Kin /Energy Aura
I posted my KM/EA build here a while back:
http://boards.cityofheroes.com/showthread.php?t=237725
In the meantime, I've reached 50 and am well on the way to completing the last few IO's (one more LotG global recharge and numina's +REC +REG to go, and a couple of optionals). I made a couple of corrections / tweaks from the posted version (I used Miracle in Energy Drain vs Numina's being the main one). I need to sit down and re-build for I19 and will post that when I'm done.
The character is very potent and a lot of fun.
Thanks KillerShrike, that's exactly what I was looking for. I look forward to seeing your I19 build.
>.> adding some enhancements would probably enhance your performance.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
This is my first brute, I decided for my own reasons I wanted to go Kinetic Melee / Energy Aura. I tried to put together a decent build for leveling with I19, knowing that I'll probably need to respec at 50, which I'm ok with. However I'm not quite happy with the powers/slot choices, so I'm looking for feedback.
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For your slotting, you can't slot entropy shield with defense. So, you don't really need to put extra slots into it. On the other hand, energy cloak should have more slots for defense. Energy drain should be 6 slotted for both endurance modification and heal.
I made the modifications of your build below.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Quick Strike -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(11), RechRdx-I(11), EndRdx-I(13)
Level 1: Kinetic Shield -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5)
Level 2: Body Blow -- Acc-I(A), Dmg-I(13), Dmg-I(15), Dmg-I(15), RechRdx-I(19), EndRdx-I(19)
Level 4: Power Shield -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(7), EndRdx-I(7)
Level 6: Power Siphon -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), ToHit-I(43), ToHit-I(46)
Level 8: Smashing Blow -- Acc-I(A), Dmg-I(23), Dmg-I(33), Dmg-I(34), RechRdx-I(34), EndRdx-I(34)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Burst -- Acc-I(A), Dmg-I(36), Dmg-I(36), Dmg-I(36), RechRdx-I(37), EndRdx-I(37)
Level 20: Energy Cloak -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(21), EndRdx-I(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ResDam-I(A), ResDam-I(25), ResDam-I(25), EndRdx-I(27)
Level 26: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(29), EndRdx-I(29)
Level 28: Energy Drain -- Heal-I(A), Heal-I(31), EndMod-I(31), EndMod-I(31), RechRdx-I(33), RechRdx-I(33)
Level 30: Taunt -- Taunt-I(A)
Level 32: Concentrated Strike -- Acc-I(A), Dmg-I(37), Dmg-I(39), Dmg-I(39), RechRdx-I(39), EndRdx-I(40)
Level 35: Dampening Field -- ResDam-I(A)
Level 38: Overload -- Heal-I(A)
Level 41: Electrifying Fences -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), RechRdx-I(43), EndRdx-I(43)
Level 44: Ball Lightning -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45), RechRdx-I(46), EndRdx-I(46)
Level 47: Summon Striker -- Acc-I(A), Dmg-I(48), Dmg-I(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Energy Protection -- ResDam-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
For your power choice, I would drop conserve power because energy drain can provide enough endurance. I guess you don't need both super jump and super speed. If you want to stack energy cloak and super speed to stealth missions, then super speed will be a better choice. Otherwise, you can pick one of them. The ranged attack focused burst is not really a strong attack. I would drop it as well, then you can take the fighting pool for tough and weave.
For your slotting, you can't slot entropy shield with defense. So, you don't really need to put extra slots into it. On the other hand, energy cloak should have more slots for defense. Energy drain should be 6 slotted for both endurance modification and heal. I made the modifications of your build below. Villain Plan by Mids' Villain Designer 1.81 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Kinetic Melee Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Quick Strike -- Acc-I(A), Dmg-I(9), Dmg-I(9), Dmg-I(11), RechRdx-I(11), EndRdx-I(13) Level 1: Kinetic Shield -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3), EndRdx-I(5) Level 2: Body Blow -- Acc-I(A), Dmg-I(13), Dmg-I(15), Dmg-I(15), RechRdx-I(19), EndRdx-I(19) Level 4: Power Shield -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(7), EndRdx-I(7) Level 6: Power Siphon -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40), ToHit-I(43), ToHit-I(46) Level 8: Smashing Blow -- Acc-I(A), Dmg-I(23), Dmg-I(33), Dmg-I(34), RechRdx-I(34), EndRdx-I(34) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Combat Jumping -- DefBuff-I(A) Level 14: Super Jump -- Jump-I(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17) Level 18: Burst -- Acc-I(A), Dmg-I(36), Dmg-I(36), Dmg-I(36), RechRdx-I(37), EndRdx-I(37) Level 20: Energy Cloak -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(21), EndRdx-I(23) Level 22: Boxing -- Empty(A) Level 24: Tough -- ResDam-I(A), ResDam-I(25), ResDam-I(25), EndRdx-I(27) Level 26: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(29), EndRdx-I(29) Level 28: Energy Drain -- Heal-I(A), Heal-I(31), EndMod-I(31), EndMod-I(31), RechRdx-I(33), RechRdx-I(33) Level 30: Taunt -- Taunt-I(A) Level 32: Concentrated Strike -- Acc-I(A), Dmg-I(37), Dmg-I(39), Dmg-I(39), RechRdx-I(39), EndRdx-I(40) Level 35: Dampening Field -- ResDam-I(A) Level 38: Overload -- Heal-I(A) Level 41: Electrifying Fences -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), RechRdx-I(43), EndRdx-I(43) Level 44: Ball Lightning -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(45), RechRdx-I(46), EndRdx-I(46) Level 47: Summon Striker -- Acc-I(A), Dmg-I(48), Dmg-I(48), RechRdx-I(48), RechRdx-I(50) Level 49: Energy Protection -- ResDam-I(A) ------------ Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Fury Level 4: Ninja Run |
I thought that adding damage dealing basic formula was always 2acc, 2dam, followed with one recharge, and 1 end reduction post-ed? Granted we are talking basic IO's here not specialized IO's.
Thanks twilight snow. I'm going to look over your build more tomorrow, it seems more in line with my play style, I'm also going to read your guide for fire/energy.
Thanks again.
I have always done 1 acc, 1 end red, 1 rech, 3 dam. (3 SOs will push you into ED, but 2 will put you WAY under ED)
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
I have always done 1 acc, 1 end red, 1 rech, 3 dam. (3 SOs will push you into ED, but 2 will put you WAY under ED)
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With SO's you'd most definitely need 2 unless you plan to use Focused Accuracy which I could see going without the extra acc.
But what good is 3 dam if you are missing every other one? Especially if you are battling +4's. I guess I do my figuring for basic IO's which give you with 2 acc IO's at 50 an 84% value.
With SO's you'd most definitely need 2 unless you plan to use Focused Accuracy which I could see going without the extra acc. |
At some point I would like to get to +4 but since this toon is just now leveling and only 7 I'll be sticking with even up to +2 for the time being.
On most of my toons it's 1 acc, 1 end, 1 recg, and 3 dmg, which for the low levels and less than +4 works great.
This is my first brute, I decided for my own reasons I wanted to go Kinetic Melee / Energy Aura. I tried to put together a decent build for leveling with I19, knowing that I'll probably need to respec at 50, which I'm ok with. However I'm not quite happy with the powers/slot choices, so I'm looking for feedback.
Thanks in advance.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Quick Strike -- (A)(17)(37)(43)(46)(50)
Level 1: Kinetic Shield -- (A)(3)(3)(34)
Level 2: Smashing Blow -- (A)(15)(17)(40)(40)(43)
Level 4: Dampening Field -- (A)(5)(5)
Level 6: Power Siphon -- (A)(7)(7)(9)(9)
Level 8: Body Blow -- (A)(15)(37)(43)(46)(46)
Level 10: Entropy Shield -- (A)(11)(11)(36)
Level 12: Combat Jumping -- (A)
Level 14: Super Jump -- (A)
Level 16: Taunt -- (A)
Level 18: Burst -- (A)(19)(19)(21)(23)(23)
Level 20: Energy Cloak -- (A)(21)
Level 22: Energy Protection -- (A)
Level 24: Power Shield -- (A)(25)(25)(31)
Level 26: Focused Burst -- (A)(27)(27)(37)(40)
Level 28: Energy Drain -- (A)(29)(29)
Level 30: Hasten -- (A)(31)(31)
Level 32: Concentrated Strike -- (A)(33)(33)(33)(34)(34)
Level 35: Conserve Power -- (A)(36)(36)
Level 38: Overload -- (A)(39)(39)(39)
Level 41: Electrifying Fences -- (A)(42)(42)(42)
Level 44: Ball Lightning -- (A)(45)(45)(45)
Level 47: Summon Striker -- (A)(48)(48)(48)(50)(50)
Level 49: Super Speed -- (A)
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Level 1: Brawl -- (A)
Level 1: Sprint -- (A)(13)(13)
Level 2: Rest -- (A)
Level 1: Fury
Level 4: Ninja Run