reiella

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  1. Quote:
    Originally Posted by Arcanaville View Post
    I think you mean ameliorates that. The merits don't assist the random rewards, they parallel them to provide a constant reward path that contrasts the random one.
    You are correct. I was mostly referring to the electronic slots ideal of "everyone's a winner". And, I guess in that light, the better comparison would be that every gets at least a common component [or arguably 10 threads], but that doesn't seem to make us monkey brains happy .

    Doesn't help when posting during Mother Mayhem cutscenes.
  2. Quote:
    Originally Posted by Robo_Knight View Post
    I wanted Hercules & Zues Class Titans myself. :/
    Well, I'm left wondering what's in the generic 'Robotics' field.

    If it's just members of the Robotics group from MM, that would be blah, but oh well.
  3. Quote:
    Originally Posted by Arcanaville View Post
    You don't have to pick only one. I wouldn't. Lottery wins matter most when they offer the potential for dramatic rewards. Winning a two dollar lottery is meaningless. Lotteries where people only win things everyone can get whenever they want quickly is equally meaningless.
    Well, I'd argue something there in terms of game theory. Look at electronic slots, and you'll see that you never lose. It's just incredibly rare to win more than you spent.

    Or similarly, the lotto tickets, where there's a plethora of low-value instant win prizes that aren't that great or worthwhile, but give you a sense of 'winning'.

    I will say though, I do think the merit system works really well to facilitate that.
  4. New Trial looks nice, looks a bit busy in action, but will see how it pans out.

    I really want the LFG tool to be used more often, truly do, but they need to make it so you can keep doing missions while in the queue, or else it's just not that worthwhile.
  5. Quote:
    Originally Posted by Snow Globe View Post
    This is a rip off. Better than it used to be, but still a rip off.

    Notice of the Well (tier 3 component) effectively downgrades to 2 common components.

    Favor of the Well (tier 4 component) loses 12 shards in the process and downgrades to either 5 common components or 2 common components + 1 uncommon component.
    It's far less of a rip-off than the Conversion to Threads you get with incarnate trial T3 and T4s though.
  6. Quote:
    Originally Posted by Twisted Toon View Post
    How is this for a hoop?

    Adjust the NPCs unresistable damage resistance to resist the iPowers more than they do regular powers.
    That should fix those nasty Incarnates without neutering the non-Incarnates.

    *nods*
    Well. That's a difficult matter there. For damaging powers [Judgement, Interface/Reactive, Lore] all they'd really have to do is change the damage type to a new special damage type.

    For others though, that provide more secondary benefits to the player [Alpha, Destiny, Lore] those will still provide a bonus to the player without really directly impacting the NPC, so you'd still have to raise the 'general' statistics of the mob in question to overcome those.

    Another awkward point is the matter of debuffs, which is the remainder of Interface, I suppose it'd be possible to have those hit on another special defense type, but just still feels awkward. And it's kind of hard for them to introduce new defense types [see Toxic ].

    To be honest, I think the goal may be better pursued through an Incarnate Off option in the difficulty settings.
  7. Quote:
    Originally Posted by The_Spad_EU View Post
    If it's the same issue as the updater one - and it appears identical - then it's not an admin rights issue.
    Quite, if it's locking a dll it shouldn't... That just sucks. I will chime in with mild helpfulness, I am running on win7x64, without a problem.
  8. Quote:
    Originally Posted by Paradox Fate View Post
    I prefer Task/Strikeforces, where people are more relaxed and having fun there, rather than being on a Lambda/BAF trials where everyone is screaming around who got the last acid to shut down the portal or why Siege is back to 5% when Nightstar was beaten down though everyone shouted 'STOP!'.
    So, I take it you don't like Cuda either .

    In terms of concept, I perfer one-zone multiple objectives.
  9. Quote:
    Originally Posted by Ironik View Post
    Huh, so it really is widespread theatre management incompetence. As I said a few weeks ago about the Thor issue, I would not have put my money there.
    Well, to be fair, widespread theater incompetence is why we have the situation now where people think digital projectors are actually higher quality than 35mm projectors.
  10. Quote:
    Originally Posted by Golden Girl View Post

    I think the word "secure" shouldn't really be used there
    I don't think anything should be labeled as 'secure' with Portal Technology at play . Unless/until portal interdiction starts to show up anyway .
  11. Quote:
    Originally Posted by Dz131 View Post
    Are you srsly complaining that older TF are too easy after the new patch. Thats like complaining your lvl20 tfs are too easy when your lvl 50
    Well, to be fair, the exemplaring system does actually do quite a bit to normalize that difference. While it doesn't with Incarnate abilities as long as you are exemped to 45 to 50.
  12. And if it isn't an admin issue. I'd also make sure you don't have the game running in background or something. That also sounds like it may be trying to update a file that's locked. If no luck there, maybe also suggest a reboot just to force the files to unlock .
  13. Wonder if our AV buddy for this one will be AntiMatter. Most likely, but I can see it ending up being Neuron, or even potentially both. Although, I feel bad for AntiMatter .
  14. Quote:
    Originally Posted by BigBoss Eyepatch View Post
    Im happy to do ANY tf of sf in truth, I enjoy the gameplay and the cameraderie. It also gets me double merits as its the Weekly Target. So I don't mind so much.

    What I do mind however is this notion of "ghosting" the missions. Its almost like everybody is in a major hurry all the time, so they miss out on loads of mobs and recipe drops, shard drops, the entire point of the mission itself etc... just so they can power through everything at speed. Then they will write messages in team chat saying, they don't have enough time to not ghost as they have this, that and the other to do. Now, Im just as desperate for my higher tier incarnate stuff too, but if you haven't got the time to spare, then why join it?
    With older content especially, I'd go with the simple "because it's boring". The story and meta may well be pretty fun, but grinding through thousands of stupid mobs feels like it's just a time sink. I imagine it's a similar reason why people wanted to see more support for missions than street sweeping.
  15. Quote:
    Originally Posted by _gohan661_ View Post
    Yep you're going to hate me even more for this but i actually did know and i simply do not care. I do not want other ppls problems effecting my game simple truth.

    I know it's true that altering the FX wont negatively effect my gaming but I am not a big one for change in fact i still have many toons with no power customisation or weapon customisation cuz i like how it was originally. Now i am not saying these things need to be reverted out but i am saying lots of changes happen in this game all the time we don't need to change FX for a small minority
    And I know you're going to hate me slightly more for this, but I don't want your eye candy affecting how many people I have to group with in this game. Simple Truth.
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    Yeah, that's one consideration.

    There are some places I'd love ebooks (with the proper reader, full notation, etc.) - school, for one, would be *ideal* if textbooks (which could be updated) went to an electronic format. And if they're cheaper, it's better for the student, after all.

    SOME reference material is good that way, as well.
    My big hope is for it to allow more school districts and book publishers greater flexibility in what books they publish. Instead of the current situation where the book publishers have to accommodate the requirements of two states and leave everyone else with whatever sanitized version of education that the state in question uses.
  17. Quote:
    Originally Posted by Golden Girl View Post
    We won't even need them to mow down the Olympian Guard, going by how feeble they've been in the invasion so far
    To be fair, getting gank-smacked by 40+ Judgements sucks .
  18. Quote:
    Originally Posted by Hyperstrike View Post
    I'd to have the ability to cut off Lord Recluse's head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into his lifeless eyes and wave like this.



    Can you and your associates arrange that for me, Ms. Bianco?
    Be careful what you ask for. For it can be delivered, and always has a price.
  19. Quote:
    Originally Posted by Forbin_Project View Post
    Perhaps I'm having trouble putting the desire to want to have something that isn't necessary into the right words.
    Quite possibly, because I'm only coming up with two versions. Either you are referring to objects that have a perceived necessity to play or you're referring to any item being sold that a player may want to purchase.

    The first, I addressed. The later, I feel is a ridiculous claim that's about as sensible as complaining about the cost of express passes at theme parks.

    Quote:
    Originally Posted by Arcanaville View Post
    For all gated things, regardless of the nature of the gate, there will exist people for whom a critical reason why they want to play the game requires that gated item. So its always true that all gates act as a barrier to *someone*. If NCSoft reduced the price of the game by eight cents per month, that would eliminate the barrier to entry for someone on Earth: its basically inevitable.

    The question is not whether gated content is a barrier to *someone* but whether or not the ungated content is *enough* to make a reasonably playable game to *enough* people. You aren't targeting everyone on Earth, nor are you targeting every MMO player on Earth. Just by being about superheroes, we eliminated the majority of all MMO players on Earth already, there doesn't exist such a thing as an MMO genre that has universal appeal. Millions of people don't play WoW because they don't want to play a fantasy genre role playing game. They don't care, and neither do we care about all the people that don't want to play a superhero game. That's the genre we've staked out, and that's what we care about.

    Analogously, when it comes to gates, the gates help in some areas and hurt in others. You minimize the pain and you maximize the gain but at the end of the day if the gates reduce your target audience because some people won't accept the gates, your decision should not be based on whether some people object, but whether the rest are enough for you.
    Quite, it is always a balancing act, since people are notoriously diverse .

    So while it may be a failure for a population, it's may not be an overall failure, a fair concession. Someone being brought to a generic term of

    The issue being, you want the people you are recruiting to want to play the game and enjoy playing the game. Players you recruited because "Hey it's free, let's try it out", aren't going to much enjoy the game if they find out it's free in all but name because you need to spend money to enjoy it. This holds far less truth when you start talking about f2p games where the economy/currency transactions are primarily player driven, and the developer primarily makes money off of server-leases and money changing. But, that's a different beast than most are considering here anyway .

    Guess a decentish summary would be that you don't want to scare away the new 'free' customers with a bill upfront.
  20. Quote:
    Originally Posted by StratoNexus View Post
    Heh. I am actually fine with EXing and I like having TF type content in the lower level ranges. Eden was originally designed to be end game content though. I think it would be fabulous for it to be that once again. After all, with the Praetoria tie in, one could expect the DE to be a bit more Incarnatey.

    Making it co-op is always a great idea, DE is world threatening enough, plus there is plenty of power for the taking or chaos to be influencing amongst the DE plotline to entice any villain. So many ideas, so little time sadly.
    It'd be a mixed bag, introducing 'heroic' or just last-level versions of existing content will result in the lower level versions drying up even more. Some folks wouldn't care, but I think it's still important to have a viable grouping environment from beginning to end. Mostly to help combat the idea that leveling from 1 to 50 is just how you prepare for the 'real game'.
  21. Quote:
    Originally Posted by Forbin_Project View Post
    Please go back and reread what I posted. I didn't say that MT's should be things that were needed to play the game. I said they should be things players will "feel" they need.

    I'm talking impulse purchases like the stuff you find at the Checkout line in a store. The "OOOH! I gotta get some more of those!" things.
    Then your idea of "feel they need" is different from mine.

    I don't consider a candy bar that I buy in checkout something I felt I needed to have, I considered it something nice. On the contrast, a membership to Sams Club is something I feel I need to have if I want to shop at Sams. Similarly though, I also don't believe I need to "super size" my value meal.

    I still believe if the item is something that is perceived necessary, then it is acting as a barrier to entry instead of an opportunity for profit.
  22. Quote:
    Originally Posted by Chase_Arcanum View Post
    The customization isn't the issue. How that customization is COMMUNICATED is the issue.

    There are techniques and tradeoffs that can lead to lean communication, but if those techniques aren't in place, you're going to be hard pressed to add them after the fact.
    However, those need to be in place for any MMO in general. Population segmentation being the most common and visible example of such methods. The issue I am seeing you describe is one far more intrinsic to the MMO platform in general. And it's simply not an option to not consider solutions to population density.

    And having an economical server model is desirable regardless of population levels. Although you can argue it's less important when you are making more currency per concurrent user. I feel it's still something that should be optimized for .
  23. Quote:
    Originally Posted by Forbin_Project View Post
    The big problem people overlook with the F2P model is that the number of accounts made is no longer relavent. The accounts do not generate money for being created. The microtransactions make the money.

    Most MT's will have to be of temporary use and they will have to be things F2P players will feel they need to have to play.
    That's actually a bit of a failure imo. They have to be things that are nice to have while playing, but you can make do without.
  24. Quote:
    Originally Posted by Chase_Arcanum View Post
    Other engines don't have the infrastructure necessary to keep the server resources or bandwidth down-- think of systems where player-made objects litter the landscape (they have to be communicated to the user before he gets within visible range for them to appear seamlessly) or every object has its own properties (you can't just send the id for "rebel helm"- each crafted rebel helm can have different properties. you have to send the id for 'rebel helm,' then send the relevant properties for the 'rebel helm').
    Actually, I'd contest that's more of an intrinsic problem to MMOs. Most games have a solution method for such problems, the common being zoned-walls and instantiation. It's when facing 'zone-less' space that we tend to encounter scalability problems.

    Also, I'd strongly contest that heavy customization presents a problem for F2P. I'd argue that heavy customization works decently well with F2P, just perhaps not in a model we're used to seeing in traditional games. Personally, there's one f2p mmo out there that I'm really hard pressed to think of any other game that even approaches it's level of customization.
  25. Quote:
    Originally Posted by Snow Globe View Post
    Not really. A single Notice of the Well (Tier 3 component) is being valued at two Tier 1 components.

    I guess P.T. Barnum was right.
    I don't necessarily agree with your math, by my view, the Tier 3 component is being valued at 10 tier 1 components. At best, 4 tier 2. And around 2 tier 3, and about one tier 4...

    Not too bad I don't think. Of course, that's all a different perspective. And I imagine that your issue is more with that issue itself than necessarily any perceived disparity in the breakdown rates between Alpha-components and Thread-components.

    Quote:
    Originally Posted by Rajani Isa View Post
    2) How do you know what QA was saying? Unless you work there, QA isn't something you'd interact with, and the CSRs can only work off what the developers tell them. And it sounds like a mistaken dev told them it was WAI.
    UStream chat.