Purple Procs
Whether the sleep proc is useful depends on the power you put it in. If you're talking Mind Control, slotted up you'll eventually get that AoE sleep power down to about a 12-15 second recharge. It's aggro-free and has a barely there cast time, so there's no reason not to just click it every time it recharges. You'll also frequently be using the sleep as a way to get containment, so stopping stuff from shooting you becomes more important. For other Controllers IMO its much less useful. The Placate is only Mag 2, which I think will not work ok EBs.
Contagious Confusion is gold if it is placed in Deceive, Confuse, or Seeds of Confusion, and double platinum if placed in Arctic Air. In WoC it's alright but nothing special for a Controller. On a low mitigation AT like a Blaster it's far better simply because that AT has fewer options.
The Fortunata Chance for Placate is somewhat useful in Trick Arrow's Poison Gas Arrow. That has a somewhat low chance to sleep combined with a damage debuff. The proc can turn away some foes who may not have been slept, further mitigating damage. I have it on my Illusion/TA, and I have seen a few foes turn away from me on occasion.
The Contagious Confusion proc is wonderful in Deceive and Confuse, and even better in Ice Control's Arctic Air. Everyone I know who has tried World of Confusion has been less than impressed -- they say the only thing it is good for is as a mule for the somewhat inexpensive Purple set.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Everyone I know who has tried World of Confusion has been less than impressed -- they say the only thing it is good for is as a mule for the somewhat inexpensive Purple set.
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Oh, and to be completely honest, I can often see mobs confused when I use WoC on my Fire/Rad, but being a Fire/Rad, they're also held, slowed, taking damage, etc by the other PBAoE auras, so it's really hard to tell if WoC and its proc are doing much, if anything by themselves. I suppose I should try turning off CC & HF and seeing what WoC by itself does in the form of mitigation one of these days...
An Offensive Guide to Ice Melee
I think people mostly just misunderstand what WoC is. It's a nice little piece of pbaoe mitigation for squishy characters. Things in melee do get confused pretty regularly, which means that for a few seconds they aren't hitting you, and may be hitting their buddies. It also costs next to nothing to run.
It's a pretty useful power for a blaster/defender/controller who spends a lot of time in melee, but you should think of it as a defensive toggle, not a control power.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
We should probably mention that WoC without Contagious Confusion is pretty poor. The Confusion is only Mag 2 and lasts a base 1.5 seconds. The proc is mag 3, 10 seconds. So if you do take WoC you should always take the plan to proc it out.
Otherwise I agree. It's a personal safety power to shed enemies who get too close, not a control one you should be running up to enemies hoping to hit them with. IMO it works best on a Blasters who need to get up very close.
One thing to consider is the Placate proc can cause aggro, where as Mass Hypnosis is usually aggro free.
I know you haven't asked about these specificly but you can also consider adding the Chance of Hold proc from the Immobilise set in your AoE immobilise. It turns it into something that may be worth spamming a bit more often. Not as cheap as the procs from the sleep and confuse sets though.
I think people mostly just misunderstand what WoC is. It's a nice little piece of pbaoe mitigation for squishy characters. Things in melee do get confused pretty regularly, which means that for a few seconds they aren't hitting you, and may be hitting their buddies. It also costs next to nothing to run.
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As Tex points out, the contagious proc makes WoC *almost* worth it by itself.
An Offensive Guide to Ice Melee
I am not sure how you have contradicted my post, there.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
One thing to consider is the Placate proc can cause aggro, where as Mass Hypnosis is usually aggro free.
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To test this I placed a single Council Mk II Warcry robot boss on a map. Mk II Warcry's, like most robots, are immune to sleep. I applied Mass Hypnosis several times until the placate landed. If the proc is only a mag 2 Placate (this is what I recall hearing once, but I'm unsure) the boss should have attacked, but it did not. I then placed several more robots in a custom group to accompany the boss. Through multiple applications of Mass Hypnosis, the placate proc landed on minions, lieutenants, and the boss, however, it never aggro'ed the mobs.
From what I have seen I would think that the proc does not aggro. Anyone is free to duplicate this test and confirm it for themselves.
Isn't the placate proc bugged to be 100% chance? I know it is in pvp, not sure about it in pve
Isn't the placate proc bugged to be 100% chance? I know it is in pvp, not sure about it in pve
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Now maybe it's just the Steel Valkyries that I had placed in my test, but it didn't seem to placate them when it did land. This merits further investigation.
While I'll be using these on a defender with epic pools, I figured this would be a better place to ask about the effects of the procs. I particular, I'm wondering about the sleep/placate and confuse/contagious confusion procs.
For the placate, it seems not incredibly useful since it's in a sleep - if it works, they already aren't attacking you. I can only think of 3 cases where it might be useful, and one of those isn't too impressive.
1. if it's possible for the placate to hit enemies not affected by the sleep. A 33% chance of getting the EB off of my squishie is a good thing.
2. if teamed with a bunch of AE, anything it proced on wouldn't snap back to me when my teammates woke them up. But, my team would need to be doing some crap damage for that not to happen anyway.
3. Maybe use it to split a pull, if only 2/3 would come after me when they woke up - but damn, that's a slow strategy, and doesn't seem particularly useful.
How viable are these (1 and 2), and is there anything strikingly useful that the proc would do?
For the confusion, how does that stack up? If I stuck it in World of Confusion, it would get a chance to fire off every 10 seconds on all targets in range. If the natural confusion of the power hit someone, but the mag wasn't great enough to affect it, could the presence of some contagious minions kick up the mag enough to hit something big?
Does that work? Would it be enough to change that less than great power into something substantial?