Looking for a fun solo/iTrial build


Darth_Khasei

 

Posted

I was thinking of rolling a scrapper that is uber amounts of fun to play and is all around good, (not min/max type build) and can solo just as easily as playing well in a team.

Thought about doing Kat/WP, but then i thought about going with TW or StJ since they look pretty interesting and would be worth it to buy. So basically for a fun scrapper, that is decent at everything (or most everything) what primary and secondaries would you look at choosing. I prefer not to have the t9 power and crashes in a build.

I already have a FA brute, and a Inv tank; I would rather do an "armor" that I do not have, in a scrapper.

The toon I have thought up would be a natural origin and look like an average joe (obviously with titan weapons he would have some background with super strength mice biting him or some random lab accident giving him super human abilities like ripping a railroad xing sign and beating people with it). So throw some combos at me! An im not looking for a mid's build thread, if you want to throw up a build go for it, but i was just looking at something to level the way the game intended rather than AE or PL.


 

Posted

TBH, any scrapper can do those trials, but some are more fun than others because of the gimmicks that constantly force you to move out of melee. In those cases I have found that playing my scrappers that have a couple of ranged attacks like KM or Claws/Spines to be a bit more fun for "me".

Soloing which is a "completely" different thing than playing in a big league, I have had the most fun with MA/WP, Kat/WP, DM/SR, KM/EA, Fire/Fire, Claws/SR and Spines/DA.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I also forgot to mention, I am keeping this build minimal purple sets if any at all.

Quote:
Soloing which is a "completely" different thing than playing in a big league
Thats my point, I'd like to be able to do both. Maybe no solo AV's kind of solo, but at least handle EBs with some skill required.


 

Posted

My 3 picks:

kat/DA good all around pick with no glaring holes really good def paired with solid resists and dark regeneration

DM/SD dark melee does many things well and shield is a great def set

Claws/Inv claws is a very easy primary for end consumption should go great with invulnerable.could go SR on this one too just little help early on endurance


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Here is a StJ/WP build i threw together in mid's that has a bit of everything. I think that doing the combos with finishers will be a lot of fun, if i did something with more clickies rather than toggles i think it would overwhelming and offputting to make up for StJ being fun. Not as much def as i wanted, so any help there would be greatly appreciated.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Initial Strike -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(25), P'ngFist-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(17), RctvArm-EndRdx(17), Heal-I(19)
Level 2: Heavy Blow -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(34), P'ngFist-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(37)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(7), RctvArm-EndRdx(7)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Super Jump -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(9)
Level 10: Sweeping Cross -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(11), C'ngBlow-Acc/Dmg(13), C'ngBlow-Dmg/EndRdx(15), C'ngBlow-Acc/Rchg(15)
Level 12: Fast Healing -- Heal-I(A), Heal-I(13)
Level 14: Combat Readiness -- HO:Membr(A), HO:Membr(46), GSFC-Build%(50)
Level 16: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(21)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Rib Cracker -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(37), P'ngS'Fest-Dmg/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 22: Rise to the Challenge -- Heal-I(A), Heal-I(23), ToHitDeb-I(23)
Level 24: Spinning Strike -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(39), ExStrk-Dam%(40), JavVoll-Acc/Dmg/End/Rech(40), JavVoll-Acc/End/Rech(40), JavVoll-Dam/End/Rech(42)
Level 26: Shin Breaker -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(27), P'ngS'Fest-Dmg/Rchg(27), Achilles-ResDeb%(31), Mako-Acc/EndRdx/Rchg(31), GS-Acc/End/Rech(31)
Level 28: Quick Recovery -- EndMod-I(A), P'Shift-End%(29), P'Shift-EndMod(29)
Level 30: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 32: Crushing Uppercut -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(43), P'ngFist-Acc/Dmg/EndRdx/Rchg(43), P'ngS'Fest-Acc/Dmg(43), P'ngS'Fest-Dmg/Rchg(46), P'ngS'Fest-Dmg/EndRdx(50)
Level 35: Spring Attack -- FrcFbk-Rechg%(A), Erad-Dmg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36)
Level 38: Conserve Power -- RechRdx-I(A), RechRdx-I(39)
Level 41: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(42), Heal-I(42)
Level 44: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(45), Amaze-EndRdx/Stun(46)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 50: Diamagnetic Radial Flawless Interface
Level 50: Musculature Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3), RgnTis-Regen+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3



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