rsclark

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  1. Quote:
    Originally Posted by gameboy1234 View Post
    I play my characters in the Ouroboros missions with out enhancements to get badges. It sucks but it's doable. You don't *have* to immediately respec. Odds are most returnees won't notice right away.
    They won't "notice" that it is different because they won't have anything to compare to, but they will certainly notice that they are hitting less than makes for an enjoyable game. They will notice they run out of endurance running a single target attack chain and a toggle.

    They will notice the game isn't fun, which (as I said) is the opposite of what the devs want.

    Quote:
    And if they won't at least shell out $2 per month, who cares? If they're not going to make any effort at all, then they probably aren't going to stick around regardless.
    That attitude would make this entire experiment a failure. Virtually no one stopped subscribing because $15 was too expensive, so dropping the price by $13 is meaningless. They stopped playing because they didn't like something about the game. The trick is to make them believe the game is better now. The way to do that isn't to give them a game that isn't better.

    "Oh, I remember why I quit" is not the result they want to get from Freedom.

    Quote:
    Maybe they'll take the time to respec into SOs.
    Another huge pile of not fun.

    Quote:
    Those are the people you want as customers because they'll stick around and because they want to be here.
    Those are the people who are already here. Changing the billing model and doing nothing but appealing to the people who are already subscribing is stupid.
  2. Quote:
    Originally Posted by gameboy1234 View Post
    Which would be extra work for the devs, to benefit customers who by definition aren't going to pay.
    No, it would be extra effort by the devs to benefit people who might be enticed to pay, but never will, because they forgot that you actually have to show the mule the carrot before you pull it away.

    Scenario: former player decides to give the game another look. The download the client, start the game and then are immediately faced with the need to either respec/level a second build or to re-subscribe for $2 a month instead of $15 if they wish to play their old characters.

    If they weren't in the mood to subscribe for the last 2 years, then they have experienced absolutely nothing at this point to change their mind. The whole "entice them to resubscribe" part never gets to happen, because the first thing you hit them with is a pretty strict limitation instead of an enticement.

    For new players it makes sense, because IOs aren't something you hit right away with brand new players, but for returning players it's backwards. You don't hit them with the "gimme money" spiel as soon as they walk in the door. You need to get them a little drunk first - show them a good time - then you hit them up for the cash.
  3. Quote:
    Originally Posted by UberGuy View Post
    It probably happens, but I've never seen anyone on Justice advertise pay-per-run farms. It's usually more like "hey, farm team with X spots, PST" and they just take whoever responds.

    That people charge (and pay) for them boggles my noggin.
    There was a guy on Pinnacle a couple of weeks ago who would join teams in RWZ and then offer to farm AE for inf. If you turned him down, he would just drop the team.

    Most aggressive marketing I have seen.
  4. Quote:
    Originally Posted by PleaseRecycle View Post
    The value of the VIP server is the voluntary self-segregation of players who are too good to play with just anyone, and their replacement with scads of new players who have yet to develop such personality defects.
    Well, at least they also get special, exclusive content confirming those defects.
  5. Quote:
    Originally Posted by SpittingTrashcan View Post
    I respectfully disagree, and have elucidated my reasons why to the best of my ability. I understand that more Exalted-exclusive events increase the value of VIP, both in absolute terms and relative to Premium and Free. However, having to choose between participating in VIP-exclusive events and playing with friends reduces my personal enjoyment of the game as a whole.
    I'm glad that the "raid with the devs" thing doesn't affect me so I won't be faced with moving a character I want to continue playing. And it's easy enough to make a lowbie throwaway character for the other things (as long as the ingame stuff is account wide or mailable). So, for the listed things it seems an unobjectional as any server specific content could possibly be.

    But it is a bit worrying.
  6. rsclark

    Freedom? Hardly

    Quote:
    Originally Posted by SlickRiptide View Post
    These kinds of pronouncements always make me chuckle. Guess what? People still subscribe to Ultima Online(1997) and Everquest(1999). Heck, people still play Meridian 59(1996).

    As long as there's a core group of players willing to subscribe to the game and NCSoft can make enough money to maintain a profit margin on it, it will be here for them to play.
    And it's irrelevant. From a player perspective, in order for it to act as an incentive to continue subscribing, the player would have to now only know that they would still be subscribing in 7 years, but also know that the game would still exist in 7 years - in a field where that is exceedingly rare.

    It's like that ****** in Mexico City who promised to love me forever if I bought her that diamond ring. Somehow it wasn't a great incentive.
  7. I once sold a hecatombs at the vendor. Luckily it had dropped instead of being something I bought, so it was lost potential inf instead of something I had once had.
  8. rsclark

    Freedom? Hardly

    Quote:
    Originally Posted by CactusBrawler View Post
    I sort of have a problem with the Rewards myself. Come Freedom I'll have to fill in an entire tier of tempaoary rewards (sig pets, insp etc) before I can start getting stuff I'd actually ever use again.
    None of the tiers have only temp rewards except for the repeatable ones, and you can't fill those in.
  9. rsclark

    Freedom? Hardly

    Quote:
    Originally Posted by joshdex View Post
    Heh, not for the 1% that get it, it isn't.
    It gives them bragging rights, presuming they still live in their parent's basement and have nothing more significant in their lives to brag about.

    Quote:
    Wait, what in the game do 99% of the people have NO chance of even SEEING? It must be something I've.. er.. never seen before. Which would make sense given the argument but I still wanna know what it is.
    Anything that involves 7 years of continuous subscription. You aren't under the deluded belief this game will still exist in 2018, are you?

    In a very likely scenario, anything greater than the 3 year vet rewards served no function whatsoever. They reward an impossible behavior.
  10. rsclark

    Freedom? Hardly

    Quote:
    Originally Posted by TerraDraconis View Post
    Yes but the trick of that is that there are things you really must buy from the store if you want to be effective. I don't want to talk about the number of bells, twigs, and cakes I've bought over there. And the sidekicks. I go through those like crazy too.
    I bought one cake and zero of everything else you just listed. Sounds like you were trying to solo.

    Wouldn't have needed the cake if my plate wearing cleric didn't do that underwater maze.

    Buying the content was what cost the real cash over there. New zone = $10. Fight a new dragon? $10.
  11. rsclark

    Freedom? Hardly

    Quote:
    Originally Posted by Santorican View Post
    Says who? You? How many people did it take to develop Vet Rew? How long did it take for each badge? What percentage of their work week was designated to designing them? What percentage of pay roll did they take up designing the entire system from start to finish?
    If any of those numbers are greater than zero, it is a waste for anything 99% of potential players have no chance of ever seeing.
  12. rsclark

    Freedom? Hardly

    Quote:
    Originally Posted by Santorican View Post
    What I am getting at that in their pursuit of chasing the dollar they've devalued the idea of what it means to be a dedicated player.
    Being a "dedicated" player is something that is without value. You cannot devalue something that lacks intrinsic value.
  13. rsclark

    Freedom? Hardly

    Quote:
    Originally Posted by TerraDraconis View Post
    I actually play over there some and I'm going to flat out state that Turbine made a mistake with DDO and possibly LOTRO in offering everything alacarte and not holding anything back as subscriber only. Basically since they went to that model I've played over there but never seen any reason to actually resubscribe.
    And by my calculations, for the amount of time I played, my payments were something like 6 times what a subscription would have cost me for the same time.

    They made a pretty smart business decision.
  14. Quote:
    Originally Posted by Scarlet Shocker View Post
    you could also play the game for fun and the enjoyment of actually playing, rather than aiming solely for a "reward"
    Part of the fun requires power escalation, which necessitates playing for reward.
  15. rsclark

    Freedom? Hardly

    Quote:
    Originally Posted by Santorican View Post
    That's exactly what I mean. Rather than working for something the developers are giving impatient players a means to obtain something a lot of people have worked for. Instead of saying STFU and work for it they're enabling a generation of "instant gratification-ers."
    Yes, that's called being intelligent at business.

    Having a series of rewards that most people will never have access to does not act as an incentive. It's just a waste of development time and effort.
  16. Quote:
    Originally Posted by Fleeting Whisper View Post
    Far from true. Most GMs are easily doable by 3-4 upper-level characters. Some GMs are easier (Kraken, Ghost of Scrapyard), some harder (Lusca, U'kon Gr'ai), and some more frustrating to fight (Caleb, Arachnos Helicopter), but you rarely *need* a full team.
    We did GoS with three of us, and it wasn't that bad - didn't even have a dagger crafted. We sat for a while with a SS/inv and a ?/kin slamming away at him but not beating the regen until we got a stalker and took him down easily. If you've outleveled his hordes of minions, he's not a problem.
  17. Quote:
    Originally Posted by Ukaserex View Post
    I'm sorry. I'm dense. I'm obtuse. I'm lazy. But where is this information found?
    By everyone who was in beta when we were listed as free players.
  18. Quote:
    Originally Posted by Golden Girl View Post
    It's sensible game design - First Ward is 20-29, so it's over halfway to 50, which means that the content needs to be moving towards the Incarnate content, where everyone is fighting Tyrant and the loyalists.
    He covered that last part when he said "bad game design".
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    On repeating powersets, I think that depends on how many characters you have. Right now, I have somewhere between 50 and 60. Considering I only really play Melee and Masterminds, there aren't 50 sets in the game without repeating them, so invariably some I'll have to use multiple times. I've used Broadsword at least five times just on its own To me, it's trying to never repeat a powerset combo within the same AT, if possible. Even then, I have two SS/Inv Brutes, but that was a special case.

    It's interesting that you should mention this, though, as I've often found myself having to choose between repeating a character build or essentially making a character into the "wrong" powerset. It's never an easy choice.
    That may be the case for you, but I doubt it is for me. I would more likely just quit playing the game if it ever got to that point. I have quit several times in the past, and it was always because there was nothing I wanted to play at that point.

    That's not entirely powerset based, but if I don't think I would ever get to the point where I didn't know what I wanted to play. If the only "hard" character choice for me is "which character do I make first between two good choices. The choice you describe above is really just "do I quit now or stall and quit later after I confirm I'm bored."
  20. There are dozens of games out there that I have tried and did not continue to play. Many of those were different from CoH in very minimal ways, but those small differences were enough to make me not want to continue those games.

    None of that means that I particularly want or don't want any specific change. That's not something I could know without judging each change individually, but the line between a game I will continue giving money to and one I will not is razor thin, and any major change has a chance of hopping that line.

    As to characters, I try not to repeat powersets. I have a DP/storm corrupter that I just can't get into playing, because I already have another DP character. I remade the character with beam weapons and got further in beta with the character than I ever managed to get on live.
  21. rsclark

    Is that 21?

    Quote:
    Originally Posted by BeornAgain View Post
    As far as I'M concerned, let them delay until they can bring out Street Justice as well... I have every intention of having a hero-brute Street Justice toon as my main on the VIP server!!!
    Street Justice is not delayed because they have work to do on it. It is "delayed" because they don't want to bring it out. It is a marketing decision. They only took it off beta because they wanted beta to be as close to 21 release as possible, not because it needed any special work.

    The only way SJ is coming out with 21 is if Beam Weapons explode the servers.
  22. Quote:
    Originally Posted by GPBunny View Post
    didn't ask about khelds. and SOA do get Patron. thanks for playing.
    That's not what you asked. You asked if a hero SOA gets one. There are two answers to that. 1. you can't start hero with a SOA and 2. if you switch hero before you do the patron arc, you don't get the patron powers.
  23. rsclark

    Kb/kd/ku

    Quote:
    Originally Posted by thgebull0425 View Post
    I see how it is a problem for meleers and for AoE, but my issue is if someone took the power, then why not use it. Besides, a good team will be able to compensate for spread out opponents and shouldn't really be an issue. If you got, use it I say.
    The proper way to "compensate" is to not use your powers poorly.
  24. Quote:
    Originally Posted by Animorph View Post
    Actually I would like the swing but just because I would still like a travel power that a Natural character (story wise of course) can use without the aid of something like a jetpack or hacking into the medical bay teleporters or something along those lines. I'm using the Ninja Run at the moment and it's nice that it stacks with Swift but at the same time it'd be nice to see something like the grappling hook or vehicles.
    A hoverboard-like power that would only allow no altitude and looked like a motorcycle would be amazing.
  25. I prefer pen and paper/turn based RPGs, so reaction time is not something I really care about. It needs to be fast enough to make the animations continue to run smoothly, but other than that, I don't value it. The longer the better.