Basic Tactics


Lemur Lad

 

Posted

I looked for a thread covering this, and didn't see one so here we go.

I'm constantly astonished by players, often high level ones, that just don't know basic tactics. Blasters (anyone really) that don't know how to pull. People that don't know not to bunch up against foes with AOEs and so on. My hope is that people in the know will post tactical advice to this thread for the benefit of those that don't know "how to play."


I'll start.

PULLING:

The idea of a pull is to draw the enemy away from the group or groups he's near so the team isn't overwhelmed. There are a few basic rules to doing it successfully.

1) Fire and GET UNDER COVER. If you don't break line of sight, they won't come to you, they'll just shoot at you from a range.

2) Try to use a lower damage attack. Most people tend to use snipes for their longer range, but I understand this runs a greater risk of aggroing more foes. Haven't seen this first hand, though.

3) If someone on the team is sniping, don't rush in as soon as he fires. Wait for the enemy to come to you. This is the whole point of the pull.

4) If you're planning a pull, announce it. There's nothing worse than having multiple pulls happening.

5) A good trick for pulling is to hide behind an object after targeting a foe. Queue up the attack, then jump. Your attack will fire and you will drop behind the cover before the counter attack can come.

6) Try to know your foes. Some foes are easier to pull than others. For example, shooting a Mortificator will draw most of the group he is with. Shooting a Cadaver will likely only draw that cadaver. Generally, ami for lower ranking targets. Bosses tend to bring their friends.



Please do add more tactical advice as you all see fit!


 

Posted

Quote:
Originally Posted by peterpeter View Post
I think the Philotic Knight's Combat Handbook is what you're looking for: http://boards.cityofheroes.com/showthread.php?t=124308

Personally, I think communication is the most important thing. The majority of team wipes I see occur when the team splits apart.
A good guide, but not quite what I was after (and I don't agree with everything in it, but anyhow...). I was thinking of tactics, not general strategy.


 

Posted

I should put that link in a keybind. I especially appreciated the "your team must WAIT to attack" section. The most common pull mistake I see is the "reverse pull" where someone attempts to pull, then a teammate attacks the mob before they are close, the mob stops to fight back, and the rest of the team then runs to the mob to engage. It's often close enough that other members of the spawn notice the fighting and run to join. So instead of pulling, the team is getting pulled.


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