rsclark

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  1. rsclark

    New This Week?

    Quote:
    Originally Posted by Emberly View Post
    Just announced on Facebook: pirate costume power!
    I saw that on the market before I looked in here. Kinda a letdown in the "new stuff" department.
  2. rsclark

    New This Week?

    Quote:
    Originally Posted by Dante View Post
    That movie put me off yoghurt for life.
    That wasn't yogurt - it was a naturally occurring dessert product.
  3. Quote:
    Originally Posted by Caulderone View Post
    Here's my thread going on that subject. My account renewed on the 15th, and I got no Token or Points...

    http://boards.cityofheroes.com/showthread.php?t=271907
    Mine just renewed today, and no points or token - although, I was 400 points ahead to begin with. So either I am missing 150 points or 550 points and definitely missing one token.
  4. Quote:
    Originally Posted by Lightfoot View Post
    Believe it or don't, not everyone is in it for the money, power or prestige. Some characters, by concept, are Rogues or Vigilantes, and not Heroes or Villains.
    I have several of those. I still don't understand why I should get lower rewards for playing them.
  5. Quote:
    Originally Posted by Obitus View Post
    On the other hand, I almost resent the power's existence, gated as it is behind two other power choices, at least one of which I may have no interest in. I've been staring at builds over the last few days in my spare time, trying to find ways to shoehorn Afterburner into them, because otherwise I'm not even sure Fly is worth it to me anymore. Afterburner is simultaneously that conceptually pleasing, and that expensive.
    What I really don't get is that I thought fly was made slower due to rendering limitations. So, if those limitations have been surpassed, then why isn't fly just faster without the need for another power choice?
  6. Quote:
    Originally Posted by Clouded View Post
    I love the new tutorial. It's so much better than the old one. Dar I even use the word 'EPIC.'

    Yes, I will. The new tutorial has a nice epic feel to it. Makes me feel very heroic.
    How is running away until you get saved by an airstrike "heroic"?
  7. Superjump also extends the wings. I think ninja run does as well, but I have only seen that firsthand on the celestial wings, where they definitely go to the "on" position whenever it's toggled on.
  8. Quote:
    Originally Posted by Venture View Post
    That was discussed at length near the end of the open beta. A small legion of apologists defended it.
    Quote:
    Originally Posted by Golden Girl View Post
    Manticore has been keeping an eye on you and the group - he knows the type of people he's getting his helpers to fight
    Oh, look.
  9. Quote:
    Originally Posted by reiella View Post
    And yes, there is a bit of redundancy. The trainer exercise is a good example. You most likely have gone to your trainer a plurality of times before doing the arcs, the thing is, it's possible you haven't, and it's just a simple reminder that you should do it fairly often [and personally, the villain dialog for being sent back to the Arbiter is hilarious imo].
    No, it's not possible. You don't get the contact for reaching the minimum level, you get it for training to the minimum level.
  10. Manti's hired minions are also pretty trusting to pose as kidnappers and assume I'm not a murdering vigilante.
  11. Quote:
    Originally Posted by Sun_Runner View Post
    That (assuming they still desire access to the account or may desire access sometime in the future) doing either of those things should remove your ability to label yourself a 'man'. Given this, you're obviously going to do one or the other ...
    He gave two options. One is for one person to get it with no mention of which person and the other is for no one to get it. Then you insult him for wanting to pick either, even though they are literally the only two options available. What a strange, small world you must live in.
  12. Quote:
    Originally Posted by warden_de_dios View Post
    The whole Dillo is an rp'er theory is based around someone misreading what Grym was talking about. Dillo is an alien not some super roleplayer.
    Yes, the character is an alien. An alien with a distinctive speech pattern a motivation laden backstory - the kind of character a RPer would make.
  13. Quote:
    Originally Posted by Snow Globe View Post
    Yes, but the tutorial/training process now extends to level 20 with the ongoing training missions. Didn't you read about those in the patch notes?
    An awesome setup where they teach you about training only after you have done it a minimum of 4 times. Wowzers. Or how about when they teach you about enhancements when you are in the middle of a mission when you have no enhancements and would need to leave to get some?

    The new missions have some examples of good writing, but that are absolutely worthless for learning about playing the game. Too little information given to you much to late to do any good.
  14. Quote:
    Originally Posted by Sailboat View Post
    Nerf healing.

    All of it. Regen, self-heals, team heals, inspirations, set bonuses, everything.

    I've felt this way for years, but never really said it.

    It could be done proportionally, I think, in such a way that it wouldn't really hurt any one character proportionally more than the others -- in a world of rare, weak healing, even a lesser empath would still be a godsend.
    Hello holy trinity.
    Quote:
    It's much more interesting to have to decide whether to press on when injured, at partial capacity, or understrength. It's more dramatic AND more realistic.
    If that is a meaningful choice, then sometimes the correct choice would be not to press on. Increased downtime spent not playing is antithetical to excitement.
  15. Quote:
    Originally Posted by Eldorado View Post
    You say "toe-may-toe", I say "toe-mah-toe" and "Just use a bigger hammer. If it breaks, it needed to be replaced anyhow."

    Defeating his clone army is the tactically preferred way to do it (and apparently what the devs had in mind when they gave him that army of clones); popping three or four medium red inspirations and then watching him drop before the clones even start to appear seems to be a popular alternative.
    Since the OP said "Now either this is intended for teams, or for solo characters with the kind of DPS generated by IOs, and probably continuous consumption of big reds at the same time", I assumed that was not his preferred alternative and gave him the less inspiration dependent alternative.
  16. Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    widow: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    • (42) Decimation - Chance of Build Up
    Level 1: Combat Training: Defensive
    • (A) Defense Buff IO
    • (7) Defense Buff IO
    Level 2: Combat Training: Offensive
    • (A) Accuracy IO
    Level 4: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense/Endurance/Recharge
    • (9) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Recharge Speed
    Level 6: Strike
    • (A) Mako's Bite - Accuracy/Damage
    • (11) Mako's Bite - Damage/Endurance
    • (13) Mako's Bite - Damage/Recharge
    • (13) Mako's Bite - Accuracy/Endurance/Recharge
    • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Chance of Damage(Lethal)
    Level 8: Follow Up
    • (A) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Endurance
    • (19) Crushing Impact - Damage/Endurance/Recharge
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Indomitable Will
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 12: Spin
    • (A) Obliteration - Damage
    • (19) Obliteration - Accuracy/Recharge
    • (21) Obliteration - Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Recharge
    • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense/Endurance/Recharge
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Recharge Speed
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 18: Slash
    • (A) Mako's Bite - Accuracy/Damage
    • (27) Mako's Bite - Damage/Endurance
    • (27) Mako's Bite - Damage/Recharge
    • (29) Mako's Bite - Accuracy/Endurance/Recharge
    • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Mako's Bite - Chance of Damage(Lethal)
    Level 20: Tactical Training: Leadership
    • (A) Adjusted Targeting - To Hit Buff
    • (31) Adjusted Targeting - To Hit Buff/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 22: Foresight
    • (A) Defense Buff IO
    • (33) Defense Buff IO
    Level 24: Mind Link
    • (A) HamiO:Membrane Exposure
    • (34) HamiO:Membrane Exposure
    • (34) HamiO:Membrane Exposure
    Level 26: Lunge
    • (A) Mako's Bite - Accuracy/Damage
    • (31) Mako's Bite - Damage/Endurance
    • (36) Mako's Bite - Damage/Recharge
    • (36) Mako's Bite - Accuracy/Endurance/Recharge
    • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (37) Mako's Bite - Chance of Damage(Lethal)
    Level 28: Mask Presence
    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    • (34) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Recharge Speed
    Level 30: Mental Training
    • (A) Run Speed IO
    Level 32: Dart Burst
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Range
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Chance of Damage(Energy)
    Level 35: Assault
    • (A) Endurance Reduction IO
    Level 38: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 44: Gloom
    • (A) Devastation - Accuracy/Damage
    • (45) Devastation - Damage/Endurance
    • (45) Devastation - Damage/Recharge
    • (45) Devastation - Accuracy/Damage/Recharge
    • (46) Devastation - Accuracy/Damage/Endurance/Recharge
    • (46) Devastation - Chance of Hold
    Level 47: Smoke Grenade
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (48) Dark Watcher's Despair - Chance for Recharge Slow
    • (48) Dark Watcher's Despair - To Hit Debuff
    • (50) Dark Watcher's Despair - To Hit Debuff/Recharge
    Level 49: Tactical Training: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Numina's Convalescence - Heal/Endurance
    • (33) Miracle - Heal
    • (50) Miracle - +Recovery
    • (50) Numina's Convalescence - Heal
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (40) Performance Shifter - EndMod/Recharge
    • (40) Performance Shifter - EndMod/Accuracy/Recharge
    • (40) Performance Shifter - Accuracy/Recharge
    • (42) Performance Shifter - EndMod/Accuracy
    • (42) Performance Shifter - Chance for +End
    ------------



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    So, for single target melee attacks, I have strike, slash, followup, and lunge, along with gloom (which while not melee is good enough that I use it as such). I don't need all that. Even if I'm slowed, I can fill the holes with area attacks and not worry about end. So, I want to get rid of one to take either eviscerate or the new leaping charge attack.

    Which one should I lose (not followup or gloom, obviously)?
  17. Quote:
    Originally Posted by Wing_Leader View Post
    So here's a recent example:

    Is Mender Ramiel's arc for unlocking the initial Alpha Incarnate slot supposed to be a team only mission? I just tried to solo it with my L50 DM/SR Scrapper that is outfitted with all 50+ (or 51) SOs--usually in an Acc,Acc,Rend,Dmg,Dmg,Dmg configuration for attacks--and I simply could not overcome Trapdoor's regen rate (and he was "only" an Elite Boss to me). I had to basically leave the mission out of pure futility.

    Now either this is intended for teams, or for solo characters with the kind of DPS generated by IOs, and probably continuous consumption of big reds at the same time. Either that or I simply don't know how to solo a L50 Scrapper.
    You have to kill his summoned clone thingies, as they power his regen. I soloed him on a earth/kin and the damage I have on that char is laughable compared to any scrapper I can imagine.
  18. Quote:
    Originally Posted by Garrott View Post
    I know that the booster doesn't work some uniques because it would not matter. But would it work on say a LotG +recharge for increasing the +Def part of the IO?

    Also, do they work on Purple IO's?
    Yes and yes.
  19. Quote:
    Originally Posted by gameboy1234 View Post
    If what you're saying is true (the boost is % based of the existing value, not related to the level of the IO) then it almost seems that it should work the other way.

    That is if ED still effects the result, then you'd want to add the IO enhancers to a power that's slightly under-slotted.
    When I said higher, I was speaking of individual enhancements. Not all powers are hitting EN for all aspects.

    For instance, I'd like more end reduction and more hold in my choking cloud without taking out any of my procs. I get a better benefit by enhancing the purple end/hold than by enhancing the orange end/hold - both of which are already in the power.
  20. For some more specific stuff:

    an IO set that maxes out at 35 gets to slightly better than level 50 performance with +3.

    red ED kicks in somewhere between 2.25 and 2.5, so slotting 2 common IOs with one enhanced to +5 almost gets you there and enhancing both puts you in deep red ED.

    since it is a percentage of the total, you get more of a boost the higher the values are - so (for instance) when I slot my brute's with kinetic combatX4 (35) and a threeway from crushing impact (50) to get the performance values up, I would get a better benefit by enhancing the crushing at 50 than the kinetics at 35.

    the biggest boost is to stick them on purples, but almost everything is already ED red on those, so only do it if you're using them for frankenslotting or need something unusual boosted that doesn't already max out.
  21. Quote:
    Originally Posted by GavinRuneblade View Post
    is it a fixed 5% or is it a 1 level increase? at 50 to 51 the cange "should be +.2% based on the difference between 49 and 50.
    Fixed 5%. Max it out at +5 and it's a fixed 25% (not, that's a 25% improvement on the current value, not 25 added to the current value - you still get a higher bonus on schedule A enhancements.)

    Quote:
    how does it work with the mako quad fo instance? 1.25%/1.25%/1.25%1.25% etc?
    5% on all aspects. It's an easy equation - take whatever number is there and multiply by 1.05.
  22. Quote:
    Originally Posted by Biowraith View Post
    That's true - the in-game message did say daily maintenance.
    I noticed that too. I liked it better when we had weekly maintenance.
  23. Login server back up, but still in testing mode on the servers.

    Anyone have a clue what they're fixing?
  24. rsclark

    End Game Content

    Quote:
    Originally Posted by Indiramourning View Post
    /thread

    I'd like to add that if 'End Game' is what you look for when selecting a MMORPG that would be like selecting a resturant based only upon what kind of deserts they offer.
    Well, the Cheesecake Factory does pretty good business around these parts.
  25. Quote:
    Originally Posted by Father Xmas View Post
    And while I hate the idea of force role playing, keep the discounts/premiums at the origin stores. I know some people may simply treat their character as Melee/Burst Damage or Range/AoE generic MMO classification but this is a Super Hero MMO and origin is an aspect as much as alignment or faction is in another MMO. If that's too annoying for you, sorry.
    My character has 19 cyber hearts - the enhancement system has nothing to do with roleplaying. It's just stupid names tacked onto a mediocre mechanic.