nightbringer_EU

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  1. In solo PvE it really doesnt matter. They are all good. If you cant choose let your name or costume decide. That way you can have a cool costume where the power actually fit.

    I dont know if this is true. If you are new to the game, and think; "I dont know anyone, so I have to solo a lot." That isnt really true. Im rarely online more than 5 mins before I get the first tell asking if I want to team.

    If you at some point get settle in CoH. Get in to a nice SG and start to know people, you will start to team more. I rarely solo anymore, unless I want to.
    Here you have to look at it in another way. What set is the best in teams?
    Spines all the way. It has more AoE damage, and AoE's are the kings of teamplay.

    If you ever hit lvl50, theres some nice end game content called PvP. When planing a build, its good to keep this in mind, you could get hooked.

    Sirens Call is lvl30, so you loose all powers that you choose later on. This is one more reason to go spines. They get a very, very hard hitting attack at lvl26 (ripper), while the other sets have to wait untill lvl32 to get the really good ones.
    Spines is prolly the best scrapper set in PvP due to having a full attack chain from range at lvl50.
  2. [ QUOTE ]
    Dont get me wrong I..er.. have never PvP'ed on my 50.
    But there is no mention of Cobra Strike anywere, is this a gimped power for PvP?

    K

    [/ QUOTE ]

    Yeah its good, but I have darkmess mastery that gives me petrifying gaze. Ranged hold is IMO much better than cobra strike.
    Some out there chooses the allmighty focussed accuracy. They could prolly use cobra strike, but then again eagle claw is 60% chance of stun anyway.

    Its good, but its a playstyle thing. Leavin eagle claw or crane kick, that would be bad.
  3. 01) --> Storm Kick==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) Rechg(7)
    01) --> Fast Healing==> Heal(1)
    02) --> Reconstruction==> Rechg(2) Rechg(7) Rechg(9) Heal(9) Heal(11) Heal(11)
    04) --> Quick Recovery==> EndRec(4) EndRec(13) EndRec(13)
    06) --> Focus Chi==> Rechg(6) Rechg(15) Rechg(15) TH_Buf(17) TH_Buf(17) TH_Buf(50)
    08) --> Crane Kick==> Acc(8) Acc(19) Dmg(19) Dmg(21) Dmg(21) Rechg(23)
    10) --> Combat Jumping==> Jump(10)
    12) --> Hurdle==> Jump(12) Jump(23) Jump(25)
    14) --> Dull Pain==> Heal(14) Heal(25) Heal(27) Rechg(27) Rechg(29) Rechg(29)
    16) --> Integration==> GolgiExp(16) Heal(31) Heal(31)
    18) --> Crippling Axe Kick==> Acc(18) Acc(31) Dmg(33) Dmg(33) Dmg(33) Rechg(34)
    20) --> Resilience==> DmgRes(20)
    22) --> Hasten==> Rechg(22) Rechg(34) Rechg(34)
    24) --> Super Speed==> Run(24)
    26) --> Health==> Heal(26)
    28) --> Instant Healing==> Heal(28) Heal(36) Heal(36) Rechg(36) Rechg(37) Rechg(37)
    30) --> Stamina==> EndRec(30) EndRec(37) EndRec(39)
    32) --> Eagle's Claw==> Acc(32) Acc(39) Dmg(39) Dmg(40) PeroxExp(40) Rechg(40)
    35) --> Whirlwind==> EndRdx(35) EndRdx(42) EndRdx(42)
    38) --> Assault==> EndRdx(38)
    41) --> Petrifying Gaze==> Acc(41) Acc(42) Hold(43) Hold(43) Hold(43) Rechg(45)
    44) --> Dark Blast==> Acc(44) Acc(45) Dmg(45) Dmg(46) CentiExp(46) Rechg(46)
    47) --> Tactics==> EndRdx(47) TH_Buf(48) TH_Buf(48) TH_Buf(50)
    49) --> Swift==> Run(49)

    This is my current live build, and its PvP friendly.
    Darkness mastery is out of concept reasons (Im Nightbringer and MA/regen isnt very night like ). It really isnt very good in PvP. Body mastery is the way to go.(Focussed Accuracy ftw!)
    I love having assault. Tankers taunt doesnt last very long, and tactics give me protection from confuse/fear which is very usefull. You might wanna take the slots from tactics since they dont really do much.
    Tactics is also great for people using invis. It seems like a big hit on Union, but I cant tell since I play on defiant.

    Anyway, this is a pretty good build except that it doesnt have focussed accuracy.
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    Skill is not required in this game to do PvP.

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    Wait a minute did they swap PvP and PvE around while I was gone or something?

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    I made PvP in games where skill is required(like WoW and Ultima Online pre-AoS), I wasn't uber but I lost quiet a lot of time PvPing and that was really a challenge of skill, where everyone had the same potential but only those with more skill were strong, here you can pick the uberest build and even in the hand of a mediocre player they look awesome.

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    mediocre players on uber powersets? I kick their [censored] all the time with my MA/regen scrapper.
  5. [ QUOTE ]
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    Skill is not required in this game to do PvP.

    [/ QUOTE ]

    Wait a minute did they swap PvP and PvE around while I was gone or something?

    [/ QUOTE ]
    I made PvP in games where skill is required(like WoW and Ultima Online pre-AoS), I wasn't uber but I lost quiet a lot of time PvPing and that was really a challenge of skill, where everyone had the same potential but only those with more skill were strong, here you can pick the uberest build and even in the hand of a mediocre player they look awesome.

    [/ QUOTE ]

    mediocre players on uber powersets? I kick their [censored] all the time.
  6. /regen. Its simpel to use, and very surviable.

    Primary doesnt matter that much in PvE. They are all pretty good. Some are slighty better in some situations, while others are slightly better in other situations.
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    Put together a good or even excellent team, and you'll have no problems with the above.

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    One could argue thats the problem. These teams rarely need a tank anyway
    I pretty much considder my tank dead. Its not that he cant survive, hes just not as good as other toons, namely trollers.
  8. nightbringer_EU

    Running for home

    I dont run cause I want to "win", more than I hate to "loose".
  9. nightbringer_EU

    Fire/Kin Build

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    More use solo I would say as most other AT can take down much faster than Hotfeet will.

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    Cause you arent at the damage cap. Kin will be, and thats a huge difference. Hot Feet does extreme damage with containment and fulcrum shift.
    Groups of orange minions? Np's, The damage from flashfire -> firecages -> fulcrumshift -> Fireball -> hotfeet -> firecages is enough to kill them. You can add fire blast for the boss.

    You have to realise this is AoE damage. In I4 when fire/ tanks where the kings of PLing, BA was their second most damaging attack, right after burn, It wasnt even very far from burn.

    Fire/kins are the new I4 fire/tanks. They just take more skill than a fire tank to use.
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    Here is a list of the powerpools I have on my grav/emp, with the names of the pools in bold and the powers I've taken in italic (bolded for the power that I mostly took the pool for):

    Fitness: Swift, Hurdle, Stamina
    Leaping: Combat Jumping
    Leadership: Assault, Tactics, Vengeance
    Speed: Hasten, Super Speed

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    Hmmmm... you're Leadership pool is confusing me: why Vengeance? As a controller you're job is to lock the enemies down to make sure they can't hit you're team. As with the empathy you're using as Secondary, any mobs which do hit them, shouldn't be too bad as you can heal them. With FF, which the previous poster is using, he shouldn't need to heal as much as his powers prevent damage.

    I don't like any power which require someone to die to use it. It's a very situational power in that sense, and if you play correctly, it's so situational you'll never have to use it...

    But, YMMV, if you could explain why you took Vengence, rather then something else. I'm open-minded..

    Also: I wouldn't have chosen Combat Jumping myself, but gone for either Sealth or Recall Friend, it's a shame you can't use both, as that would put you over the pool power limit.

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    It's all about three little letters: PvP. My whole build is geared towards team PvP, so vengeance is painfully awesome. People are going to die in PvP, like it or not, so I may as well make the rest of my team unstoppable after they die. The fact that most of the rest of my SG has vengeance as well kinda adds to the awesomeness of that power.

    Combat Jump is for movement, not defence. Ask any melee toon who's fought me whether I'm easy to hit in PvP, and you'll probably get a negative answer.

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    Well... giving advice for you're own power pool selections for PvP, is a bit misleading if he isn't going for an overall PvP build, if you've advised him them pool powers, and he's PvE... you should have said it was PvP, I get why you use them now...

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    Stacked vengeance is great in PvE too. I was once in a all rad corr team. Even if you have all mobs covered in RI, mezzing mobs will still get you (only thing that really will, but its not like they are uncommon). Stacked vengeance makes sure noone else dies. 4 stacked vengeance and you are unbeatable in PvE even against +6's.
  11. nightbringer_EU

    41 powerpool

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    On the elemental trollers I would recommend the fire epic, but grav doesnt have enough options for getting containment.

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    What do you mean by this? Like most sets, Gravity has an immobilise, hold, AoE immobilise, AoE hold and AoE disorient...

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    are you calling wormhole an AoE disorient?

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    You only really have the AoE hold to use with fireball. AoE immobs and foes who arent held is not a good combination.

    The only reason to choose the fire epic (outside concept) is as you prolly could guess; fireball.
  12. nightbringer_EU

    41 powerpool

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    On the elemental trollers I would recommend the fire epic, but grav doesnt have enough options for getting containment.

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    What do you mean by this? Like most sets, Gravity has an immobilise, hold, AoE immobilise, AoE hold and AoE disorient...

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    are you calling wormhole an AoE disorient?
  13. nightbringer_EU

    41 powerpool

    On the elemental trollers I would recommend the fire epic, but grav doesnt have enough options for getting containment. I would prolly take Ice epic on a grav/rad.

    Ice blast, great single target damage. Rocks with containment. Hold - ice blast - propel. Minion gone.

    Hibernate, Great rest/phase power. Im not sure about this one. They changed hibernate at some point so your toggles stays up (ice tanks), it might be the same with trollers. Rad debuffs from a safe location... Thats gotta be good.

    Frozen Armour, great with rads tohit debuffs.

    Ice storm, good damage if mobs are held. The slow might be good if you stack it with lingering.
  14. I strongly disagree with Stalkobot. Choking Cloud can be awesome for a rad defender or a rad controller. Its a matter of playstyle.

    Choking Cloud makes AoE holds last forever. Thats pretty nifty if you ask me.

    Choking Cloud allows rad defenders to out tank even tanks in some situations. When you combine choking cloud, radiation infection and enervation field, you have a hell of a lot of damage mitigation.
    Choking cloud effectivly remove 50% of all minions, and if you stand there longer, more too. Choking cloud pulses a hold every 3 secs Iirc, and these holds stack. So with choking cloud, you can hold bosses given that you have enough time.

    Choking cloud is a great power, but you gotta have to guts to go up close.

    The reasons why people dont always take it are,

    1) Being in the middle of the mobs, isnt always fun when you are playing a squishy troller/defender.
    2) The huge end cost makes it hard to also attack, so you have to either use few attacks, or none at all.
    3) Its worthless if you dont 6 slot it (3 holds, 2-3 end reds, 0-1 rec). The rad sets has so many good power and since you cant choose and heavily slot all powers, something has got to go.
    4) not very good in PvP due to the huge recharge time and bad accuracy.
  15. nightbringer_EU

    Fire/Kin Build

    Fire isnt the best primary for PvP. You get lots of AoE damage, but you lack soft control. Fire is ok but not the best.

    If you want him for PvE I recommend;

    Flashfire - 6 slot it. You will use this power almost every time you engage a group. Its better than cinders cause it recharges faster. Combine with fire cages, you wont get a better hold. 2 acc - 2 stun -2 recharges. I personnaly use 1acc - 2 stuns - 2 recharge - 1 endred. With tactics I hit most of the time.

    Hot Feet - Fulcrum Shifted hot feet. Hmm yes you want it for PvE reasons. Its awesome.

    Firecages. I would recommend 2 acc maybe add a recharge or end red depending on need. The damage from hot feet will more make up for the lost damage in cages.

    You could drop an end red in SB, if you find you need slots else where.

    You might considder putting the last slot in Fireball. Extra recharge or end red doesnt hurt.

    Fulcrum shift prolly needs recharges.

    Fire/kin gets better with lvls. You will prolly find that the 40's are faster than the 30's. Maybe even faster the 20's.
  16. [ QUOTE ]
    Next week there is a 16vs16 event scheduled against LNM-LU vs Art of war.

    So 2 teams of 16 players will fight! If another team want to join us they are welcome ! Just let us know !

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    LNM-LU vs Art of war ended 203 to 10.

    Defiants Paragon defenders got their heads smashed in by the wellplaying french as well. I dont have the results though

    First match was something like 60-70 to 4 in favour of the french. The fight was set in the cave map which doesnt really help our team much. We dont use storm/rad/dark or other AoE effects that are very, very good in such small maps.

    Second fight against the other french team was about 50 to 8 Iirc. We simple got out played by a better team.

    PD's Vs. Union team (not art of war) 50 to 10 (about I still dont have the correct numbers) in favour of the PD's.

    Basicly the french are miles away from the english servers when it comes to PvP. They were much better at assisting with kills. They were much better at keeping every player buffed. Basicly they were better in almost every way.

    Any way it was fun and I personaly learned a lot. This isnt the last time I will go to the test server for a nights fun.
  17. AoE damage Fire/fire. No other blaster can do as much damage, since AoE gives much more damage than single target.

    Single tager damage is prolly fire/nrg or ice/nrg.

    Best solo blaster in missions. I would say Ice/nrg. These can prolly clear missions the fastest, if thats what you are looking for in damage.

    Highest AoE damage with safety. Elec/elec. In a solo situation without protection these will prolly do the most damage.

    Highest frontload. Ice/devices cause of stacked Tripmines.
  18. Philo, you might want to put the tohit buff in focussed acc instead of tactics. Scrappers get very little from tactics while FA has a very high base.

    No stam, hmm. I wouldnt, but I guess you could.
  19. nightbringer_EU

    Simply the best?

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    Just a point... empaths are no different to my mind than any other defenders when we are considering secondaries surely? Shouldnt this discussion be about defenders using there secondaries as opposed to empaths?

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    Err, no, the discussion should be about which AT is the best healer, as that's the original question.

    It sort of deviated into a discussion on secondaries, because someone said that it's their experience that Empaths are bad for not using their secondaries and that this type of "bad playing" is "a lot more common in empaths than in any other powerset [they have] seen." /em shrug

    Of course, if we stuck precisely to the question in the OP then this would be a two-post thread, because the answer to the question is; Empathy Defender.

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    Well depends cause kin can get more healing/sec in the right situation (Hamidon raids and that stuff). Best single target heal0r is an 3mp4th.
  20. nightbringer_EU

    Simply the best?

    There is no best defender. Take rad, dark or storm if you dont know a lot of people. They are easier to solo.

    In a team situation pretty much all defenders are good. On defiant its hard to find any sonics, so you might want to roll one of those if you want a rare build. Sonics are also very good in PvP (as support, not solo).

    And on the topic of defenders not healing. I dont care if they blast or not, just as long as they always buff/debuff/heal... uhm use their primary powers. Nothing worse than emps who forget to use fort, cm, ab, ra, regen aura and so on.
  21. [ QUOTE ]
    If you're doing the whole Hurdle/CJ thing, could always try and spare a few Jump SO's for Sprint. Gives an edge.

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    Yes if sprint didnt cost so damn much endurance.
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    Well as it is i'm considering Superjump. But does it stack with hurdle?

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    yup.
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    It also depends on what type of controller you are going to be.
    For a stormie ( what i've seen in pvp ) SS is very much needed , and fly is a nice bonus so you can chase after the flying villains and ground them ( or use hurricane to debuff a corruptors acc - or simply intrerupt his sniper attack ).

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    well i've been planning an illusion / stormie. Fly would seem to fit the build but it's so slow! Why is superspeed required?

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    There are a LOT of -fly powers out and about and if you just have fly you would die a lot in my opinion. I use a SS/Fly combo so I have 3 dimensional escape route and SS for when I am hit with -fly

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    With the SS and fly combo you are very vulnerable to slows, unless you have a good kin buffer. Jumps arent resisted the same way, since slows barely touch it.
    Besides hitting a jumping target with melee attacks is much harder than a SS'ing and flying target.
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    Combat Jump (2 jump SO's) and Hurdle (3 jump SO's) ís the best and SS is a great add on.
    Anything else is subpar except for a few very specialised builds.

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    That sure is a great combo, even without the slots - fast movement that doesn't supress. With that many slots do you even need a proper travel power?

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    Thats not alot of slots. Its not even more than you need to get fly to work, and if you combine ít with hover, its even worse. Hover 3 fly, flight, 3 fly 2 end. Thats a lot of slots.

    Hurdle is free, you need it for stam anyway. And CJ is also required if you want acrobatics (a must against knockback heavy teams). So basicly its 2 powers you need anyway and slots... Well I can easily spare 3 slots on something as vital as movement (and I still think 3 slots is cheap).

    Its a bit too slow alone, so SS for getting there fast. Anothing thing with SS, you need 2 powers to get whirlwind, so thats also another power you need to choose.

    Its cheap, its the best, no reason not to take this route.
  25. Combat Jump (2 jump SO's) and Hurdle (3 jump SO's) ís the best and SS is a great add on.
    Anything else is subpar except for a few very specialised builds.