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Posts
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Well, first off, you don't really need repeatables. The same thing can be achieved by having more desirable stuff than people will be willing to purchase at once. If there were 30 permanent "temp" powers, then i would want them all, but would likely not budget myself to buy them all at once.
The big problem with the market currently is there is very little worth spending money on (and what is there is grotesquely overpriced).
But for actual repeatable purchases, there are at least 3 different types.
1. Per-Alt. These aren't strictly repeatable since once you buy for an alt, you would have it permanently, so there is an eventual limit to how many you will ever buy. In a sense, this is the oldest market transaction we have, because buying character slots is basically a per-alt transaction.
There are plenty of things that would work for this. The mentioned accolade purchases work. Permanent temp powers that are sold per character. But also any type of sold enhancements fit here. Even if you can buy them multiple times for a single character, there is still an eventual limit on how many you will want - it's not a limitless well.
The reason these aren't selling well is because they are horribly overpriced. Any per-alt item needs to take into account not only how much it boosts an individual character, but also how many characters a player may wish to buy it for.
I played the game about killing large lizards in underground areas, and I paid $12.50 for every character I had to reach 7th level. This was a purchase of something that was available ingame, but the convenience was enough that I did not hesitate to pay real money.
The closest equivalent in this game would be the market enhancements - which, for roughly the same price, gave less of a benefit, would be wanted on 5 times as many characters, and were vastly easier to get ingame without paying money. So, the prices are a bit out of whack - same cost for less benefit to a smaller percent of my characters and giving me much less of a gain in convenience.
2. monthly benefits
These are the closest to the subscription model. It is currently used in the invention licenses and in the horribly priced jetpack.
These need to provide real benefit to be worth it. +move speed and +max speed on all characters for a month. While not as useful as an invention liscense, it would still be an in demand item.
Even better, it can be used as another difference between VIPs and premiums - anything that VIPs get for free can be charged to premiums as a monthly fee so the right people are paying.
3. single use items
These are the big problems, because they are insanely overpriced. Not because of the benefit they provide, but because of how fast everything is in this game.
I might use 100 attacks in a single mission. So even at a penny a piece, a moderate damage single target attack is overpriced. It's not just the power that's important, but the frequency of use. Well designed temp powers are the end recovery craftable temp and the SSA2 Villain heal temp. Those aren't powers that you plan on using as part of an attack chain, but when they are needed, they are valuable.
If I could buy a temp power that would cancel slow effects on me for 5 minutes, I would likely do so. It removes an annoyance when it comes up, but it doesn't walk that fine line between "I need to use it constantly to complete an attack chain" and "I already have an attack chain, so it's worthless". It's a situational power.
That lack of situational useability is what is lacking in a lot of the temp power consumables. If I need a heal+def buff, I need it now, not after i click email and find it and then click claim. And I'm probably not going to know I will need it early enough to claim it before I start. I'm certainly not going to know what I need early enough to buy it, claim it, and then use it before I'm face planted.
A better delivery system is needed. If I could have a temp power with X charges, and claim that power on all my alts, but have them draw from the same pool of charges - now that would be something I can see spending money on. It is something there when an emergency arises, but is not a waste if this particular character doesn't need it. -
Quote:I use it on a ambush farm, and hit the ambush when it first comes in at long range - it hits all of them, then jumps to the groups I haven't aggroed yet, then jumps to the guys in melee with me. It basically fills up the room until it hits the target cap.Speaking of that, how exactly does the chain work? Lets say I have enemies spread in a straight line:
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Will it hit all of them even if I target the right most enemy? Will it go down the line infinitely until it hits the max targets? -
Quote:The minions aren't a problem anywhere, but the amount of damage you can do to lts in the few seconds it takes them to exit and start moving is greater than anything you will do while they are moving. Fixating on the doors is a problem, but to ignore them is to waste a big opportunity.Never cede the slightest tactical advantage to the enemy....you're giving the escapees a free pass and increase the risk of escape if an entire league sits at choke points exclusively. I'm not saying never use them, but there is intrinsic value in sending someone to the doors to at least begin damaging if not defeating the escapees.
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What reason is there to believe that combo ever performs well? He did ask for a "good" ranged class. Blasters may be best at damage if you include melee attacks, but if you stick to range only, you get lackluster combos like dp/devices.
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This makes it optimal not to rejoin if it crashes and to instead join another. It saves them from having to fix the constantly broken rejoin button.
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Quote:If I mainlined the entire amount of caffeine I have consumed in my whole life, I would not be twitchy enough to do that reliably without wanting to kill myself.Well, lucky for you, piercing doesn't do kb and you can feel free to swap your ammo before shooting that one (when teamed).
Quote:BTW, that's the only one that comes with -res without slotting acheles heel procs.... the others are -def.
Quote:You can also feel free to use incinderary rounds, drop that toggle for piercing, swap to toxic for your next attack and then back to incinderaray as the toggle will be re-charged by then (if you're fast enough and you have the endurance to blast out like that...)
Quote:Chem rounds count for damage and so do cold rounds... if you're fighting a fire resistant mob, ice/chem is a boost in damage
Quote:... that's one of the great things about dp, you can swap based on needs. Fire is, of course, best for pure damage but given various situations you are better off using different ammo... that's what makes dp a fun set to play. -
Quote:And plenty of those have weak initial choices on the secondary as well. On a MM, FF characters have a knockback power. Controller FF characters have the PFF, which is explicitly not a solo power since you can't do anything with it active - it can delay a defeat, but won't help you beat anything for at least a couple dozen levels. Storm gets a crappy knockback power, just like FF MMs. Blasters get a single target immobilize in over half of the secondaries.I think that on the "weird" archetypes (tanker, dominator, defender, etc) that have their damage powers on the secondary, you have a viable argument. I believe it was fairly apparent, however, that the OP was speaking of the non-damage powerset secondaries.
How does forcing characters to take crappy powers make them "not suck"? -
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Quote:Only fire matters for damage because of the dot. A few percentages less resist applied to only 30% of the total damage is effectively meaningless.I think you'd find that any dual pistols user who's being honest about it will say that they don't even think of the Knock when they toggle the swap ammo. It is all about lethal vs elemental (less resisted, more damage).
If it weren't for knockback, I would probably run in lethal more often (when teamed) just for the -res in Piercing. -
Quote:Given that virtually every scrapper and brute I make skips the first attack entirely, I highly doubt it's that much better on a tanker.I think they're trying to keep people from sucking right off the bat and instead make them work at it.
Skipping the first power would make many characters better, not worse, so I doubt "not sucking" is the reason. -
Quote:A path lets you start with either nothing or the alpha open and then open and equip the other slots at a reasonable rate.I think any distinction between a solo Incarnate path and solo Incarnate content is... well, something I need explained to me.
You can already become an Incarnate (open the Alpha Slot) solo.
To me a solo Incarnate path just means a way to open the other slots and acquire the salvage needed to craft the abilities: threads and Astral Merits.
Which technically we already have.
Content is something that is at a difficulty level where having the slots equipped would be helpful and you would likely get the benefits of having them - for instance, all of the level shifts would work.
Optimally, the two would be combined. You can start it with effectively nothing, advance at a reasonable rate, and be challenged enough to actually appreciate the progress that opening the new abilities would provide.
Currently we have none of that for solo/small group players (post alpha). -
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Please name one AT and one powerset combo who would not still be forced to take at least one damaging power if they were allowed to pick the second power for the secondary.
No set I know of has a damage power in tier1 and a non-damaging power in tier 2. -
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In mids, go to options and pick the Effects and Maths tab.
On the right hand side you can pick the suppression effects to be under - I just click on attacked and activated attack, so it only shows the suppressed value. -
Whoever - "...just remember...you must...b...b...buy more inspirations from the market...to avenge me..."
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It's better than practical - it's beautiful and elegant.
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Quote:+perception and then make it not work in PVP.for the price being charged I'd expect it to provide an aoe +tohit
that would fit the whole watchdog theme.
Essentially worthless (other than noticing Sister Jocasta when her green triangle mysteriously disappears), so you don't have to worry about pay-to-win, but at least it wouldn't be the big nothing that it is now. -
That would be true if transfers were not essentially worthless things. It's like a store telling me I can exchange used lotto tickets for money. Even if I can only use that fake money on a limited service, it's still a big step up in utility.
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Quote:Mine don't.It's not about role-playing, it's about the character's origins. Epic ATs have a completely different origin than standard characters...
My huntsman is a former TV personality who has no connection to Arachnos and has never been put on any special lists besides FBI most wanted.
Quote:it's the equivalent of how in other MMOs different races or classes go through different starting areas. -
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Quote:The problem with putting it in drones is that 1. they only buff the one bot that attacks when it procs, so they are buffed essentially the same percentage of the time as any other pet would be and 2. the three of them together do less damage than the assault bot, so any buff to that damage is also less.I believe rsclark is referring to the presumption that the proc going off in one bot boosts the damage of all. Each bot essentially has it's own coly of the enhancement slotted into it - but putting it in the drones might not be bad. On my Necro/Dark I put it into the T2 pets, the grave knights.
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Presumably, the same reason MMs are a paid AT. Pets eat processing power. So, if you plan on introducing lots of vanity pets, you have to be careful that no one runs around with all of them out at the same time.
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Quote:That's what 2 months of transfers are for. And amazingly enough you get to keep your SG prestige count after you transfer back.The dog is too expensive. Most of what's on the market is too expensive. I just deleted and re-rolled (same AT, etc.) a level 32 character because it wasn't worth $10 to rename her. Yes, I have enough stipend points saved up to pay for a rename but that's the same as spending the money, as those points then wouldn't be available for something else.
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I'll be impressed when they use the technology to do something impressive. The fact that they got something to work that hundreds of other games have also gotten to work does not impress me. I don't get preemptively impressed.