BS/Regen PvP Build


Captain_Solaris

 

Posted

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Scrapper
Primary Powers - Ranged : Broad Sword
Secondary Powers - Support : Regeneration

01 : Fast Healing hel(01) hel(37) hel(39)
01 : Hack dam(01) dam(3) dam(3) acc(5) acc(5) recred(7)
02 : Slice dam(02) dam(7) dam(9) acc(9) acc(11) recred(11)
04 : Quick Recovery endrec(04) endrec(13) endrec(13)
06 : Hasten recred(06) recred(15) recred(15)
08 : Build Up recred(08) recred(40) recred(43)
10 : Dull Pain recred(10) recred(17) recred(17) hel(19) hel(19) hel(21)
12 : Reconstruction hel(12) hel(21) hel(23) recred(23) recred(25)
14 : Super Speed runspd(14)
16 : Integration hel(16) hel(37) hel(37) endred(46)
18 : Hurdle jmp(18)
20 : Health hel(20) hel(40) hel(40)
22 : Stamina endrec(22) endrec(25) endrec(27)
24 : Assault endred(24)
26 : Disembowel dam(26) dam(27) dam(29) acc(29) acc(31) recred(31)
28 : Instant Healing recred(28) recred(31) recred(34) hel(36) hel(36) hel(36)
30 : Tactics endred(30)
32 : Head Splitter dam(32) dam(33) dam(33) acc(33) acc(34) recred(34)
35 : Resilience damres(35)
38 : Whirlwind endred(38) endred(39) endred(39)
41 : Focused Accuracy thtbuf(41) thtbuf(42) thtbuf(42) endred(42) endred(43) endred(43)
44 : Laser Beam Eyes dam(44) dam(45) dam(45) acc(45) acc(46) recred(46)
47 : Hover fltspd(47) fltspd(48) fltspd(48) endred(48)
49 : Moment of Glory recred(49) recred(50) recred(50) defbuf(50)

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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)


This is a fairly rough draft of what I'm aiming for with my latest project, currently perched at 29 and trying to get Tactics for tomorrow night. The aim of this build is to get in, deliver the high damage attacks, and then get out again, which is why I've accuracied myself up to the eyeballs. If I'm targetting a squishy, I don't want to see any misses.

One thing I noticed when popping this all down was that theres gaps in there where I have very little to actually slot, so I threw the odd End reducer in just for good luck, kind of a legacy to playing a DM/DA to 50! I'd be interested to see if people think I can invest them elsewhere.

Oh, and I took Laser Beam Eyes because otherwise Hobo would whine at me.


 

Posted

Gah, now you post it! I was asking about this sort of thing last week. You have a very different take on the build to me, I have substituted Fitness pool for fighting pool to give a little more defence, as I also have combat jumping and SJ (cause SS on its own winds me up no end) but am seriously considering SS and more specifically hasten. If i could take fitness too then I would but as it stands I have no problems with stamina on this build at all, so unless I want to NEVER have any problem on stamina against mobs of 50 villains then I don't need it! (although you may have it in to handle the leadership toggles)

Do you really need a rec red in hack and slice? they come up pretty fast as is, could you not use them to give some acc buffs in tactics if you want to ensure you hit? with the attack chain of Broadsword, which I have (hack, slash, slice, whirling and disembowel) I very rarely have any down time between powers with no recreds, the only thing I'd like hasten on is build up (which I currently have 2 slotted for recharge, but this is another power you could have with acc buffs to ensure that big killing hit... build up, head splitter followed by disembowel = very likely a dead enemy especailly with slotted accuracies and tactics) I have no idea why you have hover (shadow shards?) as a power in there especailly if this is for PvP unless you plan of hovering whilst you fight for a slightly better defence. Will post my planned build in a few minutes.


 

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Do you really need a rec red in hack and slice? they come up pretty fast as is, could you not use them to give some acc buffs in tactics if you want to ensure you hit?

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The base buff from Tactics for scrappers is so pathetically small that its not really worth enhancing. I'd say I need the recharge: I have two in at moment as I'm levelling, and even with Hasten active theres a few seconds of downtime in the attack chain.

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I have no idea why you have hover (shadow shards?) as a power in there especailly if this is for PvP unless you plan of hovering whilst you fight

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How am I going to fight all those squishies with flight without it? This way I can chase after them and give them a nasty surprise: theres nowhere to run.

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so unless I want to NEVER have any problem on stamina against mobs of 50 villains then I don't need it!

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Having more Endurance recovery than you need comes in handy, especially in PvP when facing End drainers. You can never have too much of the blue stuff.


 

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Very nice build that you've put together, although you do seem to be going a bit too far with all the Acc enhancements+tactic+Focused Accuracy .The only problem I see with it is that lack of mobility. Anything with fly should be able to easily get out of range before you can kill it. In my opinion it would probably be better to get Air Superiority then Hover in the hope that you can AS them before they run away,or you could always try and fit fly in as well. Thats my two cents for now, back off to school


 

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Very nice build that you've put together, although you do seem to be going a bit too far with all the Acc enhancements+tactic+Focused Accuracy

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If somethings worth doing, its worth doing it a lot is my motto.

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The only problem I see with it is that lack of mobility. Anything with fly should be able to easily get out of range before you can kill it. In my opinion it would probably be better to get Air Superiority then Hover in the hope that you can AS them before they run away,or you could always try and fit fly in as well.

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I had Fly on my Tank. Never again. If I need to -Fly someone, I'll just get Chives in with me


 

Posted

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The base buff from Tactics for scrappers is so pathetically small that its not really worth enhancing. I'd say I need the recharge: I have two in at moment as I'm levelling, and even with Hasten active theres a few seconds of downtime in the attack chain.

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Admittedly it was mostly for PvE, but judging by DVM's experience slotting up the 7% TH bonus is well worth it (although obviously less so since ED). I look at it this way - I'd bother slotting 7% DEF, so it's worth slotting to negate that amount of DEF too, which is effectively what the TH buff does. A small TH buff is way more effective than first impressions suggest.


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

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I have no idea why you have hover (shadow shards?) as a power in there especailly if this is for PvP unless you plan of hovering whilst you fight

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How am I going to fight all those squishies with flight without it? This way I can chase after them and give them a nasty surprise: theres nowhere to run.


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tp foe? means they can't run to base either....


 

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A small TH buff is way more effective than first impressions suggest.

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To be honest, the main reason I'm picking up Tactics is for the +Perception. That and Focussed Accuracy should make it hard for Stalkers to get the drop on me. The tiny amount of added accuracy is an aded bonus, nothing more really. I rarely miss as is, and I'm going up to two +Acc Enhancements in my powers once I've got Headsplitter. FA is only being slotted so that I can laugh at SR even more.


 

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I have no idea why you have hover (shadow shards?) as a power in there especailly if this is for PvP unless you plan of hovering whilst you fight

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How am I going to fight all those squishies with flight without it? This way I can chase after them and give them a nasty surprise: theres nowhere to run.


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tp foe? means they can't run to base either....

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I hate TP Foe. TP is a cheap power, and out of place on a Scrapper. Someone wants to TP me, fine, saves me walking over there and thwacking them one. But none of my characters will ever pick it up.


 

Posted

Again a quick whilstle down a possible build. I've borrowed a bit from you Q, whirling sword is awesome in PvE but PvP it is way to slow an animation, even if it is the best looking power in game (I think it is anyway) No epic here, no stamina, hence the heavy end reds in tactics, assault wouldn't be a perma power with this build. At level 50 it would be a very capabale fighter, with more def/res than other BS/Regens which up close and personal would mean it could last a while longer. Hell i may even do the first respec asap to get one in the pipe for when I get head splitter and want to loose whirling sword. Its amazing how having brawl with 1 accuracy as an option gives you that extra 7 or 8 Dps which is often so vital... might have some problems in bloody bay though, plan around that would be to swap CJ and SJ around with tactics and assault, that would work pretty well.

01 : Fast Healing hel(01) hel(5) hel(7)
01 : Hack dam(01) dam(3) acc(15) dam(34) acc(46)
02 : Slash dam(02) dam(3) acc(15) dam(34) acc(46)
04 : Quick Recovery endrec(04) endrec(5) endrec(7)
06 : Slice dam(06) dam(9) acc(25) dam(34) acc(50)
08 : Build Up recred(08) recred(9) recred(25)
10 : Reconstruction hel(10) hel(11) hel(11) recred(43) recred(43) recred(46)
12 : Combat Jumping defbuf(12) defbuf(13) defbuf(13)
14 : Super Jump jmp(14)
16 : Integration hel(16) hel(17) hel(17)
18 : Dull Pain hel(18) hel(19) hel(19) recred(42) recred(42) recred(43)
20 : Resilience damres(20) damres(21) damres(21)
22 : Hasten recred(22) recred(23) recred(23)
24 : Super Speed runspd(24)
26 : Disembowel dam(26) dam(27) acc(27) dam(29) acc(29) recred(42)
28 : Assault endred(28)
30 : Tactics endred(30) thtbuf(31) thtbuf(31) thtbuf(31)
32 : Head Splitter dam(32) dam(33) acc(33) dam(33) acc(37) recred(40)
35 : Instant Healing hel(35) hel(36) hel(36) recred(36) recred(37) recred(37)
38 : Moment of Glory damres(38) damres(39) defbuf(39) defbuf(39) recred(40) recred(40)
41 : Boxing acc(41)
44 : Tough damres(44) damres(45) damres(45) endred(45)
47 : Weave defbuf(47) defbuf(48) defbuf(48) endred(48)
49 : Revive recred(49) recred(50) recred(50)

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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)


 

Posted

No ranged attacks? Weave?? Slotted Combat Jumping???

Your getting a pant wettingly pathetic defence out of those power picks and slots. I'd dump Weave and pick up Focussed Accuracy and junk Revive and slot up Laser Beam Eyes.

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Its amazing how having brawl with 1 accuracy as an option gives you that extra 7 or 8 Dps which is often so vital...

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The only reason to slot Brawl is for toggle dropping or if your a Brute. If you need extra dps, put recharges in attacks.


 

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No ranged attacks? Weave?? Slotted Combat Jumping???

Your getting a pant wettingly pathetic defence out of those power picks and slots. I'd dump Weave and pick up Focussed Accuracy and junk Revive and slot up Laser Beam Eyes.

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Its amazing how having brawl with 1 accuracy as an option gives you that extra 7 or 8 Dps which is often so vital...

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The only reason to slot Brawl is for toggle dropping or if your a Brute. If you need extra dps, put recharges in attacks.

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But 15% defence is better than none... slotted CJ is pretty handy, on paper it looks rubbish but I have it 3 slotted at the moment and when in combat rarely get hit.

I have no additional slot in brawl, just its given slot has an accuracy, it means that IF my attacks are all gone (1 in 10 fights when I click the chain wrong or miss) then I have something to throw at the enemy, so not wasting a slot there.

If I go for any epic it will be weapons mastery for the 2 shruiken, cause they appeal to this character, plus trops is a right pain in the backside for grounded enemies.

I will try unslotting CJ to see if it makes a difference in my first respec, that way I can see if it is worth slotting later on or not.

Then we can get to 50 go to the arena and have a test. ATM I know Dark is naff in PvP, i know this because I took a pounding the other day, gave good, got worse... the lack of holds really bugged me... I'm so used to sitting 100 yards away and taking pot shots at villains, the joy of the AR/DEV blaster I guess.


 

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I can hit builds with better Defence than you at the moment without Tactics, FA or the extra Accuracy slot in my attacks.

You will barely notice the defence your getting from those powers, and the rest of the damage mitigation you have available to you suffers from losing six slots.


 

Posted

Ok taking on board those considerations, how does this look?


01 : Fast Healing hel(01) hel(3) hel(3)
01 : Hack dam(01) acc(5) dam(15) dam(29) acc(40)
02 : Slash dam(02) acc(5) dam(15) dam(23) acc(31)
04 : Quick Recovery endrec(04) endrec(7) endrec(7)
06 : Slice dam(06) acc(9) dam(23) dam(31) acc(37)
08 : Build Up recred(08) recred(9) recred(43)
10 : Reconstruction hel(10) hel(11) hel(11) recred(43) recred(46) recred(50)
12 : Hasten recred(12) recred(13) recred(13)
14 : Super Speed runspd(14)
16 : Integration hel(16) hel(17) hel(17) endred(43)
18 : Dull Pain hel(18) hel(19) hel(19) recred(42) recred(42) recred(42)
20 : Resilience damres(20) damres(21) damres(21)
22 : Assault endred(22)
24 : Tactics endred(24) endred(25) endred(25)
26 : Disembowel acc(26) dam(27) dam(27) dam(29) acc(31) recred(34)
28 : Combat Jumping defbuf(28)
30 : Super Jump jmp(30)
32 : Head Splitter dam(32) dam(33) dam(33) acc(33) acc(34) recred(34)
35 : Instant Healing hel(35) hel(36) hel(36) recred(36) recred(37) recred(37)
38 : Moment of Glory damres(38) damres(39) defbuf(39) defbuf(39) recred(40) recred(40)
41 : Caltrops slw(41)
44 : Shuriken dam(44) dam(45) dam(45) acc(45) acc(46) recred(46)
47 : Exploding Shuriken dam(47) dam(48) dam(48) acc(48) acc(50) recred(50)
49 : Revive recred(49)


 

Posted

A few things I notcied about that build: Why not six slot all your attacks? It is the main thing your suposed to be doing so you may as well do it as well as you can. Just pop and recharge in there to make sure you always have an attack to throw out, especially with the ammount of -recharge some characters can throw at you. The weapons mastery pool really doesn't compare to body mastery and with the lack of stamina you might actually need conserve power every now and then in PvP.

Also one other thing I don't get, Why do people go for defence or resistance when they make a regen scrapper? Make an Invulnerability one if you want defence and resistance


 

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So drop resilience?


 

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So drop resilience?

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No, keep it for the extra disorient resistance, bloody */energy blasters...


 

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So drop resilience?

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Hell no!


World of Jackcraft.

 

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Anything with fly should be able to easily get out of range before you can kill it. In my opinion it would probably be better to get Air Superiority then Hover in the hope that you can AS them before they run away,or you could always try and fit fly in as well. Thats my two cents for now, back off to school

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I agree, best bet would be either getting AS and fly dropping MoG, or TP foe instead, or drop Hover and go with Energy Torrent, there's alot of Knockup/down in BS and torrent would be the icing on the cake.

And omg Freyr posted more than a word.


World of Jackcraft.

 

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So drop resilience?

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Hell no!

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fair answer to a fair question, as much as it pains me, when it comes to advice on scrappers the scrapapocalypse are the scrappers to ask... thanks all for your input.


 

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And omg Freyr posted more than a word.

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Quiet you.


 

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when it comes to advice on scrappers the scrapapocalypse are the scrappers to ask...

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Were really giving you bad advice in our neverending quest to wind you up.


 

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when it comes to advice on scrappers the scrapapocalypse are the scrappers to ask...

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Were really giving you bad advice in our neverending quest to wind you up.

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Ah, thats good to know... was getting worried there. Doulos is nearly 50 and ready for a rumble after respec... anyone fancy handing me my own behind in warburg sometime, I would say arena but the zones are generally too small for me to make use of...


 

Posted

If your goin 4 a pvp build then i really wouldnt go 4 either mog or revive simply becuz there are other more useful and situational powers out there that will benefit u more. I wud take a look at air superiority 4 -fly and its also the best pool attack power imo becuz of its fast recharge and decent dmg as well. Another power that cud b useful is whirlwind to get away from those blasters and 2 stop ne rootin problemsu may have.

I dont think that tactics needs 3 end rec 2 at most will do and you really should think about 6 slottin your attacks becuz and add recharges to get them up more quickly 4 when hasten goes down.


@NeoArc
@Neo Arc
@Neon Arc

Member of the 1AT

 

Posted

Not a million miles away from my BS/Regen must admit.

One thing I haven't got at the moment is tactics, however I have the tough in instead. Not sure which is more useful to be honest, weave certainly I wouldn't ever bother with. On the one hand a lot of PvPers both hero and villain do s/l damage type, it probably would be the difference between the two builds if we stood and duked it out (assuming no lucky crit chains). On the other hand I can't see invis without a temp power, insps or a friendly team mate which is perhaps more important.

More to personal tastse I guess than anything. One thing I am considering doing is dropping tough, picking up tactics and going for a more slotted parry (cant remember how many slots I have in it at the moment), that could be a workable solution for protracted slugging matches and a bit more all around versitility.

Ill see how I get along first before using a respec on it anyway.