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Quote:And those are great names for a hero who is an animate carrot. Or has carrot powers. Or maybe, with a good backstory, is orange. But for the vast majority of characters, any combination of "carrot" is inappropriate.Off the top of my head, I can think of two that have "Carrot" in them. Try getting away with that in a typical "orcs 'n' dorks" fantasy setting.
Take, for instance, my midget, mutant green, Mexican lucha libre tanker turned villianous brute when they gave me the option. His name is his fighting name - el Chupacabra. Without the name, the character does not exist. It loses the whole point for it's existence.
The same applies to plenty of character names. Any anagram name doesn't have the easy option of just coming up with something else. Names that are puns or references can't be changed - "Mortal Coil" doesn't have the same impact as "Daily Grind" even if the core meaning in usage is the same. My teen goth in mesh shirt and utili-kilt character "Hot Topic" would not have been able to run with his reluctant partners Abercrombie and The Fitch if I hadn't snagged the names.
I'm just astounded by how much support you can get for a (very valid) complaint that not having colorable hair on a hat costume piece so severely limits how useful it is for making characters, but not get the same outrage at the name limitations - as if the name is somehow a less important part of the character than hair color or how they stand when they are angry. -
Quote:No, it's obviously not the only fair rule. The "get whatever name you want" rule is equally fair - additionally, it is equally fair to both new and old players.I understand people wanting, but unable to get, the special names they associate with their special characters. They all need to get over the fact that, in an environment with potentially tens of thousands of (at least) equally creative fellow players, the "first come, first served" law is the only one that's fair... and they lost out.
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And some people cannot admit that their "original" names are little more than a random assortment of letters that fails to communicate anything meaningful about the character or simply screams out "I used to be dark elf #6".
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Quote:It sure is dark, sticky, and smelly where you pulled that little piece of information from.That would only create a new problem where the devs would then have to deal with the majority of players that would be upset that their names were no longer unique. So who should the devs cater to? The sixty to one hundred thousand customers that like having unique names or the couple dozen that don't like unique names. I have a hunch the devs will go with keeping unique names.
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Quote:And how does any of that happen in a game. If you see a newspaper article in the game, it is one that has been tailored to the character you are playing.Again, in the real world your name is only part of your identity. To the superhero, his name is his identity. You don't get newspaper articles about "Sparky Flame Man (the one with a targeting monocle, boost range, and doesn't have leadership powers, and his address is @rsclark in Steel Canyon) saves kitten!"
No matter what you would like to believe, I have never seen your "identity" in the game and I never will. Any effect you see in the game from your character's actions are exclusive to you and are affected in no way by what name any other player chooses to use for their character.
In a very real way, your "identity" in the game is "character_db.char_id_sid = 239482398472" and everything else is just a pretty flashing light to make you feel special.
Quote:Think of it less literally. If someone acts in your name (i.e. identity theft)
Quote:and purchases a large quantity of things, your credit rating is at risk.
If you want to use an analogy, pick one that has at least a vague parallel with what we are talking about.
And, before you start some tangent about your reputation inside the game, it seems that if someone judges you based on nothing but character name in a game where character names are not unique, then you've been lucky to avoid that person given that they are, in fact, a moron. -
And names like Squirrel Girl and Fish Police are not attempts to get people buying. They are stupid and in all likelihood failed attempts to do so, but the intent is the same. If anything, you are demonstrating the fact that a half dozen well named characters like "Green Lantern" tends to be more popular than one unique "Squirrel Girl".
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Quote:Wow, you spectacularly failed to understand anything he said. How does the fact that the game is doing poorly in any way invalidate his statement that you can have a number of people far in excess of any of the CoH servers without having any of the duplicate name problems that people preemptively complain about.Chase is right. In fact it had so many players it had to go F2P because it was making too much money.
Quote:So sure we'd look like we had a lot more people online if we only allowed our players to use Praetoria and got rid of all the indoor missions. -
I thought it did it based on stance - if "drawn weapon", then "use kick animation". If you're correct, that explains why it doesn't work for eye beams, but I really didn't think that was true.
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In the real world, there are 18 pages of people with my exact same name that shop at Microcenter. Don't be melodramatic.
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Quote:While that is true, in normal content, there usually aren't 30-40 mobs running around looking for someone to aggro on. Sure, formerly sturdy characters need to learn "I can't jump into that group alone", but squishies need to learn "I can't stand here in this empty area and do nothing and hope to live".The way I look at it, my blaster can't get any more squishy and I'm used to it: scrappers and tankers are the ones that are going to have more difficulty adjusting. And in fact it took a little bit longer for my scrapper to adjust to the difficulty increase than my blaster, because my scrapper is almost indestructible anywhere else. In the trials, I'm still plenty tough but significantly more situationally vulnerable.
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Since it has never, ever been possible at any point in this game's history, I guess you could call it "wrong"; although, a better word would be "impossible".
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It includes a news run animation that causes a rock or small explosion to appear every time your feet would need to touch the ground.
That plus the switchable left and right foot costume pieces for those times it really just doesn't matter. -
I noticed that of my 8 50s, every single one has Assault.
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No, my emp has to apply one buff every 16 seconds. If you want to compare QoL, I would gladly trade that for running down the list once every 2 minutes, since on an 8 man team, I'm keeping it up on the same 7 people as the other buffers are, but with much more hassle and redraw.
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