I have too many attacks


rsclark

 

Posted

Villain Plan by Mids' Villain Designer 1.92
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widow: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Poison Dart

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Accuracy/Endurance/Recharge
  • (5) Decimation - Accuracy/Damage/Recharge
  • (42) Decimation - Chance of Build Up
Level 1: Combat Training: Defensive
  • (A) Defense Buff IO
  • (7) Defense Buff IO
Level 2: Combat Training: Offensive
  • (A) Accuracy IO
Level 4: Tactical Training: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Defense/Endurance/Recharge
  • (9) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Recharge Speed
Level 6: Strike
  • (A) Mako's Bite - Accuracy/Damage
  • (11) Mako's Bite - Damage/Endurance
  • (13) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 8: Follow Up
  • (A) Crushing Impact - Accuracy/Damage
  • (15) Crushing Impact - Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Endurance
  • (19) Crushing Impact - Damage/Endurance/Recharge
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Indomitable Will
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Spin
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (21) Obliteration - Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 14: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Recharge Speed
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 18: Slash
  • (A) Mako's Bite - Accuracy/Damage
  • (27) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (46) Mako's Bite - Chance of Damage(Lethal)
Level 20: Tactical Training: Leadership
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 22: Foresight
  • (A) Defense Buff IO
  • (33) Defense Buff IO
Level 24: Mind Link
  • (A) HamiO:Membrane Exposure
  • (34) HamiO:Membrane Exposure
  • (34) HamiO:Membrane Exposure
Level 26: Lunge
  • (A) Mako's Bite - Accuracy/Damage
  • (31) Mako's Bite - Damage/Endurance
  • (36) Mako's Bite - Damage/Recharge
  • (36) Mako's Bite - Accuracy/Endurance/Recharge
  • (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Chance of Damage(Lethal)
Level 28: Mask Presence
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 30: Mental Training
  • (A) Run Speed IO
Level 32: Dart Burst
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (39) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Damage/Range
  • (39) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Chance of Damage(Energy)
Level 35: Assault
  • (A) Endurance Reduction IO
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 44: Gloom
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Damage/Endurance
  • (45) Devastation - Damage/Recharge
  • (45) Devastation - Accuracy/Damage/Recharge
  • (46) Devastation - Accuracy/Damage/Endurance/Recharge
  • (46) Devastation - Chance of Hold
Level 47: Smoke Grenade
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (48) Dark Watcher's Despair - Chance for Recharge Slow
  • (48) Dark Watcher's Despair - To Hit Debuff
  • (50) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 49: Tactical Training: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Numina's Convalescence - Heal/Endurance
  • (33) Miracle - Heal
  • (50) Miracle - +Recovery
  • (50) Numina's Convalescence - Heal
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - Chance for +End
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So, for single target melee attacks, I have strike, slash, followup, and lunge, along with gloom (which while not melee is good enough that I use it as such). I don't need all that. Even if I'm slowed, I can fill the holes with area attacks and not worry about end. So, I want to get rid of one to take either eviscerate or the new leaping charge attack.

Which one should I lose (not followup or gloom, obviously)?