What do IO Boosters Do?


Aggelakis

 

Posted

I tried to find the specifics in game and on the wiki, but no luck.

Do they have any desirable effect on procs and globals?

Is there a difference between a 30+ and a 31 IO? Other than, for instance there are no 31 Basilisk's Gaze pieces? I mean can a level 27 slot a 30+ IO or would they have to be level 28?

And what's with the patch notes saying they can't be removed from base storage?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

There's no reason they would work, a level 10 proc has the exact same effect has a level 50 proc. Boosters just change the effective level of the IO, so no, there shouldn't be a difference between a 30+ and a 31.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
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Posted

Quote:
Originally Posted by GavinRuneblade View Post
Is there a difference between a 30+ and a 31 IO? Other than, for instance there are no 31 Basilisk's Gaze pieces? I mean can a level 27 slot a 30+ IO or would they have to be level 28?
Boosters change the effective enhancement level of the IO, not the actual level. A level 30+ IO is still considered 30, rather than 31, when determining what level you can slot or exemplar down to without losing bonuses. It will, however, function as a higher level IO when considering enhancement values. Note that boosters do NOT increase the value of things like the 7.5% recharge from the LotG global (although it will still raise the value of the defense portion of that enhancement).


 

Posted

Thanks for the answers!

Quote:
Originally Posted by DarkGob View Post
There's no reason they would work, a level 10 proc has the exact same effect has a level 50 proc. Boosters just change the effective level of the IO, so no, there shouldn't be a difference between a 30+ and a 31.
There is no reason, but it would be cool. =) Get damage proc to do more damage. Get the hold proc to last longer. Like boost power for an IO. I can dream.

Quote:
Boosters change the effective enhancement level of the IO, not the actual level. A level 30+ IO is still considered 30, rather than 31, when determining what level you can slot or exemplar down to without losing bonuses. It will, however, function as a higher level IO when considering enhancement values. Note that boosters do NOT increase the value of things like the 7.5% recharge from the LotG global (although it will still raise the value of the defense portion of that enhancement).
Cool. the way that SOs green up when you combine them made me worried. I reuse a lot of my IOs between my alts so that was a concern to me.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
There is no reason, but it would be cool. =) Get damage proc to do more damage. Get the hold proc to last longer. Like boost power for an IO. I can dream.
But then that would make Enhancement Boosters actually useful, and we can't have that.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Is there a difference between a 30+ and a 31 IO?
The boosters add 5% to the enhancement numbers on an enhancement. I have seen no effect on procs or specials. A 30+ IO would give larger bonuses than a 31 IO. The plusses function in no way like an increase in level.
Quote:
I mean can a level 27 slot a 30+ IO or would they have to be level 28?
It stays level 30 after the enhancement. The plus numbers have no effect other than enhancement values - that goes for the level you can slot them and for exemplaring.
Quote:
And what's with the patch notes saying they can't be removed from base storage?
Adding them to base storage used to strip the plusses off to prevent the enhanced versions from being traded. This was incorrectly affecting HO/SHOs as well. They corrected it so the plusses are not stripped from the hamis, but noted that it still happens to the enhanced IOs.


 

Posted

Quote:
Originally Posted by rsclark View Post
The boosters add 5% to the enhancement numbers on an enhancement. I have seen no effect on procs or specials. A 30+ IO would give larger bonuses than a 31 IO. The plusses function in no way like an increase in level.
is it a fixed 5% or is it a 1 level increase? at 50 to 51 the cange "should be +.2% based on the difference between 49 and 50.

how does it work with the mako quad fo instance? 1.25%/1.25%/1.25%1.25% etc?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

You can always test this stuff out on test/beta server if you really need to know.


 

Posted

Boosters do not work on procs etc.
What they do is add to enhancement of attributes on a power. If an IO boosts damage of the power, the percentage of damage boost that IO delivers is upped. The reason it doesn't work with procs is extremely simple: the procs don't enhance any of the power's attributes.
You can't accidentally waste boosters on procs because the system will not allow you to slot them.

The boost is substantial and can be worth it depending on the type of player you are. A min/max player will generally get more out of it than a casual player who couldn't care less for that bit extra.

The effectiveness of enhancement boosters is subject to ED since the boosts are applied prior to the final percentages of attribute enhancement being subjected to diminishing returns.

To give you an indication, for schedule A attributes, the boost is slightly over a percent per booster.

As long as you don't push the ED cap you will get a decent benefit out of them - whether you find it worth it will vary from player to player.

An example for illustration sake of a particularly useful thing to do with them:
Hasten two slotted with 2 L50 recharge IOs (without Spiritual alpha or whatever) has a recharge enhancement value of 83.3%.
Add 10 boosters and it gets to 95.9% which in most cases doesn't make it worth it to spend a 3rd slot there and push the attribute way into the ED cap for a 99% enhancement value.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
is it a fixed 5% or is it a 1 level increase? at 50 to 51 the cange "should be +.2% based on the difference between 49 and 50.
Fixed 5%. Max it out at +5 and it's a fixed 25% (not, that's a 25% improvement on the current value, not 25 added to the current value - you still get a higher bonus on schedule A enhancements.)

Quote:
how does it work with the mako quad fo instance? 1.25%/1.25%/1.25%1.25% etc?
5% on all aspects. It's an easy equation - take whatever number is there and multiply by 1.05.


 

Posted

For some more specific stuff:

an IO set that maxes out at 35 gets to slightly better than level 50 performance with +3.

red ED kicks in somewhere between 2.25 and 2.5, so slotting 2 common IOs with one enhanced to +5 almost gets you there and enhancing both puts you in deep red ED.

since it is a percentage of the total, you get more of a boost the higher the values are - so (for instance) when I slot my brute's with kinetic combatX4 (35) and a threeway from crushing impact (50) to get the performance values up, I would get a better benefit by enhancing the crushing at 50 than the kinetics at 35.

the biggest boost is to stick them on purples, but almost everything is already ED red on those, so only do it if you're using them for frankenslotting or need something unusual boosted that doesn't already max out.


 

Posted

Quote:
Originally Posted by rsclark View Post
red ED kicks in somewhere between 2.25 and 2.5
since it is a percentage of the total, you get more of a boost the higher the values are
If what you're saying is true (the boost is % based of the existing value, not related to the level of the IO) then it almost seems that it should work the other way.

That is if ED still effects the result, then you'd want to add the IO enhancers to a power that's slightly under-slotted. For example, if I had only two damage IOs slotted in a power, and applied the maximum enhancer to both, I'd now have the equivalent of 2.5 damage IOs in that power. So 4 or 5 slotted power seem to benefit the most. Where's as powers that are 6 slotted already with purples and, as you put it, deep red already, wouldn't benefit due to ED.

That's darn interesting. Mostly because I have some powers like that. Stuff that's lightly slotted to say 83% total enhancement. A 25% or 50% boost might be just what I need.

I need to try this out on the test server I guess.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
If what you're saying is true (the boost is % based of the existing value, not related to the level of the IO) then it almost seems that it should work the other way.

That is if ED still effects the result, then you'd want to add the IO enhancers to a power that's slightly under-slotted.
When I said higher, I was speaking of individual enhancements. Not all powers are hitting EN for all aspects.

For instance, I'd like more end reduction and more hold in my choking cloud without taking out any of my procs. I get a better benefit by enhancing the purple end/hold than by enhancing the orange end/hold - both of which are already in the power.


 

Posted

I know that the booster doesn't work some uniques because it would not matter. But would it work on say a LotG +recharge for increasing the +Def part of the IO?

Also, do they work on Purple IO's?


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Posted

It doesn't work on Procs and Global effects; it works on everything else, including enhancement portions of proc/global IOs, purple IOs, PVP IOs.


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Posted

Quote:
Originally Posted by Garrott View Post
I know that the booster doesn't work some uniques because it would not matter. But would it work on say a LotG +recharge for increasing the +Def part of the IO?

Also, do they work on Purple IO's?
Yes and yes.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
You can always test this stuff out on test/beta server if you really need to know.
Three problems with that:

#1 I've never managed to get onto the test server successfully, and gave up back around i14.

#2 I only have very limited time in-game (I work over 90-hours/week from 6am until 10pm Sunday through Friday) so what little time I do get, I want to keep the rewards.

#3 As a result of #2, I'm so sleep deprived I don't trust the results of any of my own testing. =)


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by gameboy1234 View Post
If what you're saying is true (the boost is % based of the existing value, not related to the level of the IO) then it almost seems that it should work the other way.

That is if ED still effects the result, then you'd want to add the IO enhancers to a power that's slightly under-slotted. For example, if I had only two damage IOs slotted in a power, and applied the maximum enhancer to both, I'd now have the equivalent of 2.5 damage IOs in that power. So 4 or 5 slotted power seem to benefit the most. Where's as powers that are 6 slotted already with purples and, as you put it, deep red already, wouldn't benefit due to ED.

That's darn interesting. Mostly because I have some powers like that. Stuff that's lightly slotted to say 83% total enhancement. A 25% or 50% boost might be just what I need.

I need to try this out on the test server I guess.
Also, it's great for sets like Eradication or Kinetic Combat, where there is an attribute (Endurance or accuracy respectively) that only has 1 piece giving the bonus. You can focus your efforts on that piece. Unfortunately those cases it tends to be starting with a smaller value, but still. It's something.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.