plainguy

Legend
  • Posts

    2007
  • Joined

  1. Quote:
    Originally Posted by Telimtor View Post
    i've seen a couple of build in this post, wondering which one should i use that is up to date (2011-August) and for a casual PVE AR/Device Blaster
    Still using mine as it is listed. I unlocked all the incarnates and went with the recovery one sorry don't know the name atm. I tried musculature and it didn't work out yes its nice damage increase but I would need some solid numbers on the recovery incarnate before I give up Cardiac Alpha, it's that good to me. I feel I can run nonstop and even then eating some blue inspirations I can keep rolling.

    Oddly I do notice that Full auto does not adjust well to when hovering. For farming I sometimes have to pull back lower my height and let loose with full auto. Then fly back up before any remaining mobs come in range.

    Overall you could modify the build with key purple IOs and shave a few seconds off Full Auto. Just something I do not think is worth while. Honestly how much higher do you need to go beyond 4/8 setting. Do you really, really need to kill mobs 3 seconds faster then the other guy ?

    Another Gripe is Gun Drone cannot be summoned in air. I have enough Recharge to have 2 guns up for a short amount of time. Of course a Speed boost really kicks it up when I'm on teams. If anything maybe the purple IOs might be worth it if it really gives you a decent number for Gun Drone to be out much longer. Again 2 purple IOs at the cost of 400 million each helps fund another build for a guy like me.

    End result I can farm Crey Fire farm from the elevator area. Those farms with the boat map is simple hover blasting. Even caves I can farm I just need room to keep moving back into open areas. So the first room can be an issue sometimes because I am limited on breathing room.

    I give the build 2 thumbs up with Cardiac Alpha Incarnate alone.

    The extra attack from incarnate is just gravy. The pets are nice but are so limited it does not matter I just get them for the level boost I get in the incarnate missions.

    That's about all I can think of regarding this set. To me beyond going purple IOs this is the Epitome of the AR Device build. You could move some sets around and make yourself a bit short in range cap persay, but I like to have the numbers without requiring some sort of artificial boost from inspirations. I like to have inspirations for that extra Ummph or a Oh poo moment, where too may hits sneak in or when I want to kick up my damage just to be flagged by Nightshade or Siege.
  2. I would say Traps or Dark.

    Pet wise I would say Demon as its really new for you.

    For Demons I spam all stay to keep them near me which keeps them alive. I run a Demon Traps.

    Demons Dark clearly mix well as was mentioned Demons Thermal. I have a Demons pain which are okay but do not survive well. I live but the demons die a lot even with I think almost 500% regen numbers. My personal regen is at about 700 %.
  3. Quote:
    Originally Posted by houtex View Post
    Well, they could put them in electric spiky tights and make them a deep russet and gold...

    Oh, wait, they tried that on CoT and we revolted...

    /be careful what you wish for...
    //I'm sure they'll choose different colors for the Khelds.

    I swear they look the change stuff no one complains about. I wonder were there heads are sometimes. I can imagine the meeting.

    Posi -
    Okay guys we need a new look for Cots and Freakshows.. GO !!!

    Staff 1-
    *Mutters* someone get some complaint about cots and freaks ?

    Posi-
    Remove him from the room.. * 2 guys dressed up in a dog and cat outfit remove him from the room beating on him*

    Staff 2 - I don't know boss what direction were you thinking of going in ?

    Posi- What ?? I'm asking you !! Remove him from the room.. * 2 guys dressed up in a dog and cat outfit remove him from the room beating on him even worse then the first*

    Everyone looks on in fear.

    Staff 3
    - * Wincing in fear* Umm, we could make them into puppy dogs and kittens ?

    Posi
    - GREAT IDEA !!.. You shall live for another day.

    I swear its pretzel logic. Up is right, down is left, Left is right and right is down. You just never know which way this is going and it never makes sense.

    But back on topic

    Oddly enough those looks are one of the most unique looking looks I have seen in this game. Where as our character look comic bookish. Khelds graphic wise just look very unique and in some ways more detailed. At least the squid does. To me it's as if they stick out a bit more like a 3D effect. I just can't put my finger on it or probably explain it well enough. But they just look different from the standard toons graphic engine that is being used to display our characters.
  4. Quote:
    Originally Posted by JakHammer View Post
    I have two Blasters that I can farm with. Not ambush farms mind you, but any map with a little room between spawns. Alpha slot only so far. Both are S/L capped.

    Rad/MM, no purples, Spiritual 45%, all 4 att boosting accolades. Perma Haste and Perma Drain, no nuke, all PBAOE and the 2 Cones. A stealth proc in sprint so I can always get the drain off in each new spawn. Both cones hit really hard and are great on confined maps, or as finishers if you can line up multiple goons. Also I open with the cones on the wall in Cim. All lined up for you . Farmed the wall even before perma Haste.

    Arch/Energy for the Boost range. Needs an outdoor or any roomy map for proper range. Perma Haste, all 4 accolades, 45% Spiritual. 1 purple in Rain of Arrows. RoA -> queue Fistful (with boosted range it covers a huge area too, and will strike at almost the same time as the RoA hits. Follow with Explosive and then 2nd Fistful or Blazing as needed. Very easy famer on proper map.

    The Rad/MM paid for all my builds till my Stone Fire got nasty. The Arch/E I made for fun. Now I just made a couple of Fire farmers, a tank and a brute. They are just so much more efficient.

    The Rad/MM can farm in tight maps with the Perma Drain, but it can get dicey, esp. if mezzed. Carry plenty of break free.

    Jak

    PS: assume all know to Aim + BuildUp at each spawn too. Love that perma haste.
    I have a Arch/EM but went range cap instead. I use a jet pack atm and for example the Crey fire farm I go to the elevator area and attack while flying near the first elevator tube in first person view. I eat some oranges to boost my resistances and have aid self so I can power boost and aid self when needed for a nice heal.


    Again the difference is with Range defense cap as many know ( or should know ) as long as I am ranged I have the benefit of being protected from 7 damage types instead of 2.

    Being just capped to S/L yes your capped to a common damage type but your limited to farming AE for S/L specific missions. Where as on my Arch/EM I can farm cave missions if needed. Not the best choice I know but its possible.

    I would forgo a specific damage type over a positional any day even if I lost some recharge on key power. Only because I have more options now. If they got rid of AE farming tomorrow I could still farm some other standard radio mission. During Battle maiden fight I was able to fly up high enough that the blue light would not affect me, it appears to have a ceiling limit and I could still attack all the mobs down below..
  5. Quote:
    Originally Posted by glasswalkerny View Post
    Strange because a friend in beta said they were able to take tough at level 4 if they had wanted it...

    But still.. is the only answer to a decent build "suck it up and break concept"? I even made a mistake in the build I posted and took super speed when I hadn't intended to... I'm not necessarily looking for complete uber build but anything that sacrifices my concept for this character is not what I'm looking for.. I have a fire/fire/pyre blaster in the works for that..
    Unfortunately you picked Device. Device is not conducive set wise to what you want.

    You need hover to gain the defense range cap or don't take it and be short a few percentage and pick up Trip mine instead. You can remove Super Speed and just pick something else from either set.

    Now if you went traps, that's a totally different story.
  6. Quote:
    Originally Posted by DualPistolsCHICK View Post
    yes you must be fully incarnated with 5 sets of purples and 5 lotgs
    S/L capped.
    No purples sets
    .7 seconds short of perma Drain Psyche
    Spiritual Core Paragon only

    You could swap in a purple set in Pistol and a Purple set in Bullet Rain and be .1 seconds off Perma.

    If you placed a Gladiators PvP IO +3 Defense in Tough you could take out several slots in Tactics.

    Again this took me about 20 minutes to do and it was just slapped together. If I spent several days looking and reworking it I could get something a bit better going. You have 2 powers slots available for your choice and one IO slot available.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Mental Manipulation
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Pistols
    • (A) Decimation - Accuracy/Damage
    • (46) Decimation - Damage/Endurance
    • (48) Decimation - Damage/Recharge
    • (50) Decimation - Accuracy/Endurance/Recharge
    • (50) Decimation - Accuracy/Damage/Recharge
    Level 1: Subdual
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (7) Enfeebled Operation - Endurance/Immobilize
    • (7) Enfeebled Operation - Accuracy/Endurance
    • (25) Enfeebled Operation - Immobilize/Range
    • (27) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (27) Enfeebled Operation - Accuracy/Immobilize
    Level 2: Empty Clips
    • (A) Positron's Blast - Accuracy/Damage
    • (3) Positron's Blast - Damage/Endurance
    • (3) Positron's Blast - Damage/Recharge
    • (5) Positron's Blast - Damage/Range
    • (5) Positron's Blast - Accuracy/Damage/Endurance
    Level 4: Dual Wield
    • (A) Devastation - Accuracy/Damage
    • (50) Devastation - Damage/Endurance
    Level 6: Swap Ammo
    Level 8: Bullet Rain
    • (A) Positron's Blast - Accuracy/Damage
    • (9) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    • (11) Positron's Blast - Damage/Range
    • (11) Positron's Blast - Accuracy/Damage/Endurance
    Level 10: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (13) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (15) Positron's Blast - Accuracy/Damage/Endurance
    Level 12: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    Level 18: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance
    Level 20: Drain Psyche
    • (A) Numina's Convalescence - Heal/Recharge
    • (21) Recharge Reduction IO
    • (43) Doctored Wounds - Heal/Recharge
    • (43) Performance Shifter - EndMod/Recharge
    • (45) Efficacy Adaptor - EndMod/Recharge
    • (45) Recharge Reduction IO
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 26: Piercing Rounds
    • (A) Positron's Blast - Accuracy/Damage
    • (31) Positron's Blast - Damage/Endurance
    • (31) Positron's Blast - Damage/Recharge
    • (34) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    Level 28: World of Confusion
    • (A) Obliteration - Damage
    • (37) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 32: Hail of Bullets
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (34) Obliteration - Chance for Smashing Damage
    Level 35: Assault
    • (A) Endurance Reduction IO
    Level 38: Psychic Shockwave
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    Level 44: Super Speed
    • (A) Celerity - +Stealth
    Level 47: [Empty]
    Level 49: [Empty]
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Defiance
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (31) Numina's Convalescence - Heal
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (29) Efficacy Adaptor - EndMod/Recharge
    Level 6: Chemical Ammunition
    Level 6: Cryo Ammunition
    Level 6: Incendiary Ammunition
    Level 6: Incendiary Ammunition
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 17.7% Defense(Smashing)
    • 17.7% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 23% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 2.25% Max End
    • 80% Enhancement(RechargeTime)
    • 3% Enhancement(Immobilize)
    • 45% Enhancement(Accuracy)
    • 5% FlySpeed
    • 108.4 HP (9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 5.5%
    • MezResist(Stun) 6.6%
    • 12.5% (0.21 End/sec) Recovery
    • 64% (3.21 HP/sec) Regeneration
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 5% RunSpeed




    Code:
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  7. I couldn't get it to work, could you repost the whole thing ? Or post the whole build with sets so we can look at some of the numbers and see.
  8. Quote:
    Originally Posted by DualPistolsCHICK
    I farm with my dp/mm blaster @54x8 with bosses without veng. I run "Thug Farm" in AE in less than 4 mins. With PERMA DRAIN PSYCHE u can farm easily.

    Quote:
    Originally Posted by Atomic_Toy_Guy
    I would be curious in seeing your build if you get a chance.


    Quote:
    Originally Posted by Big_Soto View Post
    me too
    When I get home I create the build that DPC is talking about. It involved picking up Scorpion shield and just picking up some S/L defense sets. Your gonna be picking up your standard tough and weave possibly maneuvers along with maybe slotting some kinetic combat IOs. The perma part will probably require some purple IO sets or an incarnate.

    I know it sounds vague, but its really not hard to create. But in my honest opinion you would be better off getting another set that is positionally capped for Range or Melee possibly this way you would not be limited to a specific S/L Farm. You could then farm just about any mission with standard mobs ( Freakshow, CoTs, Etc ). Mobs like Longbow and Malta and even carnies sometimes can be a real issue running 4/8. There are just TOO MANY holds and debuffs messing you up.
  9. Quote:
    Originally Posted by PleaseRecycle View Post
    Haha, "Blasters can't farm! Why, they'd need specific pool powers and expensive enhancements!" You're so right, plainguy, that's completely unthinkable.
    learn to read

    I said I farm with my AR Device.

    I said I don't think that DP / MM can cover what is needed with the set bonuses without using the kludge of vengeance.

    If you have such a build by all means post it. I played around with several builds around MM and I could not find one that fit in well without not having vengeance.
  10. Quote:
    Originally Posted by glasswalkerny View Post
    in that case since for this character the concept is more important to me than min/max'ing numbers can the build i posted be improved upon keeping him a "non-super"? Have I sacrificed too much in general in my failed attempt to get to R/S/L softcap?

    Thanks for any suggestions
    With my build you can pick up the costume piece rocket boots ( I think its that one ) and when you use hover you will see the effect coming from the boots. Which clearly shows or implies its a technology device which is helping you fly / hover. As far as super speed goes, don't pick it up and get something else for now. Once they make those changes they are talking about you will be able to pick up Aid self without the need of getting Aid other, which is going to be very helpful to you.
  11. First off let me just say over the years I have discovered that if your looking for some specific numbers from the set bonuses then you cannot create a build around a concept. But instead you must create a concept around a build. If your not willing to bend you just will not find the right set bonuses within the powers you want or must take to fit your concept to obtain the numbers you want.

    Here is a quick build that I created just swapping out my AR Device for Archery. Ignore the level slotting as I just moved stuff around to get you the range defense cap. As you can see your range defense is 47 but with stealth suppressed you will be 45. Personally I would probably get rid of AIM and pick up Stunning shot, combined with Taser it does make a decent hold. Though Stunning shot itself usually is good enough to hold a mob. But AIM is the more popular of the two powers so I went with AIM.

    Further as you can see you can super speed through missions or hover with super speed on through cave missions if super speed in caves is too fast for you. This is of course a standard Hover blast build. The nice thing is between super speed and cloaking device and hover you can hover above mobs and set up and then open up with aoe attacks and then drop super speed.

    You will need cardiac incarnate alpha though to make the endurance use much more comfortable.

    With my AR Device which is comparable I'm soloing 4/8 mission settings and AE Farms.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Archery
    Secondary Power Set: Devices
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Flight
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx(9), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(29)
    Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(3), TotHntr-Acc/Immob/Rchg(11), TotHntr-Dam%(33), TotHntr-EndRdx/Immob(39), TotHntr-Acc/EndRdx(48)
    Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
    Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(31), Posi-Dmg/EndRdx(31)
    Level 6: Kick -- Acc-I(A)
    Level 8: Taser -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(36), Stpfy-KB%(42), Stpfy-Acc/Stun/Rchg(46)
    Level 10: Targeting Drone -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit(13), GSFC-ToHit/Rchg(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
    Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17)
    Level 14: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(50)
    Level 16: Tough -- Aegis-Psi/Status(A)
    Level 18: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(33)
    Level 20: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(50)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 24: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
    Level 26: Super Speed -- Clrty-Stlth(A)
    Level 28: Caltrops -- Ragnrk-Knock%(A)
    Level 30: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
    Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
    Level 35: Weave -- LkGmblr-Rchg+(A)
    Level 38: Gun Drone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(43)
    Level 41: Smoke Grenade -- DarkWD-ToHitDeb/Rchg(A)
    Level 44: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(48)
    Level 47: Body Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
    Level 49: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(23), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(36), Numna-Regen/Rcvry+(46)
    Level 2: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Rchg(43)
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 5.5% Defense(Fire)
    • 5.5% Defense(Cold)
    • 24.6% Defense(Energy)
    • 24.6% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.44% Defense(Melee)
    • 34.9% Defense(Ranged)
    • 8% Defense(AoE)
    • 2.5% Enhancement(Held)
    • 6% Enhancement(Heal)
    • 3% Enhancement(Stun)
    • 5% Enhancement(Immobilize)
    • 57% Enhancement(Accuracy)
    • 53.8% Enhancement(RechargeTime)
    • 17% FlySpeed
    • 103.9 HP (8.62%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 10.8%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 21.5% (0.36 End/sec) Recovery
    • 62% (3.11 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 14.7% Resistance(Fire)
    • 14.7% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 17% RunSpeed




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  12. Quote:
    Originally Posted by Dz131 View Post
    I saw a DP/MM blaster farm like craaaaaaaaaaaaaaaaaaaaazy the other day. Is that the best combo for a blaster farmer?
    I'm just wondering. You said you seen a DP MM farm, I can only assume you were part of the team ? So I would guess that this person was farming you, correct.

    My simple question is do you know if this person was using vengeance ? Because many of the so called farming DP MM use vengeance. If so, then I personally would not call it a farm toon since any AT with a free slot can pick up vengeance and max out defenses. Otherwise I find it very unlikely since DP MM is very limited power set wise to obtain any sufficient defenses beyond maybe range defense cap.

    Again unless this was some sort of damage type specific mob that the player was highly resistant to or had sufficient defenses against. EG going villain and picking up Scorpion shield and running a S/L Farm.

    Personally I have about 6 to 8 solo farming toons which I can farm with on a setting of 4/8 with no purple sets. One of which is a AR Device which as many know is a highly resisted damage type and yet another Archery Trick Arrow defender which I really never heard anything great about in the past, so I am amazed I just never read any farming specs about the set. The rest of my farming toons are various Traps toons from all the arch types that can use traps. So I can and do farm with my Robot Traps Mastermind. I have no brutes, scrappers or tanks. Heck I have a petless DS Traps mastermind I think I can farm with.

    If you need a power and someone else on your team I don't really consider it a farm toon. Again with vengeance ( which is what I suspect ) anyone can create a farm toon. Regardless of how well Drain Psyche is it's never going to recharge that fast that you can constantly use it to recover the damage that gets in with minimal defenses against a mission setting of 4/8.

    On top of all of this just add in T4 Alpha and that makes a big difference.
  13. I don't think the PBAOE Of DP and Storm Synergies well.

    For example, Hurricane which provides you a good amount of defense bonus requires you to be in melee range with mobs and then the KB sort of hampers your HOB attack. I do think it will go off if it is up and ready and you will connect with mobs as you knock them back. But if you screw up or lag out your pretty much messed up as your HOB goes off with the mobs too far away from you. Pretty much similar to when mobs die as the animation for HOB goes off, which has happen a few times during BAF prisoner section of the Trial for me.

    I am not sure if Steamy Mist along with some other powers will or will not provide enough possible Range Defense which I think you will need. At least until you get into Hurricane range for the debuff to take effect.

    I think storm needs some longer range attacks like Assault rifle maybe. Range defense cap and mid range Melee / AOE which Hurricane will bolster and keep mobs out of melee range but debuff them if they dare enter melee range.

    Basically in this instance I think Full Auto is better then HOB.

    OR is Beam gun coming over to defenders ?

    Either way I think more things are coming then what they are saying atm. I would wait to make something NEW. Your talking weeks now I think, right ?

    Yet another Or, skip HOB and take everything else.

    Again I just don't know, storm is fun and cool but I find myself limited sometimes on my Storm Rad on teams. Players have a propensity to dislike storm players and many players perpetuate that feeling by running around with Hurricane on 24x7 and knocking everything that can be knocked back all over the place sometimes. Many do not understand that you can use hurricane in short burst when needed as a herding / blocking tool. Instead of running past the mobs and then turning hurricane on to block mobs from running, instead they run through the mobs with hurricane on.

    Sorry just not feeling this combo. But I know your the kind of player that likes these sort of challenges, so I would go with Range cap and forgo HOB maybe.
  14. I am in the middle of finishing getting several T4s in incarnate. I accidentally went with the Spiritual alpha instead of Musculature alpha. So my Oil slick is at 43 instead of 48 seconds but less damage. I might eventually rework the alpha once the other T4s are done. I went with Longbow for the nullifier. I'm hoping he will drop a debuff to stack with mine. I went with reactive for the extra fire damage.

    I tested it against the fire crey farm and another farm mish in a ship listed as 474030 I think. the contact is a pirate. I like that a bit better because of the much higher ceiling. Higher ceiling means less attacks because I'm out of range of fire breath. I can do them at 4/8 setting and for ticket reasons I have to say I think I do it faster with this toon them my AR Device or my Traps AR defender. The last 2 levels I actually farmed myself in that mish from 48 to 50.

    I have done some 4/8 regular missions and Tip missions with no issues. Again solo mobs have no choice but to come back to you. Oil Slick recharges up fast enough for me not to complain and the debuffs are noticeable.

    I just don't get the issues I have read in the past from some players.

    I think one of the big issues is many players build for a theme or concept instead of trying to build a theme or concept around a build.
  15. Have a petless mastermind demon traps that I will use the 2nd build and try to level up on a team to finally get as close as I can to 50 finally.
  16. I pretty much agree with Adeon.

    I have a Traps toon in every arch type that can. If I am running anything less then 3/8 I don't do much since much does not hit me or heals up before the next attack. It doesn't mean I don't lay down a trip mine or a Triage beacon. I just don't drop everything down for every fight.

    But if I am running 3/8 or 4/8 then I drop everything down. I just do not think there is nothing you cannot do that will not help out the team. You can debuff mobs your aiding with DPS. You can drop a Trip mine at will because your defense capped. FFG is very helpful to everyones defenses.

    Heck you can drop FFG into a group to get aggro run in benefit from defenses and aggro it picked up and then lay down all your traps and AOE and then resummon a new FFG after you have aggro.

    Just so many little tricks you can do with Traps.

    I stick with Fire with my DP Trap Corruptor unless against an AV.
  17. Think it depends on your build and how your running the toon.

    Having a AR Device which is very comparable to your set I went Hover blaster with range defense cap. I do get mezzed but since mobs are limited now to ranged attacks I can either break free or eventually the mezz wears off and I can kill the offending mob. I went with the heal since that is what I lacked. I needed a nice solid heal to get me by when many attacks sneaked in past my defenses.

    I run on a steady 3/8 setting generally so I have more issues with damage getting through then mezz issues.

    If your playing a semi standard aid self build with trip mine then I can see or understand the mezz protection since your on the floor and being mezzed can be disastrous.

    As a hover blaster I have the advantage of limiting the high dps range attacks to certain mobs which are usually boss types and those types of mobs are limited within a group of mobs.
  18. Quote:
    Originally Posted by Atomic_Toy_Guy View Post
    Ok, how about this then. How much use would DP/Traps get from scourge. Perhaps it would be better to roll as a Defender?
    It sort of hard to answer the scourge question since it has a chance to go off lower the hit points the mobs has. I think overall no one is really fond of scourge regardless of the set, but do enjoy it against AV type mobs which have higher hit points and last much longer at those lower thresholds.

    What I can say which I really think is a general statement for scourge is I do see it helping sometimes against bosses where instead of 2 shots needed to kill him 1 scourge hit does the job.

    Honestly I do think Defenders do get better numbers when compared to Corruptors and the solo bonus is very helpful as well. Just pulling up 2 instances of MIDs and looking at both DP Traps Corruptor and Trap DP Defender you will see higher defense numbers and higher debuff numbers for defenders. So nutshell you might be doing less dps but you will find it easier to obtain full positional defense cap with a defender.

    But so you know you can obtain full positional defense cap with a corruptor as well with Traps. I have a Traps toons / builds in MM, Corruptor and Defender all positionally capped.
  19. plainguy

    AIB's Build

    Question

    Vengeance, you need another player of course with you to be able to use it. Of course I can imagine you can just about get any low level to tag along for for vengeance bait if they are getting free levels and INF.

    Or is there some other way your activating vengeance ? I'm assuming its the former but with Kheldians and how they are built you just never know, so I figured I would ask.
  20. plainguy

    Rad/Traps Advice

    These are my current builds I believe. I had my builds on a VM and it got corrupted. I copied out the build from the game but failed to label them correctly so they are mixed up in with a bunch of other builds. But overall they do look like my current builds.

    Overall the Defender and the Mastermind are really kick butt. Both are incarnate slotted so the extra level bump really, really helps out.

    My play style requires stealth IO in super speed. It allows me to toe bomb or zip in even if noticed by a high perception mob with a small purple inspiration active and drop a poison trap for the hold and then followed by FFG then a trip mine and some sort of aoe attack. That is assuming I am playing a running game.

    If I enter an area with many mobs I set up and pull a bunch to me. Once a group is 1/2 dead and running I pull another group and just keep going. Since mobs just come back they get caught up in some sort of AOE. Also when I can, I pull around a corner to force the running mobs to come back around the corner. Otherwise they might just hang back and fire off range attacks. Of course the around the corner technique is nothing new and is just a weakness in the pet AI.

    For tougher mobs like Malta and Longbow because of Nullifiers. I am no fool I lower the setting to 2/8 or 3/6. With mobs like Nullifiers I force them to fire off that Disruption AOE attack in a different area from where I am set up. If I screw up I take it on the chin and move my position away from that disruption aoe as it kills defenses. I will usually use an orange inspiration or two when I am force to fight Longbow with a nuillifier in the group.

    But over all I really do not use many inspirations. I can tell you my tray usually just sits full against many mobs like Crey, Freakshow and Circle of Thorns.

    I think Traps is one set that excels well in cave missions. Every AOE pretty much fills up the area so all the mobs are getting it.

    Hope this helps out



    DP Traps Corruptor

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    Robot Traps Mastermind

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    Sonic Traps Corruptor

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    Traps Assault Rifle Defender

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  21. Quote:
    Originally Posted by Auroxis View Post


    I just did Chimera again, with Lore pets, and it took about 50 seconds.
    LOL, WOW what a difference.
  22. Quote:
    Originally Posted by SinisterDirge View Post
    If you like single target ranged damage with mez protection, Fire/traps Corr.

    If you like AOE damage with mez protection, Fire/Traps Corr.

    If you want to be able to be a force multiplier for a team, because the same techniques work solo, Fire/Traps Corr.

    If you want to play in close to the mobs, Fire/Traps Corr.

    If you are interested in being fully positionally soft capped, Fire/Traps Corr.

    If you want to solo AV's and some GM's, Fire/Traps Corr.

    Also, In before Dechs drops the MFing 'Shade bomb.
    Fixed for you

    Honestly though any Traps toons will allow you to be capped. Defender though has some nicer numbers with Traps.

    Trick Arrow Archer Defender also. Just leveled to 50 one of those ranged capped hover blaster style.. soloing 4/8 mobs with it. Once incarnated Oil Slick will be down to a 48 second recharge. Oil Slick states it last 30 seconds.
  23. plainguy

    Traps/ help?

    I would say Sonic for the Resistance debuff. But I have a Sonic Traps Corruptor and though he is solid and defense capped the Sonic effects turns me off slightly.
  24. I think this is my current build.

    If you went rogue and picked up MU Mastery you can get Power Sink and Charged Armor and then just pick up combat jump and slot that with another LOTG +Recharge. Then if you really where nuts you could reslot Full Auto and Slug in purple sets and kick down the recharge of Full auto several seconds and still be above the positional defense cap. Between the Incarnate recharge power ( forget the name and too lazy to look to appear smart ) and Power Sink you should really never need blue inspirations. Though without a doubt Thunder strike does come in handy to get mobs around me away from me when its just too many.

    Between the Incarnate powers and such It ends up being very easy to solo anything. Just swap out AR for DP and fix what is needed.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Defender
    Primary Power Set: Traps
    Secondary Power Set: Assault Rifle
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Web Grenade
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (5) Enfeebled Operation - Endurance/Immobilize
    • (5) Enfeebled Operation - Accuracy/Endurance
    • (7) Enfeebled Operation - Immobilize/Range
    • (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (9) Enfeebled Operation - Accuracy/Immobilize
    Level 1: Burst
    • (A) Thunderstrike - Accuracy/Damage
    • (9) Thunderstrike - Damage/Endurance
    • (11) Thunderstrike - Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Endurance
    • (13) Thunderstrike - Damage/Endurance/Recharge
    Level 2: Caltrops
    • (A) Ragnarok - Chance for Knockdown
    Level 4: Triage Beacon
    • (A) Numina's Convalescence - Heal/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    • (19) Numina's Convalescence - Heal
    • (21) Doctored Wounds - Heal/Recharge
    Level 6: Acid Mortar
    • (A) Achilles' Heel - Chance for Res Debuff
    • (15) Shield Breaker - Defense Debuff
    • (17) Shield Breaker - Accuracy/Defense Debuff
    • (17) Shield Breaker - Accuracy/Recharge
    • (19) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 8: Force Field Generator
    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Recharge Speed
    • (27) Luck of the Gambler - Defense/Recharge
    Level 10: Slug
    • (A) Thunderstrike - Accuracy/Damage
    • (29) Thunderstrike - Damage/Recharge
    • (29) Thunderstrike - Damage/Endurance
    • (31) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 12: Poison Trap
    • (A) Lockdown - Accuracy/Hold
    • (33) Lockdown - Accuracy/Recharge
    • (34) Lockdown - Recharge/Hold
    • (34) Lockdown - Endurance/Recharge/Hold
    • (34) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (36) Lockdown - Chance for +2 Mag Hold
    Level 14: Buckshot
    • (A) Force Feedback - Chance for +Recharge
    • (36) Positron's Blast - Accuracy/Damage
    • (36) Positron's Blast - Damage/Recharge
    Level 16: Kick
    • (A) Accuracy IO
    Level 18: Seeker Drones
    • (A) Siphon Insight - ToHit Debuff
    • (37) Siphon Insight - Accuracy/ToHit Debuff
    • (37) Siphon Insight - Accuracy/Recharge
    • (37) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (39) Siphon Insight - Accuracy/Endurance/Recharge
    • (39) Siphon Insight - Chance for +ToHit
    Level 20: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (21) Steadfast Protection - Knockback Protection
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Recharge
    • (23) Luck of the Gambler - Defense
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    Level 26: Trip Mine
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    Level 28: Flamethrower
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (43) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 35: Ignite
    • (A) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 38: Full Auto
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Detonation - Damage/Recharge
    Level 41: Thunder Strike
    • (A) Accuracy IO
    Level 44: Charged Armor
    • (A) Aegis - Psionic/Status Resistance
    • (45) Aegis - Resistance
    • (45) Aegis - Resistance/Endurance
    Level 47: Power Sink
    • (A) Energy Manipulator - EndMod
    • (48) Energy Manipulator - EndMod/Recharge
    • (48) Energy Manipulator - Chance to Stun
    Level 49: Super Speed
    • (A) Celerity - +Stealth
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    • (33) Performance Shifter - EndMod/Recharge
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 12.7% Defense(Smashing)
    • 12.7% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 12.4% Defense(Energy)
    • 12.4% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 14.3% Defense(Ranged)
    • 13.3% Defense(AoE)
    • 2.5% Enhancement(Held)
    • 59% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 50% Enhancement(RechargeTime)
    • 17% FlySpeed
    • 72.5 HP (7.13%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 4.7%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 19.5% (0.33 End/sec) Recovery
    • 60% (2.54 HP/sec) Regeneration
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 22% RunSpeed
    • 2% XPDebtProtection




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  25. I completely get where this is coming from being an avid forum reader, and I think you made your point. Just wondering what do you think the time would have been with the pets ?

    I have a empath Psi just sitting at level 38 for 6 years, lucky I didn't delete him.