Fire/traps build help
I couldn't get it to work, could you repost the whole thing ? Or post the whole build with sets so we can look at some of the numbers and see.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Ok. new to mids also so dunno if this will work
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg(43), Decim-Dmg/Rchg(46)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(33)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 8: Fire Breath -- RechRdx-I(A), Dmg-I(9), Dmg-I(9), EndRdx-I(23), Acc-I(50)
Level 10: Acid Mortar -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(13), Entrpc-Dmg/Rchg(13), Entrpc-Dmg/EndRdx/Rchg(19), Entrpc-Heal%(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A)
Level 16: Assault -- EndRdx-I(A)
Level 18: Kick -- Acc-I(A)
Level 20: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(31), RechRdx-I(46)
Level 22: Force Field Generator -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), Krma-Def/EndRdx(27)
Level 24: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 26: Vengeance -- LkGmblr-Def(A)
Level 28: Seeker Drones -- Cloud-Acc/EndRdx/Rchg(A), Cloud-%Dam(29), Cloud-ToHitDeb(29), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(45)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(43), ResDam-I(43)
Level 32: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx(50)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Time Bomb -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Scorpion Shield -- LkGmblr-Def(A), DefBuff-I(42), EndRdx-I(42), EndRdx-I(42)
Level 44: Web Envelope -- Acc-I(A)
Level 47: Super Speed -- EndRdx-I(A)
Level 49: Stealth -- LkGmblr-Def/EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 10.5% Defense(Melee)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Ranged)
- 3% Defense(AoE)
- 9% Max End
- 36% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 63.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 52.2 HP (4.87%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5.25%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 10.2%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 6.9%
- MezResist(Terrorized) 4.7%
- 10% (0.17 End/sec) Recovery
- 30% (1.34 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 5% RunSpeed
Here's a build that is based on a high budget build by Frosticus. My build is similar to this.
IMO the important things for your build are:
1) skip Time Bomb
2) slot a Devastation: Chance for Hold in Acid Mortar
3) slot a Lockdown: Chance for Hold in Poison Trap
4) drop Concealment and slot a Stealth IO in Sprint instead. Unbound Leap tends to be cheaper than Celerity.
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looked at the build
Traps allows you to be defense capped. Your not capped.
Here is my Sonic Traps, just swap out Sonic for Fire
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Nice thanks, do you know roughly how much this build would cost?
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Hello, I'm new to IO sets and everything.. Could anyone help me tweak my build at all? I am trying to get soft capped defense along with decent recharge.. Thanks for any help!
http://www.cohplanner.com/mids/downl...6747BAABC983A1
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