Has /rad become useless in PvP?
Rad is still the best set for 1 on 1s. The important thing about RI for duals is normally the defence debuff, cause controllers dont have AIM or stuff like that that makes them hit. The extra defence was just a nice side effect.
Rads true defence has allways been shield + enervation field + good self heal.
The set that has the biggest problems is stormies, cause they have to rely heavily on their debuff from hurricane, since they have no self heal.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
From what i've tested with the changes to tohit debuffs it's certainly going to cause Stormies, Rads and DD's a problem but not to the extent that some people think. They'll still be very viable PvP toons.
I cry like a little baby when I get rad infected. Normally by corruptors :*(
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Rads true defence has allways been shield + enervation field + good self heal.
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And Lingering Rad.
@Synaesthetix
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Union: FU//LoUD
"that Syn is that that" - Mothers Love
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Rads true defence has allways been shield + enervation field + good self heal.
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And Lingering Rad.
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Ofcourse, but I counted that as an attack. You could also include holds and thing like that.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
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From what i've tested with the changes to tohit debuffs it's certainly going to cause Stormies, Rads and DD's a problem but not to the extent that some people think. They'll still be very viable PvP toons.
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Last night there was one troller in sirens I teamed with, and when he logged he said something like "the change to hurricane isnt as bad as I feared"
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Rads true defence has allways been shield + enervation field + good self heal.
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And Lingering Rad.
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Ofcourse, but I counted that as an attack. You could also include holds and thing like that.
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Shield? errm what shield?
In some respects I am happy with the change. Before I have asked for fights and been told that 1v1 fight with Rad is pointless as they will not hit me. Ive always thought that Rad is strong due to the fact that it buffs/debuffs practically everything and never felt that I won through IR alone.
The best way to avoid getting hit is movement anyway IMHO so hopefully Rad will remain a very nice PvP set.
P.S. Heal is nice solo with its fast recharge but, personally, Ive found it hard to heal team mates in PvP as its PAoE and quite low healing .
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Rads true defence has allways been shield + enervation field + good self heal.
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And Lingering Rad.
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Ofcourse, but I counted that as an attack. You could also include holds and thing like that.
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Shield? errm what shield?
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Epic.
A Paragon Defender
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Rads true defence has allways been shield + enervation field + good self heal.
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And Lingering Rad.
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Ofcourse, but I counted that as an attack. You could also include holds and thing like that.
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Shield? errm what shield?
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Epic.
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Ah but that's not rad is it?
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Rads true defence has allways been shield + enervation field + good self heal.
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And Lingering Rad.
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Ofcourse, but I counted that as an attack. You could also include holds and thing like that.
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Shield? errm what shield?
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Epic.
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Ah but that's not rad is it?
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Uhm no, but some builds can make better use of having a shield.
A Paragon Defender
Haven't really seen any noticable difference in the toHit debuff as of yet on my rad, seems to function just fine still. More testing required, though..
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The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]
doesn't affect defenders so much, but corruptors and trollers will notice
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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doesn't affect defenders so much, but corruptors and trollers will notice
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Actually, we tested it b4 new ToH chenge, and in 120 tries, 13 landed. After new changes, same test, and 97 landed. Figures are quite noticeable IMO (on a */rad troller it is)
i havent tried a rad defender, but I have just checked the ToH changes on arena, and notices that, whereas b4 new rad nerf an attack slotted with 2 acc slots would land about 1 time out of 10, with all the debuffs on him... now it does 8 times... (that was the average success after 120 tries, 97 of them landed)... and that even without tactics on, which nowadays most of the people use even if its only for the +percetion to see thru invis..
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So, bearing in mind that with RI slotted with 3 ToH debuffs + 1 HO and being invis, o add some defense to my troller, 8 out 10 blows got me, my question is: isnt rad absolutelly useless in pvp now? Or are AM and LR good enough by themselves to think about still picking it as a secondary?
Clearly enough i think its not worth anymore, so please, gimme a reason not to delete my 2 /rad trollers since im not pve interested anymore