peterpeter

Multimedia Genius - 12/20/2011
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  1. peterpeter

    new content??

    The AE got off to a rocky start in some ways, but maybe you should poke your head back in. I haven't gotten around to running the Guest Author missions yet, but I'm really looking forward to them. I also have a bookmarked list of the winners of that last AE contest that I'll run as soon as I get around to it.

    Right now I'm focusing on the Kheldian story arcs, which I've never run before.
  2. Quote:
    Signature means 'named' and Moonfire or Imperious are names and have eponymous TFs just like Positron and Synapse.
    Technically Statesman and Lady Grey are the only two characters that have eponymous task forces. The Moonfire TF is actually named "The Kheldian War" and the ITF is named "Time's Arrow". The STF is actually named "The Statesman Task Force". I don't believe it has any other name. Same with Lady Grey.

    I hadn't realized that Katie and Khan and the LGTF and the STF were all considered "signature" task forces in the way they spawn. Now that I know, I agree we need some other name for them. Or some other mechanic. All TF's could work that way, or none of them. Having some do that and some not seems odd to me. If they are going to keep it the way it is, then I think it would be good to have some other terminology. The word "signature" really doesn't have anything to do with either the game mechanic under discussion or the TF's that use it.
  3. Quote:
    Originally Posted by Kyasubaru View Post
    It's really too bad they don't do this anymore. I'd love to see PC frozen over during winter. I wonder why they stopped?
    There were some problems with it. I didn't experience any personally, but I think people who logged out before the freeze and logged in afterwards were sometimes stuck in the ice. Seems like a quick /stuck would take care of that, though. It might have caused issues with mobs spawning in ice and getting stuck. I'm not sure. I'd like to see them bring it back too.
  4. peterpeter

    Worst Mobs Ever.

    Quote:
    Originally Posted by GadgetDon View Post
    There's also a line between difficult and annoying, or at least fun and unfun.

    Death Mages can be remarkably hard, but it's fighting hard. Dangerous, deadly.

    Spamming caltrops - just damned annoying. Quicksand, ditto.
    I agree. Something can be hard and fun or hard and tedious. For me, it's fun to feel like I'm in danger, as long as I have a hope of winning and whether or not I win depends on something I do. It's tedious if the fight takes a long time, especially if there's really no chance that I'm going to fall.

    There are a lot of enemies that I don't hate, but I recognize the tactical necessity of defeating them first, like sappers and sorcerors. There are some enemies I love to hate, like Nosferatu. I haven't fought him in a while. I'm looking forward to a rematch.

    The enemies I really hate are people like the Knives of Artemis. It's like they know they can't win, so they don't even bother to try. They settle for just annoying me with their last dying breath. They stand there throwing caltrops over and over as I chop them down. That's pathetic. It's annoying and time consuming but not the least bit dangerous.

    The "phase and runaway" guys are the same. If it wasn't a defeat all I wouldn't care. Let 'em run. The police can handle the stragglers later. But on a defeat all, I have to stand there in the hallway waiting for some ghost to reappear so I can whack off the last sliver of his life, or chase down the ancestral spirit and wait for him to phase back in. It feels like a waste of my time. I've already beaten them so badly that they fled in terror. Now I have to wait for them to reengage in their own good time? When they are ready to fight again, they're alone and badly injured. That's not a challenge. It's a time sink.
  5. peterpeter

    Efficiency Tips?

    Quote:
    Originally Posted by Postagulous View Post
    Quit playing COH.
    Really? You resurrected a thread that had been dead for over a month just so you could say that? And you didn't even read the OP in which he clearly stated that his wife had already paid for the next six months of game time.
  6. Thank you. I stuck a note in the middle of the ParagonWiki Task Force page with a couple of these details. It sounds like my team will be just fine.
  7. When you are at the NCSoft store, looking at the pack, it shows four screenshots which you can blow up by clicking on them. Also, the links for the emotes go to little movies showing the emotes in action.
  8. They keep changing the way TF's and levels work, and I don't run them often enough to keep track. What's the current deal?

    Specifically, what happens if a bunch of level 23 characters run a TF (Moonfire) which goes from 23-28 or so? What level enemies will we face? How will that change as we gain levels during the TF? How do the leader's difficulty settings affect that?
  9. Woohoo! Well done! This was your first win?

    I didn't even try this year because I'm taking a class in the evenings after work.
  10. Tray 1: click powers. Mostly attacks. Vet attacks go here during the low levels, then move off. Spot 8 is always a damage buff if I have one, and 9 is always a self-heal if I have one. This tray is always in the bottom right, the default location.

    Tray 2: directly above tray 1. Toggles go here, generally, or important but situational powers. On most defenders, the last couple of powers are vengeance and a rez, with something like fallout thrown in if I have it.

    Tray 3: runs vertically on the right side of the screen, next to the map. Travel powers go here. Vet base teleporter, vet recall team, Pocket D teleport, WW Teleport (purchased or day job), Mac pack mission teleporter, VIP jump jet for characters who can use it, the vet reveal power sometimes if it fits, the Safeguard travel powers at low levels, recall friend if I have it (which I usually do), an actual travel power like SJ or SS or Flight, a travel power precursor like combat jumping or hover, walk, ninja run... yeah, I run out of room here.

    Tray 4: horizontal across the bottom center. Extra powers go here: vet pets, shivans, snowbeasts, warwolves, vet attacks, and all sorts of temp powers. Yeah, I always run out of room here too, so sometimes I add another tray directly above it.

    Tray 5: Runs across the top of the map in two rows. I put fun stuff here, mostly macros for favorite emotes specific to the character. Also costume change binds and random stuff that didn't fit elsewhere.

    I need a bigger monitor.
  11. Quote:
    Suggestion 2: I have many toons and there should be an easy way to move influence between them. The only way now is to enlist a trusted friend to act as an intermediate. I don't see why PS cannot offer this (for a fee - like a certain % of influence, etc.)
    Well, if you're careful, you can use the market to do this and pay a 10% fee. A lot of people have asked for some kind of account wide bank or vault, though.
  12. He can't be talking about purples. He said they only get a few thousand influence per mission. A level 50 earns that much for each enemy.

    There are two sides of the puzzle. The first is demand. What kind of IO's do you demand?

    1. Common IO's: the generic accuracy, damage, heal, etc. These can actually be cheaper than SO's.

    2. Frankenslotting: buying inexpensive set IO's and mixing them together to get really great enhancement values but no set bonuses. Putting in acc/dam IO's instead of acc and dam SO's adds up to a free slot or two for each power. You can probably do this for 10,000,000 inf per character.

    3. Good set IO's: Here we are trying to get some good set bonuses as well as good enhancement values. Pick one or two set bonuses that will really make a difference to your character (recharge and defense are popular) and buy sets to stack those bonuses. This can be expensive, especially if you are buying the most popular sets for the most popular types of powers.

    4. Insane performance: purples, pvp IO's, the old LotG 7.5, and some other special pieces can add up to AV soloing madness. Of course, people used to solo AV's before IO's even existed. Still, if you spend a fortune than you can make a very impressive build.

    So what is it you are trying to buy?

    The second piece of the puzzle is supply. Specifically, your supply of stuff. If you play in the AE, you'll get tickets. If you play story arcs and TF's, you'll get merits. Any time you play, you get inf and drops. The more time you spend, the more stuff you get. You don't need to farm. You just need to spend time playing. More time ==> more stuff.

    Of course, some ways of playing are more efficient than others. A level 50 fire/kin will earn more inf and more drops per hour running the same mission over and over than a level 40 character following Indigo and Crimson back and forth between zones, or a level 8 character trying to cross the Hollows and failing over and over.

    Still, as long as you keep playing, then you'll keep getting inf. It adds up.

    It adds up faster if you use the market wisely. It will also vanish more slowly when you're shopping if you use the market wisely. There are quite a few guides stickied at the top of the market/invention subforum.
  13. Quote:
    Originally Posted by Blue_Paradox View Post
    Thanks for the replies

    Funny, ran my first missions with a team lastnight, no sidekicking happened, so that whole thing was a surprise and blew my mind
    Yes, the new super-sidekicking feature is wonderful. It's invisible and easy to forget, but it makes life so much better.
  14. Where did I put that little scrap of paper? I think it was the back of an envelope...

    I was poking around looking at seldom-played alts and I found one with 1,000 candy canes in his pocket. I remember buying them in bulk at the end of the last Christmas event, when they were cheap, so I could resell them for a profit when the event comes back. But I can't remember what I paid for them! 1,000? 10,000? 100,000? I have no idea! I can't work up a proper ebil chortle if I don't know how much of a profit I made.

    Does anyone remember what canes were going for at the end of the last event?
  15. Quote:
    Originally Posted by Another_Fan View Post
    Gratz

    And there is one item you know no one is going to flip for more or craft and markup on you.
    I guess someone could resell it for a profit outside the market. You'd need a certain level of trust, though, to handle a sale that goes over the inf cap.
  16. I always thought the Hamidon would be a nice supergroup raid. Start it through that SG mission computer thing, get your own instance, have fun. Coalition members could join in, but the whole thing would be invisible to outsiders. It might exacerbate existing sg drama, but that seldom impacts the rest of the game very much.

    Yes, it's unfair to people like me who aren't in the kind of sg that would run the raid, but I still think it's a reasonable thing to have in the game. Right now we have content which is scaled for individuals, and content that is only suitable for teams, and content which an entire server can join in on, but nothing that's really designed for supergroups.
  17. Doesn't the architect addition come with a code for one of the booster packs too, which is worth $10 by itself?
  18. M opens and closes the map.
    N makes the navigation UI appear and vanish.
    C does the same for chat.
    T toggles your targeting window.

    I hit those by accident all the time. I'm not sure if there is a single key shortcut for the menu/health/end/xp UI, or the powers tray. If there is, I never seem to hit it by accident.
  19. Quote:
    Originally Posted by Ironblade View Post
    In theory, it's random.
    In practice, it follows a predictable pattern but the only way you can notice this is if you have a group of people posting the same item at the same price, then systematically buying them all to see what happens (which people on The Market channel did).

    So, for all practical purposes, it's random.
    Yeah, if you can dig up the 8/24/07 issue of the City Scoop, I wrote an article about this. Sadly, that was on the old forums and my link broke. The bottom line is that it's random in the sense that you aren't going to be able to predict it unless you know the order in which every seller listed their item. It's not really random, because if you do know the order in which people listed their items then you can predict the exact order in which they sell. It's not first in first out, and it's not first in last out, or anything that easy. It's more like a random series, but the series was calculated once and then frozen, or it always uses the same seed, or something.
  20. Quote:
    Originally Posted by Cyber_naut View Post

    And if you want to go the easy route and just lure anybody into pvp zones with carrots, then you can't make the carrots as scarce as the devs had. Maybe if you let critters drop them to get the pve purists in there, and allowed a chance for a drop even if you're beaten to get people who are discouraged by the fact they can't kill anybody.
    I was surprised when I discovered that the pvp recipes can only drop for the winner. I thought the goal was to encourage participation, not just winning. Everyone who participates already wants to win. The problem is that so few people want to participate.
  21. Another hazardous fluke:

    Put an item in the market. Enter a price. Do NOT push the "post" button. Now, pick up some other item and drag it into the market window. Drag it over the "post" button on your way to a transaction slot. Ta-da! You just posted your item.

    It probably doesn't happen very often, but I listed a LotG 7.5 for about 100 inf the other day by doing this. Luckily it sold for a good price. I bugged this more than a year ago but apparently it hasn't made its way up the priority list.
  22. Quote:
    Originally Posted by WittyLibrarian View Post

    I can DO this.
    Yes you can!
  23. This is one of those cases where they made up a story to explain a technical limitation. The city needs to be divided into zones because you can't have every character in the same zone all at the same time. The in-game explanation is just "color".
  24. Quote:
    Originally Posted by MrLiberty View Post
    How long does it really take? Lets say you are bidding on a 7 figure item. That is seven keystrokes per bid. Then lets say you try for the item within 5 levels of what you want. Lets say you bid creep in 100k increments. Lets all assume the cheapest one you find is 1.5 million and you start at 1 million.

    I think that is 175 keystrokes.

    Lets say salvage is anywhere between 3 and 4 key strokes per bid for a non rare salvage. Need 3 pieces of that. 3 bids before you get it?

    36 ish keystrokes.

    Do this for 1 set and you are already looking at over 1200 keystrokes.

    Lets say you buy it now for 2 million, buy each piece of salvage for 10 K.

    You pay 3.3 million ish million more, but do it in 114 keystrokes.

    Granted that is just for a 1 million influence item, you'd end up losing more for something done at 5, 10, 50, 100 million if you just bid high, but how much time difference? 114 vs 1266. For one IO set of six enhancements.

    What if you start to do that for entire builds. Rare sets which have an extra piece of salvage. What if you get to IO'ing 1, 3, 5... 10 full builds?

    (For the record I'd have never typed all this out if I had access to the game this weekend. )
    There are certainly times when it doesn't make sense to bid creep. I never offer less than 2x vendor price for salvage, and if the salvage is less than 1% of my total IO cost than I'm not going to blink at paying 10x or 100x vendor price.

    But imagine an item has prices in the last five ranging between 70m and 75m. The item only exists at level 50, there are items available for sale, you want to buy it NAO:

    You could pay 75m and get it instantly.
    Or you could pay 70m and get it instantly.
    You could pay 65m and get it instantly.
    You could pay 60m, not get it, then bid creep up to 61m and get the item.

    And what I'm seeing people do, consistently, is choose option 1 or 2. They could save ten million inf with just a few seconds of effort. That's something like 1,000,000 inf/second they are throwing away. You'd need to earn 3.6 BILLION inf per hour for that to be an economical use of your time.

    If you really love playing the game and earning money, and you really hate using the market and spending money, then I can't fault you for spending more time doing what you love and less time doing what you hate. But I keep seeing more and more people complain about high prices, and yet overpaying seems more common than ever.

    I'm shaking my head in disbelief all the way to the bank.
  25. peterpeter

    Basic Tactics

    I think the Philotic Knight's Combat Handbook is what you're looking for: http://boards.cityofheroes.com/showthread.php?t=124308

    Personally, I think communication is the most important thing. The majority of team wipes I see occur when the team splits apart.