Huntsman: For me?
Huntsman is for you. Single target damage "isn't a problem" simply because Single Shot and Burst animate and recharge so quickly. With a high recharge build, you can practically make an attack chain out of Single Shot and Burst ... occasionally throwing in something else just for giggles to round things out (if you want to). It isn't "spiky" damage, but it does make for a nice, steady, DPS throughput.
I love my huntsman. Best toon I ever rolled. Hes the blaster I've always wanted. They have better single target damage than a crab and comparable aoe with less survivability. Widows are fun, but I love the lawnmower that is my huntsman. I mean how can you not love a build with 3 great aoe attacks, pets, solid single target damage, the ability to have 3 -resist powers and the survivability of a scrapper.
Huntsman is for you. Single target damage "isn't a problem" simply because Single Shot and Burst animate and recharge so quickly. With a high recharge build, you can practically make an attack chain out of Single Shot and Burst ... occasionally throwing in something else just for giggles to round things out (if you want to). It isn't "spiky" damage, but it does make for a nice, steady, DPS throughput.
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I've honestly never grouped with a huntsman, but from reading that i'm getting the feeling that you can tell the difference between a group with one and without one, which is just what I want :3
Huntsman does not have many attacks but the ones he does have pack a wallop. There are a few builds you can deal with on the huntsman depending on what you want to do. Personally I went with range cap hover blaster with perma pets. I picked up barrier and was able to solo Malta on 4/8 setting. I thought it was luck and reset the mission and did it again. Barrier makes the pets like mini tanks, it's amazing.
Its a interesting mix of powers for sure. You could go mix of crab or bane.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
For me, the ultimate joy of a Huntsman is that you can use alternate builds to HAVE Crabs and Banes! I RP mine as the Arbiter who puts on other suits of armor for specialty missions.
As you said, the Blaster I've always wanted.
"Comics, you're not a Mastermind...you're an Overlord!"
I recently returned from a year long break, coming back to enjoy incarnate content but all of my old characters feel... old. my brute, while I still love conceptually, just.. doesn't feel right to play, all powerful and slotted up out of the box. My scrapper is still a blast to play, but.. feels.. less-than-useful/
I've made a bunch of alts.. but none really feel right, mostly because I think i'm trying too hard to pull the impossible out of my hat
What i'm looking for needs to fit two criteria
1.) an asset to the team, I want to feel like I'm contributing, that when I leave the team feels it, on my brute and scrapper if I leave.. they can replace me with anything, keep smashing, one melee means nothing.
2.) not be boring to play -- i've tried defenders, the damage numbers leave me feeling like i'm a rabbit gnawing on their heels, things die, they just take forever. Corruptors.. no corruptor but a fire corruptor feels right to me, and.. they just.. fire blast has never set well with me, I don't know why, I always get toabout 25 and just.. lose all desire to play it.
So looking around and.. the VEAT's seem to fit my criteria. Bult in leadership, means that 15% I drop from built in manuevers (plus more from normal manuevers!) means I join the team, our chances of getting hit plummet.)
Meanwhile on the damage side of things.. AOE, EVERYWHERE, debuffs, it's like playing a corruptor just.. less.. defender with a new hat.
So as I boiled down to it, I'm looking at either a widow -- which looks fun, though lack of aoe hurts me on the inside a little.. or a huntsman, which seems perfect in every manner short of possibly single target damage, can't find much info there.
So.. TLDR; Is the huntsman for me if i'm looking for a decent damage dealer who is an asset to the team (i.e., force multiplier), or should I look at another VEAT, or another AT altogether?