Inspiration Use.
I dont know, but Im gonna puff a [censored] load of lucks just in case.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
Perhaps Insights might help you get the win too, do they cancel out lucks in RPS?
@Unthing ... Mostly on Union.
I think Breakfrees would give Rock an unfair advantage. Paper has no defenses so having an inspiration that completely and reliably negates its attack would make it pointless. Who would ever pick Paper over Rock?
I'm all for lucks, though.
Paper can pop the previously useless orange resistance pills and become sandpaper. Or corrugated...cardboard..?
It wouldn't help Paper much against Rock but would improve its chances against Scissors. I believe Paper would still always lose one-on-one but a team of Papers might be able to beat Scissors. This begs the question, is RPS balanced for teams or one-on-one?
Id imagine resistance insps would be good for paper against scissors, the rock might have to resort to break frees against paper though...
However there is nothing much that scissors can do the get past rock. Scissors need some inspirations that can help them in RPS otherwise it is NOT FAIR! It just isn't balanced!
@Unthing ... Mostly on Union.
nerf rocks!!!11!1eleventy!11
A Paragon Defender
I hate that a discussion like this always ends up in nerf-calling. Nerfs are not fun! Isn't it better for everyone if instead Scissors and to some extent Paper are brought up to Rock's level of performance? Then we can all have milk and cookies together in harmony.
Will Luck inspirations help in the upcoming RPS competitions?
What about break frees for escaping paper when you're stone?
@Unthing ... Mostly on Union.