plainguy

Legend
  • Posts

    2007
  • Joined

  1. Quote:
    Originally Posted by Another_Fan View Post
    Did they ever declare a winner for the ICE/TA contest ?

    If the devs can't take an interest in their own builds on this forum what makes you think the players will ?
    They couldn't because the new players that post here didn't know what a good build was.
  2. First off I'm glad you posted this instead of me. I was thinking the same exact thing. But was going to post a much more sarcastic thread which would have been ugly.

    Secondly I did see your AR Device post but I refused to post an help in this forum for anyone regardless on principal. But as you can see I did reply to your question in the Blasters forum.

    The story given was ridiculous. Zwig, incognito asked a new player where to post about getting help on a build and the person did not know..

    Did Zwig know where the bathroom was the first time he walked into the office ? I would imagine no. It doesn't mean the whole building needs to be restructured just so he can find the bathroom from any place in the building.

    The only posting you get out of me on these forums is exactly this. Me saying what a bad idea this is. Waste of time, money and resources.
  3. plainguy

    Ar/Dev

    BC, Looked at your build.

    You forgot about stealth suppression so your short on range defense cap.

    Not a fan of Trip mine but that is neither here nor there.

    This is what I am considering. Here is the deal with the build. You need to use 10 slot enhancers, 5 in defenses and 5 in target drone to obtain the 22%. Assuming that is what they are going with.

    OR

    Move the open slot from Sniper to a defense power or add it to combat jump for the Kismet and use 5 slot enhancers.

    OR

    Move the opens slot over to Hasten and you will be 6 seconds short of Perma Hasten.

    Using slot enhancers in recharge IOs of powers I can get for example Gun drone down to 52 second recharge. That means I can get 2 Drone outs for 40 seconds. If I get some sort of speed boost or Accelerated metabolism I can get 2 drones out for almost a minute. Again not a bad way to start a fight with 2 drones out.

    slot enhancers can get sniper down to 4 sec recharge. Again not bad..

    Full auto is at 17 second recharge. I do not know if slot enhancers can be added to ATO's MIDs will not let me add them.

    Of course having super speed, sprint for the stealth proc and hover allows you to set up for a fight. Just drop SS and sprint as your firing off Full auto.

    Of course you can stealth missions if you like.

    EDIT you will need to place the slot into a defense power for range defense cap.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Dmg/EndRdx:50(9), Thundr-Acc/Dmg/EndRdx:50(27), Thundr-Dmg/EndRdx/Rchg:50(29)
    Level 1: Web Grenade -- TotHntr-Acc/Rchg:50(A), TotHntr-Immob/Acc:50(3), TotHntr-Acc/Immob/Rchg:50(11), TotHntr-Dam%:50(33), TotHntr-EndRdx/Immob:50(39), TotHntr-Acc/EndRdx:50(48)
    Level 2: Slug -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(5), Thundr-Dmg/EndRdx:50(5), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(31)
    Level 4: Buckshot -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(11), Posi-Acc/Dmg/EndRdx:50(31), Posi-Dmg/EndRdx:50(31)
    Level 6: Kick -- Acc-I:50(A)
    Level 8: M30 Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(21), Posi-Dmg/Rchg:50(23), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(42)
    Level 10: Targeting Drone -- GSFC-ToHit/Rchg/EndRdx:50(A), GSFC-ToHit:50(13), GSFC-ToHit/Rchg:50(13), GSFC-Rchg/EndRdx:50(15), GSFC-ToHit/EndRdx:50(15), GSFC-Build%:50(17)
    Level 12: Sniper Rifle -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(17), Mantic-Acc/ActRdx/Rng:50(19), Mantic-Dmg/ActRdx/Rchg:50(19), Mantic-Dmg/EndRdx/Rchg:50(21), Empty(33)
    Level 14: Caltrops -- Ragnrk-Knock%:50(A)
    Level 16: Tough -- Aegis-Psi/Status:50(A)
    Level 18: Flamethrower -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(25), Posi-Dmg/EndRdx:50(25), Posi-Dmg/Rng:50(27), Posi-Acc/Dmg/EndRdx:50(43)
    Level 20: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
    Level 24: Cloaking Device -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39)
    Level 26: Super Speed -- Zephyr-ResKB:50(A)
    Level 28: Ignite -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(46), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
    Level 30: Hover -- LkGmblr-Rchg+:50(A)
    Level 32: Full Auto -- SBlastersW-Acc/Dmg:50(A), SBlastersW-Dmg/Rchg:50(34), SBlastersW-Acc/Dmg/Rchg:50(37), SBlastersW-Acc/Dmg/EndRdx:50(37), SBlastersW-Acc/Dmg/EndRdx/Rchg:50(37), SBlastersW-Rchg/Dmg%:50(46)
    Level 35: Weave -- LkGmblr-Rchg+:50(A)
    Level 38: Gun Drone -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(39), ExRmnt-Dmg/EndRdx:50(40), ExRmnt-Acc/Dmg/Rchg:50(40), ExRmnt-EndRdx/Dmg/Rchg:50(40), ExRmnt-+Res(Pets):50(43)
    Level 41: Smoke Grenade -- DarkWD-ToHitDeb/Rchg:50(A)
    Level 44: Cryo Freeze Ray -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-Acc/EndRdx/Rchg/Hold:30(45)
    Level 47: Body Armor -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:30(48), S'fstPrt-ResDam/EndRdx:30(48)
    Level 49: Surveillance -- AnWeak-DefDeb:50(A), AnWeak-Acc/DefDeb:50(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(23), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(36), Numna-Heal:50(36), Numna-Regen/Rcvry+:50(46)
    Level 2: Stamina -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod:50(42), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/Rchg:50(43)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 50: Musculature Core Paragon
    ------------



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  4. I'm just wondering why I have to kill all my pets just to summon the highest tier pet via soul extraction. Is there some reason I just can't target the pet of choice and just have soul extraction kill him or re-kill him or un-animate the dead guy to get his new pet ? Just seems a bit redundant that I need to re-kill my pet to get his soul. I can summon the undead I should be able to just rip his soul out at my whim.

    So lets make soul extraction kill the pet of my choice and give me the new pet please.
  5. Quote:
    Originally Posted by Wyatt_Earp View Post
    There isn't any secret, I think killing all of your pets is the only way to force it to happen. (Other than sending one of them in all by themself)
    Hrm, I'm gonna bet (hope/ pray) there is a macro to just kill one pet by name or something. If so then they need to change it where targeting a pet will automatically kill it and convert it. Which would make more sense. Suggestion and Idea forum here I come.
  6. I basically want to kill off the highest pet to use soul extraction on him during the down times. But all I know how to do is kill ALL my pets. Dismissing a single pet prevents me from using this power.

    So whats the secret.
  7. Pick the one you like the best, they are all good. Though you as the thread ages you will probably see more Robot Dark comments. But no one will complain about you having any of the 3.
  8. Not much of a friend is he.
    OMG you failed..
    YOU CAN NEVER, NEVER DO IT AGAIN...
    IT WAS ONCE IN A LIFE TIME I TELL YOU !!!

    Oh wait you can. Its a game.. Whew crisis averted.

    You think the day the first BAF or LAM came out it was a success ? Look at the number of players that failed those the first day around. Look at Mag, how many are still failing that ( include myself in that group ).

    End result the whole you should have healed more or had more inspirations or his built should have been better is irrelevant. The underlying issue is a "Friend" go a bit bent because him and his "Friend" failed at something.

    I don't know how old you are and I know now a days people play a mmo with someone for a few weeks and they are friends or chats with them online line for a few months they are friends. But back in the olden days you actually had to meet someone and really see what the person is about to call someone a friend. I would consider someone online maybe an acquaintance, person I have something in common with, maybe a buddy. But "Friend" is a big word to use. My friends are guys I would help roll up a body in a rug if they called me. Guys I would wipe their backsides if they lost their hands. These are people I have been in tense situations and had my back good or bad. Those are "friends", not someone who pouts because some game didn't go their way.
  9. Quote:
    Originally Posted by Rakeeb View Post
    Wrong thread for it, Bill. Take it somewhere else.

    EDIT: Also, I guess I wasn't clear. I don't like the fact that a new player can pick a powerset that's not as intrinsically valuable as another set because of bad design between the two. Like a guy that picks Trick Arrow instead of Kinetics... that guy should have every inch as much potential as the other guy, and he doesn't because TA is a bad set, whereas Kinetics is stupid good. It's not the arrow guy's fault for that, it's the development team's fault. They need to fix their game so that everyone has equal potential to excel.

    I don't kick anyone out of my teams because of their power sets.
    I think your TA issue is the player and not the set. Well in reality it is the Devs fault.

    Once you play this game for a bit you start to learn you have 2 choices when making a build. One you make the build based around your RP or your story if you have any and dam the numbers of min and maxing or two you make the story around your build. I used to do the first but eventually learned if you want to do incredible and amazing things you have do the second. This is why my TA / Arch Range cap hover blasting defender can solo 4/8. This also why when I ever PvP and I fight someone like myself I have the most fun because we are 2 schmucks using PvE builds to fight PvP. The fights last much, much longer and its that much more fun. Best one was my AR Device fighting another AR Device.

    In today's game on a team of 8 all you need is 1 or 2 maxed out toons. Everyone else is just helping those 2 players kill stuff faster. But if you lost half the team in the middle of the mission it would have no affect as long as you had those 2 maxed out players.

    Which I guess is my con/dislikes

    That you can't really make the toon you like without affecting the performance of the toon.

    That PvP is based around PvP builds.

    That players have no clue about game mechanics but are quick to tell you how bad your build is.

    That players have no clue that my petless mm build is 100x better then my 2nd SO build with full pets build. That just seeing the pets prevents anyone from looking any further.

    That you can't pick one glove or one shoulder or that you cant add stuff to upper legs or upper arms in the costume creator.

    That some stuff in the costume creator are just made for 8 foot tall large body builds and do not size well with smaller builds.

    Likes

    That I can solo 4/8 on my petless mastermind which is fully incarnated

    That I can post a petless mastermind build and drive players into a furry and insanely mad with insults how gimped it is. But they fail to recognize that most players can't solo 0/4 with their builds.

    That I intend on doing it with another MM toon just to upset people again.
  10. Quote:
    Originally Posted by Vel_Overload View Post
    But is the way to do it? This only make it good for one thing: Quickscoping. That's it. I still wouldn't pick it sadly.

    Devices needs something more than an indirect buff like this.
    It is refreshing to see someone who understands it.

    They could have just made it where you get extra XP and incarnate XP if you use devices if they wanted to falsify the popularity of devices.

    This "improvement" to devices is so corporate it's laughable.

    What's the saying ? A pig in a dress is still a pig..
  11. Quote:
    Originally Posted by Stone Daemon View Post
    You're surprised that a level 44 troller that relied on nothing but defense failed to survive the continuous onslaught from a Pylon?
    Yea I think you jumped the gun here as well. Your 6 levels below your target that matters as well. Is the Pylon lvl 50 ? Or is it designated as something higher or tougher like a EB,AV or GM ?
  12. Huntsman does not have many attacks but the ones he does have pack a wallop. There are a few builds you can deal with on the huntsman depending on what you want to do. Personally I went with range cap hover blaster with perma pets. I picked up barrier and was able to solo Malta on 4/8 setting. I thought it was luck and reset the mission and did it again. Barrier makes the pets like mini tanks, it's amazing.

    Its a interesting mix of powers for sure. You could go mix of crab or bane.
  13. Quote:
    Originally Posted by Two_Dollar_Bill View Post
    My own Beam/Devices Corruptor is still not high enough level to have all his IOs assembled, and he's intended for teams, not AV soloing. Mine does go for positional defense, however I do think you've sacrificed too much chasing Melee defense. Ranged defense and essential, and AoE is good, but why not simply hover to avoid melee and slot your powers to be useful in their intended roles? I agree with Wyatt Earp that giving up the AoE damage of Cutting Beam is a bad idea.
    First off I want your account because you can have a Beam/DEVICE Corruptor. (I know you meant Traps)

    But kidding aside, the issue is hovering you loose out on everything else. You cannot place Triage beacon, Trip mine, Poison Traps, Caltrops Acid Mortar and honestly I don't know if you can summon FFG as well. End result your stuck with web grenade and seeker drones.

    The super great thing about Traps is any Arch Type that can use Traps can be defense capped. Believe it or not but the another great thing about Traps is it allows you to place Trip mines at will when defense capped. Crashless mini nuke every 7 seconds at your disposal. Dots will screw you up, but overall it can be done.

    Having BUNCH of Traps toons I can tell you that you can solo 4/8 with just Traps alone, and I do mean just Traps and no other powers. Now for general speed most players that can solo 4/8 will usually run 3/8 or 2/8. On Tip missions I run 2/6 and zip to the end to complete and then work backwards to the door to get another tip mission to drop.

    End result Traps allows you defense cap so I see no reason why it should not be obtained. Further recharge is Traps friend which again can be accomplished as well with a Traps build. As can be seen by the builds Attack powers are picked and slotted as well. So it is not like your going for Traps, defense cap and recharge and no attack powers or no attack power slotting for damage.

    Traps is truly a win / win set for any player who understands the set.
  14. This is a build I had for a bit. With all the Traps toons I have held off because I felt I went Traps over kill sometimes and needed to try something else beyond falling on the crutch that Traps offers.

    I updated it for the possible sniper changes I figured you might want to take advantage of it or just swap out sniper for Lancer.

    What I did was turned off everything like incarnates, force feedback and Tactics to get an even playing field. I used Basilisk Gaze in poison traps which equals out your vengeance LOTG + recharge, assuming that is why it is there. I know most pick up vengeance just for the mule slot.

    With everything I mentioned turned off you will notice I have some numbers that are a bit higher. But the over all underlying build is the same, meaning our defenses are about the same. The recharge is the same. As an example you have 44 hit points more. I think at level 50, 44 hit points is just not going to matter much with a AV or GM pounding on you. The same goes for the other numbers as well.

    If anything this just shows players that when your looking to obtain some goal for a set, E.G. Defense Cap. There is just not that much room in power choices and set bonus wise you can go with. Yes a handful of powers might be different but over all if your going for defense cap and recharge your pretty much pigeon holed into a certain direction with key sets of powers.

    I have Panacea in my robot traps mm and I can see the numbers floating on me and the pets. When you have 2 out its pretty cool as well. The recharge bonus does help out as well again having 2 out. So when I can I put one in on all my traps builds. End result if you have the slot to use and the set bonus your gonna loose out on is not a big deal then toss in the Panacea. E.G. in my build it's 6% heal or mezz protection, so I would rather have the Proc. I would even consider placing another Panacea to replace the Doctors Wounds for the recovery bonus if I wasn't already breaking the rule of 5 for that bonus.


    Villain Plan by Mids' Villain Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Corruptor
    Primary Power Set: Beam Rifle
    Secondary Power Set: Traps
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Single Shot -- SMotCorruptor-Acc/Dmg:50(A), SMotCorruptor-Dmg/Rchg:50(3), SMotCorruptor-Acc/Dmg/Rchg:50(3), SMotCorruptor-Dmg/EndRdx/Rchg:50(5), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(5), SMotCorruptor-Rchg/Dmg%:50(7)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(7), Enf'dOp-Acc/EndRdx:50(9), Enf'dOp-Immob/Rng:50(9), Enf'dOp-Acc/Immob/Rchg:50(11), Enf'dOp-Acc/Immob:50(11)
    Level 2: Caltrops -- Ragnrk-Knock%:50(A)
    Level 4: Triage Beacon -- Numna-Heal:50(A), Numna-Heal/Rchg:50(13), Numna-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(15), Panac-Heal/+End:50(34)
    Level 6: Cutting Beam -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(15)
    Level 8: Disintegrate -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(19), Thundr-Dmg/EndRdx:50(21)
    Level 10: Acid Mortar -- ShldBrk-DefDeb:30(A), ShldBrk-Acc/DefDeb:30(23), ShldBrk-Acc/Rchg:30(25), ShldBrk-DefDeb/EndRdx/Rchg:30(25), ShldBrk-Acc/EndRdx/Rchg:30(27), ShldBrk-%Dam:30(27)
    Level 12: Kick -- Acc-I:50(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(29)
    Level 16: Force Field Generator -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/Rchg:50(17)
    Level 18: Penetrating Ray -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/EndRdx:50(21), Mantic-Acc/ActRdx/Rng:50(23), Mantic-Dmg/ActRdx/Rchg:50(19), Mantic-Dmg/EndRdx/Rchg:50(29)
    Level 20: Poison Trap -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(31), BasGaze-Rchg/Hold:30(31), BasGaze-EndRdx/Rchg/Hold:30(31), Lock-%Hold:50(33)
    Level 22: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
    Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
    Level 26: Piercing Beam -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(40), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(42)
    Level 28: Seeker Drones -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(33), Cloud-Acc/Rchg:30(34), Cloud-ToHitDeb/EndRdx/Rchg:30(34)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
    Level 32: Overcharge -- Posi-Dmg/Rchg:50(A), Posi-Acc/Dmg:50(48), Posi-Dmg/EndRdx:50(50), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
    Level 35: Trip Mine -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(37), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(40)
    Level 38: Super Speed -- Clrty-Stlth:50(A)
    Level 41: Aim -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(46), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(48)
    Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45)
    Level 47: Power Sink -- RechRdx-I:50(A)
    Level 49: Charged Armor -- Aegis-Psi/Status:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(45), Mrcl-Rcvry+:40(45)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(43), P'Shift-Acc/Rchg:50(43), P'Shift-EndMod/Acc:50(43), P'Shift-End%:50(36)
    Level 50: Musculature Radial Paragon
    ------------



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  15. Steam punk look for Robot Mastermind pets and Traps
  16. plainguy

    Monkey Heads!!

    You can make a gorilla-ish type head by using mandible part.

    What I do is put a helmet on the head to cover up the rest and then use the large robot gloves and short legs with some sort of kilt.

    I can post a pic if someone doesn't beat me to it. It is or was a common way to make the face years back. I don't know if it carried on to today.
  17. Quote:
    Originally Posted by Starflier View Post
    There have been some sizable discussions related to having different options for mastermind pets most notably, but not limited to, female versions for things like Thugs and Mercenaries. I don't know if the devs have ever commented on this, but the chances of true customization for pets is very slim, epsecially given how resource-intensive pets are.
    I will agree but I just find it odd that they make all these 4 legged vanity pets for sale and that new stealth panther power. I feel Cinderella in the sense that I'm told it can't be done for ME, but I see you do these things for someone else. Now granted 1 pet is not 6, but its like giving me a taste it can be done but not ever doing it.

    Further I like what Joe_Dynamo said about mad scientist pet and steampunk robots. Steam punk popped into my head for Traps set.
  18. Quote:
    Originally Posted by Joe_Dynamo View Post
    ...but I just can't. I find the 'generic beastlord' concept of the set a little more limiting than even most of the other MM sets. The multiple types of beasts, the special wolf-affinity, and the top teir pet being essentially a fantasy creature puts me off it in spite of me otherwise loving the idea of a beast MM.

    BM would have been a great set to roll out with some kind of pet customization. Let us fight with our pack of wolves or pride of lions or flocks of birds or swarms of insects. Sure, let the folks who want a menagerie have it but I like themes.

    Incidentally, I'm not someone who is suggesting that pet customization essentially means a costume creator for pets - I think the ninjas should look like ninjas, zombies like zombies, etc. Just a choice of color and models would be awesome.
    I don't know if I am talking out of my backside but I would imagine that if I had to make a choice between making a new power set and a new look OR just making a new look for a power that I would find it a much easier choice to just deal with a new look option.

    That being said wouldn't having a different pet choices for each mastermind kick up interest in masterminds, which is a pay to play set.

    I would purchase different pet options if it was on the market.
  19. Quote:
    Originally Posted by Nethergoat View Post
    I give posts all the respect they deserve.
    Which makes me quite popular in certain circles, less so in others.
    About 50-60 people disagreed with you but yet another 50-60 ended up agreeing.

    Man I want to be the teacher in some college teaching power creeping.



    Quote:
    Originally Posted by Another_Fan View Post
    Well that was unexpected. (no not really)
    LOL, very accurate response. Even if I can't see what that person posted or what you responded too. (that person is on ignore)
  20. Quote:
    Originally Posted by Arcanaville View Post
    Also, an observation. For years the mantra around here was that AoE was all that mattered. Single target attacks were basically the "trash" you used to fill in your AoE chain so you weren't bored, maybe finish off a target or two.

    I've been noticing a trend over the past couple of years, that I don't think is coincidental with pylon testing, where a large contingent of players is now saying that AoE is irrelevant, that the game has "shifted" to where single target is all that matters.

    It seems one thing the sniper change is doing is reinvigorating the AoE is all that matters camp. Which I think is a good thing, because if there's going to be inaccurate nonsense on the forums, it might as well be balanced in both directions so most players assume its all noise.
    I agree with you 99% of the time, but this is that 1% I guess.

    I think your using the Pylon thread to equate to single target attack invigoration when its been around much longer then the idea to implement this sniper idea. Further it's a way to determine DPS and nothing more. Nothing is telling anyone they can't test out AOE attacks against a pylon and post the results or start a AOE Pylon thread. That wouldn't infer a upsurge of AOE attacks. It would just infer players interested in having the best AOE chain.

    But being an avid forum reader myself I have not read about this shift from AOE to Single target attacks. To me in actuality I read the opposite from the builds that people post. Its all about AOE

    With the ability to solo 4/8 I think it's just common sense and nothing more to slot for AOE to kill a bunch of mobs faster. It's not Trash to use single target attacks but it is a bit nuts to attempt to solo 4/8 on just single target attacks. Again nothing make it wrong either, that is the whole point of the game. You do what you want with your account. So though I would never do it. I would be impressed that someone took the time to do it, just to see if they can as a goof.

    A smart player will pick up both and slot them accordingly. But at the end there are only 96 slots so you need to pick what is good for your build type.
  21. Quote:
    Originally Posted by Oedipus_Tex View Post
    Then there shouldn't be an objection to just giving the benefit all of the time or none of the time, because it isn't very good. In fact, "irrelevant." Which raises the question of why even spend any time coding it, and not just leave snipes alone. The argument of irrelevance is self-immolating. It has to matter someone or there would be no reason to change it, or defend change as vigorously as you have here.
    I think your twisting it a bit around because the sub debate is aoe vs single target. BUT I do agree why even change it because it is useless or of no great improvement to many builds. Personally I would rather use Aim and build up on firing 2 AOEs that will kill everything then 1 target.

    As for it mattering to someone, well I think that is irrelevant in the sense out of everything that many players have posted about suggestions and ideas this is the one idea I honestly didn't see posted anywhere and honestly there were some great ideas posted by many players over the years and in the recent months. Again I might have missed it being posted. But I think the issue was much more then snipes.

    End result, I know you players suggested choices A,B,C,D or E but we the Devs have choice F for you. Enjoy..

    But as it is being debated AOE vs Single target against a AV. If you were killing the AV before this proposed change what exactly does this change do for you ? Kill it faster maybe ? I guess it matters if your the kind of player that has to kill off a AV before heading to work to start the day off right or something. But beyond that there does come a point where killing faster just is irrelevant when dealing with a AV type mob. I think most would agree killing a AV solo is an impressive feat regardless if you did it with or without snipe changes.
  22. plainguy

    Best

    Quote:
    Originally Posted by UnderArmor View Post
    I started playing since Beta and got really bored after Issue 3 came out. Me and my hero friends would just farm our next hero up to 50. There was no content after 50 it seemed… I still haven’t created an invention yet since coming back so I’m not real familuar with them yet.

    I don’t understand what you are referring to when you say “2/8” “2/6”.

    A lot of people will say “Play what is the most fun” I agree to an extent but to me have the strongest most effective hero I can is my goal and to me is the most fun. Effectiveness=Strong Hero=Win=Stronger Hero . My daughter plays on her hero and she will add slots to the “Rest” ability. I tried to tell her that it wasn’t the best thing to do and she said “I don’t care I use it all the time and I want it there. “ So I just say “ok” …I doubt you are going to have much fun fighting next to my 10 year old daughter who slots her rest ability. Fun to her maybe but not fun to me. You would probably be better off telling her to just put herself on follow. Effectiveness=Fun It was fun when my Phantom army was overpowered. (Then they nerfed them ......)

    It sucks that support classes just are not needed anymore. It seems like the only time people team up is to farm. The LFG feature seems like a really nice feature, but it seems as I am the only one that regularly has “Looking for Anything” up and even when I do it seems I am more likely to get a blind invite from someone I run into on the street doing mission than I am from the LFG feature. What you are saying makes a lot of sense. If everyone built a hero that didn’t need someone else to survive, then it just doesn't matter what classes the group is made up of and it doesn’t need to wait around for a support class to survive.
    As was mentioned the 2/8 numbers is difficulty settings. There is a NPC that allows you to set how tough your mission settings on. The first number 2 would refer to the levels beyond your level they would be and reflect across the board including bosses respectively. The 8 number refers to how many people you would be equal to. So in that 2/8 setting your mobs would be 2 levels higher and you would be equal to 8 players for the number of mobs that appear in a mission. The highest level you can go is +4 and you can also pick if you want AVs or not in missions. As you know in some missions at the end you have AVs. So fighting an AV solo might not be an easy task for some even though they can solo on the highest setting of 4/8. So you can say NO AV at this NPC also.

    Now that being said I completely understand what your saying about the 10 year old and the rest power slotting.

    In that example you having the toughest toon would allow your 10 year old to hang and fight with you because you would pretty much be drawing most of the aggro, assuming you do not exceed the aggro cap. Then your 10 year old will get the extra which is not good. But you could lower the setting to 4/6 to make sure you do not exceed the aggro cap.

    Though I understand what Kailure is saying, I disagree whole heartedly. First off what is being said is a person can and knows how to create a maxed out toon but say's "Nah, I just want to solo 0/0 setting and have a tough time doing it. Then I am going to get incarnated but just pick anything because I really don't care". Sorry I just am not feeling that. I would rather be rich and decide to work as a ditch digger then have to work as a ditch digger to just make end meet.

    I would relate to and understand more "I picked a set that I can max out but really don't know how to do it, so I won't." That I can grasp because I was in that position as are many new players that start this game.

    Your issue is your going to have to learn the game mechanics and take your time playing around with Mids hero builder to see how the numbers work and see how the IO affect your toon builds. Mids is your main staple of building a great toon. Look I work 5 to 6 days a week, home, mortage, kids, etc myself. What I did is read the links in my signature that I collected from asking those questions on these forums. I took a few solid hours to understand the numbers and then over time of respecing all my old toons over to new defense cap toons I learned about the Invention sets and which sets give what bonuses, etc.

    Then post your builds your looking to make and have people tear it apart. Look at why people pick different powers. You will start to see and notice the main staples of what powers it takes to make for example a defense cap toon for each arch type. And eventually people will explain why taking Combat jump might be better then Hover or why someone would pick up vengeance for the Luck of the Gambler + recharge bonus Invention slotting.

    My first try at Defense cap was a Dark electric defender. My mentors were Biospark and Adeon Hawkwood for that. Though not the best primary and secondary to obtain defense cap, I learned about how -ToHit debuffs works.

    I will tell you if you take the time to learn it though, it just about will break the game for you. You will have your holy cow moments because you will be amazed at the amount of mobs that are attacking you and your not dying and your not a tank.

    Further one of my methodologies for making these builds is make them as cheap as possible. I don't see spending 20 billion in a build when I can do it will 500 million.
  23. Quote:
    Originally Posted by BrainBrillo View Post
    Even on AVs?

    Look, I agree that AoE damage rules most of the game, but the argument here seems to be "single target damage is irrelevant." By that standard, the devs could just give us instant-cast snipes automatically, since any non-AoE power has been deemed not worth the effort to balance.

    Half the arguments I'm seeing for the +22 hit fast snipe cutoff are "the hard cap cutoff doesn't matter because it's gonna fly past most players." If it's not gonna affect most players...why are they making it?
    So what your saying is your soloing AV's currently on your fire toon correct..

    So whats your point then ? Swap out Blaze for Blaze Bolt ? Replace one power with Blaze Bolt to kill the AV faster ?. Again whats the point ? Your killing an AV. I mean really think about it. Your fighting and winning solo against one of the TOUGHEST mobs in the game. I mean that is tougher then soloing 4/8. So who cares if it took you 5 minutes instead of 2. I would scoff at the person who made such a foolish comment against you for such a thing. That is similar to down playing someone doing a TF solo and taking 3 hours to complete it. You just really can't without looking stupid.

    Now on the flip side IF your not talking solo and your talking team environment when fighting a AV then you are a bit slow in the head and I won't even explain why, because the reality is you wouldn't get it anyways. But I'm sure your talking solo.
  24. Quote:
    Originally Posted by PrincessDarkstar View Post
    Yes.

    I think people will roll whole new toons to take advantage of this.
    Yes those that don't understand min and maxing will. These players will invest to kill one target a bit faster then killing everything faster. I used to be that player until I seen the light.

    Now don't get me wrong I will say this. If I have a Device toon and making these changes does not affect my overall performance changes, then yes I would do them.

    But I would not make a device toon just to have this change. Because Device is weak when compared to other sets in the blaster Arch Type.
  25. Quote:
    Originally Posted by Infernus_Hades View Post
    For One single target power you think people will change their builds?
    Agreed.

    PERSONALLY I found these change useless and more smoke and mirrors.

    When you just stand back for one moment and look it's one single target power. Build wise what is this gonna do for anyone. You know who this affect or matters to, it's those that couldn't do anything special in the first place. Meaning players who don't understand min and maxing.

    I can solo 4/8 on my AR Device, I can solo 4/8 on my Archery Trick Arrow defender, I can solo 4/8 on my Traps AR Defender. So respec so I can kill a single target that much faster ? Why, when I can kill them all.

    Personally I think it was just some way to get more players to use Device set. This way they can fudge the numbers for the number of players that use the device set, I would guess even games have performance metrics that have to be met for the bosses. Overall I think its cool for device this way more players can complain about the other 8 powers in devices.

    Basically all this did was take away the interrupt from snipes. Again I am assuming it did, because they didn't state otherwise. It would be funny if they didn't.