My Blaptroller
The only things I can see are that I'd probably take swift/hurdle over hurdle/health and I'd probably 6 slot aim/BU with 3 recharge and 3 tohits.
[ QUOTE ]
The only things I can see are that I'd probably take swift/hurdle over hurdle/health and I'd probably 6 slot aim/BU with 3 recharge and 3 tohits.
[/ QUOTE ]Getting health to reduce downtime, dont really have any use for swift...
I'll have to see if I'm able to get more slots to Aim and BU, Not planning to do PvP too much so dont need the ToHits, but the recharge might be useful.
I think some of your slotting could do with a bit of a juggle, although essentially you've got the main powers I'd want to take. Please bear in mind I haven't played these sets together to a high level, I played them both separately.
Knockback protection:
If you're in and out of mele range you really need some. I'd either replace the flight pool with the entire of the leaping pool, or get 3 flight speeds in to hover so that you can use it in combat more effectively. Since ED I edge towards the leaping pool generally on this one, but either can be made to work really.
Attack slotting:
Prior to getting power sink this is going to be a beast of an end hog. You'll probably need to be looking at slotting an end reducer in ice blast, bitter ice blast, charged brawl, havok punch, and thunder strike, although you could easily remove at least some of these once you've got power sink slotted and replace them with recharges.
I favour two accuracies personally, there tends to be a fair amount of debate on this one, if you want to be able to easily fight +3/+4 mobs at higher level, they make it a lot less frustrating.
Aim and Build up.
These provide a massive part of your damage output, 100% damage boost from build up is more than all your enhancements in your attack put together when you have 3 SOs in, 62.5% from aim isn't that bad either. The accuracy boost doesn't go a miss either. Essentially the more you can have them available, the better. I tend to take and slot both aim and build up fairly early. It actually has a larger inpact on damage output accross the board than putting a similar number of slots in attacks.
Holds and slotting them and stuff:
Although they sometimes do reasonably good damage, the damage isn't as good as your other attacks and you've already got a full attack chain. I'd slot any holds available with a combination of accuracy (generally two) hold durations, and recharge. If you're planning to PvP you'd probably want to shuffle that and get more recharge in.
Also, you probably don't need 4
I'd be tempted to take both the ice holds initially, but respec bitter freeze ray out when taking the epic pool. Two ranged holds are more than enough, and if you replace that with a power that doesn't need slotting it'll free up some slots for you. I certainly would never slot bitter freeze ray that heavily, it's a battle opener only really, the animation is very long, you'll probably always use it in conjunction with aim, so just an accuracy and a coulple of hold durations will do, then ditch it later in favour of shocking bolt. In a three hold build (I have one) I 6 slot two of my holds, and have another which I use less often, and usually only to start fights, which I 3 slot (1 acc, 2 hold duration), and I really don't have problems keeping things held. You rarely use all three in a fight, usually only i one of the others misses when you're soloing and you're trying to keep a high level boss held.
Hasten:
I'm really not convinced you'll need it on that build, you've got 6 excellent single target attacks and loads of holds, once you've got power sink you'll be able to slot recharges in attacks, I think you'd probably not miss it massively.
What I would probably recommend for ice/elec is plan a build out that'll function to about 35 or 40, but do it with a respec in mind.
Might have missed something to be honest, was just a quick scan as I have to go and play with my shiny prezzies, hope that makes sense though. Merry Christmas
I would skip an attack and get a better in mission travel power. Either SS and CJ+hurdle. I have found that blappers depend often depend on speed.
I know Plight Trawler can live without, but I think thats cause he always screams at the defenders.
Oh, yes before I forget. Put 3 recharges in AIM and BU ASAP. It will lower your downtime when soloing.
A Paragon Defender
Aim and BU only need 4/5 recharge due to ED, before that they needed 6. I use them quite often, as they improve my damage a lot. So yeah, slot only with recharge.
as has been said, 3 recred in aim/BU are nigh on essential, this isnt just for pvp, since ED, blasters rely heavily on self buffs to keep ahead of scrapper dps wise, u will still struggle due to lack of AoE in ice/.
PS will let u run no stamina no probs if u run 1 toggle only, or end reds in heavy powers like thunder strike, the melees really should be 2 acc 3 dmg follow by 1 endred or recred, bear in mind that recred will kill ur End/sec etc. cant remember if u got hasten, but /elec is pretty shoddy without it, even with heavy recred slotting (tested this and it really is noticeable to the point where mobs take twice as long or w/e).
agree with xan RE swift/hurdle vs hurdle/health, health kills defiance and imo aid other 3 slot with heal and aid self with 3 heal+ any combo of heal/recred/inttim SOs is far superior to health, not sure about post i6 but pre ED Plights downtime from 1 hp + 1 end was 32 seconds to full end/hp. oh btw, original point, any blappish build needs movement speed over hp regen anytime.
aws for shouting at defenders, well thats my job, but i wouldnt advise it, there are certain things not to say (like heal me pls to an empath, silly thing to say, or even worse rez pls).
a note on acc, u do not want to miss, and u ARE capable of +3s in this build quite easily, add to this the teaming factor and u will find that without tohit buffs etc u will let urself down both teaming and soloing, pvp wise this is the same once u pass a single acc SO.
shocking grasp is pretty much unimportant but will give u more control, the ranged powers have it covered, but u will feel it without when solo, teamwise u dont really need it.
think thats about it, add those tohits to aim and BU if u like, but 1 will be enough usually outside of pvp, i dont even bother with that in my current spec.
Plight
Started an Ice/Elec blaptroller yesterday and liking it so far, decided to post the build here so you guys could point out if i had made any big mistakes with power choices/slotting?
[/b]01) --> Ice Blast==> Acc(1)Dmg(3)Dmg(7)Dmg(15)
01) --> Electric Fence==> Acc(1)
02) --> Charged Brawl==> Acc(2)Dmg(3)Dmg(5)Dmg(15)Rechg(19)
04) --> Ice Bolt==> Acc(4)Dmg(5)Dmg(7)Dmg(17)
06) --> Aim==> Rechg(6)
08) --> Freeze Ray==> Acc(8)Hold(9)Hold(9)Hold(13)Rechg(46)
10) --> Havoc Punch==> Acc(10)Dmg(11)Dmg(11)Dmg(13)Rechg(17)EndRdx(19)
12) --> Hover==> Fly(12)
14) --> Fly==> Fly(14)Fly(48)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Bitter Ice Blast==> Acc(22)Dmg(23)Rechg(23)Dmg(31)Rechg(40)
24) --> Hasten==> Rechg(24)Rechg(25)Rechg(25)
26) --> Bitter Freeze Ray==> Acc(26)Hold(27)Hold(27)Hold(31)Rechg(34)EndRdx(46)
28) --> Thunder Strike==> Acc(28)Dmg(29)Dmg(29)Dmg(31)Rechg(34)EndRdx(34)
30) --> Build Up==> Rechg(30)
32) --> Frost Breath==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(37)EndRdx(43)
35) --> Power Sink==> Rechg(35)Rechg(36)Rechg(36)EndMod(36)EndMod(37)EndMod(37)
38) --> Shocking Grasp==> Acc(38)Dmg(39)Dmg(39)Dmg(39)Hold(40)Rechg(40)
41) --> Shocking Bolt==> Acc(41)Hold(42)Hold(42)Hold(42)Rechg(43)Dmg(43)
44) --> Static Discharge==> Acc(44)Dmg(45)Dmg(45)Dmg(45)Rechg(46)
47) --> Charged Armor==> DmgRes(47)DmgRes(48)DmgRes(48)
49) --> Blizzard==> Dmg(49)Dmg(50)Dmg(50)Rechg(50)
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Thanks.