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The new incarnate abilities help blasters plaster over weak spots, which is good because the new content practically forces them to do so. While blasters are trying to desperately fix the giant flaws in the AT, other ATs are able to amplify their strengths.Quote:
For anyone who doesnt have a few billion influence lying around, making a blaster is an exercise in frustration and pain watching other At's do nearly as much damage for half the work.
Not all of us have a few billion lying around.
Blasters are weak at their base, not the purple'd out defense capped, number crunching nerd thing.
Blasters do need a look at. Their inherit is so awful I don't see why so many people think its so great. You still get held to death despite your pitiful tiny attacks that you have access too.
Befor I IO anything I definatly get the basic Single Origined out preview and from my findings between a huge array of lvl 50 ATs, blasters are on the lowest teir. (Thats my from my experience but Im sure many can agree and dissagree)
IMO blasters are stuck in the 90s when the game came out while the rest of the game actully updated lol. They need to be looked at and rightfully so, they have the smallest selection of secondaries compared to everyone else. That shows they havent been looked at enough in a long time compared to the rest.
At least with Dark blast and dark manipulation in the works they might get some fixes in the process. I can hope. -
Quote:This! I totally agree. Though Ill/Rad or in are high on the versitile list I vote for rad/dark defender and corruptors. They offer a lot to a team and can solo relibly befor IOing, trouble is they take awhile to kill whole mobs by themselves but they can do it.
Having teamed with countless number of Ill/Rads over the years, my general opinion is that they are great soloists and mostly unremarkable teammates who I don't really trust to turn the tide. IF you happen to be fighting a very specific kind of end boss they are not bad to have around, but IMO Illusion Control is versatile in the way that Masterminds are. They are very self reliant and have some buffs for the team but I would never count on them for serious crowd control.
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Oh wow Nyx, I have been having the exact same problem too! I want that one arcytype powerset that says "This is my all time fav powerset to play and will be my MAIN character to fall back to" But that's very difficult to find in CoX. Perhapes your MAIN fav power set doesn't exist in the game yet.
Or what I think is happening is despite the concept being fun and cool until the lvl 30's it might simply be the problem that not matter what arctype we pick the combat becomes extremely repetative without realizing it out front.
What I mean is every fight we end up using the same abilities in a certain order and only slightly changes it up as we level some more only usually enhancing the current routine. Sounds boring to me to be doing the exact same formula every fight but we do end up doing it.
I think I've narrowed my fav type to Doms but even now I'm reconsidering. For now my fav powerset I believe doesn't exist in game yet. We have to choose the sidekick for now lol -
Quote:OMG this 100x. The difference is I actully do let them know in chat with a "Could you please change your bubble colour if possible? if not that's ok but it's extremly hard to see through. Thank you."This is a different kind of annoying, but I hate the people who color their large bubbles in such a way that it's basically impossible to see through. Like dark purple sonic dispersion. I also hate all of the people on the team (including myself) who don't say "Hey dork change your bubble color so I can see who I'm shooting!"
Oh dear that's what you say if you want a team to have an uproar on you or for noone to chime in on your side. Someone even got all offended at me saying "while we are telling people how to look, you're costumes ugly".
Me: "You're intitled to your opinion about how I look BUT I didn't say anything about the players costume just the bubble and I appreciate that he changed it for me so I thank him" He didn't say anything else for the rest of the TF.
Frankly I thought I was being polite enough to let that player know that their choice for a bubble colour was bothersome so they can maybe not be so in your face about their bubble.
I always have this negative fallback about players who decide that "I wanna be seen so Im going to make this power as blinding or intrusive as possible." Course not all players are like that but I'm told I'm a real b*tch most of the time in real life. I know that thanks lol -
So this is my take on the "random chance" powerset. This is my first time posting such a long post, but I really love gambling......er random fortune type powers!
I have a idea of a over glorifide version of mental blast I'd like to share. Course it doesn't have to be, I just really want a powerset that follows a "random" set of chances. The details on damage and stuff I'll let everyone discuss! Also forcing the set to only be able to cycle only a few animations per power as to not let it get TOO overwhelming. Anyways...
I love the idea of a powerset that mimicks our enemies powers back at them or one that is like a roulet of random powers but is still one damage type sprinkled with very low chances of other effects like *fire dot* if it mimicks fire. The idea by itself I think follows a rather dynamic appearance following how the new powersets are rather flamboyant animation wise. I vision the attacks as if your character follows through with the motion of whatever the enemies attack animation is but without the "weapon" in hand.
None of the powers emite from your character "persay" but the illusion of your "enemy" casted slightly infront (or behind) as you mimick the gesture of firing a gun (for example)while the ghost image actually has the gun and is firing it. Naturally their is SOOO many animations that this set would have the most diverse set of animations for each attack constantly swapping. It also means this set cannot take FULL advantage of alternate animations like the other blast sets being so random.
I'd imagine the recharge on this set is overall pretty slow due to having no consistant animation time. Unusual redraw times leads to a random effect of playstyle and effects. (For a lot of the powers it'd need to be heavily looked through on casting times and to keep each blast sets within their same "families".
To simplfy this extensively visual set (if we use ghost images of current enemies) we can even go as far as making use of the after image effect that the mutant packs costume change dimension shift has. Using the illusion controls pet "Phantasm" be the after image of each of these attacks, copying wether you pick male, female or huge. It can be sort of the sparkly and transparent figure of the default male, female and huge body types. All the powers follow the similar translucent effect.
It's complicated and I definatly am not a number cruncher but I'd like to give out a idea how it "might* work, just for fun! I'm also taking concepts a lot from the illusion control set from controllers.
Also to note I wouldn't be sure how to decide on it's damage types without it being to overpowered or a duplicate of psionic blast. It'd have the +Special (Illusionary Damage Heal-Back) numbers be all over it though. For now lets say all damage is psionic. So here it is!
Illusion blast-You have the power to blast your foes with their own powers back at them with random chance of effect. Your blasts are only illusionary reflections of your enemies attacks and thus if the victims survives long enough, the illusion will fade and some of the wounds will heal. (I can't think of power descriptions yet lots of room to change this around)
1. Spectral Shot- (Low single target ranged damage +Special (Illusionary Damage Heal-Back)
*Random tier 1 animation ranged attack from a shadow shard reflection effect, sort of see through ghost image of a hellion/snake/longbow/clockwork/circle of thorns/family/carnival). Falling onto the simplified version this means the following random animations of a translucent sparkly figure doing the following blasts for you(this being the general theme of the whole set, as much as I'd love to summon ghosts of our enemies):
*pistol shot* (can be from pistol set or the MM pistol set)
*tossing a chakram* (carnival)
*tossing a knife* (snakes ect.)
*charged bolts*
*flares*
*ice bolt*
2. Spectral Blast- (Random low/Moderate single target ranged damage +Special (Illusionary Damage Heal-Back)
*Random tier two animations of few blast sets Ex. Mental blast,fire blast, slug*
3. Illusion shockwave- (Possible recharge delay's, moderate targeted AOE damage cone blast +Special Illusionary Damage Heal-Back)
*Random ranged (cone) blast animations: empty clips, howl, psychic scream , energy torrent*
4. Wild Card- *Tarot card animation* *special random self buff(or minor debuff) for a few seconds can include possible aim, build up, smaller version of speed boost* (allowed invention sets are limited to recharge and endurance)
5. Gimmick- *Random ranged single target abnormal status effect. Various animations for sleep, stun immobilize or lower chance hold. Very long recharge to prevent to much over stacking of effects.Allowed set inventions will have to be limited due to its special nature. This can also be a unqiue animation to the set, tossing an illusionary tarot card or coin (Mirrior spirits coin animation) or somthing.
6. Congratulations!- (I'm not sure if this idea would work but a ranged (Location AoE) power that rains "coins and sparkly confetti" causing a very minor DoT to enemies BUT might cause immobilze to some enemies as they try to collect the illusionary cash or are dazed by the sparkles. I wonder if a team buff can work for those in the raining effect.)
7. Lucky Shot- (Random sniper attack animation single target)
8. Dream Spark- (Random single target possible high or moderate damage attack animation. Ex. Blaze, bitter ice blast ect.)
9. Phantom Roullet- *This one really out there but I can dream! very unique animations using Mirrior Spirit as an example of coins spinning around you or tarot cards for a moment. A small roulet of 3 slots shows up above your head with various damage icons each representing a possible of 4 PBAOEs. A Extreme high damage PBAOE:
hold (emp arrow, also the rareist to get)
stun (sonic wail sorta thing)
Sleep (maybe use something from mind controls animations, most common to happen)
The catch is if the slots don't add up you loose all your endurance, you lose a small amount of HP and only do a no damage Stun PBAOE, just enough to possibly get out of danger.
So that's it!, so much can change and even I confused myself on if Illusion is the right way to approach this set but I figured it would have to be something that lets players use their imaginations to a certain amount. Making it all "illusional" lets the set take it's own form. Ironic that this is MY imaginary dream set Id love to have lol! -
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Quote:^This sweet thx.I'm not going to suggest anything in particular, but rather something that could be a long-term project.
Go back and look through the earliest powersets. Notice how, overall, there isn't much diversity in the animations. Most blast attacks, for example, share the same handful of animations. And compared to the newer sets, those animations are very simplistic and kinda dull. Instead of just making new animations for powers X, Y, and Z, why not go through and gradually give every powerset a couple of alternate animations? Not necessarily like Super Strength, where most of the powers have alternates, but stuff like making sure that each Blaster Nova-style attack has a unique and thematically-appropriate animation. Little bits here and there to help give the oldest powersets a tiny shred of individuality. -
I'm more then happy now that it seems acceptable to host a CC in Cap au. The last time I tried that I got a bunch of people upset at me and telling me to host it in Mercy. It wasn't a positive experience/outcome.
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The ability to walk in game...seems silly but somthing so simple does add depth to a game overall, attention to detail. Much like the new sound effects when running and such.
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Hi guys, so I love using this power from the gravity set wormhole. But I was wondering, is their a way to target this power to avoid making the enemies get scattered all over the place? I try to target down or towards me but they still get knocked back in some sense.
Sometimes it does throw the enemies bundled downwards without the KB but Im not sure why it only works sometimes. So does anyone have tips how to reduce the KB part of it when their isn't walls and stuff to shove them to?
I wonder if its even adjusted to camera angle or somthing weird like that lol. Thanks! -
wow lots of neat info in this thread! Thanks guys. I guess I always had the term "skill" to singled out to what is called "twitch" games. I never knew befor. CoX does involve skill at which I apperently have been using the whole time but oblivious to it from misunderstanding the term.
I really didn't appreciate how some people sounded so mean, but thats the internet I suppose! Thanks for the insight, I realized and learned a whole new perspective on CoX. -
Oh wow thank you, that makes so much more sense now. Im such a boggle head lol
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Oh oh I see now. That's to bad I need to rethink some power choices now. Thank you!
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I'm sorry, those are helpful but I really could use simpler clarification please. Specially pertaining to my question on the sleep. I'm trying to understand it through the links (yay formulas and numbers x.x) but I still am not sure about it.
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Ok so I seen people say about how enemies have mez or mag -4 protection or something. I don't know what that means exactly ^^: Could someone please explain this to me?
Also on the topic of mez protection stuff, does sleep effect mez protection on a enemy? Let's say the enemy sometimes needs 2 applications of a immobilize cage in order for it to stick. If someone casted sleep first, would an immobilize move work right away after the first sleep move?
Please and thank you! -
As the topic says. Does CoX invlove some actual player skill? or is it mostly common sense and logical thinking to play this game well.
I don't see how CoX needs much skill considering everything is auto target and you can't literaly block and dodge when you want to. But I want to see maybe a list of things that would otherwise be considered "skillful".
One example is might be when pulling a group to snipe one thing and run behind a wall to avoid range damage. Sorta, it isnt exactly skill again more just stradegy I think, maybe that is part of being "skillful"?
Most builds Im sure we create are very similar with logical thinking to what certain powers need. I guess some people like somthing abit more or less I don't know lol. Some insight would be great. -
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Over half my toons are female..
99% of the new ones I make are female.
Why? because I'd rather look at an attractive female than some guy for 50 levels.
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I see this a lot, and it never makes sense to me. Sure, a costume idea can look better on a female than on a male especially with the kinds of unique pieces they have, but if you're spending so much time looking at your character, how can you play the game? I really don't get it, but to each their own I suppose.
Around half of my characters are female and the other male. I have no "neutral" genders (aka: machines) nor aliens that aren't clearly a specific gender. I just go with the gender that best fits the background or costume I'm after. So far, it's split my genders pretty much right down the middle.
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I spend most of the time I'm playing looking at my character and how they move and stuff. I just enjoy looking at my creationThen again I'm the kind of person who can watch any video game character that has hair dynamics/clothing dynamics for hours, running in circles just to see it flow around.....
As far as the rp thing goes, I agree that RP adds something special to the game. It takes confidence in oneself if you ask me to really roleplay a character outloud in front of strangers and not feel silly about it, but to the rest of the world they sure would see it as strange.
Some people might even be jealous cause they can't be so outspoken about their creations and don't even want to expereince rping at all or make bad judgment about the whole idea maybe from personal insecurities.
I know I wish I could be abit more confident with bringing life to my silly concepts without doubt, but it's part of learning to do what you like and staying respectful to everyone else in the process.
Male or female character, it's still a human being(far as I know lol) behind that character with emotions and feelings, why make someone feel bad in a make believe world.
Regardless of gender, if they are a nice person and make you feel good. Well I guess it really doesn't matter anymore, you may just have made a friend.
This isn't a dating service lol -
I'm sure this has been suggested a few times but I'd like to bring it up again with the going rogue thing comming around the corner.
I'm not sure how difficult it might be to do this but what if the developers could make our vaults/storage attached to our accounts first. That way any character we log into has access to the same vault.
Then! give influence/infamy a new icon to show what it looks like, sort of like how all salavge stuff has a little pic. Allow us to place as much influence/infamy as we'd like into the vault. If the icon idea can't work then maybe a small money counter to deposite certain amounts. One counter for Influence, one counter for infamy.
Make sure to not allow a hero to take out infamy and vice versa, I'm not sure if their was specific salvage to redside or blue side but even so it'd have no use in one side or the other even if you could take it out, since they designed all the recipes accordingly to the sides I think right?
Anyway thats the jist of the idea! Maybe we can fine tune this concept better. As we all know, this game is almost about constantly making new characters, and a way to share any items between our own characters would be so handy!