rsclark

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  1. Quote:
    Originally Posted by Fulmens View Post
    1) what missions, what story arcs, what TFs can you not do without purples?
    Nonsense comment. I made no such implication. Character building is as much a part of the game as seeing content.
  2. The good thing about the different numbers for the different schedules is that in terms of the number of enhancements used, you hit the cap at the same point for all of them - ie it takes the same number of A enhancements to hit 100% as it takes B to hit 56%, so you don't have to pay careful attention to the exact percentages - just get the number of enhancements correct (which at level 50 IOs is between 2.25 and 2.5)
  3. Quote:
    Originally Posted by Fury Flechette View Post
    They are both means to an end, except one requires constant vigilance, and the other works largely offline. Given the choice, I'd much rather choose the option that requires less involvement by far, and spend my actual gaming time on stuff that I find fun.
    I too was comparing two bad things - I just differ on which is worse. If given my choice, though, I would rather the fun parts and the rewarding parts be the same thing, so there was no need for making such a no win choice.
  4. Quote:
    Originally Posted by Lohenien View Post
    The effect of proper marketeering is to normalize prices to a medium value.
    Goat speaks the truth about AE tickets and how much they can turn over for you. Spend maybe 2 hours a week farming and you could earn a few hundred million influence easy by selling those drops in the market.
    That's just selling what you farm - it doesn't require the monotony of marketeering.

    Quote:
    I, myself, jump knee deep into a given recipe/IO and craft 5-30 of them at a time. I do this because I know what I'm doing and rarely get burned these days ( because I've been doing this so long I can recognize when a niche is too high to bother with).

    For someone new, I don't recommend getting more than 5 of an IO/recipe at a time just to avoid loosing investment capital at an early stage.
    How does the ease with which something can be done affect how dull it is? Watching paint dry or grass grow are both extremely easy.

    The way the game currently plays with respect to purple sets and the really high end enhancements would be the equivalent of requiring PVP in order to use the incarnate system, only with "PVP" replaced with playing the market. And for all this marketing to work requires a pretty big pool of people NOT playing the market. The effect of those two things combined is that there is a large pool of players for whom a segment of the game is cut off unless they want to participate in the silly side minigame.
  5. Quote:
    Originally Posted by Fury Flechette View Post
    OP please do not listen this guy unless you want your gaming experience to get remarkably dull.
    Marketeering is duller than farming ever could be. I'm not even going to pretend that I understand economics well enough to say what effect marketeering has on the game for everyone else, but I do wish it were possible to just play the game and have the same opportunities that the market mini-game players have. I consider that a problem, but not one with an easy answer.
  6. You lose some of the third one, but if it's something important, go for 3. Better yet, use 2 and some cheap set piece you can put in there - 2 accuracy+2damage+1acc/damage is basically as good as 3 of each, and you save a slot.
  7. Quote:
    Originally Posted by damienray View Post
    I'm gonna slightly derail this thread - what if the idea here was changed slightly to a required swap out ? In other words in order to remove an enhancment you have to have a replacement in your tray.

    Here's what I'm seeing: you know you want to "remove" 4 enhancements so you buy the 4 replacements and have them in your tray. You open the respec window (there's no turning back once started) and you drop the IO or whatever from your tray onto the IO in your power and they swap. You could obviously do 10 per "new respec". If you make a mistake or forget to buy something to swap out - too bad - the only way out is to hit "finishted" - the cost is final and "finished" ends the "new respec".
    I thought one of the strengths of this idea was that it wasn't annoying to use, but you seem to want to take that aspect away.
    K.I.S.S.
  8. Quote:
    Originally Posted by Inquizitor View Post
    Subjective Feedback: Just seems rather specific to a certain type of subgenre of Mutant. an Unstable mutant of something. Not realyl a problem withe the mechanics or teh power itself. It just seems like you would have to intentionally design a character around this concept as opposed to Mutants generally being able to do this stuff.

    I know it wouldn't make any sense on any of my Current Mutant characters. *shrugs*
    Throwing out magic cards only makes sense on one of my characters, but I use it on all of them.
  9. Quote:
    Originally Posted by IanTheM1 View Post
    I vehemently disagree. It was entirely possible to make a cyborg prior to the booster pack, it was entirely possible to make a mad scientist prior to the booster pack, it was entirely possible to make a ninja prior to the booster pack, and it was entirely possible to make a wizard prior to the booster pack, which I won't bother linking to, since that one has about three kajillion possible permutations.
    Wow. You just characterized all cyborgs as a single general type no matter the broad variety of different mechanical bodies available and all ninjas as the same general type no matter the variety of different costumes and types available, and then the biggest extreme, all wizards as one type, even admitting the huge variety of them. BUT you then categorize a dog with a tail as something fundamentally different and inseparable from a dog without a tail.

    That is one of the most asinine and hypocritical things you could have said.

    Quote:
    On the other hand, I've never raised a big stink about booster packs before, because for the most part their pieces weren't character-defining in my opinion. They were generally extensions of existing costume themes with slightly higher-quality designs and other bells and whistles. Even the initial Mutant booster sets operated like this.
    You mean, like a dog with a tail is nothing more than a dog without a tail with a couple of bells and whistles added?

    It is NOT a character defining piece, as exemplified by the wide variety of people who will be adding it to already existing characters with no change in character concept. Stop pretending it's such a big deal. And my god have mercy on your soul.
  10. Quote:
    Originally Posted by IanTheM1 View Post
    Once again I ask: What's so different about a wolf's tail compared to a cat or lizard or demon or rat or bunny tail that requires a $10 price tag? Why can I make a complete cat-man character for free, but have to pay for a complete wolf-man?
    [sarcasm]What's the difference between a wedding dress and a pencil skirt that I can have one without paying and have to pay for the other[/sarcasm]

    The whole concept of paid cosmetic parts is that you have to pay to make characters that you couldn't make before. That's how the entire distribution model works. I don't know why it's so confusing to people when it comes to tails when that's exactly how it's worked for every other booster pack that's come out so far.

    Every other pack has had costume pieces that are just as important (in terms of character concept) to the people who use them as this tail is to you people who want it now. There is nothing unique or special about restricting access to this piece that makes it different than restricting access to a pair of wings or shoulderpads.

    You can't make a boxer character without waiting for a veteran reward. Why is making a dog character a more fundamental choice than a boxer character?
  11. rsclark

    More powers

    Quote:
    Originally Posted by mousedroid View Post
    You know you can make up to nine bars visible, right? And you can position bars 4-9 anywhere you want on the screen, and even bend them around corners and such.
    Well, that's good. Where is that option at?
  12. rsclark

    More powers

    So, with another power from the Booster pack and a handful of temp powers that are actually useful now in normal rotation instead of being rare novelty things, I'm completely out of room in the three bars on most high level characters. Who would I need to bribe to get a 4th visible bar in the interface?
  13. The thing is, for a squishie, +3 def is effectively meaningless. Not a waste, but you're not going to see too many people paying the same price for +3 def if they have none to begin with - it's only for it's value in capping that it becomes worth the money. Price is driven by the value to those who want it most, not those who want it least.

    If it were as easy to have the effect be a flat 6% miss chance for everyone, the power would be nice, but reasonable. But I'm guessing that would be a coding nightmare.
  14. Best PuG I was ever in had 6 Maneuvers, 5 assault, and 4 tactics.
  15. I will no more accept that this process is free than I will accept that "you're" is a possessive pronoun. Words have meaning.
  16. This sounds more like a description of how to earn enough money to buy things, since there is no "free" anywhere in the process. But, yes, if you have investment capital, you can make money.
  17. rsclark

    Purple Procs

    While I'll be using these on a defender with epic pools, I figured this would be a better place to ask about the effects of the procs. I particular, I'm wondering about the sleep/placate and confuse/contagious confusion procs.

    For the placate, it seems not incredibly useful since it's in a sleep - if it works, they already aren't attacking you. I can only think of 3 cases where it might be useful, and one of those isn't too impressive.

    1. if it's possible for the placate to hit enemies not affected by the sleep. A 33% chance of getting the EB off of my squishie is a good thing.
    2. if teamed with a bunch of AE, anything it proced on wouldn't snap back to me when my teammates woke them up. But, my team would need to be doing some crap damage for that not to happen anyway.
    3. Maybe use it to split a pull, if only 2/3 would come after me when they woke up - but damn, that's a slow strategy, and doesn't seem particularly useful.

    How viable are these (1 and 2), and is there anything strikingly useful that the proc would do?

    For the confusion, how does that stack up? If I stuck it in World of Confusion, it would get a chance to fire off every 10 seconds on all targets in range. If the natural confusion of the power hit someone, but the mag wasn't great enough to affect it, could the presence of some contagious minions kick up the mag enough to hit something big?

    Does that work? Would it be enough to change that less than great power into something substantial?
  18. Any advice on creating a straight jacket looking costume? What gloves/hands don't look obviously like hands and could be floppy? None of the Jackets look right and I tried one of the strappy tight costumes but it was designed to be black and shiny, and looks terrible in white.
  19. Quote:
    Originally Posted by Psychoti View Post
    1) How often do you PuG instead of grouping within your SG or friends?
    Saturday morning if anyone is bothering to group that early - basically my roommates haven't woken up before 1-2.
    Quote:
    2) How often do you group with friends and fill the rest of the group with PuGs?
    I don't bother "filling" the group, but if anyone is looking, we invite them.
    Quote:
    3) How often do your PuG members do what you feel needs to be done without being told to do so?
    Always? It's a pretty simple game if you're not running a TF.
    Quote:
    4) How often do you find yourself telling PuG members what you feel they should be doing (for the good of the current team/session)?
    Seldom. If we've wiped and need to try some special plan.
    Quote:
    5) How often do you find yourself adding PuG members to your friends/global friends, and if those lists are full, using other methods of remembering them?
    Never. I don't even know how to access those things. I also don't understand why I would ever need to know if I had grouped with someone before, so there's no real impetus to learn about those features.
    Quote:
    6) How often do you group with complete jerks in a PuG?
    Once there was a racist guy and I didn't like him. Other than that, never. There are a few idiots, but nothing makes this game as much fun as a good idiot.
  20. How many slots are you going to have available for it? I mean, if you want to 6-slot your level 47 pick, that leaves only the base slot +1 for the level 49 power, or if you are going to put in all the 50 slots in it, you'd have 4 total. What you can do with a power at 2 slots and 4 slots are very different.
  21. I've been having a similar problem, except mine takes down my whole machine. It's happened twice last night and 3 times this morning. It has happened when leaving a building in PI, but usually happens when clicking on a stored item in WW to put a price on it.

    I'm running a dual monitor with WMP running on the other, so when it crashes, it keeps playing the last sound from the player and everything freezes in CoH.
  22. Quote:
    Originally Posted by SpittingTrashcan View Post
    Both options can cause something to happen against your will. The division is over which thing is more undesirable, and is being debated strictly between people who consider either effect (or, in some cases, both effects) notably obnoxious. There are two ways to win: either go to the additional trouble of making everyone able to set things up just as they like (and contemplate the possibility that this will be demanded for every ally buff ability), or categorize both groups as the sort of customers who are excessively difficult to please.

    (Full disclosure: I don't consider either effect notably obnoxious and am frankly astounded by the level of distemper on display.)
    There is nothing about this particular buff that makes getting it "worse" than getting any other buff. If anything, it's less obnoxious than SB, and it's not going to get someone killed like teleport or a badly positioned raise can.

    It is simply the fact that a dialog box was stupidly added in the first place that makes people expect it now. Had it never existed, there would be no reason to expect this power to be treated differently than every other power in the game.
  23. Quote:
    Originally Posted by StormyDarkness View Post
    With how it seems to me on the epic pool side, I'd go Psi Mastery. You get the ST hold, plus for your "Oh Crap" button, you can take Mass Hypnosis and/or Telekinesis. Mass Hypnosis can be quite good for the delayed alpha attacks for tanks and scrappers. Since Thunder Strike is a melee attack, it's not going to be very good for what you want it for.
    This is take 2 on a character who was originally Emp/Elec/Psi, so taking elec was more of a RP choice than because I liked the powers. On the other side of that, though, I really am not a fan of the look of thunderstrike, so I might be making that switch anyway, since it doesn't work for concept as well as I had hoped.

    How would you slot Hypnosis? I'm thinking Fortunata since it's dirt cheap and would trade the 5% recharge from obliv for a 10% - can the proc work even if the sleep doesn't affect someone?

    Quote:
    For the ST hold powers, change the non-proc to the devastation proc. That'll give you two different chances to get +2 mag hold on them, so non-statistically sound logic says you'll have the proc going off 30% of the time, or 3 out of every 10 attacks.
    Doing the math, that's a 48% chance that one of the 4 go off. So half the time I can mag 8 or better with both holds together. Not a bad idea at all.

    Quote:
    For Clear Mind, do endo redux instead of recharge. It has a 4 second recharge out of the box with a 3.1 second cast. Just Hasten and set bonuses will be letting you go down the list no problem (if that suits your fancy).
    I think it's currently slotted with nothing, but yea, you're right. I was just throwing whatever fit in there. I'm surprised I didn't put a recharge in Assault too.

    Quote:
    Fortitude, consider HamiO's with Recharge/Defense. That is, if you want to be more expensive.
    I'm not sure I get this one. It would cost more, and I'm already over ED on both. Would you take a slot out or put something special in there?
  24. ok I'm making a hopefully cheap build (witha few notable exceptions) and I don't want to skip anything obviously too good to pass up.

    Being Emp, I'm going for as much recharge as I can get and trying to get a few heal boosts in there too. As many area attacks as possible, since I intend the build for grouping exclusively. Holds, because I'm completely ignoring def, so I need some kind of protection.

    Any sets I should be using with an obvious, easy to get bonus?


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    Potential changes I'm thinking about -

    Thunder Strike could lose some slots or take a knockback set instead of damage - it's purpose is to get me away from anyone who gets too close, not as part of a normal attack chain.

    The two holds could drop the two lockdown - I'm not sure how often the +2 mag would make a real difference.

    Not sure if the proc in Bullet rain will work if I'm running non-standard ammo, since there's no knockback then.

    Third slot in haste might be a waste, as it's only getting me less than 10 seconds, and it's not going to perm anyway.

    The two Luck recharge are probably going to be late additions to the build, so they will probably be def or end until then - and Fort is over ED on recharge, so the slotting there might need to be changed.

    Maybe switch out Hail of Bullets for Power Sink, but not sure since sapping sucks for mitigation, and the build isn't going to need the extra stam for itself.
  25. Quote:
    Originally Posted by Max_zero View Post
    each of your patients
    But what if I'm not a doctor?