seebs

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  1. This is almost certainly a workaround for the listing error you sometimes see with stuff like Kismet +60X0.00000Pccuracy.
  2. Drat. So it's 10% per cast, not 10% per target.

    I know there are Sound Technical Reasons for all this stuff, but it seems to me like the game, and IO system in particular, would be HUGELY improved if pseudopets could pass procs back to casters, etc.
  3. Good idea, bad idea? Someone told me it doesn't proc from the chains, only the original, and/or that it may actually proc for the enemies chained from. (Not that +rchg is an issue; as an elec/ troller, I can usually assume that every power my enemies have is recharged...). On the other hand, boy, do I have a lot of stuff that needs +rchg, and boy, do I use jolting chain a lot.
  4. Wasn't a TF, but I just saw someone advertising for the Midnighter arc, demanding specifically an empath for healing. *sigh*
  5. If you use confuse a lot, you get less XP per kill, but more XP per minute, so it's overall pretty useful.

    I am looking longingly at ill/time. I know ill/rad is awesome, and I even like /rad sometimes, but ill/rad is just not clicking for me somehow.
  6. Quote:
    Originally Posted by Combat View Post
    If you can stand it, a Granite Tank can be a Zen experience. With Ice Melee for the true hardcore Zen masters.
    I created a stone tank on the beta server and asked them to bump it so I can see whether that works for me.
  7. I'm not sure how to describe the way in which the bots/traps is... "boring" rather than "relaxing". I think it's just that there's nothing at all to do, or what to do suddenly starts mattering a lot. What I like about tankers is that in general, there's stuff to do, but one weak secondary attack is about as good as another.
  8. I do have a bots/traps. Relaxing at x1, but also sort of pointless. Though amusing. If I go up to x8 or so, it is no longer boring, but it's sort of alternating boring and way too exciting.
  9. In general, slotting a power with either one damage or one endredux should have comparable effects on how much endurance you use killing an enemy. Except that, since enemies regenerate health while they're still standing, damage is actually better.

    The thing endredux can give you is that you can fight for longer. The thing damage gives you is that you don't have to. A mix of both should usually be good.
  10. Illusion is defintely pretty good for killing slowly but reliably. I haven't really compared it much with mind; they both have confusion effects, but I haven't really compared them.
  11. Okay, we've seen most-fun, we've seen fastest, we've seen best farming, heck, we've even seen "most colorable powers and auras". (I asked, and Captain Chroma is now a dark/dark tanker.)

    What's relaxing? Say you're going to solo. What do you play if you want a mellow, relaxing, evening of punching dudes in the face, shooting them, or whatever, without spending a lot of time watching your insp tray or mashing buttons?
  12. It's a thought! Maneuvers has a pretty low modifier for tankers, as I recall, but it'd be one power pick instead of three.
  13. Quote:
    Originally Posted by Vexen777 View Post
    When theres a Trick Arrow on your team you get to learn there is no Heal arrow.
    And when there's a /dp Defender, you get Healing Bullets. (Well. Jokes about them.)
  14. Imagine that you are building a Stone Armor character.

    Where would you slot a Kismet +accuracy proc? It's a 120sec proc, so the power it's in has to be on for it to work. But Granite is mutually exclusive with all the other +def toggles, as well as all fly or jump powers. So...

    Do you have to take Weave in order to reasonably have an always-on +accuracy proc, or is there a clever trick I haven't thought of?
  15. Very nice explanation.

    So far as I can tell, the Great Central Weirdness, for me, is the bundling of attacks. If an attack is listed as doing both Smashing and Energy damage, then your Smashing Res resists the Smashing part, your Energy Res resists the Energy part... But the best of both defenses applies to the whole shebang, which either hits or misses.

    If attacks that did two types of damage were simply determined as though they were two unrelated things, I'd probably have a much easier time modeling the game's combat in real time. As is, I have to think about it out of combat to figure out what's happening. (I have a very naive model of RPG combat systems, which has a clear limitation here.)
  16. You only get SHAMED if you take that ice and turn around and flip it for a profit. Because that means you manipulated prices, BAD YOU.
  17. Okay, we all know that having a kheld on your team makes the game generate Quantums.

    What are the corresponding generation rules for other ATs?

    Masterminds get small doorways, obviously.
    Brutes get long corridors with no enemies in them.
    Stalkers get snipers and Rikti drones.
    Marketeers get intangibility I/O recipes.
  18. Quote:
    Originally Posted by Hyperstrike View Post
    And it's self-important douchebags making unwarranted demands on them, while simultaneously slinging insults that usually cause them to burn out so damn hard. It's really hard to keep caring about something when somebody keeps jabbing you with a poker every time you try to address it.
    Yeah. And the thing is... CoH is a real labor of love. I think it always has been, but the team's really gotten into an excellent groove with it these days. Everything I see makes me think that morale is high. Going Rogue worked. It was a really good expansion, and the following issues have been good, and I think they have a real shot at being very successful with Freedom. And they're doing their best... and they did a major hardware upgrade, and whaddya know, something went wrong, and they fixed it.

    I don't think forum rules permit me to compare their handling of stuff to that of other MMOs. I will say I think I've seen better, but not by much, and worse, by a long shot.

    BTW, a side note: There was a thread in another MMO's official forums about best community rep. I named Zwillinger, linking to a recent post, and one of their community reps affirmed that, yes, Zwillinger is awesome.

    When your competitors acknowledge that you are doing a good job, you are doing a very, very, good job.
  19. Does "cone" attacks include stuff like Shadow Maul, which is written up as though it were a cone, but has a very short range?

    It seems to me that going from 7' to 8' might actually be sort of noticeable in the "almost-in-range" fights I seem to end up in.
  20. Quote:
    Originally Posted by Magus_Prime View Post
    Entitlement issues? Am I really being that unreasonable?
    It seems pretty unreasonable to me.

    Quote:
    Something went wrong not just once or twice but throughout the day on several levels. You're all focusing on writing code and I'm not so implacable that I don't realize one mistake can be very pivotal. This detail alone isn't inexcusable but the lack of notice upon the second shutdown and their inability to tell us what went wrong and how long it would take to fix on top of the fact that I had to wait 9 hours to fix?
    Usually, the very nature of looking for a bug is that you don't know what's wrong, and therefore, you don't know how long it will take to fix.

    Imagine that you have lost your keys. Do you think it's reasonable for someone to demand that you immediately notify them as to where you lost your keys, and how long it will take for you to get them, before you go off and start looking? Because that would be a comparable accomplishment.

    Quote:
    Really, I think it's nice that everyone rallies to the defense of the programming developers but if it weren't for watchdogs to call them on their flaws who's to say they wouldn't take the liberty to run roughshod all over you?
    Common sense, really. If they don't provide service often enough, they don't keep subs and they don't keep their jobs. Furthermore...

    Read the patch notes, play the game a bit. The devs love this game. They are not gonna do a shoddy job on it, because they care. Very few people work in game development, as programmers, without caring a lot. It is, apart from the love of the work, generally not regarded as a particularly great line of work. Long hours, lots of hassles, not the best pay.

    The people who are working on I21 are not people who would give less than their best effort to coding and running the game, maintaining servers, and so on. If you wanna point fingers, feel free to point them at ncsoft, who are pretty clearly unaware of the relationship between customers, money, and quality of service.
  21. Pretty straightforward. Are any cones affected by range enhancements? All cones? PBAoEs?
  22. Quote:
    Originally Posted by SinisterDirge View Post
    You took time off work yesterday so you could switch alignments on your buddy's toon? To each thier own I guess.
    I've taken time off work for recreation before. That's why they give me "vacation" days.
  23. Quote:
    Originally Posted by Magus_Prime View Post
    In response to Tex:

    Quote the letter of the law as much as you like. You know as much as I do what happened yesterday, while not a breach of contract, shouldn't have happened and that many in your player base were inconvenienced. As I'm reading the terms of service, nowhere does it state that you absolutely cannot make reparations, only that you are not legally obligated to. Do the right thing and consider making things right for the folks that pay your bills.
    I'd like to make a suggestion:

    When talking with people about a point over which there is some dispute, try to avoid telling them that they "know" whatever point it is that you're advancing. Just try this for a minute:

    Case 1:

    You know as well as I do that software bugs cannot be anticipated in all cases.

    Case 2:

    I have usually found that software bugs can be hard to anticipate.

    If you're human, you probably found "Case 1" vaguely offensive; it probably got your pulse up a bit, made you angry. It's condescending. It's rude. It's insulting. It's not a good way to persuade people.

    I don't personally think that any particular compensation is in order; I accept the risk of a day or two of downtime here and there as part of my life as an MMO customer. That's my understanding of the spirit of the agreement. A downtime in excess of 12 hours, I might well think it'd be nice to get a bonus day of sub time for, maybe. But really, I don't expect that, because I don't think there's anything unusual about an occasional unplanned outage. These happen, and honestly, they don't happen too often in CoH.
  24. FWIW, I've not been running the game as admin ever -- I went in on my admin account, gave ownership of the game folder and contents to the games user, and set the game to run as the user invoking it. With launcher, same deal -- at least on my desktop, I never get prompted for any UAC stuff now and I don't run anything as admin. (It's not the same on my laptop, and I really don't know why.)

    The desktop was crashy with 11.6 and 11.8, but is nice and stable with 11.4. 64-bit windows, but only 4GB of RAM right now. (I have a vague plan involving a newer motherboard and 8GB of DDR3 instead of 4GB of DDR2, but it is a plan which inexplicably *costs money* and has thus been postponed for a bit.)
  25. seebs

    Time Bomb?

    In general, Time Bomb is a great power for a game which is not City of Heroes.

    In CoH, it's situational-at-best. I do have it on a /dev blaster, but that's because that blaster is built for soloing at xSeveral and has stealth. I use time bomb to open fights that then consist of enemies running through trip mines and falling down before they even get within line of sight of me.