old useless / limited powers need to be fixed or updated
Congrats. You have a list, but no explanation, and some (such as "specific flight powers") are so vague as to be useless.
Devices
Force Field - Something to make it exciting Masterminds ( AI ) Time Bomb Maybe Trip Mine Gun Drone Specific Flight powers Nukes I would rather see old this given new purpose then get any new power sets. I think just updating some of these sets or power would make them feel new to many players old and new. |
Leave Trip Mine alone, it's perfectly fine. Or be specific about what irks you with the power.
Fixing pet AI should keep the Gun Drone out of melee.
The devs are looking at Nukes and Snipes.
Check out the Repeat Offenders network of SGs! You'll be glad you did.
This list is old useless...and needs to be fixed first
So because your monthly "fix group fly" thread got locked...you thought this would be a better idea?
As for your suggestion... How should all those powers etc be fixed??? (No need for you to go into the fly one since you have covered that one repeatedly for months).
So because your monthly "fix group fly" thread got locked...you thought this would be a better idea?
As for your suggestion... How should all those powers etc be fixed??? (No need for you to go into the fly one since you have covered that one repeatedly for months). |
Many players have made so many excellent suggestions regarding them in the past as well I feel it would be silly to bring them all up again.
To me it just a reminder to the Devs to consider making some updates or improvements on some of these powers. Further having some lack luster powers changed a up a bit would give some excitement to old and new players. For old powers it might bring them out of retirement for new players, well it's gonna be new to them regardless.
I know the devs have said in the past that A or B was impossible, just to have A and B pop up as possible years later. Colored powers is a perfect example.
Of course I just brought up the suggestion, but I am certainly not preventing any of the previous posters including yourself from posting any ideas about those powers in question. Assuming you feel they might have room for improvement or modifications.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I get suggestions, but I'm having trouble with this 'NEED' part. Why do we 'NEED' to stop drop and roll and spend dev time on these rather than new power sets? Why do they 'NEED' to be fixed?
Also, wouldn't devices fix be better off coming as part of a blaster patch that also put in new secondaries and revamped the other secondaries along with them? Why do we 'NEED' to just stop and fix this stuff rather than continue forward?
Honestly Many of those powers or issues have already been brought up so many times before. Even much more then Group Fly.
Many players have made so many excellent suggestions regarding them in the past as well I feel it would be silly to bring them all up again. To me it just a reminder to the Devs to consider making some updates or improvements on some of these powers. Further having some lack luster powers changed a up a bit would give some excitement to old and new players. For old powers it might bring them out of retirement for new players, well it's gonna be new to them regardless. I know the devs have said in the past that A or B was impossible, just to have A and B pop up as possible years later. Colored powers is a perfect example. Of course I just brought up the suggestion, but I am certainly not preventing any of the previous posters including yourself from posting any ideas about those powers in question. Assuming you feel they might have room for improvement or modifications. |
MM AI: Read the beta patch notes
Devices: No xp with them so have no clue - I have played a traps corr and had no complaints..
Time Bomb: Is there a problem with it? Never taken it on my traps corr
Gun drone: See above
Flight powers: I have no issues with them as none of my toons fly - and haven't since probably Issue 5/6
Nukes: Should be changed to just be extreme end heavy or suffer a recov debuff like EMP Arrow from TA
FF: Who knows maybe the absorb mechanic is in the works to be put into FF??
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I know the devs have said in the past that A or B was impossible, just to have A and B pop up as possible years later. Colored powers is a perfect example.
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They then got bought out by NCSoft, became NC NorCal, then Paragon Studios, got a bunch more people and funding and it went from "one or two guys working on it for a year" to "Hey, we can do this now."
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Are we talking about the AI quirk that has primarily ranged henchmen run into melee? Because I've been playing Masterminds since CoV Beta and the only AI quirk which was ever a legitimate problem was henchmen refusing to use the full complement of their powers, such as Spec Ops refusing to use snipe or the Thugs Bruiser refusing to do anything than chuck rocks. Pets occasionally running into melee does not strike me as making Masterminds "impossible" to play, as the MM forum seems to suggest.
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While you're right, it doesn't make them unplayable, it sure is hella annoying enough that it should be fixed.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Devices
Force Field - Something to make it exciting
Masterminds ( AI )
Time Bomb
Maybe Trip Mine
Gun Drone
Specific Flight powers
Nukes
I would rather see old this given new purpose then get any new power sets. I think just updating some of these sets or power would make them feel new to many players old and new.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives