Level 50 Common IO's -- More than 2 = diminishing returns?
from memory, except in rare cases where you're trying to sqeeze the last drop out of a power (Hasten), I don't put more than 2 of a 50 IO in any power.
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Simply put, ED applies to enhancements.
http://paragonwiki.com/wiki/Enhancement_Diversification
Scroll down to look at the chart for information on the various kinds of enhancements vs ED.
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
Yes, the IOs work the same way with diminishing returns. It doesn't matter how to get to the buff levels where DR kicks in. It will anyway.
If you want more damage, put in 2 level 50 Dmg IOs. Then put in a level 50 Dmg/Rech IO from some set. You get up to the max in damage buff plus recharge faster.
Even three even level SOs will turn in a little bit of those diminishing returns. You wind up loosing somewhere between 3% and 7% on the third SO.
You would wind up loosing a little more of the third level 50 IO, but probably not more than 20%.
All numbers estimated from memory. If there is a link that provides the hard numbers, you should certainly consult it. That being said, I doubt that the third level 50 IO is wasted like a fourth SO will be, but you will not get full value out of it, either.
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The second level 50 IO will see a very minor reduction in effect. It'll lose 1.48% enhancement value. Level 45s will lose 1.1% enhancement value. Level 40s will lose 0.72% enhancement value. 35s lose 0.34% enhancement value, while a pair of 30s stay at full value.
Mind you, none of those combinations hit the actual ED cap (the point where extra enhancements drop in value by huge amounts). This cap is generally accepted to be 95%. A pair of level 50 generics will give you 83.32%, which is just about 12% less than the ED cap, so it's really up to the player whether that extra 12% is worth the extra slot and enhancement.
Edit to add: For reference, I used Mids to get my numbers and simple math to figure the differences. The third IO actually loses 26.64% enhancement value, more than half the IOs enhancement. It does put the total enhancement of the power at 99.08%, which is 1.85% more than 3 +3 SOs and 4.15% more than 3 even level SOs. Again, it's up to the player whether or not those increases are worth the investment. As mentioned, in Hasten, with its high base recharge, the extra 15% recharge enhancement that a third level 50 IO would give is often very worthwhile. Powers with lower values won't see that much of a difference, but some folks like to tweak builds to exact numbers, so even minor differences can be major improvements for such a person.
Again, these numbers are via Mids, so if there's something wrong with my math, it's probably from faulty information provided to me, since everything I did was simple addition/subtraction, and even then I did it with my laptops calculator so I don't screw it up somewhere.
You lose some of the third one, but if it's something important, go for 3. Better yet, use 2 and some cheap set piece you can put in there - 2 accuracy+2damage+1acc/damage is basically as good as 3 of each, and you save a slot.
Yes, the IOs work the same way with diminishing returns. It doesn't matter how to get to the buff levels where DR kicks in. It will anyway.
If you want more damage, put in 2 level 50 Dmg IOs. Then put in a level 50 Dmg/Rech IO from some set. You get up to the max in damage buff plus recharge faster. |
Thanks to all for the info, its great to know

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That terminology always throws me, too. I THINK what he's saying is using triple and double IOs from the sets without paying attention to matching up the set pieces for the bonuses.
EDIT: Or what Aggy said.
Dec out.
Mind you, none of those combinations hit the actual ED cap (the point where extra enhancements drop in value by huge amounts). This cap is generally accepted to be 95%.
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There are four enhancement schedules: A, B, C, and D. A (damage, accuracy, recharge, endurance, and more) is most common, with +0 SOs giving 33.33% enhancement value. B is the next most frequently used (defense, resistance, tohit) with +0 SOs giving 20% enhancement. The C schedule only applies to Interrupt enhancements, giving 40%. The D schedule only applies to Knockback enhancements, giving 60%.
ED has four tiers where reductions are applied.
In the first tier, enhancement values do not change (E < 70% for Schedule A).
In the second tier, only the enhancement amount above the first tier is reduced by 10% (for Schedule A, the first 70% is unaffected, but the next 20% after that is reduced).
This repeats in the third and fourth tiers of diminishing returns; only the values that stretch into the next range are reduced by that diminishing value. The third tier reduces by 30% and the fourth tier reduces by 85%.
With Schedule A enhancements, the final tier of ED is applied when your enhancement total is at 100% or above. If you get 99.999...% enhancement, the 85% reduction still isn't affecting anything... but the 10% and 30% are. At 99.999...% enhancement, the ED calculations bring you down to 94.999...% final; at exactly 100% enhancement, the ED calculations (now taking the 85% reduction into account) put you at 95%.
95% enhancement isn't the cap. 95% is the result of ED applied to 100% for Schedule A enhancements, beyond which you can't increase the enhancement value very far very fast. For Schedule B, the same is true at 56% (ED applied to 60%). For Schedule C, the same is true at 112% (ED applied to 120%). And Schedule D does the same thing with 168% (ED applied to 180%). In all cases, the 85% reduction begins at the enhancement value created by 3 +0 SOs. (+0 Schedule A enhancements are fractional unlike the others, though, so the math for that requires rounding.)
http://www.fimfiction.net/story/36641/My-Little-Exalt
The good thing about the different numbers for the different schedules is that in terms of the number of enhancements used, you hit the cap at the same point for all of them - ie it takes the same number of A enhancements to hit 100% as it takes B to hit 56%, so you don't have to pay careful attention to the exact percentages - just get the number of enhancements correct (which at level 50 IOs is between 2.25 and 2.5)
Hi guys, this is probably an easy one, so thanks in advance!
I remember from before IO's became popular, that you shouldn't put more than 3 SO's in a power, because any more than that yields diminishing returns.
I'm wondering if more than 2 IO's in a power will start giving Diminishing Returns in the same way at level 50 (or some other level).
Thanks!