Is Spines/Dark still worth playing?


Darth_Khasei

 

Posted

Thinking of making an alternate version of one of my older chars.


 

Posted

Quote:
Originally Posted by Maiden Marionette View Post
Thinking of making an alternate version of one of my older chars.
Oh yes, very much so.


 

Posted

Sets and combinations don't get old or become worthless, they just fall out of favor. Doesn't mean it isn't still good and worth playing.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Maiden Marionette View Post
Thinking of making an alternate version of one of my older chars.
Is it worth playing anymore? IDK I played mine the other night and had a blast. YMMV.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Maiden Marionette View Post
Thinking of making an alternate version of one of my older chars.
Absolutely.

Spines/DA/Blaze is one of my most fun toons, and one of a select few that made it all the way to 50 and got all decked out in Incarnate Bling.


 

Posted

Anyone have a build for it? I recently made one and wondered if it was worth the time leveling up. Suggestions please?


***VICTORY SERVER***
E-Lusion: lvl 50 Fire/Rad Controller
Holy Angst: lvl 50 Illusion/Rad Controller
Archangel Appoloin: lvl 50 Fire/Kinetics Controller
...and twenty-three (23) other level 50's...

 

Posted

Here's mine and it's a bit unconventional but personally it works great for me. The build tries to balance regen and recovery with damage and I like the result. Note the slots are correct BUT not in the order I took them I just whipped them in there quickly to make this post.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

PD slots not in order: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Teleportation

Hero Profile:
Level 1: Lunge

  • (A) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (3) Hecatomb - Damage/Recharge: Level 50
  • (3) Hecatomb - Damage/Endurance: Level 50
  • (5) Hecatomb - Damage: Level 50
  • (5) Hecatomb - Accuracy/Recharge: Level 50
Level 1: Dark Embrace
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (7) Impervium Armor - Endurance/Recharge: Level 40
  • (7) Impervium Armor - Resistance: Level 40
  • (9) Impervium Armor - Psionic Resistance: Level 40
Level 2: Spine Burst
  • (A) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (11) Armageddon - Damage/Endurance: Level 50
  • (13) Armageddon - Accuracy/Recharge: Level 50
  • (13) Armageddon - Chance for Fire Damage: Level 50
  • (15) Scirocco's Dervish - Damage/Endurance: Level 50
  • (15) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 4: Murky Cloud
  • (A) Resist Damage IO: Level 50
Level 6: Combat Jumping
  • (A) Karma - Knockback Protection: Level 30
Level 8: Impale
  • (A) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (9) Apocalypse - Damage/Recharge: Level 50
  • (11) Apocalypse - Damage/Endurance: Level 50
  • (17) Apocalypse - Accuracy/Recharge: Level 50
  • (17) Thunderstrike - Damage/Endurance: Level 50
  • (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 10: Super Jump
  • (A) Jumping IO: Level 50
Level 12: Build Up
  • (A) Recharge Reduction IO: Level 50
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 14: Obsidian Shield
  • (A) Resist Damage IO: Level 50
Level 16: Dark Regeneration
  • (A) Numina's Convalescence - Endurance/Recharge: Level 50
  • (21) Numina's Convalescence - Heal/Recharge: Level 50
  • (23) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (23) Miracle - Endurance/Recharge: Level 40
  • (25) Miracle - Heal/Endurance/Recharge: Level 40
  • (25) Miracle - Heal: Level 40
Level 18: Quills
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (27) Scirocco's Dervish - Damage/Endurance: Level 50
  • (27) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (29) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (29) Obliteration - Chance for Smashing Damage: Level 50
  • (31) Impeded Swiftness - Chance of Damage(Smashing): Level 30
Level 20: Cloak of Darkness
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (31) Luck of the Gambler - Endurance/Recharge: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
Level 22: Death Shroud
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (33) Scirocco's Dervish - Damage/Endurance: Level 50
  • (33) Scirocco's Dervish - Damage/Recharge: Level 50
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (34) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (45) Endurance Reduction IO: Level 50
Level 24: Acrobatics
  • (A) Endurance Reduction IO: Level 50
Level 26: Ripper
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (34) Scirocco's Dervish - Damage/Recharge: Level 50
  • (34) Armageddon - Damage/Recharge: Level 50
  • (36) Armageddon - Damage: Level 50
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (36) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 28: Cloak of Fear
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (37) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (37) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
  • (37) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (39) Glimpse of the Abyss - Accuracy/Endurance: Level 50
  • (39) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
Level 30: Boxing
  • (A) Empty
Level 32: Throw Spines
  • (A) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (39) Ragnarok - Accuracy/Recharge: Level 50
  • (40) Ragnarok - Damage/Endurance: Level 50
  • (40) Ragnarok - Damage: Level 50
  • (40) Ragnarok - Chance for Knockdown: Level 50
Level 35: Oppressive Gloom
  • (A) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (42) Absolute Amazement - Endurance/Stun: Level 50
  • (42) Absolute Amazement - Accuracy/Recharge: Level 50
  • (42) Absolute Amazement - Stun: Level 50
  • (43) Absolute Amazement - Chance for ToHit Debuff: Level 50
  • (43) Razzle Dazzle - Chance of Immobilize: Level 30
Level 38: Soul Transfer
  • (A) Recharge Reduction IO: Level 50
Level 41: Tough
  • (A) Endurance Reduction IO: Level 50
Level 44: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (50) Luck of the Gambler - Recharge Speed: Level 50
Level 47: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Recall Friend
  • (A) Range IO: Level 50
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery: Level 40
  • (43) Regenerative Tissue - +Regeneration: Level 30
  • (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (45) Numina's Convalescence - Heal: Level 50
  • (46) Numina's Convalescence - Heal/Recharge: Level 50
  • (46) Miracle - Heal: Level 40
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (46) Performance Shifter - EndMod/Recharge: Level 50
  • (48) Performance Shifter - EndMod/Accuracy: Level 50
  • (48) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (48) Performance Shifter - Chance for +End: Level 50
Level 1: Brawl
  • (A) Pounding Slugfest - Accuracy/Damage: Level 30
  • (50) Pounding Slugfest - Damage/Endurance: Level 30
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 1.56% Defense(Fire)
  • 1.56% Defense(Cold)
  • 1.88% Defense(Psionic)
  • 3.13% Defense(AoE)
  • 2.25% Max End
  • 2.75% Enhancement(Terrorized)
  • 87% Enhancement(Accuracy)
  • 45% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 200.8 HP (15%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • 34.5% (0.58 End/sec) Recovery
  • 98% (5.47 HP/sec) Regeneration
  • 10.08% Resistance(Fire)
  • 10.08% Resistance(Cold)
  • 9.38% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 10% RunSpeed


My 50's
Prickly Darkness - Spines Dark
Flame of Enforcement - Fire/Fire Blaster
Lady Vahalla - Illusion/Storm
(plus 27 others)

 

Posted

Quote:
Originally Posted by E_Lusion View Post
Anyone have a build for it? I recently made one and wondered if it was worth the time leveling up. Suggestions please?
This is a build I was thinking about respecing into but decided to stay with my current. It's still pretty good, has equivalent softcap def to S/L/E/N to enemies in melee range (Who are affected by Cloak of Fear's -tohit debuff). Accolades and Cardiac is pretty much mandatory.

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