Fire/traps build help


Fire_Tanka

 

Posted

Hello, I'm new to IO sets and everything.. Could anyone help me tweak my build at all? I am trying to get soft capped defense along with decent recharge.. Thanks for any help!

http://www.cohplanner.com/mids/downl...6747BAABC983A1
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Posted

Ok. new to mids also so dunno if this will work

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg(43), Decim-Dmg/Rchg(46)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
Level 4: Triage Beacon -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(33)
Level 6: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48)
Level 8: Fire Breath -- RechRdx-I(A), Dmg-I(9), Dmg-I(9), EndRdx-I(23), Acc-I(50)
Level 10: Acid Mortar -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(13), Entrpc-Dmg/Rchg(13), Entrpc-Dmg/EndRdx/Rchg(19), Entrpc-Heal%(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A)
Level 16: Assault -- EndRdx-I(A)
Level 18: Kick -- Acc-I(A)
Level 20: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(27), Decim-Acc/Dmg/Rchg(31), RechRdx-I(46)
Level 22: Force Field Generator -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), Krma-Def/EndRdx(27)
Level 24: Poison Trap -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 26: Vengeance -- LkGmblr-Def(A)
Level 28: Seeker Drones -- Cloud-Acc/EndRdx/Rchg(A), Cloud-%Dam(29), Cloud-ToHitDeb(29), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(34), Cloud-ToHitDeb/EndRdx/Rchg(45)
Level 30: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(34), S'fstPrt-ResKB(43), ResDam-I(43)
Level 32: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx(50)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Time Bomb -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Scorpion Shield -- LkGmblr-Def(A), DefBuff-I(42), EndRdx-I(42), EndRdx-I(42)
Level 44: Web Envelope -- Acc-I(A)
Level 47: Super Speed -- EndRdx-I(A)
Level 49: Stealth -- LkGmblr-Def/EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(17), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(50)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 10.5% Defense(Melee)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Max End
  • 36% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 63.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 52.2 HP (4.87%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5.25%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 10.2%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 4.7%
  • 10% (0.17 End/sec) Recovery
  • 30% (1.34 HP/sec) Regeneration
  • 5.67% Resistance(Fire)
  • 5.67% Resistance(Cold)
  • 5% RunSpeed


 

Posted

Here's a build that is based on a high budget build by Frosticus. My build is similar to this.

IMO the important things for your build are:

1) skip Time Bomb
2) slot a Devastation: Chance for Hold in Acid Mortar
3) slot a Lockdown: Chance for Hold in Poison Trap
4) drop Concealment and slot a Stealth IO in Sprint instead. Unbound Leap tends to be cheaper than Celerity.

Code:
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Posted

looked at the build

Traps allows you to be defense capped. Your not capped.

Here is my Sonic Traps, just swap out Sonic for Fire

Code:
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Nice thanks, do you know roughly how much this build would cost?


 

Posted

Quote:
Originally Posted by Fire_Tanka View Post
Nice thanks, do you know roughly how much this build would cost?
Cost me about 500 million and hero merits for the LOTG and another IO from one of the sets that cost 100 million. I also did some creep bidding but it was still buy it now attitude, meaning I didn't bid and wait a few days.. I just kept bidding until I was able to purchase the IOs. EG Gaussian endurance recharge sold for 40 million top price and lowest was 30.. I paid 45 million.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives