Illusion Blast!


twistedlogic77

 

Posted

So this is my take on the "random chance" powerset. This is my first time posting such a long post, but I really love gambling......er random fortune type powers!

I have a idea of a over glorifide version of mental blast I'd like to share. Course it doesn't have to be, I just really want a powerset that follows a "random" set of chances. The details on damage and stuff I'll let everyone discuss! Also forcing the set to only be able to cycle only a few animations per power as to not let it get TOO overwhelming. Anyways...

I love the idea of a powerset that mimicks our enemies powers back at them or one that is like a roulet of random powers but is still one damage type sprinkled with very low chances of other effects like *fire dot* if it mimicks fire. The idea by itself I think follows a rather dynamic appearance following how the new powersets are rather flamboyant animation wise. I vision the attacks as if your character follows through with the motion of whatever the enemies attack animation is but without the "weapon" in hand.

None of the powers emite from your character "persay" but the illusion of your "enemy" casted slightly infront (or behind) as you mimick the gesture of firing a gun (for example)while the ghost image actually has the gun and is firing it. Naturally their is SOOO many animations that this set would have the most diverse set of animations for each attack constantly swapping. It also means this set cannot take FULL advantage of alternate animations like the other blast sets being so random.

I'd imagine the recharge on this set is overall pretty slow due to having no consistant animation time. Unusual redraw times leads to a random effect of playstyle and effects. (For a lot of the powers it'd need to be heavily looked through on casting times and to keep each blast sets within their same "families".

To simplfy this extensively visual set (if we use ghost images of current enemies) we can even go as far as making use of the after image effect that the mutant packs costume change dimension shift has. Using the illusion controls pet "Phantasm" be the after image of each of these attacks, copying wether you pick male, female or huge. It can be sort of the sparkly and transparent figure of the default male, female and huge body types. All the powers follow the similar translucent effect.


It's complicated and I definatly am not a number cruncher but I'd like to give out a idea how it "might* work, just for fun! I'm also taking concepts a lot from the illusion control set from controllers.

Also to note I wouldn't be sure how to decide on it's damage types without it being to overpowered or a duplicate of psionic blast. It'd have the +Special (Illusionary Damage Heal-Back) numbers be all over it though. For now lets say all damage is psionic. So here it is!


Illusion blast-You have the power to blast your foes with their own powers back at them with random chance of effect. Your blasts are only illusionary reflections of your enemies attacks and thus if the victims survives long enough, the illusion will fade and some of the wounds will heal. (I can't think of power descriptions yet lots of room to change this around)


1. Spectral Shot- (Low single target ranged damage +Special (Illusionary Damage Heal-Back)
*Random tier 1 animation ranged attack from a shadow shard reflection effect, sort of see through ghost image of a hellion/snake/longbow/clockwork/circle of thorns/family/carnival). Falling onto the simplified version this means the following random animations of a translucent sparkly figure doing the following blasts for you(this being the general theme of the whole set, as much as I'd love to summon ghosts of our enemies):

*pistol shot* (can be from pistol set or the MM pistol set)
*tossing a chakram* (carnival)
*tossing a knife* (snakes ect.)
*charged bolts*
*flares*
*ice bolt*

2. Spectral Blast- (Random low/Moderate single target ranged damage +Special (Illusionary Damage Heal-Back)
*Random tier two animations of few blast sets Ex. Mental blast,fire blast, slug*

3. Illusion shockwave- (Possible recharge delay's, moderate targeted AOE damage cone blast +Special Illusionary Damage Heal-Back)
*Random ranged (cone) blast animations: empty clips, howl, psychic scream , energy torrent*

4. Wild Card- *Tarot card animation* *special random self buff(or minor debuff) for a few seconds can include possible aim, build up, smaller version of speed boost* (allowed invention sets are limited to recharge and endurance)

5. Gimmick- *Random ranged single target abnormal status effect. Various animations for sleep, stun immobilize or lower chance hold. Very long recharge to prevent to much over stacking of effects.Allowed set inventions will have to be limited due to its special nature. This can also be a unqiue animation to the set, tossing an illusionary tarot card or coin (Mirrior spirits coin animation) or somthing.

6. Congratulations!- (I'm not sure if this idea would work but a ranged (Location AoE) power that rains "coins and sparkly confetti" causing a very minor DoT to enemies BUT might cause immobilze to some enemies as they try to collect the illusionary cash or are dazed by the sparkles. I wonder if a team buff can work for those in the raining effect.)

7. Lucky Shot- (Random sniper attack animation single target)

8. Dream Spark- (Random single target possible high or moderate damage attack animation. Ex. Blaze, bitter ice blast ect.)

9. Phantom Roullet- *This one really out there but I can dream! very unique animations using Mirrior Spirit as an example of coins spinning around you or tarot cards for a moment. A small roulet of 3 slots shows up above your head with various damage icons each representing a possible of 4 PBAOEs. A Extreme high damage PBAOE:

hold (emp arrow, also the rareist to get)
stun (sonic wail sorta thing)
Sleep (maybe use something from mind controls animations, most common to happen)

The catch is if the slots don't add up you loose all your endurance, you lose a small amount of HP and only do a no damage Stun PBAOE, just enough to possibly get out of danger.

So that's it!, so much can change and even I confused myself on if Illusion is the right way to approach this set but I figured it would have to be something that lets players use their imaginations to a certain amount. Making it all "illusional" lets the set take it's own form. Ironic that this is MY imaginary dream set Id love to have lol!