planet_J

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  1. planet_J

    Is It Worth It?

    Quote:
    Originally Posted by DocMidknight View Post
    I've finally decided to rebuild my claws/sr brute and for the most part I've gotten him where I like him with the only real question being PVP IO's. I've saved enough merits to get the Glad Armor Proc for the build which will allow me to use different sets to get a slightly higher recharge and keep my soft capped defense. The tougher question is even though I'm SR would the Shield Wall unique also be beneficial to me? The IO recipe is currently in merit range of another toon I have but wasn't sure if I should bother with the recipe due to the resist bonuses and I'm a defensive set.

    Any help with this would be greatly appreciated.

    Doc M
    Resistances help layer your defenses, so that if something gets thru you Def, you have an extra layer of mitigation...hence the popularity of soft capping resist secondaries on melee toons, it makes you tougher. So, Yes, it would help...how much depends on how heavily you've chased resistances in your build, however, it would never hurt to have it.
  2. This is my Kat/Dark brute some of it should translate...

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Katana
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(7), Mako-Dam%:50(9)
    Level 1: Dark Embrace -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(9), Aegis-ResDam/Rchg:50(11), Aegis-ResDam/EndRdx/Rchg:50(11), Aegis-Psi/Status:50(13), S'fstPrt-ResKB:30(21)
    Level 2: Death Shroud -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(13), M'Strk-Dmg/Rchg:50(15), M'Strk-Acc/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(17), M'Strk-Dmg/EndRdx/Rchg:50(17)
    Level 4: Murky Cloud -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:50(19), Aegis-ResDam/EndRdx:50(19), Aegis-ResDam/Rchg:50(21), Aegis-ResDam/EndRdx/Rchg:50(23), Aegis-EndRdx/Rchg:50(23)
    Level 6: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(27), GSFC-ToHit/EndRdx:50(27), GSFC-Build%:50(29)
    Level 8: Divine Avalanche -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(29), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Dam%:50(33)
    Level 10: Obsidian Shield -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/Rchg:50(33), Aegis-ResDam/EndRdx/Rchg:50(34), Aegis-EndRdx/Rchg:50(34)
    Level 12: Dragon's Roar -- Empty(A)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- GA-3defTpProc:50(A), ImpArm-ResDam:40(34), ImpArm-ResDam/EndRdx:40(36), Aegis-ResDam:50(36)
    Level 18: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(37), SW-ResDam/Re TP:50(37)
    Level 20: Dark Regeneration -- Theft-+End%:30(A), Theft-Acc/EndRdx/Rchg:30(37), Theft-Acc/EndRdx/Heal:30(39), Nictus-Acc/Heal:50(39), Nictus-Acc/EndRdx/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(40)
    Level 22: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
    Level 24: The Lotus Drops -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(40), C'ngBlow-Acc/Dmg:50(42), C'ngBlow-Dmg/EndRdx:50(42), C'ngBlow-Acc/Rchg:50(45)
    Level 26: Soaring Dragon -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(42), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43), Mako-Dam%:50(45)
    Level 28: Cloak of Fear -- N'mare-Acc/EndRdx:50(A), N'mare-EndRdx/Fear:50(45), N'mare-Acc/Fear:50(46)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46)
    Level 32: Golden Dragonfly -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Rchg:30(46), Erad-Dmg/Rchg:30(48), C'ngBlow-Acc/Dmg:50(48), C'ngBlow-Dmg/EndRdx:50(48), C'ngBlow-Acc/Rchg:50(50)
    Level 35: Super Jump -- Zephyr-ResKB:50(A)
    Level 38: Soul Transfer -- RechRdx-I:50(A)
    Level 41: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 44: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50)
    Level 47: Superior Conditioning -- EndMod-I:50(A)
    Level 49: Physical Perfection -- EndMod-I:50(A)
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  3. If you need a touch more defense to get to softcap...take Agility Core, you gain +20% to Def powers, (assuming you took the fighting pool and others along with invincibility etc.) So you get a nice big boost there...it also adds 45% endurance modification so you can fuel him easy...and it adds 33% recharge so you can get closer to perma hasten.
  4. Every DA I build is softcapped...and Agility buffs all those pool powers you take to get to the softcap without seriously gimping your build...the recharge is VERY Handy...and the end mod can get you to that magic 2.0 recovery per second gain that everyone looks for...

    BTW, proper slotting for things would go a LONG way toward helping...if we could see a build we could make educated suggestions rather than hazarding guesses with little knowledge of what you need.
  5. I was hoping for some suggestions about how to get closer to the softcap for Def, but it appears that is not going to happen...
  6. Quote:
    Originally Posted by presleyster View Post
    Now that I'm 50, I'm trying to decide what to do with my alpha slot on my claws/DA brute. Any suggestions?
    I would say go Core Agility...It enhances your End Recovery massively to help you fight longer, adds to recharge to bring all your claws AoEs back faster, and your heal as well, and it adds to defense so you can stay alive longer...for Invuln/Dark/SR it is my go to Alpha...you can go spiritual as well, but Agility just has so much usefulness it's hard to overlook.

    On the other hand though...if you are happy with all those things already and just want pure damage, you could take Musculature, however, I would recommend Agility personally...
  7. Quote:
    Originally Posted by DoctorWhat View Post
    Errr... No.

    It's 2.5% S/L Defense & 1.25% melee at the normal level and 5% S/L % 2.5 melee at superior.
    He was saying if you slotted a full set in batches of 3 in 2 different powers...so yes it was accurate...
  8. I was wondering if I could get a once over on this build...I haven't played a blaster in ages and I would like some feedback.

    -edit- BTW, I intend to take Ageless and Barrier destiny (both to change out as needed) and haven't 100% decided on judgement I was think of taking void though.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    DB_MA: Level 50 Mutation Blaster
    Primary Power Set: Dark Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Dark Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Acc/Dmg/Rchg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(5)
    Level 1: Subdual -- GravAnch-Hold%:50(A), GravAnch-Immob/Rchg:50(5), GravAnch-Acc/Immob/Rchg:50(7), GravAnch-Acc/Rchg:50(7), GravAnch-Immob/EndRdx:50(9)
    Level 2: Gloom -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(9), Dev'n-Acc/Dmg/Rchg:50(11), Cloud-Acc/ToHitDeb:30(11), Cloud-Acc/Rchg:30(13), Cloud-ToHitDeb/EndRdx/Rchg:30(13)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), Mako-Acc/EndRdx/Rchg:50(17)
    Level 6: Umbral Torrent -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rchg:50(19), Posi-Dmg/Rng:50(21), Posi-Acc/Dmg/EndRdx:50(21)
    Level 8: Telekinetic Thrust -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
    Level 10: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(25), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(27), Posi-Acc/Dmg/EndRdx:50(29)
    Level 12: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(29), Rec'dRet-ToHit:20(31)
    Level 14: Moonbeam -- ExtrmM-Acc/Rng/Rchg:50(A), ExtrmM-Acc/Dmg:50(31), ExtrmM-Acc/ActRdx/Rng:50(33), ExtrmM-Dmg/EndRdx:50(33), ExtrmM-Dmg/EndRdx/Rchg:50(34), ExtrmM-Dmg/ActRdx/Rchg:50(34)
    Level 16: Tenebrous Tentacles -- SipInsght-ToHitDeb:50(A), SipInsght-Acc/ToHitDeb:50(34), SipInsght-Acc/Rchg:50(36), SipInsght-Acc/EndRdx/Rchg:50(36), SipInsght-%ToHit:50(36)
    Level 18: Concentration -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31), GSFC-ToHit:50(33), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Rchg/EndRdx:50(40)
    Level 20: Drain Psyche -- Theft-+End%:30(A), Theft-Acc/Heal:30(39), Nictus-Heal:50(39), Nictus-Acc/EndRdx/Rchg:50(40), Theft-Acc/EndRdx/Heal:30(40)
    Level 22: Abyssal Gaze -- Lock-%Hold:40(A), Lock-Acc/Rchg:40(42), DisWord-ToHitDeb:20(42), DisWord-ToHitDeb/Rchg:20(42), DisWord-ToHitDeb/Rchg/EndRdx:20(43)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(39)
    Level 26: Fly -- Zephyr-ResKB:50(A)
    Level 28: Hover -- LkGmblr-Rchg+:50(A)
    Level 30: Life Drain -- Dev'n-Acc/Dmg:50(A), Dev'n-Acc/Dmg/Rchg:50(43), Nictus-Acc/Heal:50(43), Nictus-Acc/EndRdx/Heal/HP/Regen:50(45)
    Level 32: World of Confusion -- Mlais-Acc/EndRdx:50(A), Mlais-EndRdx/Conf:50(45)
    Level 35: Boxing -- Empty(A)
    Level 38: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(46), GA-3defTpProc:50(46)
    Level 41: Psychic Shockwave -- Sciroc-Dmg/Rchg:50(A), Sciroc-Acc/Rchg:50(45)
    Level 44: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(46), LkGmblr-Def/EndRdx:50(48)
    Level 47: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(48), LkGmblr-Def/EndRdx:50(48)
    Level 49: Dark Embrace -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(50), RctvArm-ResDam/Rchg:40(50)
    Level 50: Agility Core Paragon
    Level 50: Preemptive Radial Flawless Interface
    Level 50: Cimeroran Radial Superior Ally
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  9. yeah I put it in shadow punch in my DM/INV brute, with the recharge it has and as often as I use it in my attack chain it goes off pretty regularly...I had my fury bar somewhere up around 90-95% the other night in an itrial...it was awesome...full saturation for soul drain...and lots of baddies in the cone for shadow maul...that was LOTS of fun...
  10. planet_J

    dark/?

    It came down to fire or elec melee...and I went with fire...I really liked the idea of elec end sapping with DA/ but I have never played either set and I want some really good damage from this toon....
  11. planet_J

    dark/?

    I haven't played a tank in years all brutes and scrappers I have decided to do a dark tank what secondary goes well? Any build suggestions to slow the endurance hogging tendencies? I appreciate any help. I am looking for defense...survivability and something that will deal good damage as a tank...
  12. I could see where SOME buffer/debuffer types could have a slight edge...but I would venture to say that as an average for the whole those ATs are going to be on par or perhaps a tad behind. Not every controller is an Ill/Rad or a Mind/Time that can lock down things easily and has lots of built in mitigation in the set...and likewise not every defender is a Dark/Dark that plays more like a controller in many respects than say...a kin/ anything or an emp/anything because those are pure buff sets.

    Take something from the low ends and compare disparity...

    Example...Grav/Storm controller...arguably not a bad combo, as storm fills the holes in grav well...but anyone who plays control toons would tell you it is not the most desirable combo to play if you are a min/maxer. This set would easily perform far less efficiently solo then say...a DB/ scrapper. DB is easily not the "preferred" set for a min/maxer on a scrapper...it will deal damage in AoE type stuff and blow through minions but is not an ideal ST set for bosses, etc...

    The range of disparity is much greater in the buff/debuff sets...try to solo an emp/anything defender and let me know how well that works out...then run any combo melee toon...ANY...and see how much easier a time you have...
  13. Yeah regen is a monster once you get your defense and recharge built up...
  14. Take a crack at it...see what you can come up with...and I will help you with refining it.

    What do you want this build to do?
  15. Quote:
    Originally Posted by Rikti View Post
    Butthurt detected
    No...it just bothers me that some people are so closed minded...
  16. Quote:
    Originally Posted by Rikti View Post
    Don't farm w/ ANY of these. If I was offered a free farm from any of those builds, I would deny it and wait for something better.
    Just because YOU think it is less than optimal doesn't mean that it won't work for someone else, and suppose they wanted to do something outside of AE Farm???

    BTW, Katana is an EXTREMELY fast set...with the right recharge and Patron/Epic powers you can farm with this set very easily...and dark armor has a damage aura that is VERY good...slotted properly it is like a constant mini nuke w/taunt. Just because it isn't FOTM or won't be the absolute fastest doesn't mean it won't work.

    I know a guy who farms with a TW/WP and he is every bit as fast as any one I've seen farming...his build cost 4 bil + influence though, and this guy is looking to spend $200 mil. Not even in the same ballpark...
  17. This is a budget build I would use on a Brute for a farm...as you are farming you can buy better enhancements later...but you should find this completely acceptable with lots of AoE in it...I would also say that I am pretty sure this will come in close to your budget but I cannot say with definitive certainty as I am not 100% sure what some of these are bringing at wentworth's right now...

    Here is a Kat/DA build...I would recommend Ageless Destiny and perhaps also get Barrier to interchange and for judgement I would take the Vorpal Radial with +Def as your resists are already in good shape...

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    budget: Level 50 Mutation Brute
    Primary Power Set: Katana
    Secondary Power Set: Dark Armor
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(5)
    Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx/Rchg(9), ImpSkn-Status(9), S'fstPrt-ResKB(11)
    Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(15)
    Level 4: Murky Cloud -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(17), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(19), ImpSkn-Status(19), S'fstPrt-ResDam/Def+(21)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(21), GSFC-ToHit/Rchg(23)
    Level 8: Divine Avalanche -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(23), P'ngS'Fest-Dmg/Rchg(25), P'ngS'Fest-Stun%(25), RedFtn-Def(27), RedFtn-Def/Rchg(27)
    Level 10: Obsidian Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(29), ImpSkn-Status(31), ImpSkn-ResDam/EndRdx(31), ImpSkn-ResDam/Rchg(31)
    Level 12: Dragon's Roar -- Zinger-Dam%(A)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33)
    Level 18: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(33), GftotA-Def/Rchg(34)
    Level 20: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Theft-+End%(36)
    Level 22: Cloak of Darkness -- RedFtn-Def/EndRdx(A), RedFtn-Def(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx(37), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
    Level 24: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40)
    Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
    Level 28: Maneuvers -- GftotA-Def(A), GftotA-Def/Rchg(42), GftotA-Def/EndRdx(42)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
    Level 32: Super Speed -- Winter-ResSlow(A)
    Level 35: Combat Jumping -- RedFtn-Def(A)
    Level 38: Soul Transfer -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(43)
    Level 41: Golden Dragonfly -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(45), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(46)
    Level 44: Gloom -- Acc-I(A)
    Level 47: Dark Obliteration -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(48), AirB'st-Dmg/Rchg(48), AirB'st-Dmg/Rng(48)
    Level 49: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(50), DarkWD-ToHitdeb/Rchg/EndRdx(50), DarkWD-Rchg/EndRdx(50)
    Level 50: Agility Core Paragon
    Level 50: Spectral Radial Flawless Interface
    Level 50: Cimeroran Core Superior Ally
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 12.69% Defense(Fire)
    • 12.69% Defense(Cold)
    • 8.63% Defense(Energy)
    • 8.63% Defense(Negative)
    • 4.88% Defense(Psionic)
    • 7.69% Defense(Melee)
    • 7.69% Defense(Ranged)
    • 13% Defense(AoE)
    • 5.85% Max End
    • 20% Enhancement(RechargeTime)
    • 2% Enhancement(Knockback)
    • 16% Enhancement(Accuracy)
    • 2% Enhancement(Knockup)
    • 5% FlySpeed
    • 140.6 HP (9.38%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 22.5%
    • MezResist(Held) 22.5%
    • MezResist(Immobilize) 31.3%
    • MezResist(Sleep) 30.2%
    • MezResist(Stun) 25.8%
    • MezResist(Terrorized) 22.5%
    • 9% (0.15 End/sec) Recovery
    • 18% (1.12 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 0.63% Resistance(Smashing)
    • 0.63% Resistance(Lethal)
    • 8.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 15% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Smashing Haymaker
    (Gambler's Cut)
    • MezResist(Immobilize) 2.2%
    • 16.87 HP (1.13%) HitPoints
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Impervium Armor
    (Dark Embrace)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    Impervious Skin
    (Dark Embrace)
    • Status Resistance 7.5%
    Steadfast Protection
    (Dark Embrace)
    • Knockback (Mag -4), Knockup (Mag -4)
    Multi Strike
    (Death Shroud)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Impervious Skin
    (Murky Cloud)
    • MezResist(Sleep) 2.2%
    • 22.49 HP (1.5%) HitPoints
    • 2% XPDebtProtection
    • 5% Enhancement(RechargeTime)
    • Status Resistance 7.5%
    Steadfast Protection
    (Murky Cloud)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.11 HP (1.88%) HitPoints
    Pounding Slugfest
    (Divine Avalanche)
    • 8% (0.5 HP/sec) Regeneration
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 2% DamageBuff(All)
    Red Fortune
    (Divine Avalanche)
    • MezResist(Immobilize) 2.2%
    Aegis
    (Obsidian Shield)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Impervious Skin
    (Obsidian Shield)
    • MezResist(Sleep) 2.2%
    • 22.49 HP (1.5%) HitPoints
    • Status Resistance 7.5%
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Gift of the Ancients
    (Weave)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    Eradication
    (Dark Regeneration)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Red Fortune
    (Cloak of Darkness)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Scirocco's Dervish
    (The Lotus Drops)
    • 10% (0.62 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Crushing Impact
    (Soaring Dragon)
    • MezResist(Immobilize) 2.2%
    • 16.87 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Gift of the Ancients
    (Maneuvers)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    Winter's Gift
    (Super Speed)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Eradication
    (Soul Transfer)
    • 1.8% Max End
    Multi Strike
    (Golden Dragonfly)
    • MezResist(Sleep) 1.65%
    • 0.95% Resistance(Fire,Cold)
    • MezResist(Stun) 1.65%
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
    Air Burst
    (Dark Obliteration)
    • 2% Enhancement(Knockback), 2% Enhancement(Knockup)
    • 11.24 HP (0.75%) HitPoints
    • 0.63% Resistance(Smashing,Lethal)
    Dark Watcher's Despair
    (Darkest Night)
    • 22.49 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)



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  18. I would personally go brute and take agility alpha and barrier slot for def/recharge and endredux pick the damage aura and slot it with sciroccos or multistrike and kill everything in sight when you build divine avalanche I usually slot 4 melee damage set and 2 lotg (+rech and def) happy hunting
  19. my recommendations would be the following depending on what you want...

    Katana/Dark Armor...scrapper or brute slot for M/R/A defense and +recovery and go to town...(scrapper gets some nice criticals)

    Claws(or spines or Dark Melee) /Invulnerability is a very "tanky" character...slot for Defense S/L/E/N

    Dark Melee/Shield...this might be THE most survivable scrapper combo out there right now.

    Claws/Super Reflexes...this will get your positional Def soft capped with virtually no effort...though it will be an end hog until mid-later levels

    If you don't mind spending more influence later...try a katana/Regen or DM/Regen...but regens like a lot of recharge and so you will want to get LOTG +Rech IO's and they are pricey...
  20. Quote:
    Originally Posted by Traegus View Post
    Until they put the option into PB's and WS's to kill the squid and lobster forms i won't play em. i don't mind the mechanics of the sets, or the mechanics of the different forms, i just don't want to see em. just give me a "no animations in pve" option for the squid and lobster, and i'll be thrilled!

    and i can't "play" MM's, too much time watching AI fight AI... just boring to me.
    You can play a human only WS or PB already...just don't take Dwarf and Nova Powers...
  21. If you are going to take tough I would slot it better personally that's about 17-18% S/L resists are ED cap
  22. Quote:
    Originally Posted by AzureHaze View Post
    Hey, I have been playing CoH on and off since the original beta back in 2004. It's been hard to play regen scrappers after IH became a Click power, but I'm giving it another try. It's been a bit rough considering Regen does not even have a general 20% End Recov resistance or Recharge reduction resistance. These small resistances would make sense considering a regen player is likely to have advanced regenerative skills able to overcome small debuffs.

    Any thoughts?
    My thoughts were that it would make sense to do this similar to the regen debuff resists in fast healing but put it on quick recovery instead. I agree it would make an impactful difference.
  23. planet_J

    scrapper AT IO's

    I am having some trouble tracking down the specifics on set bonuses that these will have can someone link where it lists them or list them here either way thanks.
  24. Quote:
    Originally Posted by Doctor Roswell View Post
    So much hate for Willpower because it's "boring"... it's just a defense set that lets you focus on your attacks instead! I took it on my Street justice brute so I could worry about my offense and hit combo finishers when they'd be most effective. I love it on my Broadsword scrapper because redraw is never an issue. Back before Willpower, Regeneration was the go-to for scrappers who wanted "invisible" defenses (like natural-origin ones); I tried to go back to Regen after Willpower came out and just couldn't do it... there's so much work involved! Okay, maybe not that much work, but how much work is it to change the channel on your TV without the remote handy? For me it's like that: it's really not a problem, but I'm still a little annoyed by having to perform such a simple task the "hard way."
    Meh, I see willpower as the blah defensive set...

    DA has insane psi resists and lots of mitigation though it is end heavy....great survivability

    Any of the Auras have a damage aura and secondary effects which are more useful to my thinking

    Invuln is what it is, the tanky scrapper secondary no problems surviving with this one...

    Regen is what it is...massive amounts of regen with a tiny bit of resists...

    Willpower...wishes it was one of the others...it has no defining trait except that you can play it lazy with that set...
  25. Yeah. When I saw that pointed out I realized the error. It was late when I posted that I must have just totally off in space or something...