DM/INV Build critique please...


DoctorWhat

 

Posted

Hey guys, I am absolutely fine on everything with this build...except...I cannot seem to get hasten perma without giving up defense significantly.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Apocalyptic Fury: Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Shadow Punch

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance/Recharge
  • (7) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance/Recharge
  • (9) Aegis - Psionic/Status Resistance
Level 2: Temp Invulnerability
  • (A) Gladiator's Armor - Recharge/Resist
  • (9) Gladiator's Armor - Resistance
  • (11) Gladiator's Armor - Resistance/Rech/End
  • (11) Gladiator's Armor - End/Resist
  • (13) Gladiator's Armor - Recharge/Endurance
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 6: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 8: Smite
  • (A) Touch of Death - Accuracy/Damage
  • (15) Touch of Death - Damage/Endurance
  • (15) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (17) Touch of Death - Damage/Endurance/Recharge
  • (19) Touch of Death - Chance of Damage(Negative)
Level 10: Dull Pain
  • (A) Doctored Wounds - Heal
  • (19) Doctored Wounds - Heal/Endurance
  • (21) Doctored Wounds - Heal/Recharge
  • (21) Doctored Wounds - Heal/Endurance/Recharge
  • (23) Doctored Wounds - Recharge
Level 12: Shadow Maul
  • (A) Armageddon - Damage
  • (23) Armageddon - Damage/Recharge
  • (25) Armageddon - Accuracy/Damage/Recharge
  • (25) Armageddon - Accuracy/Recharge
  • (27) Armageddon - Damage/Endurance
  • (39) Multi Strike - Accuracy/Endurance
Level 14: Resist Elements
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance
  • (29) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Siphon Life
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
  • (33) Touch of the Nictus - Accuracy/Healing
  • (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 18: Unyielding
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Recharge
  • (34) Aegis - Resistance
  • (34) Aegis - Resistance/Endurance/Recharge
  • (34) Aegis - Endurance/Recharge
Level 20: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
Level 22: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (36) Reactive Armor - Resistance
  • (37) Steadfast Protection - Resistance/+Def 3%
Level 24: Dark Consumption
  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (37) Performance Shifter - Accuracy/Recharge
  • (37) Performance Shifter - EndMod/Accuracy
Level 26: Soul Drain
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Recharge
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense
Level 30: Boxing
  • (A) Empty
Level 32: Tough
  • (A) Reactive Armor - Resistance
  • (42) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Endurance
  • (45) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Resistance/Endurance/Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
  • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 38: Unstoppable
  • (A) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance
  • (42) Aegis - Resistance/Recharge
  • (43) Aegis - Endurance/Recharge
  • (43) Aegis - Resistance/Endurance/Recharge
Level 41: Midnight Grasp
  • (A) Hecatomb - Damage
  • (43) Hecatomb - Damage/Recharge
  • (48) Hecatomb - Accuracy/Damage/Recharge
  • (50) Hecatomb - Accuracy/Recharge
  • (50) Hecatomb - Damage/Endurance
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 50: Agility Core Paragon
Level 50: Spectral Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Portal Jockey
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 19.13% Defense(Smashing)
  • 19.13% Defense(Lethal)
  • 20.69% Defense(Fire)
  • 20.69% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.38% Defense(Melee)
  • 10.38% Defense(Ranged)
  • 21.31% Defense(AoE)
  • 30% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 62.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 208 HP (13.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11.55%
  • MezResist(Terrorized) 2.2%
  • 10.5% (0.18 End/sec) Recovery
  • 40% (2.5 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 3% Resistance(Smashing)
  • 9.3% Resistance(Fire)
  • 9.3% Resistance(Cold)
  • 3% Resistance(Energy)
  • 6.13% Resistance(Negative)
  • 4.58% Resistance(Toxic)
  • 7.58% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 20% RunSpeed
  • 7.5% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Shadow Punch)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Aegis
(Resist Physical Damage)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3% Resistance(Psionic)
Gladiator's Armor
(Temp Invulnerability)
  • 2.5% (0.04 End/sec) Recovery
  • 2.25% Max End
  • Knockback,Knockup protection (Mag 3)
  • MezResist(Repel) 1000% (10% chance)
  • 1.58% Resistance(Toxic,Psionic)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Winter's Gift
(Super Speed)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Touch of Death
(Smite)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Armageddon
(Shadow Maul)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Reactive Armor
(Resist Elements)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Siphon Life)
  • MezResist(Immobilize) 2.75%
  • 22.49 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Touch of the Nictus
(Siphon Life)
  • 28.11 HP (1.88%) HitPoints
Aegis
(Unyielding)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Reactive Armor
(Resist Energies)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Resist Energies)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Performance Shifter
(Dark Consumption)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.11 HP (1.88%) HitPoints
Scirocco's Dervish
(Soul Drain)
  • 10% (0.62 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
Luck of the Gambler
(Invincibility)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Luck of the Gambler
(Tough Hide)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Tough Hide)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Aegis
(Unstoppable)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Hecatomb
(Midnight Grasp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.62 HP/sec) Regeneration
  • 16.87 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)



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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Not a bad build at all!

However...you slotted Unstoppable. (SHUDDER)

I tinkered your sets and slotting a bit, your powers were just fine. See what ya think!


Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Apocalyptic Fury: Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-ResDam(7), S'fstPrt-ResDam/Def+(7)
Level 2: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(11), GA-3defTpProc(13)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 6: Super Speed -- Winter-ResSlow(A)
Level 8: Smite -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/EndRdx(15), Zinger-Dam%(17), C'ngImp-Acc/Dmg/Rchg(17)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Rchg(23)
Level 12: Shadow Maul -- Erad-Acc/Dmg/EndRdx/Rchg(A), C'ngBlow-Dmg/EndRdx(13), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Rchg(25), C'ngBlow-Acc/Rchg(25), C'ngBlow-Acc/Dmg(27)
Level 14: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(29)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), Nictus-Acc/Heal(33), Nictus-Acc/EndRdx/Heal/HP/Regen(33)
Level 18: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(34)
Level 20: Taunt -- Mocking-Taunt/Rng(A), Mocking-Acc/Rchg(34), Mocking-Rchg(40), Mocking-Taunt(42), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(43)
Level 22: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 24: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Rchg(37)
Level 26: Soul Drain -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(39), HO:Cyto(40), HO:Cyto(40)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(42)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), SW-ResDam/Re TP(46)
Level 38: Unstoppable -- TtmC'tng-ResDam/Rchg(A)
Level 41: Midnight Grasp -- Hectmb-Dmg/EndRdx(A), Hectmb-Dam%(42), Hectmb-Dmg/Rchg(43), Hectmb-Acc/Rchg(45), TotHntr-Acc/EndRdx(45), Hectmb-Acc/Dmg/Rchg(48)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 50: Agility Core Paragon
Level 50: Spectral Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Portal Jockey
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(37)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

Yeah, I used unstoppable as a mule to get more bonuses, even though it's a useful power, it allowed me to slot aegis.

I see where you regained the set bonuses...hasten is almost permanent, as in my build, but you did it with one less slot used up and more global recharge which will help out other places too...

I think I will try that out...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

THis is my planned build for Thrill Kill, my Dm/Inv brute. I grabbed soul mastery for gloom and a little extra AoE. He is softcapped to s/l/e/n. Also plan on picking up rebirth and Void judgement for more AoE fun. Maybe will help with ideas.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(9)
Level 1: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(46), Aegis-ResDam(48), Aegis-ResDam/EndRdx/Rchg(50)
Level 2: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13)
Level 4: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/EndRdx(33)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(17)
Level 8: Siphon Life -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Heal-I(21)
Level 10: Boxing -- Empty(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(31)
Level 16: Unyielding -- RctvArm-EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam/EndRdx(29)
Level 18: Dark Consumption -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(37), Erad-Acc/Dmg/Rchg(39)
Level 20: Weave -- LkGmblr-Rchg+(A), HO:Cyto(37), HO:Cyto(37)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(43)
Level 24: Resist Elements -- GA-3defTpProc(A)
Level 26: Soul Drain -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(27), Erad-Acc/Dmg/Rchg(27), C'ngBlow-Dmg/Rchg(36), C'ngBlow-Acc/Rchg(50), C'ngBlow-Dmg/EndRdx(50)
Level 28: Invincibility -- LkGmblr-Rchg+(A), HO:Cyto(36), HO:Cyto(36)
Level 30: Resist Energies -- S'fstPrt-ResDam/Def+(A)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(40)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(39), HO:Cyto(39)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), SipInsght-Acc/EndRdx/Rchg(46)
Level 47: Touch of Fear -- N'mare-EndRdx/Fear(A), N'mare-Acc/EndRdx(48), N'mare-Acc/Fear(48)
Level 49: Unstoppable -- RechRdx-I(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Agility Radial Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(9), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

Tried my own hand at it.

Lowered the the F/C defense and brought E/N up to softcap. Purple sets were removed (Making it a cheaper build, but less Recharge). Slipped a third slot into Hasten. Slotted Manuvers better for more end reduction.

The reason why people get S/L defense first is because they are the 2 most common damage types. E/N are the 2 next most common, Energy being very common in iTrials. F/C tends to be an afterthought because, honestly, not that many things you run into use fire attacks, and fewer use cold outside the Winter Events.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Apocalyptic Fury: Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Hero Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(19)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Temp Invulnerability -- GA-RechRes(A), GA-ResDam(9), GA-3defTpProc(9), GA-Res/Rech/End(11), GA-End/Res(11), GA-RechEnd(13)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(45)
Level 6: Super Speed -- Winter-ResSlow(A)
Level 8: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/EndRdx/Rchg(17)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Rchg(23)
Level 12: Shadow Maul -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Dmg/Rchg(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Dmg(39)
Level 14: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx/Rchg(29)
Level 16: Siphon Life -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg(31), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33)
Level 18: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(34), Aegis-ResDam/EndRdx/Rchg(34), Aegis-EndRdx/Rchg(34)
Level 20: Taunt -- Zinger-Dam%(A)
Level 22: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36), S'fstPrt-ResDam/Def+(37)
Level 24: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(37)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-EndRdx(42), RctvArm-ResDam/Rchg(45)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(45), SW-ResDam/Re TP(46)
Level 38: Unstoppable -- RechRdx-I(A)
Level 41: Midnight Grasp -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(50), Mako-Acc/EndRdx/Rchg(50)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Def/EndRdx(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Spectral Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Cardiac Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run

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Posted

Another one. Further from perma hasten, but closer to perma soul drain. Made an effort to get accuracy in my attacks up since sometimes i'm holding off on soul drain until I get to the next group to better saturate it. More HP, and softcaps s/l/e/n/f/c. Will go spiritual alpha, not sure about the rest. Shadow Maul is just a set mule. I also grabbed gloom and dark oblit, for more aoe from the latter and to ease up on recharge requirements for my ST chain for the former. Decent recovery numbers (I hope).

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Tar Fist: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(11)
Level 2: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam/EndRdx(13)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(15), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(17)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), Nictus-Heal(13), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Nictus-Acc/EndRdx/Heal/HP/Regen(25)
Level 10: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29), LkGmblr-Def(50)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx/Rchg(31)
Level 16: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 18: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(25), Erad-Dmg/Rchg(33)
Level 20: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(34), S'fstPrt-ResDam/Def+(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 24: Shadow Maul -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Rchg(39)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37), C'ngBlow-Acc/Rchg(37)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(50)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg(48), Thundr-Dmg/Rchg(50)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 47: Taunt -- Mocking-Taunt/Rchg/Rng(A)
Level 49: Unstoppable -- GA-3defTpProc(A)
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), Mrcl-Heal(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(33)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

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|3BD6973AD6973BD67F00B79BE95D|
|-------------------------------------------------------------------|


 

Posted

carp. thanks for reminding me. I need to change my DM/Invuln's build. Dumb Hamio Nerf.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Here's the build my girl runs with. So far I feel like an unstoppable beast, I will see what DA does to her since she has yet to go through any Incarnate trials and will be one of my 3 toons i take the solo route on just to see how it goes.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1472;681;1362;HEX;|
|78DA65944B53D35014C76F9A5428CF96525EA550A950684B6C07F6CE28E2300216D|
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|-------------------------------------------------------------------|