nightbringer_EU

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  1. 2 blasters run up to a stone-brute in granite.
    2 stalkers run up to a stone-tank in granite.

    Who dies first, Jack?
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    But you dont need to do that in PvP, so In my opinion its pretty screwed up with the ballence atleast when I compare blasters and stalkers.

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    But thats a blaster, the faceplanter AT of COH and lets face it, if not for stalkers who would be giving you a challange in the PVP zones? What I find annoying in PVP is that NRG blasters can batter fully slotted brutes. Surely an AT which is specifically for damage and defense should not be detoggled quite so easily, get into a fight with a NRG blaster, start pounding, defiance kicks in, all toggles drop and you dead, why play a brute if thats just gonna happen? Its all swings and roundabouts.

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    AS drops 2 toggles auto, is that better? Stalkers do the same....
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    Stalkers ARE poor in PvE

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    So far I have soloed 3 elite bosses with my lvl 15 stalker (set to rugged). Stalkers are completly viable in PvE. They just dont lvl as fast as other toons cause you have too much downtime.
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    I still can't take down a -decent- brute.

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    Question number 1
    Do you use aim and build up?

    Question number 2
    Why do you have to stun him, when damage will do the job?

    Question number 3
    How many slots do you have in aim and build up?

    Question number 4
    Do you bring break frees?

    The SG Im in has 6 */nrg blasters. None of them have problems with brutes. They mostly complain about stalkers 1-hit klling them, so Im pretty sure its either your build or your tactics.
  5. Knowing when to run and when to duke it out.
    Being fast enough to use heals before, you are dead.
    Knowing what attack to use at what moment.
    Knowing how to kite properly.
    Moving in the right way.

    Its more important in both PvE and PvP, than people say.

    Im not sure The Ninja Pornstars won on the defiant server due to builds alone. I know it really helped, but it wasnt the only reason. Our team used TS, which made sure we could coordinate better than most teams.

    In the last fight on the test server we had about equal builds and why did we loose?
    Cause we were unable to use the right attack at the right moment. Cause we didnt stop DN quickly enough (Fx. using a hold on the caster). Cause we were unable to lock them lay down debuffs fast enough, Cause we didnt hit the right targets at the right time. Cause the other team forced us to attack, which was actually our own fault (We won the first encounter and didnt stand still and just wait for them to attack)

    The game isnt about stats only. Believe me, if it was, I wasnt still here.
  6. I dont know which accuracy formula to use. In the guide Arcanaville made, he says its;

    Net tohit = (1 + accuracy enhancements) * [ base tohit * (1 + tohit buffs - tohit debuffs) - (defense - defense debuffs) ]
    Defence guide v. 1.0

    But in the same guide v. 1,1 she says that its;
    Net tohit = (Base Accuracy + accuracy enhancements) * [ base tohit + tohit buffs - tohit debuffs - (defense - defense debuffs) ]
    Defence guide v. 1.1
  7. I saw a post from the USboards saying that you need about 50 trollers, if you dont run with Hammidon specific builds and AT's.
    50 Trollers is a lot. I think we have somewhere 100-150 lvl50 trollers on the defiant server and tt is hard to gather the amount needed.
  8. I can see straight through sup. invis with tactics.

    I once fought an illu/rad with my own fire/storm troller. I could see him before he could see me. I used steamy mist (stealth) and tactics. He used sup. invis.
  9. With my scrapper:

    Hate stonetanks.
    Love blasters.

    Trollers I dont mind. I know I dont have a chance against a good one, but atleast I can kill him if I get lucky.
  10. nightbringer_EU

    My Blaptroller

    I would skip an attack and get a better in mission travel power. Either SS and CJ+hurdle. I have found that blappers depend often depend on speed.
    I know Plight Trawler can live without, but I think thats cause he always screams at the defenders.

    Oh, yes before I forget. Put 3 recharges in AIM and BU ASAP. It will lower your downtime when soloing.
  11. I would say you are pretty much correct. The only good way to play a stalker in a team is AS'ing the bosse and placating the next big treat.
    Soloing is pretty much getting kill xxx and guards missions, cause everything else sucks.

    On the other hand kill xxx and guards mission makes you feel like an assassin, and thats pretty cool.
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    Hell if a stalker puffs 10 reds(cant be bothered to find the cap. but Im sure 10 will take you there) and build up he can 1 hit kill a stone tank in granite.

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    PVP is just an insps game? oh hell now im bored.

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    well, you could team with an empath and 2 blasters. CM'd the blasters and have them snipe the stalker before he can do anything....
    ok, ok, ok The stalker uses 10 purples and 10 reds. Well IMO he deserves a kill.
  13. [ QUOTE ]
    Weave is probably not worth it for fire tanks, it is for most other tanks, as it stacks with any defence they get from their primary.

    For example on Inv tanks in makes about a 25% improvement to sustainable damage. For Fire tanks it only changes it by around 10%.

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    who cares about the extra 7% defence (3 slotted) that weave offers? Its costs ,3 end/min.
    Invu/'s tough hide gives more defence and thats a passive! IMO its a wasted power choice.
  14. I have only played a fire tank to lvl12 so I dont have any experience at all.

    I would get fiery embrace and build up to maximize damage.
    Dont tank, scrap instead. Leave the tanking to stone tanks and trollers.

    When playing in teams, take the first strike and dont try to taunt. After the first strike and people start to follow, then the aggro will usually spread out to all the team. Let defenders heal when needed and just maximize your damage or what your secondary allows you to do. If you are /fire, find good place to use your AoE's, If you are /nrg go for the boss (the stuns will get him), If you are /ice, use the iceslick and taunt to add control.

    So basicly my ideas would be to focus more on the secondary pool.
  15. The real problem isnt that stalkers are overpowered, but that tankers are underpowered in PvP.
    A regular Paragon Defender team (5-6 players) can take down a stonetank in granite in less than 10 secs. Stonetanks are the hardest thing in the game, and they can be killed extremely fast.

    The game offers so many posibilities to buff damage, or workaraounds to land damage, that tanks are pretty [censored].

    The real thing tanks have going for them is taunt, but the duration of taunt is only minimal at best and taunt only works 50% of the time.
    The devs should IMO give taunt longer duration in PvP.
  16. Afaik different types of stealth and invis dont stack. In PvE only SS stacks with anything.
    When you are invis'ed, you can stand on top of a player and he wouldnt see you. If you add different types of stealth, you only lower the range where he can see you.

    So group invis + sup. invis = sup. invis
    Invis + group invis + stealth = sup. invs + lowered range where you can be spotted.

    I think invis and stealth are 2 different things.

    I hope I make sense, cause Im too tired to read my text again.
  17. You loose. A tank has just about no chance against a stalker.

    AS is a critical hit. Critical hits arent resisted which basicly means, you have no defence against his attacks.

    Ways for a tank to kill a stalker.
    Energy punch, Total Focus, bonesmasher and build up. That would kill a stalker, but thats limited to Warburg and energy melee.
    In bloody bay... no chance. You dont have any high damage attacks.
  18. Defiant team

    Xanthus (troller)
    Nytefyre (troller)
    Imaginary (troller)
    Dead Calm (defender)
    Fulla (Scrapper)
    Death Badger (Scrapper)
    Nightbringer (Scrapper)
    Generalissimo 2 (tank)
  19. I have Darkness Mastery in my MA/regen. I really love it. It has some nice utilities which body doesnt offer. It opens up new tactics. But the buttom line question will always be; Is it as good as the allmighty focussed accuracy?
    The answer is no.
  20. nightbringer_EU

    RE: pvp rocks

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    Kinda wierd post you have got there But yeah blasters aint good in pvp Ive never played CoH but the blasters ive met in PvP usualy goes down realy fast, They do good dmg but lack the skills to stay out of range.


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    A good pvp blaster will have no problems taking down anything except controllers in a 1vs1, and possibly a spines/regen (but only if it's that pesky chives or knight stalker!)

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    Come to test and I'll show you that MA/regen can kick a /nrg blaster's [censored] any day of the weak.
  21. nightbringer_EU

    Courtesy and PvP

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    Kill em' all.

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  22. nightbringer_EU

    My New Tanker

    Ice/SS is prolly nice.
  23. nightbringer_EU

    Energy/Fire ??

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    You should roll a AR/fire for the uber gimpness.

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    AR/fire is a ok PvE build. Lots of cool AoE's. You need a team with good aggro control thou.