-
Posts
566 -
Joined
-
[ QUOTE ]
Could anyone list them and what AT get them too :>
[/ QUOTE ]
Use the help function ingame. If you look under PvP, you will find all toggledroppers for heroes.
Or you could look at the i4 patchnotes. They are also listed there. -
[ QUOTE ]
[ QUOTE ]
As I understand it Total Focus is leaps and bounds ahead of Thunder Strike, plus it has Stuns as a secondary effect which is twice as good as sleep.
[/ QUOTE ]
TF Disorients, not stuns.
[/ QUOTE ]
PLease tell me the difference between stun and disorients. Afaik its the same, just 2 different words used. -
[ QUOTE ]
I just realised that all my characters over level 30 have combat jumping... Wow!
[/ QUOTE ]
You're not the only one -
[ QUOTE ]
My planned Elec/Elec, Discuss:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 41
Archetype: Brute
Primary: Energy Melee
Secondary: Dark Armor
---------------------------------------------
01) --> Charged Brawl==> Acc(1)EndRdx(7)
01) --> Charged Armor==> EndRdx(1)DmgRes(3)DmgRes(3)Dmg(5)
02) --> Havoc Punch==> Acc(2)EndRdx(7)Rechg(15)Dmg(25)Dmg(40)
04) --> Jacobs Ladder==> Acc(4)EndRdx(5)Rechg(11)Dmg(17)Dmg(34)
06) --> Hurdle==> Jump(6)
08) --> Thunder Strike==> Acc(8)EndRdx(9)Rechg(9)Dmg(11)Dmg(17)Dmg(37)
10) --> Combat Jumping==> Jump(10)
12) --> Static Shield==> EndRdx(12)DmgRes(13)DmgRes(13)DmgRes(15)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16)
18) --> Chain Induction==> Acc(18)EndRdx(19)Rechg(19)Dmg(23)Dmg(23)Dmg(25)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Lightning Reflexes==> RunSpd(22)
24) --> Acrobatics==> EndRdx(24)
26) --> Conductive Shield==> EndRdx(26)DmgRes(27)DmgRes(27)DmgRes(31)
28) --> Conserve Power==> Rechg(28)Rechg(29)Rechg(29)
30) --> Grounded==> DmgRes(30)DmgRes(31)DmgRes(31)
32) --> Lightning Rod==> Acc(32)Rechg(33)Rechg(33)Dmg(33)Dmg(34)Dmg(34)
35) --> Power Sink==> Rechg(35)Rechg(36)Rechg(36)EndMod(36)EndMod(37)EndMod(37)
38) --> Power Surge==> Rechg(38)Rechg(39)Rechg(39)Empty(39)Empty(40)Empty(40)
---------------------------------------------
[/ QUOTE ]
If power sink is like the blaster version, skip conserve and get hasten instead. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
If you want to solo us, then we'd probably be happy to oblige your attempt.
[/ QUOTE ]
I resent the word "attempt". I assure you, shadow of a hero, that what ever I set my mind to I will succeed.
[/ QUOTE ]
Now, now, lets keep it civil. We promise to go easy on you.
[/ QUOTE ]
That is all up to you of course. Going "easy" on me is just another way to surrender. Then again... I wouldn't expect anything else from a school of spineless maggots. I still urge you to not cross my way just yet. I don't want rest of our SG to miss the fun of ripping you apart.
[/ QUOTE ]
We will just line up in a row, and kick your [censored] one at a time.
1on1's against Smooth is fun too cause it all comes back to kicking Smooth's butt which is one of the many things I like in PvP. -
[ QUOTE ]
Enroling: Simple reason is that squishy archetypes shouldn't be in melee range taking all the aggro, this makes it hard to play against higher level NPC for better XP.
[/ QUOTE ]
Uhm, if you say so. I usually either get or give the buffs/debuffs so Im able to stand there.
Doesnt your teams include corrs (damage mitigation), brutes (aggro control) or dominators (aggro control)? And when you say fighting for better Xp, I presume you mean getting stuck in the middle of things, and actually fighting. Stalkers are better at this than most toons, cause they deside when to attack.
Some defenders types can tank, most controllers are better than tanks, a blaster should be so buffed, hes able to tank.
Getting stuck in the middle is usually where the best Xp is anyway, and you dont get better Xp by not contributing to the team.
Besides stalkers arent squishie. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Rads true defence has allways been shield + enervation field + good self heal.
[/ QUOTE ]
And Lingering Rad.
[/ QUOTE ]
Ofcourse, but I counted that as an attack. You could also include holds and thing like that.
[/ QUOTE ]
Shield? errm what shield?
[/ QUOTE ]
Epic.
[/ QUOTE ]
Ah but that's not rad is it?
[/ QUOTE ]
Uhm no, but some builds can make better use of having a shield. -
OK. If bases work, I propose the following settting.
8 Heroes (since you think we are overpowered)
Vs.
16 Villains. This should help a bit, if you wanna use a few lower lvls.
If we go to the arena, Im pretty sure we are willing to use the same setup (8 vs. 16) -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Excitement.
You know your having fun when you manage to outsmart and drop a powerful player accompanied by trembling in your hands.
[/ QUOTE ]
So, following on from that, is there just as much satisfaction in taking down an enemy when there's no one else around, or is the pleasure of victory increased if your foe is humiliated in front of others, preferably her/his team-mates?
[/ QUOTE ]
It's not the winning that counts. It's the gloating you get to do when you're standing on the body of your defeated oppononent, doing your victory dance... and when you can do that infront of hes/her friends it's even better.
[/ QUOTE ]
Kicking Smooth's butt. One of the several things I like about PvP. -
-The immob isnt needed in firecages. Use recharge or end red instead.
-Get fireblast. Its awesome to have a backup attack for harder targets bosses, lt's/ AV's. IMO the best choice at lvl47.
-I would get ID too. It can save a teammate in trouble, or make life easier in some situations. Use it before engaging tough mez heavy fights (malta comes to mind). You dont have to heavily slot it. A single recharge is fine thou 3 res really helps squishies.
-You could drop the extra end in assault, and just stop using it. It doesnt matter much when you have fulcrum. I tend to think this is a PvP power. I love having it on scrappers/tankers due to taunt resistance.
Perhaps throw the extra slot in siphon speed. Another acc wont hurt.
I would go jumping instead, and choose acrobatics instead of stealth. A fire/kin doesnt need to ghost - He kicks [censored]. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Rads true defence has allways been shield + enervation field + good self heal.
[/ QUOTE ]
And Lingering Rad.
[/ QUOTE ]
Ofcourse, but I counted that as an attack. You could also include holds and thing like that.
[/ QUOTE ]
Shield? errm what shield?
[/ QUOTE ]
Epic. -
Sure regen is sweet enough. Against foes with high acc (buffed blasters/scrappers), its prolly the best since damage mitigation is indirect.
Anyway choose whatever secondary you like, they all have pro's and con's. None are much better than the other. -
[ QUOTE ]
I'm thinking either Mind/Energy or Plant/Energy. If I'm going PvP orientated it'll most likey be Mind...I just want to look into plant a bit first.
[/ QUOTE ]
Go Mind/thorns, thats a bit planty -
Do the fight on test. Respec before match (it wont cost you the respec). Whats the problem?
-
[ QUOTE ]
[ QUOTE ]
Im getting tired of this, wanna meet me in the arena to show me your correct or are you afraid.
[/ QUOTE ]
Why don't you roll something not cookie-cutter in PvP and actually prove your point? Why don't you roll a Claws Scrapper or Assault Rifle Blaster and prove there's skill involved?
If anyone can beat me, in fact, with a Claws Scrapper or Assault Rifle Blaster then I will eat my words. Until then PvP doesn't take skill. Funny how someone with an Ill/Rad and Ice/Energy in their sig says otherwise I think.
[/ QUOTE ]
Thats as dumb as saying if an empaths solo'es you, then he proves his point.
You should know better Chives. Balance isnt in 1on1's. -
[ QUOTE ]
[ QUOTE ]
Try going up against a good scrapper in Warburg, and pray he doesn't one shot you with a crit Eagle's Claw, Head splitter etc...
[/ QUOTE ]
It's OK, given there's only a 10% chance of getting a critical you won't have to pray very hard.
[/ QUOTE ]
Eagle CLaw has 25% chance to critt. I think its the same for headsplitter. Both attacks have a added critical hit factor, but I havnt played BS very much. -
[ QUOTE ]
No, because the solo tank is unlikely to kill the solo blaster given his low damage output. I can confirm that with an nrg/nrg blaster my regen scrapper will only win if he has IH available. If he doesn't then he loses. I had the opportunity to run some tests with a tame blaster in Warburg.
[/ QUOTE ]
I want the same fight. The nrg/nrg blaster vs. my regener. I wont use IH.
I can easily beat blasters without IH in 1on1's and have done it loads of times. -
Wanna do Sirens Call. Pick stone melee, its by far the best.
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
A team of all controllers would loose to a balanced team.
[/ QUOTE ]
LOL
Show me a balanced villain team that could deal with 8 controllers. You're having a giraffe.
[/ QUOTE ]
1 */kin corr, 1 */sonics corr, 1 */therm rad corr, 1 */cold corr, 2 nrg/* stalkers, 1 /bubble MM, 1 dominator.
[/ QUOTE ]
That Kin and Thermal have both respecced out of Thaw and ID because "it's useless". Team wipe.
[/ QUOTE ]
None of the trollers have taken any holds or epic damage. Team wipe. -
[ QUOTE ]
The real skill is in taking underused/underpowered/non-FotM powersets, making them PvP-viable (and then some), and in being fully aware of your teammates in any situation, with or without TS, even in PuGs if necessary.
[/ QUOTE ]
No, that takes better understanding of the game by your logics. -
[ QUOTE ]
[ QUOTE ]
A team of all controllers would loose to a balanced team.
[/ QUOTE ]
LOL
Show me a balanced villain team that could deal with 8 controllers. You're having a giraffe.
[/ QUOTE ]
1 */kin corr, 1 */sonics corr, 1 */therm rad corr, 1 */cold corr, 2 nrg/* stalkers, 1 /bubble MM, 1 dominator. -
[ QUOTE ]
say a couple of ice/en blasters, some spines/regen scrappers, an ice tank, with some stormies and some /rad trollers for instance,
[/ QUOTE ]
IMO a very bad team setup. -
[ QUOTE ]
I expect Sirens to remain the zone of choice for hardcore PvPers, since level 20-30 can be reached quite easily.
[/ QUOTE ]
I think the hardcore PvP'ers will go to RV.