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I'm probably one of the few who don't suffer from 'altitis'. After nine months of play, I have just seven characters, two at 50, three in the upper 30's or mid 40's and two in the mid-20's.
I don't really consider any of them as the main character or an alt character, but I don't ignore any of them. They are all separate 'projects', if you might want to look at it that way. The two 50's are ready for a respec now that they've built up considerable influence (hero-side) while the others are still evolving.
These characters have enough to do on their own that I don't feel the need to roll up a new one just yet. I started with one, then three, then five, then seven. It took some time to learn how to just manage multiple characters and I'm careful not to overdo it. Maybe I'll roll an eighth or ninth in the meantime, just to try out a new archetype and power set combination, but for now, the seven characters I have, the two 50's included, have a lot yet to develop and play out. -
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They'd be nice, especially when crafting IO's, to allot more space for slotting and/or selling.
As it is, with the value of TO/DO/SO's being what they are (tens of thousands relative to millions), the extra slots aren't worth much for game play, although they're likely worth a lot more in market play.
(Edited to add: As an IO player, I just sell off whatever drops in the 10 slots.) -
Not to be greedy, but two or even three powers would be nice. No auto-ing here except to make sure things like haste and a few perma click powers are constantly up. As it is, I have to keep an eye on it while doing everything else.
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Quote:I had the misfortune of getting whacked this way. Alas, I had shifted between the powers/slots management window, the full-screen training window and Paragon wiki to look up a power, and had no idea at the time while I was training that an invasion was under way. When I brought the training screen down, it was 'base or hospital', *Eep! whut?!*Now I'm not saying I agree or disagree. I'm just making a statement based on my observations.
1. Trainers are locations that everyone knows about.
2. The people trying to use the trainers are going to get jumped by the event NPC's anyway with a good chance of getting killed because they are on a different screen and they aren't fighting back.
3. And just because I know someone else will say it, I'm going to say it first. They can easily go to another zone to level up where it's safe.
Sorry, but point #3 doesn't quite hold, particularly if someone has started their training prior to an invasion, and they are taking their time to train with the full screen window up. I have to agree with the OP at least in this regard.
Edited to add: It was suggested that the immediate area around trainers be no-spawn zones, similar to the markets. I think this is the best solution. I honestly don't expect (nor think it is appropriate to expect) players to change their behavior for my or others' benefit. -
Quote:Oh, yeah. This is my first Halloween I'm finding it to be quite a spectacle! I'm fairly sure I won't have time to try everything out, but that's the fun of it. I've earned some Eochai merits, helped take down Jack in Irons for a cool badge, and may make some runs with some banner teams tonight! It's a nice change of scenery and play.But what about those people who haven't been here five years?
Now consider if you had just joined the game within the past year. This event is huge. I mean, my god, giant monsters, creatures you've never seen before, getting stuff from knocking on doors that don't do anything the rest of the time (especially the costume salvage for free that usually costs big $$$ at the auction house), changing your avatar into any of a buttload of enemies, umpteen badges, defeating banners strewn around zones, fighting off hordes of zombies (say what you will about it happening all the time; unlike during the Halloween event, usually people are so jaded of it that there aren't enough heroes grouped up to spawn the Elite Boss Nightmares), no sun in the city anywhere... I mean, it's definitely a lot different than the normal game. -
Quote:Actually, I like the idea of generic dual/triple/quad aspect IO's. They would use the same bonus percentages as the IO sets do for the multiple aspects, but there would be no IO set bonuses. It would be nice to be able to custom-craft these on order, i.e., like a generic triple-aspect accuracy/damage/recharge. The only caveat I see here is that they can only be slotted into powers that permit those multiple aspects to have bonuses for a specific power, so it is not exploited in any way.I like this idea. It's certainly interesting.
I could go for the bonus as per the OP, or as a surprise of being a non-set dual IO. Example: 32% ACC becomes 20% Acc/20%EndRed. Although that might not be as popular.
I also like some of the original ideas suggested here, although I'm not sure how workable it would be for the devs to implement. -
Quote:I'm curious how the PvP recipes are obtained and how often they are obtained. Paragon wiki only indicates that it comes from PvP combat. Do these recipes only drop in PvP combat or also in PvE combat in PvP zones? And what is their drop rate like, relative to the normal PvE recipes (i.e., same as the very rare purple recipes?). From your comment, it sounds like they are much more difficult to obtain than they used to be.Yep.
There's a reason everyone is happy to buy level 50 ones, and why (back when you could farm for them), people farmed them at L50 and not, say, L28.
(Edited to add: I should have looked further down the forum list (and in the PvP forum)... there are a few threads that at least partly answers this question, doh! From what I read, I see now what you mean about 'back when', before the changes in the drops). -
Quote:All in all, good post. Just as an aside, I agree with it.I don't expect anything; these posts are purely for discussion purposes...
This is just a mechanic that I think has become obsolete based on the maturation of the game and reasonable story/RP elements. It would be a QoL change for the players, not a major game-changing feature. -
Quote:*whistle* Point and counterpoint times four and more!Oh Ya fa sure
[Raspberry noise]
Listening to people rave about how wonderful prices are now and how you should spend your money on purples because its the best time EVAH !!! is careful observation . Taking advice from random people that want to sell things is sound investment planning. Why I know a few people from First Investors (Remember them ?) that would love to talk to you at length about the value of mutual funds and how it just happens to turn out theirs are great.
But back to the original point. This is a game you play it to enjoy it. If you can purple out a toon and think you want to, too enjoy it more do it now. Unless you are playing the game to make a pile of inf and sit on it doing an impression of Smeagol you arent going to enjoy it any more in a month or two months and in the meantime you have had the use of your purples which oddly enough can get you more purples.
And if you want a little careful observation about MARKETS in general.
Here are some translations from market speak to English.
1. Now is the best time in the past N time units to buy. = I have a bunch of this and I would like people to take it off my hands.
2. The market is going in Direction x with no end in sight = I am doing the opposite of this and would prefer that you act like a sucker or at least not horn in on my action.
3. Would you look at how high X you can really make a bundle selling X = I would like to buy X and would appreciate it if as many people as possible would bust their rears making X more affordable for me.
4. You have a sense of entitlement = I have mine and you aint getting any of it.
FWIW, like a few others have already said here, I'm hanging loose on purple sets. Partly because they've been (and still are) over-priced and partly because my characters' builds don't need the (Smeagol reference) preciousssss purplesssss.
But like our dear friends Frodo and Bilbo, I'm not stupid, either (even as an original Gygax D&D pencil, paper and dice gamer and GM).
Fact is, you get what you earn within the game, whether it's through play, the market, negotiation, or elsewise. And it's up to you to enjoy what you do within the game, whatever it may be that you do.
In CoX, it's clear that you have to earn (either through play and/or through inf acquired) the rarest and most valuable drops. Either, or both, ways, you need to be aware of what the potential is to acquire them and how they actually benefit your characters.
On point four, you can have yours and we can have ours. Really, as long as the game is active, there's no limit to it. -
Quote:Hey, I'm lazy about marketeering, too! It's about the most inf for the least amount of time spent doing it. And even so, just working an infrequent proc niche, 1b or 2b (and a purple set or three) is easily within reach. No prob.I'm not closed-minded, but I am definitely lazy when it comes to marketeering. Luckily, I play a lot and run usually a few task/strike forces every day, spending my merits on random rolls and selling what I don't need (and what I do need goes into my base bins until I have a character that can use it). Thanks to enough playtime and a bit of luck, I'm about 80 million inf away from my 5th or 6th billionaire (should hit it today if the two enhancements I have listed sell).
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SO or IO? Even at the earliest levels, if you frankenslot multi-aspect IO's, your character will be a new monster. I haven't even looked at a TO/DO/SO except to sell it off since my first character.
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I have to agree, the original statement is nonsense. Within an ever-evolving MMO, careful observation and planning leads to positive results for the player.
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Quote:Yup.paragonwiki.com/wiki/Halloween_Event/Giant_Monsters
There will be a spawn of either Eochai or Jack in Irons in every zone in which the event is active. Once one is defeated, another of the two will spawn in the same zone within a minute or two. For each spawn, there is a 90% chance that it will be Eochai, and a 10% chance that it will be Jack in Irons. Additionally, Jack in Irons only spawns in level 20 and up zones.
Practically speaking, it helps to to be on a persistent team willing to fan out and locate them as quickly as possible. As a matter of courtesy, multiple teams were invited to take on Jack so that everyone could benefit from the badge honor. I got my first JiI badge ever along with a team who wouldn't quit and worked at it. -
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Quote:I tend to agree. Prices have fallen due to the correction in drop rates, yet pent up demand by players planning to acquire them even at expensive prices hasn't been fully met yet.I think purple prices are a ways away from bottoming out. We may eventually get to a point where even the priciest purple set (all 6 pieces) can bought for less than 300 mil if not less.
Having said that, they're already affordable to players who have accumulated enough inf to buy them now, so they'll likely move quickly. -
I don't know how else to say it - an empath is an empath and more.
What that 'more' is depends on who he/she is; his/her secondary, pool and epic powers; and how it all combines together. That, and how he/she is played.
Check out some of the empaths in this forum and we'll see a few who have gone solo in their quest to vindicate both themselves and this class (Biospark, for one, comes to mind). I play an empath with electricity as her secondary who is geared to play solo, duo, trio and team play - a highly challenging and thought-provoking feat, given the many choices amongst the multitude of build and IO set options. Empathy as a primary power is indeed an effective one, both in damage control (as a 'healer') as well as proactive team/partner buffing measures combined with secondary/epic power offensive capabilities, yet empathy is just one part of several of who an empath is and what they can do.
Nor is an empath (or for that matter, any AT) indispensable. Many a team has succeeded on the most difficult missions without an empath or a 'healer' in their midst.
As with any AT, empaths alike, the effectiveness of any character lies in the hands of the person playing them. -
Quote:I don't post a lot, but I constantly read this forum for new ideas and market strategy/tactics. Good questions here will usually get good answers - from good players.Thanks for helping guys!
And yes, the market forums are very helpful, but it's hard to ask questions in some places, like I had a thread going about my controller where I got like 8 bad rep pings just for simply trying to learn.
So, I understand there's already threads for this whole niche thing, but they're awfully wordy and sometimes hard to understand, could somebody maybe elaborate a bit more (in a very dumbed-down waw), how to use this method? I think it's only fitting since this thread has about every other way to make money in it, and I personally would love to know, as it sounds like this has a big payoff.
I also understand there's different niche strategies, some involving crafting items that you've memorized, and some involving just buying multiple recipes and crafting them. Multiple methods would be great, I'd also love to hear different people's strategies!
Thanks for making this thread so information-packed, I plan on coming back here over and over again and using this plethora of knowledge as my how-to guide. -
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Character inf transfer is easy enough to accomplish on the same side and server, particularly with a SG base that holds items of value equivalent to inf. Cross-server and cross-side is a bit more problematic, yet it can be accomplished through the market on the same side or through a third party across sides.
I have always adopted the basic philosophy of 'each character on their own' even though inf transfer is possible through game mechanics. Essentially, inf is not that hard to raise wherever a character is and the basic limitations imposed by the game (or if you prefer, the devs) is no hindrance.
In short, no prob, and no issue. -
Quote:Note to the Paragon wiki site admin: Arcana's link at the bottom needs to be updated.I'd point you here to answer that question...
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Quote:You know, as well as PvP, I think it's also PwP.What you describe is the part of the game that never gets boring for me, as the market always varies and you have to take into account the minds of humans, instead of mindless enemies on maps you have been on before.
I assume its the closest I will get to PvP :-) -
Quote:Maybe. There are some players who earn so much inf in an hour of play that the nuances and trivialities of market play are secondary to them. It's like, let someone else wait around and play out the low bids on recipes and salvage and do the crafting work, while they conveniently reap the rewards of inf already earned in play. This is where the balance of market bid and price come into play. If it's off-kilter, those who ask for too much will be left holding what they have and those who ask for too little won't get it.It's not wrong, but it angers me. Not that you're doing it, but because there's people who pay so much more for a crafted item. Just hurts my head at times.
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Currently listening to Travers & Appice's It Takes a Lot of Balls
(ed.gr.)