advice on an Arch/Dev build


Another_Fan

 

Posted

I'm having a hard time trying to get to even R/NRG/Neg softcap on this build..
any suggestions would be welcome.. but please don't just say things are slotted wrong without explaining a better option.

for concept he's not going to have a "real" travel power (swift/hurdle/ninja run do fine for me) and i like the body armor/surveilance powers again for concept..

other than that i'm not married to the trip mine power since i've seen it only used well with teleport foe which won't fit the concept.

So how can i make him more survivable as i see most blasters trying for R/S/L softcap.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Eco Enforcer: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(3), Thundr-Dmg/Rchg:40(5), Thundr-Dmg/EndRdx/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(23), Thundr-Acc/Dmg/EndRdx:50(37)
Level 1: Web Grenade -- TotHntr-Acc/Immob/Rchg:50(A)
Level 2: Aimed Shot -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(3), Thundr-Dmg/Rchg:40(5), Thundr-Acc/Dmg/Rchg:50(23), Thundr-Acc/Dmg/EndRdx:50(25), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 4: Caltrops -- Slow-I:50(A)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(37)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(48)
Level 10: Targeting Drone -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(11), GSFC-Rchg/EndRdx:50(11), GSFC-ToHit:50(25), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-ToHit/Rchg:50(50)
Level 12: Explosive Arrow -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/EndRdx:50(31), Posi-Acc/Dmg:50(50)
Level 14: Fistful of Arrows -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg:50(15), Posi-Dmg/EndRdx:50(31), Posi-Dmg/Rchg:50(34)
Level 16: Smoke Grenade -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(17), DarkWD-ToHitDeb:50(17)
Level 18: Ranged Shot -- CalAcc-Acc/Dmg:50(A), CalAcc-Acc/EndRdx:50(19), CalAcc-Acc/ActRdx:50(19), CalAcc-Acc/Rng:50(31), CalAcc-Acc/Rchg:50(34), CalAcc-Acc/Dmg/Rchg:50(43)
Level 20: Cloaking Device -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(21)
Level 22: Kick -- RechRdx-I:50(A)
Level 24: Aim -- RechRdx-I:50(A)
Level 26: Stunning Shot -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx:40(27), Thundr-Dmg/Rchg:40(27), Thundr-Acc/Dmg/Rchg:50(34), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 28: Trip Mine -- RechRdx-I:50(A)
Level 30: Taser -- Amaze-EndRdx/Stun:50(A), Amaze-Acc/Rchg:50(36), Amaze-Acc/Stun/Rchg:50(36), Amaze-Stun/Rchg:50(36), Amaze-ToHitDeb%:50(40)
Level 32: Rain of Arrows -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rng:50(33), Posi-Dmg/Rchg:50(33), Posi-Acc/Dmg:50(43)
Level 35: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(40), RctvArm-ResDam/EndRdx:40(43), S'fstPrt-ResDam/Def+:30(46)
Level 38: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 41: Body Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(42), RctvArm-EndRdx:40(42), S'fstPrt-ResKB:30(42)
Level 44: Surveillance -- AnWeak-DefDeb:50(A), AnWeak-Acc/DefDeb:30(45), AnWeak-Acc/Rchg:30(45), AnWeak-DefDeb/EndRdx/Rchg:30(45), AnWeak-Acc/Rchg/EndRdx:30(46)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)



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Server -=Victory=-


 

Posted

First off let me just say over the years I have discovered that if your looking for some specific numbers from the set bonuses then you cannot create a build around a concept. But instead you must create a concept around a build. If your not willing to bend you just will not find the right set bonuses within the powers you want or must take to fit your concept to obtain the numbers you want.

Here is a quick build that I created just swapping out my AR Device for Archery. Ignore the level slotting as I just moved stuff around to get you the range defense cap. As you can see your range defense is 47 but with stealth suppressed you will be 45. Personally I would probably get rid of AIM and pick up Stunning shot, combined with Taser it does make a decent hold. Though Stunning shot itself usually is good enough to hold a mob. But AIM is the more popular of the two powers so I went with AIM.

Further as you can see you can super speed through missions or hover with super speed on through cave missions if super speed in caves is too fast for you. This is of course a standard Hover blast build. The nice thing is between super speed and cloaking device and hover you can hover above mobs and set up and then open up with aoe attacks and then drop super speed.

You will need cardiac incarnate alpha though to make the endurance use much more comfortable.

With my AR Device which is comparable I'm soloing 4/8 mission settings and AE Farms.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx(9), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(29)
Level 1: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(3), TotHntr-Acc/Immob/Rchg(11), TotHntr-Dam%(33), TotHntr-EndRdx/Immob(39), TotHntr-Acc/EndRdx(48)
Level 2: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(31), Posi-Dmg/EndRdx(31)
Level 6: Kick -- Acc-I(A)
Level 8: Taser -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(36), Stpfy-KB%(42), Stpfy-Acc/Stun/Rchg(46)
Level 10: Targeting Drone -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit(13), GSFC-ToHit/Rchg(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(17)
Level 14: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(50)
Level 16: Tough -- Aegis-Psi/Status(A)
Level 18: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(33)
Level 20: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Cloaking Device -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
Level 26: Super Speed -- Clrty-Stlth(A)
Level 28: Caltrops -- Ragnrk-Knock%(A)
Level 30: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37)
Level 35: Weave -- LkGmblr-Rchg+(A)
Level 38: Gun Drone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(43)
Level 41: Smoke Grenade -- DarkWD-ToHitDeb/Rchg(A)
Level 44: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(48)
Level 47: Body Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48)
Level 49: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(23), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(36), Numna-Regen/Rcvry+(46)
Level 2: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(42), Efficacy-EndMod/Acc(42), Efficacy-EndMod/Rchg(43)
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 24.6% Defense(Energy)
  • 24.6% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.44% Defense(Melee)
  • 34.9% Defense(Ranged)
  • 8% Defense(AoE)
  • 2.5% Enhancement(Held)
  • 6% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 5% Enhancement(Immobilize)
  • 57% Enhancement(Accuracy)
  • 53.8% Enhancement(RechargeTime)
  • 17% FlySpeed
  • 103.9 HP (8.62%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 10.8%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 21.5% (0.36 End/sec) Recovery
  • 62% (3.11 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 14.7% Resistance(Fire)
  • 14.7% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 13% Resistance(Psionic)
  • 17% RunSpeed




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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Here's my Arch/Dev's current build. It only gets 42-43% range defense with suppression but I'm still rarely ever hit. Even on iTrials with 1 level shift.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Snap Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(45)
Level 1: Web Grenade -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/EndRdx(15)
Level 2: Aimed Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(45)
Level 4: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/EndRdx(5), Posi-Dmg/Rng(19), Posi-Dam%(37), Range-I(48)
Level 6: Blazing Arrow -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(7), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(40), Thundr-Dmg/EndRdx/Rchg(45)
Level 8: Caltrops -- Posi-Dam%(A), ImpSwft-Dam%(17)
Level 10: Targeting Drone -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(11)
Level 12: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(19), Posi-Dam%(37), KinCrsh-Rechg/EndRdx(50)
Level 14: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(15), Zephyr-Travel(25)
Level 16: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17)
Level 18: Boxing -- Acc-I(A)
Level 20: Cloaking Device -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(21), LkGmblr-Def/EndRdx(34)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(25), LkGmblr-Def/EndRdx(34)
Level 26: Stunning Shot -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(46)
Level 28: Trip Mine -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(29), C'ngBlow-Dmg/Rchg(31), C'ngBlow-Dmg/EndRdx(43), C'ngBlow-Acc/Rchg(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(31), LkGmblr-Def/EndRdx(34)
Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(37), RechRdx-I(46)
Level 35: Ranged Shot -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(36), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(48)
Level 38: Gun Drone -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(43), ExRmnt-+Res(Pets)(48)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Bonfire -- RechRdx-I(A)
Level 47: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

in that case since for this character the concept is more important to me than min/max'ing numbers can the build i posted be improved upon keeping him a "non-super"? Have I sacrificed too much in general in my failed attempt to get to R/S/L softcap?

Thanks for any suggestions


Server -=Victory=-


 

Posted

Quote:
Originally Posted by glasswalkerny View Post
in that case since for this character the concept is more important to me than min/max'ing numbers can the build i posted be improved upon keeping him a "non-super"? Have I sacrificed too much in general in my failed attempt to get to R/S/L softcap?

Thanks for any suggestions
With my build you can pick up the costume piece rocket boots ( I think its that one ) and when you use hover you will see the effect coming from the boots. Which clearly shows or implies its a technology device which is helping you fly / hover. As far as super speed goes, don't pick it up and get something else for now. Once they make those changes they are talking about you will be able to pick up Aid self without the need of getting Aid other, which is going to be very helpful to you.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Once they make those changes they are talking about you will be able to pick up Aid self without the need of getting Aid other, which is going to be very helpful to you.
Uh...that's not going to happen. Sorry.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Uh...that's not going to happen. Sorry.
Strange because a friend in beta said they were able to take tough at level 4 if they had wanted it...

But still.. is the only answer to a decent build "suck it up and break concept"? I even made a mistake in the build I posted and took super speed when I hadn't intended to... I'm not necessarily looking for complete uber build but anything that sacrifices my concept for this character is not what I'm looking for.. I have a fire/fire/pyre blaster in the works for that..


Server -=Victory=-


 

Posted

Quote:
Originally Posted by glasswalkerny View Post
Strange because a friend in beta said they were able to take tough at level 4 if they had wanted it...

But still.. is the only answer to a decent build "suck it up and break concept"? I even made a mistake in the build I posted and took super speed when I hadn't intended to... I'm not necessarily looking for complete uber build but anything that sacrifices my concept for this character is not what I'm looking for.. I have a fire/fire/pyre blaster in the works for that..
Unfortunately you picked Device. Device is not conducive set wise to what you want.

You need hover to gain the defense range cap or don't take it and be short a few percentage and pick up Trip mine instead. You can remove Super Speed and just pick something else from either set.

Now if you went traps, that's a totally different story.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

This may work for you

I don't know how important surveilance is vs getting to your cap but dropping it, and taking superjump lets you hit your ranged cap. If you don't want your character jumping around just remove it from the tray and never use it.


BTW you have your choice of incarnates with this. You have enough recovery and end reduction slotted that you should be good for most fights.

You will have to watch your toggles

Hero Plan by Mids' Hero Designer
1.942

http://www.cohplanner.com/

Click this DataLink to open the build!

Eco Enforcer: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Snap Shot

  • (A) Thunderstrike - Accuracy/Damage: Level 40
  • (3) Thunderstrike - Damage/Endurance: Level 40
  • (5) Thunderstrike - Damage/Recharge: Level 40
  • (9) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (23) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 1: Web Grenade
  • (A) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
Level 2: Aimed Shot
  • (A) Thunderstrike - Accuracy/Damage: Level 40
  • (3) Thunderstrike - Damage/Endurance: Level 40
  • (5) Thunderstrike - Damage/Recharge: Level 40
  • (23) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (25) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (37) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 4: Caltrops
  • (A) Slow IO: Level 50
Level 6: Blazing Arrow
  • (A) Thunderstrike - Accuracy/Damage: Level 40
  • (7) Thunderstrike - Damage/Endurance: Level 50
  • (7) Thunderstrike - Damage/Recharge: Level 50
  • (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (29) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (37) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (21) Luck of the Gambler - Defense/Recharge: Level 50
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
Level 10: Targeting Drone
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
Level 12: Explosive Arrow
  • (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (13) Positron's Blast - Damage/Range: Level 50
  • (13) Positron's Blast - Damage/Recharge: Level 50
  • (31) Positron's Blast - Damage/Endurance: Level 50
  • (50) Positron's Blast - Accuracy/Damage: Level 50
Level 14: Fistful of Arrows
  • (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (15) Positron's Blast - Damage/Range: Level 50
  • (15) Positron's Blast - Accuracy/Damage: Level 50
  • (31) Positron's Blast - Damage/Endurance: Level 50
  • (19) Positron's Blast - Damage/Recharge: Level 50
Level 16: Smoke Grenade
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (17) Dark Watcher's Despair - To Hit Debuff: Level 50
Level 18: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 20: Cloaking Device
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (21) Luck of the Gambler - Defense/Endurance: Level 50
Level 22: Kick
  • (A) Explosive Strike - Damage/Knockback: Level 20
  • (45) Explosive Strike - Accuracy/Knockback: Level 20
  • (45) Explosive Strike - Chance for Smashing Damage: Level 20
Level 24: Aim
  • (A) Recharge Reduction IO: Level 50
Level 26: Stunning Shot
  • (A) Thunderstrike - Accuracy/Damage: Level 40
  • (27) Thunderstrike - Damage/Endurance: Level 40
  • (27) Thunderstrike - Damage/Recharge: Level 40
  • (34) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (39) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (43) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 28: Trip Mine
  • (A) Recharge Reduction IO: Level 50
Level 30: Taser
  • (A) Stupefy - Accuracy/Recharge: Level 50
  • (36) Stupefy - Endurance/Stun: Level 50
  • (36) Stupefy - Accuracy/Endurance: Level 50
  • (36) Stupefy - Stun/Range: Level 50
  • (40) Stupefy - Accuracy/Stun/Recharge: Level 50
  • (43) Stupefy - Chance of Knockback: Level 32
Level 32: Rain of Arrows
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
  • (33) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (33) Positron's Blast - Damage/Range: Level 50
  • (33) Positron's Blast - Damage/Recharge: Level 50
  • (34) Positron's Blast - Accuracy/Damage: Level 50
Level 35: Tough
  • (A) Reactive Armor - Resistance: Level 40
  • (40) Reactive Armor - Endurance: Level 40
  • (43) Reactive Armor - Resistance/Endurance: Level 40
  • (46) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 38: Maneuvers
  • (A) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Recharge Speed: Level 50
  • (39) Luck of the Gambler - Defense/Endurance: Level 50
  • (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 41: Body Armor
  • (A) Reactive Armor - Resistance: Level 40
  • (42) Reactive Armor - Resistance/Endurance: Level 40
  • (42) Reactive Armor - Endurance: Level 40
  • (42) Steadfast Protection - Knockback Protection: Level 30
Level 44: Ranged Shot
  • (A) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
  • (46) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
  • (45) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (48) Luck of the Gambler - Defense: Level 50
  • (48) Luck of the Gambler - Defense/Endurance: Level 50
  • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Jumping IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Healing IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Endurance Modification IO: Level 50
  • (46) Endurance Modification IO: Level 50
------------
Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 26.4% Defense(Energy)
  • 26.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 31.1% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 73% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 62.5% Enhancement(RechargeTime)
  • 21% FlySpeed
  • 103.9 HP (8.62%) HitPoints
  • 21% JumpHeight
  • 21% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 2.2%
  • 20.5% (0.34 End/sec) Recovery
  • 52% (2.61 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 21% RunSpeed