-
Posts
245 -
Joined
-
Quote:I blame you Dechs for my latest DA craze.I'm going to blaze through a few levels on my Dark Armor brute and scrapper, then finally sit down and write The MFing Dark Armor guide.
I will be working on an DA/elec tank, fire/DA brute, and a DM/DA scrapper this weekend. hopefully pushing them from 20's to 30s. -
Quote:Ok so burn checks for targets on every tick but does that depend on a certain radius? I'm just wondering since I've been using it on my brute and my fire/ice tank and combined with fireball even the mediocre mob will die pretty quick before the 2nd application.Claws/Fire/Mu will actually crank out more AoE damage than SS/Fire/Mu if and only if you can routinely pack multiple mobs into Eviscerate and Spin, which requires the tightly-packed mobs that are only found in certain circumstances. For more standard content, SS/Fire will outperform Claws/Fire.
Burn still has a 5-target cap, which seems all well and good until you realize that the majority of the power's damage is now frontloaded into a PBAoE and the ticks are much less powerful than they were before. Burn previously would check for targets on every tick, so you'd end up doing much more damage to many more targets, especially if you were able to leverage knockdown or an immobilize (both of which were easy on an SS/Fire). Now, you'll do good damage to five targets and then mediocre damage to everything else in your area.
Sadly I haven't got bored yet of the lady winter mission. -
Nice, the one weekend to plan a freakin' family trip!!! ARRRGGGHHH!
-
Ok so longtime member, who's been on various vacations, but I'm back due to end game possibilities. Soloing is pretty much what I'm interested in this game. Nothing wrong with teaming but for my playtime its random and not on a schedule. I despise the fact that we still have to get a group of 4 or more for TF's. COME ON devs! I've done TF's with teams and have formed teams to solo TF's. But come on, give us solo folks the option of doing a TF solo. I don't care if I won't get a purple at the end of it, but haven't the ablitity to say "I have time today to do a TF" without the frustration of organizing a team and waiting on everyone else to show is worth the investment I put into the game.
Sure I can spend less on the solo games out there that will deliver just the same amount of entertainment but I "choose" COH instead. And with just a little nudge from your part, it will be worth that much more!
Solo end game would be nice but I haven't even touched end game yet and can't comment. -
Quote:I've used it to level alts on my main account by pacting with my second account and taking that second account alt along with my 50. So I end up levelling an alt on the same account I'm playing.
It's very handy when your best fighting toon is on the same account you want to PL another alt with. Although I haven't used it in a while since GR came out and I acually like the content in Praetoria.
Ditto, same thing I do. The leveling pact is fantastic for those of us with multiple accounts and for toons where the solo work just isn't there as opposed to being in a team all the time. -
hero SG:
Marduke - started with my brother and our "various" accounts - since dissolved
UHB - Joined this when there was a trio of founding fathers. Good group, just got too big
Watchmen (later renamed the Huntsmen, I'm sure you can guess why) - couple of toons in when I left the game for 1.5 yrs.
MulkyBros - Solo SG with all my "hero" toons currently.
Villain SG:
Doom Phalanx - UHB, TOD, JCL, Knight's templar, Apprehension, Inc's (? can't recall if they had members) all started a villain sg together back when COV first came out. Unfortunately the concept was good but each group wanted their own villain sg so it quickly dissolved.
UVB - Was fun group, left them on good terms.
Hangmen - villain sg of the watchmen/huntsmen, good times as well.
BMB - (Bad Mulky Bros) solo SG will all my villain toons currently. -
It really depends on the difficulty you are set at and the amount of villains you're compared too. If say you are set at 0 and +6, you shouldn't need it. But go a step higher to a +1 and +2 of difficulty and comparision of +3 heroes/villains then you should take it opposite the fighting pool.
-
WOOT! I never get tired of kicking around lady winter!!
-
For my dm/invul, I'm staying with aid self. With that in mind, you'd have 3 heals at the click of a button. Are you thinking about taking Res Energies and Res Elements? I assume if you take the fighting pool, you'll skip taking a few DM powers?
I took everything from the DM pool except for shadow punch and taunt. Reason being is for the first time ever I went pyre epic instead of mu. Fireball always seemed to be a better pull than ball lightning. With a dm/invul, you have so many good powers without enough slots. -
So why can't you do it on a budget build? Has Ed gimped our brutes that much? I can say with my dm/invul in pre-ed day's and not having res energies nor res elements and just adding aid self and tough to my build most of the av's went down. I would think with IOs especially the build you have evil it would be a done deal. And I've always thought of WP being the regen class for brutes, especially if you add aid self in the mix.
-
Quote:But what good is 3 dam if you are missing every other one? Especially if you are battling +4's. I guess I do my figuring for basic IO's which give you with 2 acc IO's at 50 an 84% value.I have always done 1 acc, 1 end red, 1 rech, 3 dam. (3 SOs will push you into ED, but 2 will put you WAY under ED)
With SO's you'd most definitely need 2 unless you plan to use Focused Accuracy which I could see going without the extra acc. -
Quote:Just curious since I could've been misled in the past but has placing end reduction in the pet slots allowed them to conserve end? I thought it was for the master to conserve end when calling them to battle? I would assume with set IO's the end reducers are for the specific purpose you stated but until now its been a mystery to me.I have a Demons/Dark and I really enjoy it... it's one of my toughest Masterminds (aside from the Bots/Traps). Some things that help a lot:
[LIST][*]Slot plenty of generic endurance reduction in Summon Demons and Summon Demon Prince. They run out of endurance fast once you get the second upgrade, and they have multiple types of powers so you need generic (or Hamidon) enhancements since sets only apply to powers that can use them. No heals and no slows or holds due to empty endurance bars will make you lose pets a lot more often. -
-
Quote:For your power choice, I would drop conserve power because energy drain can provide enough endurance. I guess you don't need both super jump and super speed. If you want to stack energy cloak and super speed to stealth missions, then super speed will be a better choice. Otherwise, you can pick one of them. The ranged attack focused burst is not really a strong attack. I would drop it as well, then you can take the fighting pool for tough and weave.
For your slotting, you can't slot entropy shield with defense. So, you don't really need to put extra slots into it. On the other hand, energy cloak should have more slots for defense. Energy drain should be 6 slotted for both endurance modification and heal.
I made the modifications of your build below.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Quick Strike -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(11), RechRdx-I(11), EndRdx-I(13)
Level 1: Kinetic Shield -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5)
Level 2: Body Blow -- Acc-I(A), Dmg-I(13), Dmg-I(15), Dmg-I(15), RechRdx-I(19), EndRdx-I(19)
Level 4: Power Shield -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(7), EndRdx-I(7)
Level 6: Power Siphon -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), ToHit-I(43), ToHit-I(46)
Level 8: Smashing Blow -- Acc-I(A), Dmg-I(23), Dmg-I(33), Dmg-I(34), RechRdx-I(34), EndRdx-I(34)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Burst -- Acc-I(A), Dmg-I(36), Dmg-I(36), Dmg-I(36), RechRdx-I(37), EndRdx-I(37)
Level 20: Energy Cloak -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(21), EndRdx-I(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ResDam-I(A), ResDam-I(25), ResDam-I(25), EndRdx-I(27)
Level 26: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(29), EndRdx-I(29)
Level 28: Energy Drain -- Heal-I(A), Heal-I(31), EndMod-I(31), EndMod-I(31), RechRdx-I(33), RechRdx-I(33)
Level 30: Taunt -- Taunt-I(A)
Level 32: Concentrated Strike -- Acc-I(A), Dmg-I(37), Dmg-I(39), Dmg-I(39), RechRdx-I(39), EndRdx-I(40)
Level 35: Dampening Field -- ResDam-I(A)
Level 38: Overload -- Heal-I(A)
Level 41: Electrifying Fences -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), RechRdx-I(43), EndRdx-I(43)
Level 44: Ball Lightning -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45), RechRdx-I(46), EndRdx-I(46)
Level 47: Summon Striker -- Acc-I(A), Dmg-I(48), Dmg-I(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Energy Protection -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
I thought that adding damage dealing basic formula was always 2acc, 2dam, followed with one recharge, and 1 end reduction post-ed? Granted we are talking basic IO's here not specialized IO's. -
Anyone able to solo with a kinetic/shield brute? I've been out of the game so long, not sure its changed.
For OP, the bread and butter solo king was em/elec. -
I went ahead and downgraded back to 7-12. Too bad I have to use these old drivers but at least the game works now.
-
[ QUOTE ]
Hmm, the new 9.4 drivers include this little tidbit in the patch notes:
"City of Villains: Display now redraws correctly after changing graphics settings"
It's not much, but possibly a start?
[/ QUOTE ]
ATI is pulling out all the stops now and limiting compatible video cards, the 9800xt series isn't one of them included with 9.4.
And when I try the 8.9 drivers this what COH gives me:
You card or driver doesn't support GL_ARB_multitexture
Nice huh. I never got issues like this with the 7.12 drivers but why should I downgrade? -
9.3 drivers give me the atioglxx.dll error so when I roll back to an 8.8 the loading screen tells me my video card isn't supported although I've been using ATI Radeon 9800XT since 2004. The last time I updated my drivers were 12-27-07 with 7.12 catalyst. Any suggestions? We shouldn't have to roll back drivers to make it work.
-
Awesome job COX team!! Ever since issue 9 your crew have turned a massive 180 in keeping me coming back for more. Keep up the good work!
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
So how does that crow taste?
[/ QUOTE ]
I called it first though.
Here. I think I was first.
[/ QUOTE ]
There were people calling this one before this thread was started. I will not take credit for it originaly, but I was one of its defenders!
[/ QUOTE ]
Well, as far as I know, it was the first. I haven't read other threads re: this kinda stuff, so in my mind, I was.
[/ QUOTE ]
Come on folks we were influenced by a future powerset unknown at this time but my assumption is that its a new set for masterminds called "conviction" as we are set in our firm belief in the possible. Another power in that set could also be "common sense" but I don't think thats available until level 32.
Yay to the believers! -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I think Weapon Customization only for Dual Blades would be a big mistake, because then everyone would want customization for their axe/mace/broadsword/katana/rifle, and that is a huge undertaking, even if they already did it for Dual Blades.
I'll say this: maybe the blades we're seeing now aren't final, but there will be one Dual Blades model. You might get lucky and get a Katana/Wakizashi combo, but that's about it. Everyone gets the same two blades.
I'll happily admit I'm wrong if it turns out some other way, but I submit that that's highly improbable.
[/ QUOTE ]
How could it be a huge undertaking? Its not like your changing the physics of the game rather just the look of the sword/axe/mace/broadsword/katana/rifle. It should be no different than a costume change. If everything but the model design stays the same, it should be just a code string. If its that complicated perhaps I should quit my job in NDT (where intrepretation is everything) and go into programming.
[/ QUOTE ]
If it were that easy, I imagine it would have been done. My guess is that they do specific animations with a given model set. If you added 5 types of each weapon, you multiply the number of animations required by 5. I hope I'm wrong, but I don't think it's much easier than my guess.
[/ QUOTE ]
As easy as this bud Electro's mods. Granted not everyone can see your changes but the point shown is that it is possible.
I see it being similar to a title change in game, where you can go to an arbitor or trainer and select the weapon model change. -
[ QUOTE ]
[ QUOTE ]
How could it be a huge undertaking? Its not like your changing the physics of the game rather just the look of the sword/axe/mace/broadsword/katana/rifle. It should be no different than a costume change. If everything but the model design stays the same, it should be just a code string. If its that complicated perhaps I should quit my job in NDT (where intrepretation is everything) and go into programming.
[/ QUOTE ]
I always love it when non-programmers say, "It can't be that hard!" I particularly like when they say that since one system kind of acts like another system that they're practically the same system. A good, hard laugh always peps up the day.
[/ QUOTE ]
Don't always assume what you don't know about people! Common sense is a disease, perhaps you should become infected. -
[ QUOTE ]
I think Weapon Customization only for Dual Blades would be a big mistake, because then everyone would want customization for their axe/mace/broadsword/katana/rifle, and that is a huge undertaking, even if they already did it for Dual Blades.
I'll say this: maybe the blades we're seeing now aren't final, but there will be one Dual Blades model. You might get lucky and get a Katana/Wakizashi combo, but that's about it. Everyone gets the same two blades.
I'll happily admit I'm wrong if it turns out some other way, but I submit that that's highly improbable.
[/ QUOTE ]
How could it be a huge undertaking? Its not like your changing the physics of the game rather just the look of the sword/axe/mace/broadsword/katana/rifle. It should be no different than a costume change. If everything but the model design stays the same, it should be just a code string. If its that complicated perhaps I should quit my job in NDT (where intrepretation is everything) and go into programming. -
Very nice work. If I still had love for my invul/fire I'd use your IO guide. I did like how you added profits invul/SS and your invul/energy, those I will gander at.
Overall good work!