mauk2

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  1. Quote:
    Originally Posted by Slick Quills View Post
    Oh wow, i like this one a lot more than the one that i came up with lol. Even if he uses a lot of end im fine with that, thats what consume is for anyways.

    I also see your point on the epic pool, not sure what i was thinking there hehe.

    I like the defense that you managed to get me, i was trying to raise it but i didnt really know what i was doing there. Ill be fine with the ranged defense, i like to run in pretty fast haha.

    Im gonna give this a try and see how it works out, ill let you know once im done. Thanks for the help
    You're very welcome.

    The only important thing is to have fun. It's a game! Go play!
  2. Quote:
    Originally Posted by Antarcticaa View Post
    Wow, that is so much better than my build. Thanks for your time and input. How do you think she'll do now in the Incarnate trials against the AVs? Anything else to tweak?
    LOL, you're very welcome.

    I just tossed that together to give you something to work off of, it's not perfect at all. That said, it should do fine in most incarnate stuff, as long as you stick to a crowd of baddies to maximize your defense, that build will hit Incarnate cap with six around it, which is not difficult to do on some trials, a lot harder on others. (Looking at the MoM for a very invuln-unfriendly run.)

    Check Rangle's build, it's excellent. He robbed a few slots from attacks to thicken up defenses, which is perfectly viable on a tanker. I usually build for as much damage as I can squeeze, but that's not always the way people like to play.

    Most of all, have fun!
  3. Quote:
    Originally Posted by MisterD View Post
    Just to nitpick a bit..
    You know the reason WHY the rsf Heroes are lvl 53? Because they were 54, and 8 lvl 54s was viewed as..you guessed it..a lil to hard for a lot of teams. (granted, that isnt as much the case now, with lvl shifts. )
    Oh, I didn't know that. So early villain teams were weak? (I'm just pokin' fun, relax, man! )

    Quote:
    Four AVs at the end of STF? Wow, a whole four! Please, tell me how being able to fight one at a time, compares to 8 at a time? Dont forget, you can pull one av nearly every single time..try doing that on rsf.
    I have seen people single pull the Patrons, yes. (Heck I saw one guy do it using superspeed and the aggro list. THAT was impressive.) But these days everybody just herds them up and crushes them. Even teams that should probably try a split pull.


    Quote:
    Also..you do realise that your 'making' rsf sound easier than it is? 'Oh yeah Im an invul tank, its all just vanilla damage!' Good for you. When RSF hit, you couldn't use a tank.
    But you can now. Unless you perma sleep them. Heh, THAT's challenging.

    Quote:
    I can use the same arguments for your points. Scir has an aoe nuke that wipes squishes? Then WHAT are the idiots doing in range?
    Maximizing their dps? Lotsa squishies get melee attacks and debuffs and stuff.

    Quote:
    GW's soul storm is hardly insta gib, its at LEAST 2 tics, to kill any AT. Are you saying you started an stf without a single target healer, who can top someone up while the dot goes off?
    I've done hundreds of them, I generally do them with whoever shows up.

    Quote:
    Oh thats right..you just MADE the tf harder, by taking a silly team mix. That is like the OP dying on his SR tank..sure, hardly his fault, but if you try tank 8 heroes with no resists, that is the outcome.
    Yeah, the numbers will crush you eventually. Or they won't, and you're a demi-god. SR is streaky like that, I never could handle the gamble.

    Quote:
    Let's move on to the towers. If the team is really having that much trouble with them, I gotta ask..wtf are you all doing? Considering teams could do it perfectly ok with SOs.. And yes..I will admit he is a hugely buffed AV...that you CAN fly over and basically remove any damage. Really tricky stuff!
    I've used the hover-tank trick, and it's not as easy as it sounds. When he resists the taunts, he gets a shot in with the channel gun and usually detoggles you. It's waaaay safer to just tank him with a pocket emp, or bring a stoner.

    Heck, these days, on a strong team, we'll just ignore him, rotate a few barriers, and kill the towers while he's beating against the shields. Same thing we do on the RSF, unless somebody wants to do the sleep thing.

    Quote:
    I get YOU think stf is harder..and again, it goes back to what I said about most STF teams having no idea at all of what a good team for it, is.
    I say, are you trying to insult me? LOL.

    Listen, I don't cherry pick teams. I play with whatever toons people want to play with. And I've done hundreds of STF's and dozens of RSF's, mostly on the same toon. And the STF is waaaay harder in my experience. Not because the RSF isn't difficult (it is) but because the AV's at the end don't use much in the way of cheater mechanics.

    That's all, mang. It's a game, relax, have fun.
  4. Quote:
    Originally Posted by MisterD View Post
    Was just arguing about this with a friend. If you look at stf vs rsf, in a bubble..rsf IS harder. The fact people still fail stf (and my friend said shes failed more) is more due to people being idiots and having NO idea of the type of team make up a smooth STF actually NEEDS. That and stupid people wanting to take out towers in the wrong order.

    And how can you even compare the final fights? 8 Heroes, which you cant split up, and buff each other...vs ONE av that you can 'tank' with a jetpack?? Such an epic fight that.
    I've done both of these, several times, on the same toon.

    On my inv/ax, i find that the RSF is much easier. Let's break it down:

    End of RSF: One fight. States gets his fist pump thingy that I frankly don't even know what it does. Numina buffs the rest, so she dies first. Psyche does heavy psi damage, so I always call her next. The rest are just vanilla S/L/E/N, as far as I can tell. Synapse might have some end drain, as I recall, Manticore has a big lethal AOE that doesn't go off very often, not one of them has any special mechanic that I've ever noticed.

    That's pretty much it, and they're only level 53.


    End of STF: Three fights if you're fast.

    First fight is 4 patrons, two of which get very nasty specials. Ghost Widow has the insta-gib spinny hold of doom, which can ice-pick any single toon it hits, and a BIG self-heal that works off a cone. Scirocco has the AOE pets and nuke from hell, which can team wipe your squishies before you can even turn around. Black Scorpion is a bag of hitpoints, and Mako is a fast bag of hitpoints, except he placates and is thus hard to keep pointed a safe direction. Given they're all 54, this by itself is at least as hard if not harder then the 8 hero's, just due to the cheater mechanics.

    Second fight: 1 Giant monster and three spawns. Trivial, except that the darn monster respawns.

    Third fight: 5 AV's, 4 special and one OMG. The Towers are passive buffing defenders, which have a potent self healing/rez mechanism that triggers at half health. The repairmen can and will rez multiple towers, too. While you're beating at least a couple of these, the massively buffed LR is hammering away at your back unless you off tank him. Then you have a hugely buffed 54 AV with cheater mechanics on top of his cheater mechanics. The channel gun is just evil, and as far as I know, he's the only critter in the game that can resist taunts.

    So, we're looking at 8 pretty conventional level 53's in a big old furball, versus 8 level 54 av's with cheaters galore, a GM, and hordes of bad guys you can take in three bites.

    Yeah....STF is waaaaay harder. Sorry.

    It's a testament to how good we are at it that it seems simple these days.
  5. Quote:
    Originally Posted by Ultimus View Post
    If Stalkers and Scrappers got a 100% damage cap increase, Blasters *THE DAMAGE ARCHETYPE* would be made even more useless.
    Which is why I also advocate for a +100 percent to the Blaster damage cap, too. They need a 100 percents boost to have a prayer of competing against the buffer/debuffers out there.

    Of course, the BIG problem is buff/debuff stacking, but the dev's all seem to run and hide when that's even mentioned....
  6. mauk2

    SJ and ...???

    Quote:
    Originally Posted by Vauluur View Post
    I personally suggest anything but Willpower. I find the toggle up and smash things approach as being very boring. I also generally prefer Scrappers to Brutes because I like criticals. You may have a different opinion. Something you may want to look at is SJ/Invuln. You could probably softcap S/L/E/N defense and still have good resistances. With a Winter's Gift IO (conveniently available right now) /Invuln can also have 40% total slow resistance. Plus it comes with Unstoppable which is fun. SJ/Regen might also be a good pairing since /Regen is so active and SJ features a number of mitigation effects in the form of AoE knockdowns and stuns. In that case you'll want to go Scrapper for sure so that you can get Shadow Meld.
    StJ/Inv is much better on a brute. Dull Pain makes that much of a difference, and the higher resist caps make it overwhelming. Unstoppable on a tank/scrapper is less than useful.

    I'm actually looking hard at one of these myself, if I ever get my current crop of projects anywhere close to being finished.

    OMG, over seven years and STILL so much to do.....
  7. Quote:
    Originally Posted by Slick Quills View Post
    Guess this build will do for now. Ill change it if anyone has any suggestions on how to improve it.
    Dude, it's flippin' Christmas. Give people time to look this over.

    (looks)

    ...oh my.


    Ok, this is pretty bad. Lemme tinker a bit:

    Ok. This is not perfect by any stretch of the imagination, but it's got pretty high melee defenses. Ranged energy attacks will eat you alive, so get close fast and use corners.

    Now, I only tinkered, this is YOUR BUILD, mostly. I ditched the epic, because the LAST thing an elec/fire needs is even more attacks. I got you a lot of melee defense, because I find that works best if you are aggressive. This guy will do a lot of AOE, single target, not so much. Endurance is gonna hurt you, even with three +end procs, so be ready on the consume button.

    Oh, I picked up your accolades and incarnates, and set your fury to 70.

    See what ya think:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/EndRdx/Rchg(46)
    Level 1: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-ResDam(5), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(15)
    Level 2: Jacobs Ladder -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-Dmg(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(45)
    Level 4: Healing Flames -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/Rchg(7), Aegis-ResDam/EndRdx(7), Numna-Heal(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11)
    Level 6: Super Jump -- Zephyr-ResKB(A)
    Level 8: Thunder Strike -- Oblit-%Dam(A), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(40), Oblit-Acc/Dmg/Rchg(43)
    Level 10: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 14: Blazing Aura -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Acc/Dmg(33), M'Strk-Dmg/EndRdx(34), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(43)
    Level 16: Plasma Shield -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam(17)
    Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx(21), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(45)
    Level 20: Consume -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(29), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(42)
    Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(23)
    Level 24: Build Up -- RechRdx-I(A)
    Level 26: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(40)
    Level 28: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(46)
    Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Dmg(36)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
    Level 38: Superior Conditioning -- P'Shift-End%(A)
    Level 41: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(42)
    Level 44: Rise of the Phoenix -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/Rchg(45)
    Level 47: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Temperature Protection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Spiritual Core Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



    Code:
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  8. Quote:
    Originally Posted by Ultimus View Post
    Basically when it procs you get more fury, make it limited to only the primary target so an AOE power cannot keep spamming it or put a small cooldown on it.

    This would be interesting and would allow Brutes to reach the cap.
    ...sigh.

    Ultimus. Stop for a second.

    WHY did brutes have their fury generation capped at 80-ish, while Tanks got Bruising and a boost to hit points?

    Because Brutes were WAY TOO GOOD. Under buffs, they did more damage than scrappers and were just as tough as tankers.

    Despite the various opinions on the boards, the Dev's apparently saw this situation as well as most of us here.

    Many people STILL feel that Brutes are too good. I do not: Instead I think the other melee AT's need a boost.


    However, I really, strongly doubt the Dev's are going to cap brute damage to address a balance issue, and then uncap it a few months later, unless the other melee At's also get some pretty serious boosts in the meantime.

    Synapse is currently looking at Tankers. On top of whatever boosts that AT gets, I think Scrappers should have their damage caps raised by a hundred percent, along with Stalkers. (On top of the other Stalker changes.) If all those changes go in, then I think there would be design space for brutes to go back to the way they were.

    If not, then Brutes are going to have the advantage of one really inexpensive ATIO when they're shopping for set bonuses.
  9. Quote:
    Originally Posted by Blue_Centurion View Post
    Mauk, are you suggesting they do damage as a way to leverage threat level?
    This is one way this change would boost tanker performance: Damage yields more aggro.

    In addition, allowing more tanker powers to slot damage sets will allow more flexibility in slotting options, which will make tankers more appealing.

    Making Taunt a damage power, and then bringing it in-line with all the other damage powers for target caps, gives tankers a useful ranged AOE, unique among the melee AT's.

    Even better, a low-damage taunt allows incarnate powers to be leveraged atop it: It can be used as a damage or debuff vehicle, which again raises a Tanker's aggro.

    It would be a very, VERY nice change.

    The other no-damage powers are generally just garbage filler cluttering up tanker's attack sets. When was the last time you saw somebody singing the praises of Lightning Clap, or Touch of Fear?

    Make them actual attacks. Keep the damage low-ish if you must, but at least give tanks the option.
  10. I have been thinking hard about this, and I believe I have a fresh idea for this effort:

    ALL tanker attack powers that do zero damage should have a damage component, and allow damage sets to be slotted. Period.

    Touch of Fear, Lightning Clap, Ice Patch, Fault, and Hand Clap. Touch of fear gains a big dose of toxic DOT damage, lightning clap gets a little energy damage, ice patch gets some cold damage, fault gets smashing damage, and hand clap....well.

    Hand clap might get left the same, super strength is already REALLY good. If it gets boosted too, then smashing damage ftw.

    The BIG boost here, is Taunt.

    The Tanker's Taunt power needs to do psionic damage. And then it needs to accept damage IO sets. Heck, I'd even see a strong argument to raise the target cap for Taunt to 15, same as any other ranged AOE attack.

    Taunt wouldn't do much, mind you, maybe ten points. But this simple change would boost tankers enormously.
  11. Quote:
    Originally Posted by New Dawn View Post
    It's irrelevent to quote me.
    Fixed!





    I kid!
  12. Quote:
    Originally Posted by New Dawn View Post
    A lot of Tankers may look at this and think "never tanked it", with so much on option "where do we start" or "there isn't enough information".

    To cut things short, to say you didn't have enough support is an understatement. I am drooling over the stormie alone myself.

    There will probably be more of a better response by Brutes who tank this day in, day out. Someone in the Brute section would of possibly ate, drank and slept this.

    I will say, that before an STF, no matter what the team make up, even that doesn't require a Tanker, you should be able to remember the whole team, know what powers were on offer, even their smallest secondary effects and have a box of tricks up your sleeve for simply completing the damn thing ya attempting to do. Snowstorm + Hurricane would of offered a worst case scenario tactic for getting it done if it was me, but then ya prolly build an SR tank differently to me.
    I've tanked this several times on my inv/ax tanker.

    Your only threat on a inv/ax is psyche: When I'm clumping them up I either hit my rikti accolade or eat a couple purples, and be sure to call numina, then psyche. If I take a shot I'll fast eat a green after it, but capped hp's counts for a lot in this.

    Against the other six I'm at 60+ defense and rarely have to worry. My biggest issue on a strong team is keeping enough taunts to stop the fast guy from runnin' all over the damn zone.

    Have a tray, eat it, get the team to drop numina then psyche as fast as possible. Simple.
  13. Quote:
    Originally Posted by Infernus_Hades View Post
    This is amusing.

    The arguably most over-powered AT in the game gets less of a boost than other AT's - Big Deal. I am not a nerf herder and don't want brutes lowered - but my god man they are getting boosted even though they are at the top edge of balanced. In some ways they are unbalanced.

    Uh, the brute ATIO is damn fine, poor proc or not. The recharge bonus is SWEET, and much better than what tankers get. I'd just about call the differences a wash.


    Quote:
    in a related note Regen is due to be nerfed again.............
    LOL!!!

    OLD school forum whining.
  14. Quote:
    Originally Posted by Blue_Centurion View Post
    I run a lot of brutes, and have for 4 1/2 years. My current main is a SS/Invul Brute. Well over half of my characters have been Brutes, and a good 1/3 or more of them have been Invul Brutes. I respectfully suggest you are asking the wrong question. The real question is "Is there any point in taking Unstoppable?" Even on Brutes that I just SO, I do not take Unstoppable. It is a horrible power with too high a price to pay for its use.
    Unstoppable is completely useless on tanks and scraps, and is marginal on a brute.

    If I have space, I take it on a brute, otherwise, not.
  15. With all those kin's I figured you had resources, so I tossed this together for ya:

    It's not perfect by any stretch, but it has room for the Might of the Tanker proc and will be plenty beefy for most anything you'd wanna try.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Reb gold 2011: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- RctvArm-ResDam(A), GA-3defTpProc(3), RctvArm-ResDam/EndRdx(3), S'fstPrt-ResDam/Def+(5), RctvArm-ResDam/EndRdx/Rchg(43)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(21), Empty(23), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-EndRdx/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 4: Dull Pain -- Mrcl-Heal/Rchg(A), Numna-Heal(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11), Mrcl-Heal/EndRdx/Rchg(31)
    Level 6: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-%Dam(13), C'ngBlow-Acc/Dmg(13), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Acc/Rchg(46)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17)
    Level 10: Resist Elements -- RctvArm-ResDam(A), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 12: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/EndRdx/Rchg(23)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 20: Invincibility -- HO:Cyto(A), HO:Cyto(27), HO:Cyto(31)
    Level 22: Taunt -- Zinger-Taunt/Rchg/Rng(A), Zinger-Taunt/Rchg(33), Zinger-Taunt/Rng(33)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(48)
    Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37)
    Level 30: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Rchg(40), C'ngBlow-Acc/Rchg(40), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(48)
    Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 35: Incinerate -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg(36), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Acc/EndRdx/Rchg(45)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Build Up -- AdjTgt-ToHit/Rchg(A)
    Level 50: Spiritual Core Paragon
    Level 50: Void Radial Final Judgement
    Level 50: Reactive Radial Flawless Interface
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(27), Numna-Regen/Rcvry+(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  16. Quote:
    Originally Posted by Energizing_Ion View Post
    Not true
    When did this change? I have ion on one of my favorite toons, and yes, it's awesome, but I've seen it fizzle more than I like to admit.
  17. Quote:
    Originally Posted by Maiden Marionette View Post
    Thinking of making an alternate version of one of my older chars.
    Oh yes, very much so.
  18. mauk2

    Cebr

    Quote:
    Originally Posted by Razia View Post
    Me again, as I am approaching level 50 (did not farm in AE since I hit 38, it's just too much fun doing other stuff) I wonder what would be a good Alpha choice for a CEBR? First I thought Spiritual, but Agility sounds nice too. I am unsure about what that 20% defense would do for me though, since it only enhances powers that take defense enhancements, right? And that would be Weave and CJ for me then. So are the 20% defense from Agility worth it? I will be at 41% s/l defense when my build is done.
    I'd go spiritual, all the way. The recharge gets spin up, so you become even more animation limited than recharge limited. The boost to heal helps energize, so you get more healing over time. Claw/elec has no end troubles, and as a high-damage build, is entirely viable as a 'my defense is your defeat' build.

    A claw/elec with spiritual has roughly 52 percent 'global' recharge before you even start with sets or hasten. It is teh nice.
  19. Quote:
    Originally Posted by Siolfir View Post
    My Rad/Kin Corruptor likes stacking Void's -damage with Fulcrum Shift's, and then using Siphon Power on the surviving EB/AV that happened to live through the next AoE. They're so cute when they think they get to deal (significant) damage.

    Pyronic Radial's stun has me considering it for my Dominator instead of going Core.

    I have a cold/sonic that is looking forward to having cryonic.

    First, because it actually does damage.
    Second, because after the Ice Storm at long range crunches their resistance, it does a LOT of damage.

    Cryonic is best at long range, by a wide margin, just like all the cones.

    I also really like my Judgements to be thematically appropriate.
  20. Quote:
    Originally Posted by Aneko View Post
    By the way, where did all those hoverboards come from?
    Blackwell makes 'em.
  21. Quote:
    Originally Posted by Higles View Post
    i know some sets have more of a benefit on a certain archetype like shield is more useful on a scrapper because shield charge can do more damage and aao gives a bigger damage buff.. my question is which sets benefit more from being a brute than being a scrapper. and yes im kinda new to the game
    Shield is better on a scrapper, only because shield charge is a pseudo-pet and gains from a scrappers higher base. AAO is also slightly better for the same reason.

    Electric melee is better on a scrapper, for exactly the same reason.

    Electric/shield is the scrappers bastion against brootness. There's nothing quite like the massive pulse-nukes of an elec/shield.

    Fire melee is better on a brute due to fury boosting the dots. Same for dark, although not quite as much. Weapon sets are less good on a brute because gloom is just THAT GODLIKE on a brute. (Dots get boosted.) They can still work well, but the redraw may be an issue.

    Armor sets: Anything with a damage aura is better on a brute. Anything with regen or +hitpoints is better on a brute. Anything that can cap a resist category is WAAAAY better on a Brute, especially things like Invuln and Fire.

    Claws is better on a brute. Holy cow, is it ever.

    I have three brutes currently in the projects list:

    SS/electric/body
    claws/invuln/body
    fire/wp/soul

    All three of those combos are a LOT better on a brute. The fire/wp/soul might have the largest performance envelope of any toon that isn't an EAT.

    elec/shield and elec/elec is better on a scrapper for damage, although the elec/elec lacks a taunt aura on a scrapper.
  22. Quote:
    Originally Posted by Gemini_2099 View Post
    That sums up my feelings on this thread. Really? Why not PVP these moral vandals (in the PVP zone where people go to PVP) and end their operation?
    I swear to god, reading comprehension these days.

    "GEOMETRY HOLE"

    "UNDER THE MAP"

    Good luck findin' those dudes.

    I personally have no plans for this. Mainly because fallin' out of the world creeps me out, lol.
  23. Quote:
    Originally Posted by Nihilii View Post
    Heh. Jamming that spacebar isn't going to do you a whole lot of good while your 10 other unfocused windows aren't getting any input.
    Why are you encouraging that dink?

    Just ignore him for a few years, that's my plan.
  24. Quote:
    Originally Posted by Hyperstrike View Post
    I'm not treating anyone here like a child.

    Trust me. If I thought some of these individuals were children I'd actually be nicer. That they're putative adults leaves them no excuse.

    Would you care to stop attempting to dissect my perceived failings in your book and get back on topic? I think you guys have hijacked the thread to whine at me long enough.

    Yeah, your posting style is the epitome of maturity.

    How about you stop thread-crapping already? This discussion is about done, I got seven mules in a farm right now.

    Call me Mister Enthusiastic Convert!
  25. Quote:
    Originally Posted by Bill Z Bubba View Post
    What I've learned from this thread:
    Create multiple free accounts.. say 9 of 'em and 1 real account with IO market access.
    Build the 9 so that they have a self-rez recharging at a good clip.
    Join all 10 into Ouro arcs to block the auto-logoff.
    Find your way off the map through a geometry hole.
    Set the one to use an non-targeted AoE to attack the 9, all clumped around the one.
    They die, they rez, repeat.
    Go to bed. Wake up to find many/several pvp io recipes.
    Sell them.
    Profit.
    That about sums this whole thing up?
    It seems so easy.

    And Bill gets it in one go! (Well, except the geo hole, I'm not smert enough to figure one of those out.)

    And yes, it's literally that easy.

    But hey, it's also apparently COMPLETELY condoned by the Dev's as a legitimate playstyle, so, sign me up for the gravy train.