plainguy

Legend
  • Posts

    2007
  • Joined

  1. Quote:
    Originally Posted by PsychicKitty View Post
    Just because you have soft capped some defenses.....that doesnt mean much

    The entire soft capped mind set only thinks of single targets and single attacks it doesnt calculate for groups of 10 for example or lots of attacks fast. So having a power that can mitigate issues like that is very useful.

    At least this is my opinion.
    Honestly I do not think single target when defense capped. I actually do think multiple pulls of groups on a 4/8 setting. I will accept the cascade defense failure chances as they are few and far between that its good enough. Mind you I am talking about soloing here. Simply because I can eat 1 purple to put me over cap in case of defense debuffs and then I can eat 1 or 2 oranges to increase my resistances and then finally eat a red or two to increase my damage. So in a nutshell I am eating 4 or 5 inspirations and I am bound to fill those empty slots back up during a big fight with several groups.

    Though there are those "Oh Carp" moments. It is those times I will over eat a few greens and maybe pop the heal for over kill. It's just a panic reaction sometimes. Then there are times the green inspirations are good enough to quell the lucky hit rolls from all those mobs. I usually notice if just keep at the bosses the AOEs for sure just kill all the minions.

    All this goes out the window sort of when I am in a group. There is just too much buffing and healing and damage going on in a group now a days that most of the above is a moot point. 2 AOE users pretty much can clear out a full group of mobs in 1 or 2 attacks.
  2. Quote:
    Originally Posted by Synesence View Post
    I always pondered on the usefulness of Kuji-In Retsu when you softcap your defense. Is it worth keeping at level 50?
    I am not a big fan of those types of drain endurance powers unless it helps me slot for something needed set wise.



    Quote:
    Originally Posted by Chelsea View Post
    These builds are proof that people think that if you throw enough money at a build it will be awesome instead of thinking about slotting properly.
    I have the same stalker with so much more defence for so much less and much better slotting.
    i didn't need to take Maneuvers and all my def is in the high 50's.
    Please think about your slotting, like slotting def powers.
    I don't want new people thinking this is the norm or the best slotting option because it's not.
    Sorry don't know what you mean about all this money and I would appreciate you posting your build to prove me wrong.. I would be more then happy to learn something. As you can see my signature is pretty much about spreading the knowledge and not about some self promoting advertisement about my toons or my server.

    Money wise these are all cheap sets and the rest is picked up on merits and A Merits. Nothing really crazy or special.

    But I await this build nonetheless..

    Quote:
    Originally Posted by gameboy1234 View Post
    Do you mind if I hijack this thread slightly and ask about the various trade off for Epic Pools/Patron Pools for Staff/Nin?
    Day late and dollar short but by all means do. I see no sense in making another thread for the same questions.
  3. Devices
    Force Field - Something to make it exciting
    Masterminds ( AI )
    Time Bomb
    Maybe Trip Mine
    Gun Drone
    Specific Flight powers
    Nukes

    I would rather see old this given new purpose then get any new power sets. I think just updating some of these sets or power would make them feel new to many players old and new.
  4. plainguy

    Whip Powerset

    Quote:
    Originally Posted by ShadowMoka View Post
    I want it to come out so people quit making petless demon masterminds. As much as I like NOT hearing those disgusting grunts...
    LOL

    My pet less DS Traps can solo 4/8 and is defense capped. Half the player base in this game can't do 2/8.

    Hes soloed Pylons and AVs / Heroes. I don't know what more he needs to do to prove a useful toon
  5. plainguy

    Blaster DP/Dev

    Those links in my signature will give you info on Defense and game mechanics.

    With the Device the best you might be able to get is Range Defense cap. I would look to the Retro AR Device thread further down the page to get some build ideas.

    Defenses will determine if you get hit and resistances is what is taken away from the damage if you do get hit, assuming the resistance matches the damage type.

    Some people are from the camp of resistance is better and some believe getting a bit of both is good. The reason is some will mention cascade failure. Basically what that means is many mobs will hit you at once basically causing you do die instantly. Sometimes those things happen when your pulling many mobs and they all end up getting the lucky streak hit which is built into the game mechanics for everyone including mobs.

    End result from personal experience it happens but does not happen often enough for me to get worried about it.

    A big problem I see with DP is its big attack is PBAOE. Since your pretty much going to be thrust into melee range to pull off the attack. I would imagine your going to be pretty much toe bombing mobs and then firing off HOB.

    For this type of build I would suggest Smash and Lethal Defense cap. The easiest way of doing this is going Rogue and picking up the shield from Mace Mastery. A bit of a pain to do but I think it will work out in the end for you.

    It would be pretty interesting if you could obtain the shield and also go range defense cap. I don't think it is possible, but would be pretty cool if it didn't gimp out the build. Would need to play around in MIDs and see.
  6. just adding myself to the skip it column and agree with the complaints or issues others are posting. It works better I think with Traps which affords you greater capabilities to obtain defense cap, thus allowing you to place it more often during fights along with Time bombs.
  7. plainguy

    Blaster DP/Dev

    Quote:
    Originally Posted by CoH_Xanthos View Post
    RogerWilco, thanks for posting this
    A bit more information, as I found that I had little defence I took:
    Fighting: Tough (kick is a prereq. and a bit wasted)
    Munitions Mastery: Body Armor
    Together this seems to give me reasonable defence against damage.
    You mention defenses but bring up body armor and tough which are resistance.
  8. plainguy

    AR vs DP

    Traps for corruptors is an issue because it takes a bit more to obtain full positional defense cap for them. It is doable but endurance is a problem.

    I don't know exactly what I have slotted but this link will give you pretty much many of my Traps builds for various Archtypes. What I can say is all can solo 4/8. Yes including the petless mastermind

    http://boards.cityofheroes.com/showp...1&postcount=11
  9. This is what I have ATM, hopefully it will give you some ideas. It can have some changes as well. But the ATO was a simple upgrade for now. I'm not into purple IOs just because of the cost.

    I do think you should incorporate Boost Range at least as it is a really simple power that just does or can do so much for you.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Energy Manipulation
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Medicine

    Hero Profile:
    Level 1: Single Shot -- Thundr-Acc/Dmg:45(A), Thundr-Dmg/EndRdx:45(3), Thundr-Dmg/Rchg:45(3), Thundr-Acc/Dmg/Rchg:45(5), Thundr-Acc/Dmg/EndRdx:45(11), Thundr-Dmg/EndRdx/Rchg:45(11)
    Level 1: Power Thrust -- Acc-I:45(A)
    Level 2: Charged Shot -- Thundr-Dmg/EndRdx/Rchg:45(A), Thundr-Acc/Dmg:45(5), Thundr-Dmg/EndRdx:45(9), Thundr-Dmg/Rchg:45(13), Thundr-Acc/Dmg/Rchg:45(13), Thundr-Acc/Dmg/EndRdx:45(15)
    Level 4: Cutting Beam -- Posi-Acc/Dmg:45(A), Posi-Dmg/EndRdx:45(7), Posi-Dmg/Rchg:45(7), Posi-Dmg/Rng:45(37), Posi-Acc/Dmg/EndRdx:45(37)
    Level 6: Disintegrate -- Thundr-Acc/Dmg/EndRdx:45(A), Thundr-Acc/Dmg:45(9), Thundr-Dmg/EndRdx:45(15), Thundr-Dmg/Rchg:45(17), Thundr-Acc/Dmg/Rchg:45(17), Thundr-Dmg/EndRdx/Rchg:45(19)
    Level 8: Aim -- AdjTgt-ToHit/Rchg:45(A), AdjTgt-ToHit/EndRdx/Rchg:45(42)
    Level 10: Build Up -- RechRdx-I:45(A)
    Level 12: Lancer Shot -- Thundr-Dmg/EndRdx/Rchg:45(A), Thundr-Acc/Dmg:45(19), Thundr-Dmg/EndRdx:45(21), Thundr-Dmg/Rchg:45(21), Thundr-Acc/Dmg/Rchg:45(23), Thundr-Acc/Dmg/EndRdx:45(23)
    Level 14: Bone Smasher -- Mako-Acc/Dmg:45(A), Mako-Dmg/EndRdx:45(25), Mako-Dmg/Rchg:45(27), Mako-Acc/EndRdx/Rchg:45(27), Mako-Acc/Dmg/EndRdx/Rchg:45(29), Mako-Dam%:45(29)
    Level 16: Energy Punch -- Mako-Dam%:45(A), Mako-Acc/Dmg:45(31), Mako-Dmg/EndRdx:45(31), Mako-Dmg/Rchg:45(31), Mako-Acc/EndRdx/Rchg:45(33), Mako-Acc/Dmg/EndRdx/Rchg:45(33)
    Level 18: Penetrating Ray -- Thundr-Acc/Dmg/EndRdx:45(A), Thundr-Acc/Dmg:45(33), Thundr-Dmg/EndRdx:45(34), Thundr-Dmg/Rchg:45(34), Thundr-Acc/Dmg/Rchg:45(34), Thundr-Dmg/EndRdx/Rchg:45(36)
    Level 20: Boxing -- Acc-I:45(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 24: Weave -- LkGmblr-Rchg+:45(A), LkGmblr-Def:45(25)
    Level 26: Piercing Beam -- Posi-Acc/Dmg:45(A), Posi-Dmg/EndRdx:45(46), Posi-Dmg/Rchg:45(48)
    Level 28: Power Boost -- RechRdx-I:45(A)
    Level 30: Hasten -- RechRdx-I:45(A), RechRdx-I:45(36)
    Level 32: Overcharge -- BlastersW-Acc/Dmg:50(A), BlastersW-Dmg/Rchg:50(39), BlastersW-Acc/Dmg/Rchg:50(39), BlastersW-Acc/Dmg/EndRdx:50(48), BlastersW-Acc/Dmg/EndRdx/Rchg:50(48), BlastersW-Rchg/Dam%:50(50)
    Level 35: Super Speed -- Clrty-Stlth:45(A), Zephyr-Travel:45(36), Zephyr-Travel/EndRdx:45(37)
    Level 38: Hover -- Zephyr-Travel/EndRdx:45(A), Zephyr-Travel:45(42), LkGmblr-Rchg+:45(43)
    Level 41: Boost Range -- RechRdx-I:45(A)
    Level 44: Total Focus -- Mako-Acc/Dmg:45(A), Mako-Dmg/EndRdx:45(45), Mako-Dmg/Rchg:45(45), Mako-Acc/EndRdx/Rchg:45(45), Mako-Acc/Dmg/EndRdx/Rchg:45(46), Mako-Dam%:45(46)
    Level 47: Aid Other -- Heal-I:45(A)
    Level 49: Aid Self -- Numna-Heal/Rchg:45(A), Numna-Heal/EndRdx/Rchg:45(50), Dct'dW-Heal/Rchg:45(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal/EndRdx:45(A), Numna-EndRdx/Rchg:45(39), Numna-Heal/Rchg:45(40), Numna-Heal/EndRdx/Rchg:45(40), Numna-Heal:45(40), Numna-Regen/Rcvry+:45(42)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%:45(A), P'Shift-EndMod:45(43), P'Shift-EndMod/Rchg:45(43)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------



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  10. Group Fly is a very nice power, but completely unusable in a group the way it is ATM for TONS of reasons I won't bother posting as many know them already.

    Here are a few suggestions:

    1. Allow players to click the buff off as you can any other buff. Yes this would require code changes. I'm just giving suggestions and not trying to dictate which way I want it done.

    2. Allow for a option in the interface right below the teleport option to disable group fly. Understand interface changes take time. But this issues / gripe / complaint has been around for years. Does it really take 8 years ( I guess it does or more ) to add the option to block group fly requests.

    Gripe: I have zero clue why they could make an option in the interface for Teleport ( Single or Group ) but not for Group Fly.

    Understanding that making changes to the interface seem to be a big deal. So I think suggestion number 3 would be a decent temp fix for at least the next 3 to 5 years until you guys figure out how to do it in the interface.

    3. Have Null the Gull hanging around EVERY TRAINER in EVERY ZONE. At least with this if someone decided to use Group Fly now they would have some leg to stand on telling the person you can go to any trainer in any zone and look for the sea gull near him or her to fix your issue. Instead of telling someone go to Pocket D and look for a sea gull on a truck. Especially when they might not have the power to get there and have no clue what in the world Pocket D is.

    Now of course that is not a fix compared to having it in a interface because you cannot reach Null the Gull inside a mission or doing an incarnate mission like you can your interface. But least its something. Its a start in the right direction.

    @Tyger from Aprils posting.
    Tyger straight and simple I think it is unreasonable for you to think I should spend my time trying to show someone where Pocket D is and where Null the Gull is in pocket D and then how to use him. I think if someone is complaining about having Group Fly on then it is an issue. But if you think that is the perfect answer by all means let me know what your in game handle is and I will point players towards you to show them. Since your so game and volunteering to showing people new zones and such.

    As a matter of fact how would a new player even have a clue about Null the Gull ? Is there a tutorial with him ? Is it mentioned in any documentation ? Simply the answer is no..

    The only way you know about Null the Gull is through word of mouth. How many of us have been in Pocket D doing incarnates just to hear someone mention Null the Gull and other ask what that is. I personally have done incarnate Trials with billion INF build players who had no clue about Null the Gull. Null the Gull is a obscure NPC in a very limited zone. At most you would only find out about Null the Gull when you get toon to level 50 and try the incarnate trials. Other then that most new players would have no clue about Pocket D.
  11. Hrm..

    Looked at the build.

    Personally my issues are Dark is very melee PBAOE based and Archery is range that you can fire off in melee of course, nothing stopping you from doing such. But to benefit from Soul Drain you have to be in melee range. Your defenses are lacking to engage a large number of mobs at melee range or even at range as well.

    I get your 13 slots short so your lacking on set bonuses.

    I think if you read the links in my Signature it might give you some ideas on what direction you want to go in.

    Personally I would go with Smash and Lethal since Range cap is not going to do much for you at melee range and I don't think the sets will afford you the ability to get Melee defense cap. Only way to get S / L easily is to go Rogue and pick up Scorpion Shield from Mace Mastery.

    End result you can put out a zillion points of damage but if you can't take a punch in the face it doesn't matter. You have nothing from preventing mobs from retaliating back to a alpha strike and you have nothing that would allow you to take a alpha strike. Further taking so many hits will make Aid self almost impossible to use a well.
  12. Quote:
    Originally Posted by Codewalker View Post
    No, teleport in that game is awful, no need to break ours to work like that. Maybe a 'phasing' travel power as an additional option for those who really want it, since it's not teleport.

    The biggest problem with teleport IMO is the long activation. Second biggest is the forced hover (which can be useful when you want it, but annoying when you don't).

    If the animation were sped up, and there were a way to break out of the hover -- or disable it altogether by talking to Null the Gull even -- I would be a very happy camper.
    That hover is a necessary evil. It was placed because lag would cause players to fall and either land in a area with high level mobs that would kill them out right or die from the fall. The hover is there to give you reasonable time to decide which direction your going to go in.

    But other then that Teleport is lacking as some have mentioned. As much as Teleport in C.O. is nice PvE it is very bad in PvP and by bad I mean very exploitable.

    Personally the only time I had Teleport is on my Robot FF which I used when PvP when first came out and Raids were around. Basically had TP Foe and several holds from mace mastery that I would just spam on players as the robots attacked. Those days are long gone with all the changes in the game since then. Respeced out for super speed.

    But honestly if you need to get up that flight of stairs that fast and want to beat me out to kill a bunch of mobs by all means be my guest. I'm still going to get the same experience / INF / Tickets you do for the kills, along with the same chance for drops.

    Beyond a straight line and getting up to stairs I have no issues with my Jet pack, Steam pack, rocket board ( well last choice honestly ), jump pack, Ninja run, beast run and finally hover / fly getting up there. Further CAVE MISSIONS makes teleport useless beyond that cone shaped cave at the end of some of those missions where the boss is on the top level. If not useless at least very limited.

    But beyond Rikti drones which the only mob I can think of off the top of my head atm my super speed and sprint with Stealth IO has no issues running by mobs especially with I am defense capped in one way shape or form with all my toons whether it be ranged or fully. Cave missions jet pack and super speed with stealth IO afford the same stealth with control.

    On my AR Device I can say the same things. I can toss a Smoke grenade to blind Rikti drones for everyone that has Super speed with stealth IO.

    It is one of the least used powers I see on Freedom server at least. Assuming we are not going to bring in temps or vet powers. If anything Assemble team and mission teleport are the most 2 used powers I see that are TP based.
  13. Quote:
    Originally Posted by Screwyrabbit View Post
    On my journey of making one of each class pimped out at 50, I have turned to a defender now.

    I REALLY want to do something with traps and was thinking that Traps/Fire might bring a nice blend of damage with traps. My goal is to focus on trials and end game content while helping out a team as much as possible.

    Any suggestions on a good Traps/Fire build (or reasons why Traps/* else would be better) would be greatly appreciated!
    Traps anything really is nice. Traps for Defenders is pretty easy to get defense capped.
  14. plainguy

    AR vs DP

    Traps for Corruptors is very, very endurance heavy. Be prepared to 6 slot stamina and possibly Power Sink.

    The good thing is you can defense cap for positional which will allow you to be up front and fighting.

    Its not a bad build just a specific build.

    I happen to have a DP Traps which is defense capped.
  15. Quote:
    Originally Posted by Rangle M. Down View Post
    Sounds similar to elements of something I once proposed.

    http://boards.cityofheroes.com/showthread.php?t=199846
    Yes it does

    AND

    Signed.
  16. @ Redlynne

    As uneventful that meet might have been at least it is good to know this is where Trick Arrow is going to be. At least now anyone can point someone to this post of yours and squash any debates or complaints. At least now someone can go into build or the set with open eyes knowing exactly what can be expected or not expected.

    For sure I will be bookmarking your single post because I know 6 months from now when this comes up at least I can post that. I only wish someone would have asked about Devices for blasters as you did for Trick Arrow.

    Again good or bad at least it gives some closure to some of the debates and hopes some players had. To me that is all I always wanted. To have some clarity from Devs when these debate, issues and concerns come up and I would have seen nothing wrong with the Devs just coming into the forums and just being clear to everyone as they were to you at the meet. Because good or bad people are going to complain regardless, but at least you know the facts and it quells many debates and arguments forum posters as well that this stuff can stir up as well.
  17. As a paying customer I would say just the opposite. I say VIP members should be able to get to play Power sets 30 days before F2P players do. Just to just to piss you off.

    As a matter of fact paying customers should always be allowed inside missions first regardless of when they clicked the door. F2P gets a splash screen you need to wait cheapskate.

    Paying customers should have a perma hasten that allows their powers to go off 1 second faster then a F2P member. My sprint should be just a bit faster and if your ahead of me in a race to the door a piece of the sidewalk should mysteriously pop up and make you fall just so I can pass you up. If your flying a pigeon should crash into you and make you fall to the ground.

    When your making a costume the colors should just be a shade off so when you finished and log in with the new toon it just doesn't look right.

    As a VIP customer I should be able to see a name I like and if its F2P person they should strip the name from you and give it to me. Heck I should be able to pick your replacement name. So I can call you buckethead or moose lips.
  18. @Ishaila

    Nice build, just be aware that your 1 point off defense cap because of stealth suppression. But that can be fixed by swapping in a Gladiator +3 Defense IO now that they are cheap or even cheaper swap out fury for eradication in Trip mine.

    But beyond all of that still a good build. I like that you didn't use taser or Beanbag. Though they might be nice I notice even 6 slotted in both I need both powers to hold a mob as one power does not work.

    I removed Afterburner because I honestly don't see the bonus it was offering. When activated it of course increased your Range defense cap, but it will as still shy of incarnate trial defense numbers. But even then when activated you can't do anything really so its not even as good as PFF for protection.

    From removing Afterburner I placed in Gun Drone. Gun Drone is on a 60 second recharge so you can have up 2 of them for 30 seconds.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(23), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(40), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(48)
    Level 1: Web Grenade -- TotHntr-Dam%:50(A), TotHntr-Acc/Immob/Rchg:50(25), TotHntr-Immob/Acc:50(25), TotHntr-Acc/EndRdx:50(39), TotHntr-EndRdx/Immob:50(39), TotHntr-Acc/Rchg:50(50)
    Level 2: Slug -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(40), Thundr-Dmg/Rchg:50(43), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46), Thundr-Dmg/EndRdx/Rchg:50(48)
    Level 4: Caltrops -- P'ngTtl--Rchg%:50(A), P'ngTtl-EndRdx/Rchg/Slow:50(5), P'ngTtl-Acc/Slow:50(7), P'ngTtl-Rng/Slow:50(34), P'ngTtl-Dmg/Slow:50(37), P'ngTtl-Acc/EndRdx:50(37)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
    Level 8: Hover -- LkGmblr-Rchg+:50(A), Frbd-Stlth:50(9), Zephyr-Travel/EndRdx:50(9), Zephyr-ResKB:50(37)
    Level 10: Targeting Drone -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(11), GSFC-Rchg/EndRdx:50(11), GSFC-ToHit/Rchg/EndRdx:50(17), GSFC-ToHit/Rchg:50(36), GSFC-ToHit:50(36)
    Level 12: Buckshot -- FrcFbk-Rechg%:50(A), Posi-Dam%:50(13), Posi-Acc/Dmg/EndRdx:50(13), Posi-Acc/Dmg:50(15), Posi-Dmg/Rchg:50(15), Posi-Dmg/Rng:50(17)
    Level 14: Boxing -- Empty(A)
    Level 16: Smoke Grenade -- DarkWD-ToHitDeb/Rchg:50(A)
    Level 18: Flamethrower -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(19), Posi-Acc/Dmg:50(19), Posi-Dmg/Rchg:50(21), Posi-Dmg/Rng:50(21)
    Level 20: Cloaking Device -- LkGmblr-Rchg+:50(A)
    Level 22: Fly -- Zephyr-ResKB:50(A), Zephyr-Travel:50(23)
    Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 26: Ignite -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(27), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(34), Posi-Acc/Dmg/EndRdx:50(31)
    Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/EndRdx/Rchg:50(29)
    Level 30: Trip Mine -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(31)
    Level 32: Full Auto -- SBlastersW-Rchg/Dmg%:50(A), SBlastersW-Acc/Dmg/EndRdx/Rchg:50(33), SBlastersW-Acc/Dmg:50(33), SBlastersW-Dmg/Rchg:50(33), SBlastersW-Acc/Dmg/Rchg:50(34), SBlastersW-Acc/Dmg/EndRdx:50(36)
    Level 35: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 38: Gun Drone -- Thundr-Dmg/Rchg:50(A), Thundr-Acc/Dmg/Rchg:50(40), Thundr-Dmg/EndRdx/Rchg:50(50)
    Level 41: Cryo Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(42), Lock-Rchg/Hold:50(42), Lock-EndRdx/Rchg/Hold:50(42), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-%Hold:50(43)
    Level 44: Surveillance -- AnWeak-Acc/Rchg/EndRdx:50(A), AnWeak-Acc/DefDeb:50(45), AnWeak-DefDeb/EndRdx/Rchg:50(45), AnWeak-Acc/Rchg:50(45)
    Level 47: Body Armor -- Aegis-Psi/Status:50(A), S'fstPrt-ResKB:30(48)
    Level 49: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(5)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(3)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Cardiac Core Paragon
    ------------



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  19. Quote:
    Originally Posted by Issen View Post
    So...I'm working on a Gundam-esque character in preparation for i24's Mecha Armor, and decided to go with an AR character. (For the record I have a DP and a BR, and I've never done an AR character).

    Conceptually, I have it down to AR/Dev and AR/Nrg. Can't decide which specifically. Also, for a build I'm thinking of going AR/???/Mace for Scorpion Shield and the Spiderlings, but I probably -won't- be dumping a bunch of purples into this build (I can't afford that)

    Any ideas/suggestions?
    AR Traps Corruptor if you can get defense cap and the endurance covered or easily a Traps AR Defender which can do both without an issue.

    Personally ( see I said personally ) You can't go range defense cap and use trip mines because the set bonuses just will not work out that way. If you can forget trip mine does not exist then you would be Okay.

    As Nethergoat posted the Retrofit thread has many different builds and it pretty much is a one stop shop of AR Device Builds which many have posted, in it including an older build of mine as well.

    Currently with the prices dropping down to 350 million from 2 billion on Gladiator +3 Defense IOs I will able to incorporate that into the build along with the new ATO in full auto and cut down my Full Auto recharge down and reslot some powers.

    BUT if your going just for theme and could careless about defenses or what not then honestly it doesn't matter what anyone says beyond what they might think looks cool.

    And yes Device is outdated.
  20. Quote:
    Originally Posted by Gemini_2099 View Post
    Not really.

    Boost Range paired with BR is potentially awesome though.
    There is something to be said about killing a group of mobs before they actually get into range to hit you back.

    I think the big difference is with Nrg you can get range defense cap and Aid Self. Yea Aid self could be a bit better but once your at Range capped it does help out.

    Range Defense cap is what is big for blasters. Yea Damage is, but you get that out of the box. If your slotting sets you will reach that ED cap. End result If your Beam rifle is doing 700 pts of damage and mine for argument sake is doing 725 pts of damage. Does the 25 pts difference matter when you were already instantly killing all the mobs anyways. The only difference is I killed them a bit more, LOL..

    If you can get Range and Aid Self with Device then it might be interesting. If you can pretend that Trip mine does not exist and make the build without it then I am sure you will see things run a bit smoother.

    On my AR Device I use the incarnate heal because Aid Self could not fit into the build. But something tells me that because of the sets you can use in Beam compared to AR you will have a easier route of getting Range Defense cap. So you might be able to squeeze Aid Self into it.

    I think the combo of range cap and Aid Self is very helpful to a blaster. I use Barrier on my Beam Nrg which helps me and the incarnate pets to stay alive much longer. Barrier is like PFF that I can attack through. I use Aid Other on the incarnate pets.

    I am gonna try to look for that thread or create the build and see if it is possible myself.

    Of course all the way on the other hand I do agree with Nethergoat Device needs some sort of updates.
  21. Blue Centurion rolled out a Beam Device thread. After messing around with the mids build I discovered that both sets synergy well enough to obtain range defense cap. I do believe you could have Trip mine as well.

    It is one of the sets I actually had to take back my words against when paired with Beam.

    Nrg allows for range defense cap and the ability to have aid self. I am not sure if you could do that with device though. As much as aid self might be lacking once incarnated with barrier it is very helpful and of course getting out of melee and at range it helps out as well.

    Mental Man I'm not to crazy about it seems to be one of those in your face power sets. I don't know how well Beam will work out being that close. Beam does seem a bit delayed in attacks and I can see that being an issue.

    Again it might be my preference to Pew Pew from range.
  22. Welcome back !

    I actually seen you post some place else and read your blog. Kids keep you busy for sure.

    But as for this thread, so you know I point people to this thread anytime they ask about device.

    I ended up going your route with the Gladiator +3 defense IO as the prices went down and I could afford to spend the 350 million for it.

    With the advent of the ATO I changed up my build a bit more but it did get a bit screwy. Even with the changes that brought an increase in endurance I still seemed to have to go with Cardiac instead of Musculature. But for sure I will pull out my build and post it up with the incarnates included.

    Again WB
  23. At this point I just do not see any difference between selling purple sets on the market and them just selling INF so a player can buy sets in game that are not listed on the market yet or just selling a Power leveling service. Heck while they are at it they might as well take custom orders for your choice of AT and how you want it slotted and with what sets. All they need to do is take a mids build and have it auto build the toon for them.

    All they are doing now is just slowly selling off the farm. Might as well just kick it into high gear and go all out and be done with it.

    I cry DOOOOMMM honestly
  24. Quote:
    Originally Posted by Intrinsic View Post
    A good example of this would be powerleveling services. Other companies offer that service as well, but the player has to give them login information which would leave the account vulnerable to hacking attempts.
    Your not vulnerable to a hack when you give them the key to house. You certainly couldn't cry you were "hacked" after explaining you gave some online stranger your user account name and password. You could call yourself stupid but certainly not hacked.