planet_J

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  1. planet_J

    How is Regen?

    rebirth is minimum 200% regen on the radial side, core is a heal. It recharges fast enough that it's up when I need it...I would guess 120 sec recharge, and my t3 rebirth is a 60 second effect now...though the t4 is a 120 sec effect and I hope the recharge is the same...

    Yes, incarnate regen toons can get back to what it was like when IH was permanent.
  2. Hey guys, I am absolutely fine on everything with this build...except...I cannot seem to get hasten perma without giving up defense significantly.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Apocalyptic Fury: Level 50 Mutation Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Shadow Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Resist Physical Damage
    • (A) Aegis - Resistance/Endurance
    • (5) Aegis - Resistance/Recharge
    • (7) Aegis - Resistance
    • (7) Aegis - Resistance/Endurance/Recharge
    • (9) Aegis - Psionic/Status Resistance
    Level 2: Temp Invulnerability
    • (A) Gladiator's Armor - Recharge/Resist
    • (9) Gladiator's Armor - Resistance
    • (11) Gladiator's Armor - Resistance/Rech/End
    • (11) Gladiator's Armor - End/Resist
    • (13) Gladiator's Armor - Recharge/Endurance
    • (50) Gladiator's Armor - TP Protection +3% Def (All)
    Level 4: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 6: Super Speed
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 8: Smite
    • (A) Touch of Death - Accuracy/Damage
    • (15) Touch of Death - Damage/Endurance
    • (15) Touch of Death - Damage/Recharge
    • (17) Touch of Death - Accuracy/Damage/Endurance
    • (17) Touch of Death - Damage/Endurance/Recharge
    • (19) Touch of Death - Chance of Damage(Negative)
    Level 10: Dull Pain
    • (A) Doctored Wounds - Heal
    • (19) Doctored Wounds - Heal/Endurance
    • (21) Doctored Wounds - Heal/Recharge
    • (21) Doctored Wounds - Heal/Endurance/Recharge
    • (23) Doctored Wounds - Recharge
    Level 12: Shadow Maul
    • (A) Armageddon - Damage
    • (23) Armageddon - Damage/Recharge
    • (25) Armageddon - Accuracy/Damage/Recharge
    • (25) Armageddon - Accuracy/Recharge
    • (27) Armageddon - Damage/Endurance
    • (39) Multi Strike - Accuracy/Endurance
    Level 14: Resist Elements
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Resistance
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    Level 16: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (31) Kinetic Combat - Damage/Recharge
    • (31) Kinetic Combat - Damage/Endurance/Recharge
    • (33) Touch of the Nictus - Accuracy/Healing
    • (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    Level 18: Unyielding
    • (A) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Recharge
    • (34) Aegis - Resistance
    • (34) Aegis - Resistance/Endurance/Recharge
    • (34) Aegis - Endurance/Recharge
    Level 20: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 22: Resist Energies
    • (A) Reactive Armor - Resistance/Endurance
    • (36) Reactive Armor - Resistance/Recharge
    • (36) Reactive Armor - Resistance/Endurance/Recharge
    • (36) Reactive Armor - Resistance
    • (37) Steadfast Protection - Resistance/+Def 3%
    Level 24: Dark Consumption
    • (A) Performance Shifter - EndMod/Accuracy/Recharge
    • (37) Performance Shifter - Accuracy/Recharge
    • (37) Performance Shifter - EndMod/Accuracy
    Level 26: Soul Drain
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (39) Scirocco's Dervish - Damage/Recharge
    • (39) Scirocco's Dervish - Accuracy/Recharge
    Level 28: Invincibility
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense
    Level 30: Boxing
    • (A) Empty
    Level 32: Tough
    • (A) Reactive Armor - Resistance
    • (42) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Endurance
    • (45) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 38: Unstoppable
    • (A) Aegis - Resistance/Endurance
    • (40) Aegis - Resistance
    • (42) Aegis - Resistance/Recharge
    • (43) Aegis - Endurance/Recharge
    • (43) Aegis - Resistance/Endurance/Recharge
    Level 41: Midnight Grasp
    • (A) Hecatomb - Damage
    • (43) Hecatomb - Damage/Recharge
    • (48) Hecatomb - Accuracy/Damage/Recharge
    • (50) Hecatomb - Accuracy/Recharge
    • (50) Hecatomb - Damage/Endurance
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 50: Agility Core Paragon
    Level 50: Spectral Radial Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 19.13% Defense(Smashing)
    • 19.13% Defense(Lethal)
    • 20.69% Defense(Fire)
    • 20.69% Defense(Cold)
    • 11% Defense(Energy)
    • 11% Defense(Negative)
    • 6% Defense(Psionic)
    • 15.38% Defense(Melee)
    • 10.38% Defense(Ranged)
    • 21.31% Defense(AoE)
    • 30% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 62.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 208 HP (13.88%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 11.55%
    • MezResist(Terrorized) 2.2%
    • 10.5% (0.18 End/sec) Recovery
    • 40% (2.5 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 3% Resistance(Smashing)
    • 9.3% Resistance(Fire)
    • 9.3% Resistance(Cold)
    • 3% Resistance(Energy)
    • 6.13% Resistance(Negative)
    • 4.58% Resistance(Toxic)
    • 7.58% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 20% RunSpeed
    • 7.5% XPDebtProtection
    ------------
    Set Bonuses:
    Kinetic Combat
    (Shadow Punch)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Aegis
    (Resist Physical Damage)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Gladiator's Armor
    (Temp Invulnerability)
    • 2.5% (0.04 End/sec) Recovery
    • 2.25% Max End
    • Knockback,Knockup protection (Mag 3)
    • MezResist(Repel) 1000% (10% chance)
    • 1.58% Resistance(Toxic,Psionic)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Winter's Gift
    (Super Speed)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Touch of Death
    (Smite)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Armageddon
    (Shadow Maul)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Reactive Armor
    (Resist Elements)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Kinetic Combat
    (Siphon Life)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Touch of the Nictus
    (Siphon Life)
    • 28.11 HP (1.88%) HitPoints
    Aegis
    (Unyielding)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Reactive Armor
    (Resist Energies)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Resist Energies)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Performance Shifter
    (Dark Consumption)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.88%) HitPoints
    Scirocco's Dervish
    (Soul Drain)
    • 10% (0.62 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    Luck of the Gambler
    (Invincibility)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Luck of the Gambler
    (Tough Hide)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Tough Hide)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Aegis
    (Unstoppable)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Hecatomb
    (Midnight Grasp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)



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  3. planet_J

    How is Regen?

    I have a level 50+3 Claws/Regen Scrapper...I realize it's not exactly the same, but he is amazing and survives in territory where others would be timid. I don't faceplant much, and by the way...rebirth destiny is just a killer combo on any /regen toon...my build can cap regen rate for 30 seconds +/- when rebirth is on peak...with DP up you are gaining +/- 300HP/sec...it's quite an amazing thing to see...
  4. Willpower...for certain...it's like diet regeneration...think about that it's either regen or it's not...and willpower is not
  5. planet_J

    Kat/DA Help!

    That's a trick I started trying on my dm/da brute and it actually negates the hefty end cost...I could put theft proc in and likely get similar results but miracle fires more often it seems...maybe that's just my luck as I haven't run any sort of official numbers. So 2 cytos + lotg rech? I may try that in mids tomorrow and look at some numbers...
  6. planet_J

    Kat/DA Help!

    Underslotting Manuevers, Weave, Cloak of Darkness? You're talking about taking a lot of slots away from sets adding defense bonuses elsewhere to chase capping ED across 3 powers...

    So you would remove what from where to add slots to these toggles without hurting my overall defense numbers?
  7. Yeah, I know...really all of the HP bonuses on this build are there because I was chasing another bonus in a set that happened to have it...like the Def bonuses from Kinetic Combat happened to come after the HP bonus in the set...and of course the purple set, I was chasing the recharge bonus...
  8. planet_J

    Kat/DA Help!

    I have been working on this all morning, and I cannot see a way to softcap all positional defense using Agility core Alpha...but here's what I am looking to accomplish...

    (1) softcapped positional defenses, (I am totally ok with using Divine Avalanche to make melee work...)

    (2) Enough global recharge to get hasten perma...(8 seconds away...argh!)

    (3) I want to leave Lotus Drops in the build...

    (4) I am open to suggestions that involve reslotting/changing CoF or OG...as I am getting somewhat the results I want from these powers, but it's just not what I would like it to be...in conjunction they are far better than one or the other though, I will certainly concede that...

    (5) The PVP sets are only in here because I thought it would help me achieve my goal, but I am still failing in that respect...so they can go if you think it helps...

    I am open to suggestions...maybe this can't be done...but I expect somebody somewhere with a fresh set of eyeballs will see something less intelligent I did and overlooked...

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deaths Final Embrace: Level 50 Mutation Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(48)
    Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-EndRdx(31)
    Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(11), M'Strk-Dmg/EndRdx/Rchg(13)
    Level 4: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-EndRdx(39), S'fstPrt-ResKB(40)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 8: Divine Avalanche -- LkGmblr-Rchg+(A), LkGmblr-Def(19), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(33)
    Level 10: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
    Level 12: Obsidian Shield -- GA-ResDam(A), GA-Res/Rech/End(27), GA-End/Res(29), GA-3defTpProc(29), GA-RechEnd(31), GA-RechRes(33)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A)
    Level 18: The Lotus Drops -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(36), Oblit-Acc/Dmg/Rchg(40)
    Level 20: Dark Regeneration -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx(36), Nictus-Acc/Heal(37), Nictus-Acc/EndRdx/Heal/HP/Regen(37), Numna-EndRdx/Rchg(37), Nictus-Acc/EndRdx/Rchg(46)
    Level 22: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 26: Soaring Dragon -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(43)
    Level 28: Cloak of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(40), Abys-Acc/EndRdx(43), Abys-Dam%(45), Abys-Acc/Fear/Rchg(45)
    Level 30: Boxing -- Dmg-I(A)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), GA-ResDam(33), GA-End/Res(45)
    Level 35: Weave -- SW-ResDam/Re TP(A), LkGmblr-Rchg+(36), SW-Def(39)
    Level 38: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(46), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(48)
    Level 41: Oppressive Gloom -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(43)
    Level 44: Soul Transfer -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(46)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50)
    Level 50: Barrier Invocation
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 50: Spectral Radial Flawless Interface
    Level 50: Agility Core Paragon
    Level 50: Vorpal Radial Final Judgement
    Level 50: Cimeroran Core Superior Ally
    Level 50: Barrier Core Epiphany
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 18.19% Defense(Smashing)
    • 18.19% Defense(Lethal)
    • 9.44% Defense(Fire)
    • 9.44% Defense(Cold)
    • 11% Defense(Energy)
    • 11% Defense(Negative)
    • 6% Defense(Psionic)
    • 15.38% Defense(Melee)
    • 12.25% Defense(Ranged)
    • 12.88% Defense(AoE)
    • 2.75% Enhancement(Terrorized)
    • 57% Enhancement(Accuracy)
    • 68.75% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 145.6 HP (10.87%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Immobilize) 7.7%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 6.05%
    • 18% (0.3 End/sec) Recovery
    • 54% (3.01 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 8.99% Resistance(Fire)
    • 8.99% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 4.58% Resistance(Toxic)
    • 4.58% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Gambler's Cut)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Dark Embrace)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Multi Strike
    (Death Shroud)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Reactive Armor
    (Murky Cloud)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Steadfast Protection
    (Murky Cloud)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Divine Avalanche)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Divine Avalanche)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Gladiator's Armor
    (Obsidian Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 2.25% Max End
    • Knockback,Knockup protection (Mag 3)
    • MezResist(Repel) 1000% (10% chance)
    • 1.58% Resistance(Toxic,Psionic)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (The Lotus Drops)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Dark Regeneration)
    • 12% (0.67 HP/sec) Regeneration
    Touch of the Nictus
    (Dark Regeneration)
    • 25.1 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    Luck of the Gambler
    (Cloak of Darkness)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Hecatomb
    (Soaring Dragon)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Glimpse of the Abyss
    (Cloak of Fear)
    • 2.75% Enhancement(Terrorized)
    • 25.1 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gladiator's Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    Shield Wall
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Luck of the Gambler
    (Weave)
    • 7.5% Enhancement(RechargeTime)
    Armageddon
    (Golden Dragonfly)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Stupefy
    (Oppressive Gloom)
    • 2.5% (0.04 End/sec) Recovery
    Obliteration
    (Soul Transfer)
    • MezResist(Stun) 2.2%
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration



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  9. This is my build, after a lot of tweaking...for my level 50 claws/regen....

    A couple of notes...

    (1) integration has 4 doctored wounds in it...i had 5 set bonuses of 5% recharge because of the oblits sets and so I used the slot elsewhere...

    (2) the defense is 33% S/L so one small purple insp will get you to softcap

    (3) Turn incarnates and accolades on, DP, Hasten, and all toggles, then check totals...

    (4) hasten and DP are perma on this build

    (5) Kinetic Combat sets and Reactive armor sets will help you get to the magic 32-33% S/L Def...as well as some of the other sets I used.

    (6) If or when you need it, this build will cap regen rate at 3000% with IH and rebirth running with DP up and running that will put you regenerating 301.2 HP/sec until rebirth starts to decay...(approx 20-30 seconds...then drop off around 2800% and decay from there...)

    (7) IH is down for 83 seconds after 90 second activation...I couldn't get closer without sacrificing things I wanted in this build...

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Maxxxx: Level 50 Mutation Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    • (3) Healing IO
    • (5) Miracle - +Recovery
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal
    • (9) Doctored Wounds - Heal/Endurance
    • (11) Doctored Wounds - Heal/Recharge
    • (11) Doctored Wounds - Heal/Endurance/Recharge
    • (48) Doctored Wounds - Recharge
    Level 4: Quick Recovery
    • (A) Performance Shifter - EndMod
    • (13) Performance Shifter - Chance for +End
    • (50) Endurance Modification IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Super Speed
    • (A) Run Speed IO
    Level 10: Dull Pain
    • (A) Doctored Wounds - Heal
    • (15) Doctored Wounds - Heal/Recharge
    • (17) Doctored Wounds - Recharge
    • (17) Doctored Wounds - Heal/Endurance/Recharge
    • (19) Doctored Wounds - Heal/Endurance
    Level 12: Slash
    • (A) Kinetic Combat - Accuracy/Damage
    • (19) Kinetic Combat - Damage/Endurance
    • (21) Kinetic Combat - Damage/Recharge
    • (21) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Spin
    • (A) Obliteration - Damage
    • (15) Obliteration - Accuracy/Recharge
    • (23) Obliteration - Damage/Recharge
    • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (25) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 16: Follow Up
    • (A) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    • (29) Kinetic Combat - Damage/Endurance
    • (31) Touch of Death - Chance of Damage(Negative)
    Level 18: Integration
    • (A) Doctored Wounds - Heal
    • (29) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    Level 20: Boxing
    • (A) Crushing Impact - Accuracy/Damage/Recharge
    Level 22: Resilience
    • (A) Aegis - Resistance
    • (33) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Recharge
    • (34) Gladiator's Armor - TP Protection +3% Def (All)
    • (34) Steadfast Protection - Resistance/+Def 3%
    Level 24: Focus
    • (A) Apocalypse - Damage/Recharge
    • (25) Apocalypse - Chance of Damage(Negative)
    • (34) Apocalypse - Damage
    • (36) Apocalypse - Accuracy/Damage/Recharge
    • (36) Apocalypse - Accuracy/Recharge
    Level 26: Tough
    • (A) Reactive Armor - Resistance
    • (36) Reactive Armor - Resistance/Endurance
    • (37) Reactive Armor - Resistance/Recharge
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    Level 28: Instant Healing
    • (A) Doctored Wounds - Heal/Endurance
    • (37) Doctored Wounds - Heal
    • (37) Doctored Wounds - Heal/Recharge
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    • (39) Doctored Wounds - Recharge
    Level 30: Eviscerate
    • (A) Obliteration - Damage
    • (33) Obliteration - Chance for Smashing Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 32: Shockwave
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Chance of Damage(Energy)
    • (46) Positron's Blast - Damage/Endurance
    Level 35: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (43) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (43) Luck of the Gambler - Recharge Speed
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Recharge Speed
    • (45) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 41: Weave
    • (A) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    Level 44: Moonbeam
    • (A) Devastation - Accuracy/Damage/Endurance/Recharge
    Level 47: Shadow Meld
    • (A) Luck of the Gambler - Defense/Recharge
    • (48) Luck of the Gambler - Recharge Speed
    • (48) Recharge Reduction IO
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 50: Cimeroran Core Superior Ally
    Level 50: Rebirth Radial Epiphany
    Level 0: The Atlas Medallion
    Level 50: Void Core Final Judgement
    Level 50: Spectral Radial Flawless Interface
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Healing IO
    • (5) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (7) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 22.25% Defense(Smashing)
    • 22.25% Defense(Lethal)
    • 9.13% Defense(Fire)
    • 9.13% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 19.75% Defense(Melee)
    • 6.63% Defense(Ranged)
    • 7.56% Defense(AoE)
    • 78.75% Enhancement(RechargeTime)
    • 27% Enhancement(Accuracy)
    • 16% Enhancement(Heal)
    • 10% FlySpeed
    • 115.5 HP (8.62%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 9.35%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 8.8%
    • 2.5% (0.04 End/sec) Recovery
    • 68% (3.79 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 9.62% Resistance(Fire)
    • 9.62% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Strike)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Kinetic Combat
    (Slash)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Obliteration
    (Spin)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Kinetic Combat
    (Follow Up)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Doctored Wounds
    (Integration)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    Aegis
    (Resilience)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Gladiator's Armor
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Steadfast Protection
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Apocalypse
    (Focus)
    • 16% (0.89 HP/sec) Regeneration
    • 40.16 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Doctored Wounds
    (Instant Healing)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Obliteration
    (Eviscerate)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Positron's Blast
    (Shockwave)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Maneuvers)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Luck of the Gambler
    (Moment of Glory)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Shadow Meld)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



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    |-------------------------------------------------------------------|
  10. planet_J

    mind/time?

    I made those suggested changes put full purple set in confuse and added one slot to health thanks
  11. My 3 picks:

    kat/DA good all around pick with no glaring holes really good def paired with solid resists and dark regeneration

    DM/SD dark melee does many things well and shield is a great def set

    Claws/Inv claws is a very easy primary for end consumption should go great with invulnerable.could go SR on this one too just little help early on endurance
  12. planet_J

    mind/time?

    Thanks for the feedback guys, I really appreciate it...this is what I decided to go with after some more tweaking...

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Time of Mind: Level 50 Mutation Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Time Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Mesmerize
    • (A) Apocalypse - Damage
    • (7) Apocalypse - Damage/Recharge
    • (7) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Accuracy/Recharge
    • (11) Apocalypse - Damage/Endurance
    • (13) Fortunata Hypnosis - Sleep
    Level 1: Time Crawl
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (3) Pacing of the Turtle - Chance of -Recharge
    • (9) Pacing of the Turtle - Damage/Slow
    • (11) Pacing of the Turtle - Accuracy/Endurance
    • (13) Pacing of the Turtle - Endurance/Recharge/Slow
    • (15) Pacing of the Turtle - Range/Slow
    Level 2: Levitate
    • (A) Decimation - Damage/Endurance
    • (5) Decimation - Accuracy/Damage
    • (5) Decimation - Damage/Recharge
    • (17) Decimation - Accuracy/Endurance/Recharge
    • (17) Decimation - Chance of Build Up
    • (19) Thunderstrike - Accuracy/Damage/Recharge
    Level 4: Fly
    • (A) Flight Speed IO
    Level 6: Temporal Mending
    • (A) Doctored Wounds - Heal
    • (23) Doctored Wounds - Heal/Endurance
    • (25) Doctored Wounds - Recharge
    • (25) Doctored Wounds - Heal/Recharge
    • (27) Doctored Wounds - Heal/Endurance/Recharge
    Level 8: Dominate
    • (A) Lockdown - Chance for +2 Mag Hold
    • (27) Lockdown - Accuracy/Hold
    • (29) Lockdown - Accuracy/Recharge
    • (29) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (31) Lockdown - Endurance/Recharge/Hold
    • (31) Devastation - Damage/Recharge
    Level 10: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (33) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (33) Dark Watcher's Despair - Chance for Recharge Slow
    Level 12: Temporal Selection
    • (A) Doctored Wounds - Heal
    • (19) Doctored Wounds - Heal/Recharge
    • (21) Doctored Wounds - Heal/Endurance/Recharge
    • (23) Doctored Wounds - Recharge
    • (33) Doctored Wounds - Heal/Endurance
    Level 14: Confuse
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (15) Malaise's Illusions - Chance of Damage(Psionic)
    • (36) Malaise's Illusions - Endurance/Confused
    • (36) Malaise's Illusions - Accuracy/Endurance
    • (36) Malaise's Illusions - Accuracy/Confused/Recharge
    Level 16: Mass Hypnosis
    • (A) Fortunata Hypnosis - Sleep/Recharge
    • (37) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (37) Fortunata Hypnosis - Accuracy/Recharge
    • (39) Fortunata Hypnosis - Sleep/Endurance
    • (39) Fortunata Hypnosis - Chance for Placate
    Level 18: Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (40) Basilisk's Gaze - Chance for Recharge Slow
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 22: Total Domination
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (40) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Chance for Recharge Slow
    • (42) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 24: Time Stop
    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (42) Ghost Widow's Embrace - Accuracy/Recharge
    • (43) Ghost Widow's Embrace - Endurance/Hold
    • (43) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    Level 26: Terrify
    • (A) Positron's Blast - Accuracy/Damage
    • (34) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Chance of Damage(Energy)
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Positron's Blast - Damage/Endurance
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense/Recharge
    • (46) Luck of the Gambler - Defense
    Level 30: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 35: Slowed Response
    • (A) Touch of Lady Grey - Chance for Negative Damage
    Level 38: Mass Confusion
    • (A) Malaise's Illusions - Chance of Damage(Psionic)
    • (45) Malaise's Illusions - Accuracy/Confused/Recharge
    • (45) Malaise's Illusions - Accuracy/Endurance
    • (46) Malaise's Illusions - Endurance/Confused
    • (50) Malaise's Illusions - Accuracy/Recharge
    Level 41: Chrono Shift
    • (A) Doctored Wounds - Heal/Recharge
    • (45) Performance Shifter - EndMod/Recharge
    • (46) Recharge Reduction IO
    • (48) Doctored Wounds - Recharge
    Level 44: Conserve Power
    • (A) Recharge Reduction IO
    Level 47: Temp Invulnerability
    • (A) Aegis - Resistance
    • (48) Aegis - Resistance/Endurance
    • (48) Steadfast Protection - Resistance/+Def 3%
    Level 49: Power Boost
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 50: Agility Core Paragon
    Level 50: Vorpal Radial Final Judgement
    Level 50: Preemptive Core Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    Level 50: Ageless Core Epiphany
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (3) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 9.56% Defense(Energy)
    • 9.56% Defense(Negative)
    • 3% Defense(Psionic)
    • 8.63% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 4.5% Max End
    • 8% Enhancement(Heal)
    • 2.5% Enhancement(JumpHeight)
    • 5% Enhancement(Confused)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(Held)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(RunSpeed)
    • 33% Enhancement(Accuracy)
    • 97.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 87.75 HP (8.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 4.95%
    • MezResist(Immobilize) 2.75%
    • MezResist(Sleep) 2.75%
    • MezResist(Terrorized) 6.6%
    • 18% (0.3 End/sec) Recovery
    • 26% (1.1 HP/sec) Regeneration
    • 6.62% Resistance(Fire)
    • 6.62% Resistance(Cold)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Apocalypse
    (Mesmerize)
    • 16% (0.68 HP/sec) Regeneration
    • 30.52 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Pacing of the Turtle
    (Time Crawl)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Decimation
    (Levitate)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Lockdown
    (Dominate)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Dark Watcher's Despair
    (Time's Juncture)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Selection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Confuse)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Fortunata Hypnosis
    (Mass Hypnosis)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Distortion Field)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Total Domination)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Ghost Widow's Embrace
    (Time Stop)
    • 5% RunSpeed
    • 19.08 HP (1.88%) HitPoints
    • 2.25% Max End
    Positron's Blast
    (Terrify)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Farsight)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Mass Confusion)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Doctored Wounds
    (Chrono Shift)
    • MezResist(Terrorized) 2.2%
    Aegis
    (Temp Invulnerability)
    • 5% RunSpeed
    Steadfast Protection
    (Temp Invulnerability)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



    Code:
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  13. I just rebuilt my i12 build claws regen...look in Scrapper forum under regen build should be on first page that will help you with slotting regen anyway
  14. planet_J

    mind/time?

    So this is what I came up with...now, I am not happy with a couple things...like the slotting in mass confusion...I wish I had about 3 more slots...but, I don't want to give up any of my defense bonuses...etc. I also wish I could get an extra recharge redux in Power Boost...any suggestions?

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Time of Mind: Level 50 Mutation Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Time Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Mesmerize
    • (A) Apocalypse - Damage
    • (7) Apocalypse - Damage/Recharge
    • (7) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Accuracy/Recharge
    • (11) Apocalypse - Damage/Endurance
    • (13) Fortunata Hypnosis - Sleep
    Level 1: Time Crawl
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (9) Pacing of the Turtle - Damage/Slow
    • (11) Pacing of the Turtle - Accuracy/Endurance
    • (13) Pacing of the Turtle - Endurance/Recharge/Slow
    • (15) Pacing of the Turtle - Range/Slow
    • (15) Pacing of the Turtle - Chance of -Recharge
    Level 2: Levitate
    • (A) Decimation - Accuracy/Damage/Recharge
    • (17) Decimation - Accuracy/Damage
    • (17) Decimation - Damage/Endurance
    • (19) Decimation - Damage/Recharge
    • (19) Decimation - Accuracy/Endurance/Recharge
    • (23) Decimation - Chance of Build Up
    Level 4: Fly
    • (A) Flight Speed IO
    Level 6: Temporal Mending
    • (A) Miracle - Heal
    • (23) Miracle - Heal/Endurance
    • (25) Miracle - Endurance/Recharge
    • (25) Miracle - Heal/Recharge
    • (27) Miracle - Heal/Endurance/Recharge
    Level 8: Dominate
    • (A) Lockdown - Chance for +2 Mag Hold
    • (27) Lockdown - Accuracy/Hold
    • (29) Lockdown - Accuracy/Recharge
    • (29) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (31) Lockdown - Endurance/Recharge/Hold
    • (31) Devastation - Damage/Recharge
    Level 10: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (33) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (33) Dark Watcher's Despair - Chance for Recharge Slow
    Level 12: Temporal Selection
    • (A) Doctored Wounds - Heal
    • (33) Doctored Wounds - Heal/Endurance
    • (34) Doctored Wounds - Recharge
    • (34) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    Level 14: Confuse
    • (A) Malaise's Illusions - Accuracy/Recharge
    • (36) Malaise's Illusions - Endurance/Confused
    • (36) Malaise's Illusions - Accuracy/Endurance
    • (36) Malaise's Illusions - Accuracy/Confused/Recharge
    • (37) Malaise's Illusions - Chance of Damage(Psionic)
    Level 16: Mass Hypnosis
    • (A) Fortunata Hypnosis - Sleep/Recharge
    • (37) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (37) Fortunata Hypnosis - Accuracy/Recharge
    • (39) Fortunata Hypnosis - Sleep/Endurance
    • (39) Fortunata Hypnosis - Chance for Placate
    Level 18: Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (39) Basilisk's Gaze - Endurance/Recharge/Hold
    • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (40) Basilisk's Gaze - Chance for Recharge Slow
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 22: Total Domination
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (40) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Chance for Recharge Slow
    • (42) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 24: Time Stop
    • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (42) Ghost Widow's Embrace - Accuracy/Recharge
    • (43) Ghost Widow's Embrace - Endurance/Hold
    • (43) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    Level 26: Terrify
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (45) Positron's Blast - Chance of Damage(Energy)
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Recharge
    • (46) Luck of the Gambler - Defense/Endurance
    Level 30: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 35: Slowed Response
    • (A) Touch of Lady Grey - Chance for Negative Damage
    Level 38: Mass Confusion
    • (A) Malaise's Illusions - Chance of Damage(Psionic)
    • (50) Malaise's Illusions - Accuracy/Recharge
    Level 41: Chrono Shift
    • (A) Recharge Reduction IO
    Level 44: Conserve Power
    • (A) Recharge Reduction IO
    Level 47: Temp Invulnerability
    • (A) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Recharge
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 49: Power Boost
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 50: Agility Core Paragon
    Level 50: Vorpal Radial Final Judgement
    Level 50: Preemptive Core Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    Level 50: Ageless Core Epiphany
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    • (5) Numina's Convalescence - Heal/Recharge
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (3) Performance Shifter - Chance for +End
    • (5) Performance Shifter - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 2.19% Defense(Fire)
    • 2.19% Defense(Cold)
    • 7.81% Defense(Energy)
    • 7.81% Defense(Negative)
    • 0.63% Defense(Melee)
    • 6.25% Defense(Ranged)
    • 4.38% Defense(AoE)
    • 4.5% Max End
    • 2.5% Enhancement(Held)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(Confused)
    • 42% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpSpeed)
    • 9% Enhancement(Heal)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(RunSpeed)
    • 86.25% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 145 HP (14.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 4.95%
    • MezResist(Immobilize) 3.85%
    • MezResist(Sleep) 2.75%
    • MezResist(Terrorized) 2.2%
    • 20.5% (0.34 End/sec) Recovery
    • 38% (1.61 HP/sec) Regeneration
    • 5.36% Resistance(Fire)
    • 5.36% Resistance(Cold)
    • 1.58% Resistance(Toxic)
    • 1.58% Resistance(Psionic)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Apocalypse
    (Mesmerize)
    • 16% (0.68 HP/sec) Regeneration
    • 30.52 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Pacing of the Turtle
    (Time Crawl)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Decimation
    (Levitate)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 1.58% Resistance(Toxic,Psionic)
    Miracle
    (Temporal Mending)
    • 2.5% (0.04 End/sec) Recovery
    • 19.08 HP (1.88%) HitPoints
    • 5% Enhancement(Heal)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Lockdown
    (Dominate)
    • 3% DamageBuff(All)
    • 2.5% Enhancement(Held)
    • MezResist(Held) 2.2%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Dark Watcher's Despair
    (Time's Juncture)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Doctored Wounds
    (Temporal Selection)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Confuse)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Fortunata Hypnosis
    (Mass Hypnosis)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Distortion Field)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Total Domination)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Ghost Widow's Embrace
    (Time Stop)
    • 5% RunSpeed
    • 19.08 HP (1.88%) HitPoints
    • 2.25% Max End
    Positron's Blast
    (Terrify)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Farsight)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Malaise's Illusions
    (Mass Confusion)
    • 2.5% (0.04 End/sec) Recovery
    Reactive Armor
    (Temp Invulnerability)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    • 19.08 HP (1.88%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.08 HP (1.88%) HitPoints



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  15. I tweaked it some more to get things a little more the way I wanted them...still not sure, if I am 100% happy with it...would like a little more recharge globally...but I don't see how I could get it without sacrificing something of more value...I think I can run top chain as is...but just barely...would prefer more overlap than this...

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deaths Final Embrace: Level 50 Mutation Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (48) Achilles' Heel - Chance for Res Debuff
    Level 1: Dark Embrace
    • (A) Aegis - Resistance/Endurance
    • (5) Aegis - Resistance/Recharge
    • (7) Aegis - Endurance/Recharge
    • (7) Aegis - Resistance/Endurance/Recharge
    • (31) Aegis - Resistance
    Level 2: Death Shroud
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (9) Scirocco's Dervish - Damage/Endurance
    • (9) Scirocco's Dervish - Damage/Recharge
    • (11) Scirocco's Dervish - Accuracy/Recharge
    • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (13) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 4: Murky Cloud
    • (A) Aegis - Resistance/Endurance
    • (13) Aegis - Resistance/Recharge
    • (15) Aegis - Endurance/Recharge
    • (15) Aegis - Resistance/Endurance/Recharge
    • (39) Aegis - Resistance
    • (40) Steadfast Protection - Knockback Protection
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 8: Divine Avalanche
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (19) Mako's Bite - Accuracy/Damage
    • (21) Mako's Bite - Damage/Endurance
    • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (33) Mako's Bite - Accuracy/Endurance/Recharge
    Level 10: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Obsidian Shield
    • (A) Gladiator's Armor - Resistance
    • (27) Gladiator's Armor - Resistance/Rech/End
    • (29) Gladiator's Armor - End/Resist
    • (29) Gladiator's Armor - TP Protection +3% Def (All)
    • (31) Gladiator's Armor - Recharge/Endurance
    • (33) Gladiator's Armor - Recharge/Resist
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 18: The Lotus Drops
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 20: Dark Regeneration
    • (A) Miracle - +Recovery
    • (36) Numina's Convalescence - Heal/Recharge
    • (37) Accuracy IO
    • (37) Numina's Convalescence - Heal/Endurance/Recharge
    • (37) Theft of Essence - Chance for +Endurance
    • (50) Touch of the Nictus - Accuracy/Endurance/Recharge
    Level 22: Cloak of Darkness
    • (A) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Recharge Speed
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Soaring Dragon
    • (A) Mako's Bite - Accuracy/Damage
    • (31) Mako's Bite - Chance of Damage(Lethal)
    • (42) Mako's Bite - Damage/Endurance
    • (42) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 28: Cloak of Fear
    • (A) Glimpse of the Abyss - Accuracy/Endurance
    • (40) Glimpse of the Abyss - Endurance/Fear
    • (45) Glimpse of the Abyss - Chance of Damage(Psionic)
    • (45) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 30: Boxing
    • (A) Damage Increase IO
    Level 32: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (33) Resist Damage IO
    • (45) Steadfast Protection - Knockback Protection
    Level 35: Weave
    • (A) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Recharge Speed
    Level 38: Golden Dragonfly
    • (A) Armageddon - Damage
    • (42) Armageddon - Damage/Recharge
    • (46) Armageddon - Accuracy/Damage/Recharge
    • (48) Armageddon - Accuracy/Recharge
    • (48) Armageddon - Damage/Endurance
    Level 41: Oppressive Gloom
    • (A) Stupefy - Endurance/Stun
    • (43) Stupefy - Stun/Range
    Level 44: Soul Transfer
    • (A) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Recharge
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Physical Perfection
    • (A) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod
    • (50) Performance Shifter - Chance for +End
    Level 50: Void Radial Final Judgement
    Level 50: Warworks Core Superior Ally
    Level 50: Barrier Invocation
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 50: Spectral Radial Flawless Interface
    Level 50: Rebirth Core Epiphany
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (34) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (36) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 11% Defense(Smashing)
    • 11% Defense(Lethal)
    • 19.75% Defense(Fire)
    • 19.75% Defense(Cold)
    • 10.38% Defense(Energy)
    • 10.38% Defense(Negative)
    • 9.13% Defense(Psionic)
    • 10.38% Defense(Melee)
    • 14.75% Defense(Ranged)
    • 24.13% Defense(AoE)
    • 2.75% Enhancement(Terrorized)
    • 42% Enhancement(Accuracy)
    • 47.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 180.7 HP (13.5%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -11)
    • Knockup (Mag -11)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 9.35%
    • MezResist(Stun) 2.2%
    • 13% (0.22 End/sec) Recovery
    • 74% (4.13 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 6.25% Resistance(Negative)
    • 1.58% Resistance(Toxic)
    • 1.58% Resistance(Psionic)
    • 20% RunSpeed
    • 5% XPDebtProtection
    ------------
    Set Bonuses:
    Kinetic Combat
    (Gambler's Cut)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Aegis
    (Dark Embrace)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Scirocco's Dervish
    (Death Shroud)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Aegis
    (Murky Cloud)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Steadfast Protection
    (Murky Cloud)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Divine Avalanche)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Divine Avalanche)
    • MezResist(Immobilize) 3.3%
    • 20.08 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Gladiator's Armor
    (Obsidian Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 2.25% Max End
    • Knockback,Knockup protection (Mag 3)
    • MezResist(Repel) 1000% (10% chance)
    • 1.58% Resistance(Toxic,Psionic)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (The Lotus Drops)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Numina's Convalescence
    (Dark Regeneration)
    • 12% (0.67 HP/sec) Regeneration
    Luck of the Gambler
    (Cloak of Darkness)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Soaring Dragon)
    • MezResist(Immobilize) 3.3%
    • 20.08 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Glimpse of the Abyss
    (Cloak of Fear)
    • 2.75% Enhancement(Terrorized)
    • 25.1 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Armageddon
    (Golden Dragonfly)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Stupefy
    (Oppressive Gloom)
    • 2.5% (0.04 End/sec) Recovery
    Obliteration
    (Soul Transfer)
    • MezResist(Stun) 2.2%
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration



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  16. Well...I guess there's room for improvement?
  17. This looks like a winner I think....any feedback?

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deaths Final Embrace: Level 50 Mutation Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Dark Embrace
    • (A) Aegis - Resistance/Endurance
    • (5) Aegis - Resistance/Recharge
    • (7) Aegis - Endurance/Recharge
    • (7) Aegis - Resistance/Endurance/Recharge
    • (31) Aegis - Resistance
    Level 2: Death Shroud
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (9) Scirocco's Dervish - Damage/Endurance
    • (9) Scirocco's Dervish - Damage/Recharge
    • (11) Scirocco's Dervish - Accuracy/Recharge
    • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (13) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 4: Murky Cloud
    • (A) Aegis - Resistance/Endurance
    • (13) Aegis - Resistance/Recharge
    • (15) Aegis - Endurance/Recharge
    • (15) Aegis - Resistance/Endurance/Recharge
    • (39) Aegis - Resistance
    • (40) Steadfast Protection - Knockback Protection
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO
    • (17) Recharge Reduction IO
    Level 8: Divine Avalanche
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (19) Mako's Bite - Accuracy/Damage
    • (21) Mako's Bite - Damage/Endurance
    • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (33) Mako's Bite - Accuracy/Endurance/Recharge
    Level 10: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 12: Obsidian Shield
    • (A) Gladiator's Armor - Resistance
    • (27) Gladiator's Armor - Resistance/Rech/End
    • (29) Gladiator's Armor - End/Resist
    • (29) Gladiator's Armor - TP Protection +3% Def (All)
    • (31) Gladiator's Armor - Recharge/Endurance
    • (33) Gladiator's Armor - Recharge/Resist
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 18: The Lotus Drops
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Damage/Endurance
    • (34) Scirocco's Dervish - Damage/Recharge
    • (36) Scirocco's Dervish - Accuracy/Recharge
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 20: Dark Regeneration
    • (A) Doctored Wounds - Heal
    • (36) Doctored Wounds - Recharge
    • (37) Doctored Wounds - Heal/Endurance
    • (37) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Heal/Endurance/Recharge
    Level 22: Cloak of Darkness
    • (A) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Recharge Speed
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Soaring Dragon
    • (A) Mako's Bite - Accuracy/Damage
    • (31) Mako's Bite - Chance of Damage(Lethal)
    • (42) Mako's Bite - Damage/Endurance
    • (42) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 28: Cloak of Fear
    • (A) Glimpse of the Abyss - Accuracy/Endurance
    • (40) Glimpse of the Abyss - Endurance/Fear
    • (45) Glimpse of the Abyss - Chance of Damage(Psionic)
    • (45) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 30: Boxing
    • (A) Damage Increase IO
    Level 32: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (33) Resist Damage IO
    • (45) Steadfast Protection - Knockback Protection
    Level 35: Weave
    • (A) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Defense/Endurance
    • (46) Luck of the Gambler - Recharge Speed
    Level 38: Golden Dragonfly
    • (A) Armageddon - Damage
    • (42) Armageddon - Damage/Recharge
    • (46) Armageddon - Accuracy/Damage/Recharge
    • (48) Armageddon - Accuracy/Recharge
    • (48) Armageddon - Damage/Endurance
    • (48) Achilles' Heel - Chance for Res Debuff
    Level 41: Oppressive Gloom
    • (A) Stupefy - Endurance/Stun
    • (43) Stupefy - Stun/Range
    Level 44: Soul Transfer
    • (A) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Recharge
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 49: Physical Perfection
    • (A) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod
    • (50) Performance Shifter - Chance for +End
    Level 50: Void Radial Final Judgement
    Level 50: Warworks Core Superior Ally
    Level 50: Barrier Invocation
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 50: Agility Core Paragon
    Level 50: Spectral Radial Flawless Interface
    Level 50: Rebirth Core Epiphany
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (34) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (36) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



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  18. I just looked at the agility alpha and it was almost custom made for this build...boost end mod, def and recharge now I will have to update mids and tweak it
  19. Currently 23 and counting

    Achilles heel? Ok

    I know the recovery sucks but in building for defense and recharge the recovery is lost somewhere...any suggestions for defensive slotting that's more efficient slot usage?
  20. ok, I have been working on this build since I came back to CoH, the concept took me a while to get fleshed out. But, I am not terribly familiar with either of these 2 sets as much as I used to be, and I am having issues with actually getting this build's defenses and recovery where I want them...any suggestions would be appreciated.

    I am trying to get soft cap s/l/e/n or softcap positional defenses, doesn't have to be both but that would be better...I know DA is traditionally slot and end heavy, I remember that...but it seems like I need 5 or 6 slots on everything to get any defense bonuses that mean enough...

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Deaths Final Embrace: Level 50 Mutation Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping

    Hero Profile:
    Level 1: Sting of the Wasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(7), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(31)
    Level 2: Death Shroud -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(9), Armgdn-Dmg/EndRdx(9), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dam%(13)
    Level 4: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(13), Aegis-EndRdx/Rchg(15), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(46)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 8: Gambler's Cut -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(19), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), Hectmb-Dam%(21)
    Level 10: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(27)
    Level 12: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(27), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(31)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33)
    Level 18: Divine Avalanche -- LkGmblr-Rchg+(A), T'Death-Acc/Dmg(34), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(36)
    Level 20: Dark Regeneration -- Dct'dW-Heal(A), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
    Level 22: Cloak of Darkness -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
    Level 24: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(40), Sciroc-Dam%(40)
    Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dam%(31), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43)
    Level 28: Cloak of Fear -- Abys-Acc/EndRdx(A), Abys-Dam%(45), Abys-Acc/Fear/Rchg(45)
    Level 30: Boxing -- Dmg-I(A)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(33), S'fstPrt-ResKB(45)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(46)
    Level 38: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
    Level 41: Oppressive Gloom -- Stpfy-EndRdx/Stun(A), Stpfy-Stun/Rng(43)
    Level 44: Soul Transfer -- Oblit-Dmg/Rchg(A), Oblit-Acc/Rchg(46)
    Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    Level 50: Void Radial Final Judgement
    Level 50: Reactive Radial Flawless Interface
    Level 50: Warworks Core Superior Ally
    Level 50: Barrier Invocation
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(36)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  21. What is the top dps chain for katana?

    How much recharge is required to run it?

    How much recovery?
  22. So, if I go hero to villain to hero for patron pool powers can I get a merits still or do I need to do all the a merits I need first and then go get the patron pools?
  23. planet_J

    Regen Build...

    Burn out from super speed pool?
  24. What is the most efficient way to get influence? I am farming until my eyes bleed and I don't see how I will get to a billion influence with any amount of speed. Am I missing something or do some people just have 6 hours a day to dedicate to this stuff?
  25. planet_J

    Regen Build...

    Just out of curiousity how much recharge globally would it take to get instant healing permanent?