macskull

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  1. macskull

    Ill/Therm

    You're going to want Spectral Wounds for dueling and you don't really need Superior Invisibility. I'd swap out Maneuvers for Assault and move the LotGs in SI to there. Pick up Cauterize over Forge (IMO of course) if you have room for a spare power after that.
  2. Quote:
    Originally Posted by Solistion View Post
    Im not trying to offend you Conflict, im a returning player, i try and get info from all sources. I am very sorry if i offended you, I just like to get as much info as i possibly can. So far from what i get from some peacers "PB Is better because its single target damage" or "It has Dull pain and human heal" but noone really goes into detail to help me understand WHY its better. I understand it plays like a scrapper blaster mix, and i know by fighting vs Ice blasters and controllers that -recharge on attacks really hurt. Im not looking for videos or solid evidence like that, im just looking for a reasonable reason why Peacers are better than Shades when to a degree both can play as equals.

    From what Im told Eclipse can be put on perma and with the range that nova has, who wouldnt want a blaster that can take hits with that much resistance (it looks doable, but again im no expert, i can count on you to give me a lot of useful info and everyone else does too, i just feel it might be more than just black and white peacers are better because they are up front damage) Again i apologize for any offense i may have caused, im just the type of person that gathers all info then makes a definitive choice, or at least tries to
    Alright, here's a quick bit of explanation on the difference:

    * Peacebringers are self-contained. Their buffs do not require targets, and always provide the same amount of effectiveness.

    * Warshades require targets (both living and dead) to fuel their buffs, which means you will need to be in melee range of many targets to get effective numbers on buffs (Eclipse, the mires, etc.). In short, it just won't happen in regular PvP.

    The biggest reason PB's are better is because they've got Build Up, two Reconstruction clones, a Dull Pain clone, in-set phase, Taunt, and Nova form which deals almost Blaster-level damage from 100 feet base.
  3. macskull

    Ill/Therm

    Maybe not on a dueling build, but I'd certainly do it on a team build.
  4. Doesn't really need it, IMO. One -KB IO will cover 90% of the stuff you'll come across in the game and it's not expensive at all.
  5. macskull

    Ill/Therm

    Don't need Spectral Terror, and I'd take Phase/Primal over Hibernate (PB'd heals and Forge mostly).
  6. macskull

    PvP Drops

    lol?

    People who think the new system is better than the old one as a whole either never PvPd or were really bad.
  7. Quote:
    Originally Posted by Bionic_Flea View Post
    I played on a pentad league on Justice before I13 (so I acknowledge that difference). People died left and right. Now granted that we didn't have super-duper elite test teams, but we did have a few decent PvP'ers sprinkled throughout the teams.
    I played a few matches in that league on Dent's Son/EM, so I know where you're coming from, but it's the same kind of deal that makes 2v2s post-I13 stupid as well. A character with a self-heal should almost never die in a 2v2 these days, and when every other insp is a waste you can just bring a tray of greens, improving your survivability even more.

    To be fair, in pre-I13 team matches buffs were actually a make-or-break deal, unlike today, where if you lose a buff for a while you're not really taking a survivability hit (i.e. not having CM or Fort) and if your support wasn't that great at keeping buffs up, your team would be at a huge disadvantage right from the start. One of the advantages of running, say, a Storm team pre-I13 was the ability to harass the other team's buffers (Emps/Kins) as long as possible until they started to get frazzled and buffs started dropping, at which point you just started rolling them. That doesn't work anymore because buffs aren't as mission-critical.
  8. You don't need Temp Protection in PvE, at all.
  9. Quote:
    Originally Posted by Xanatos View Post
    Stick with Regen. You can always pick up Focused Accuracy/Targeting Drone when stalkers get scrapper epics in GR.
    The Stalker epics will be more akin to the Blaster epics than the Scrapper ones.
  10. macskull

    PvP Drops



    Feels good to post that again.
  11. Save yourself the headache and frustration and don't try to PvP with a Dark/Kin.
  12. Pentads would be retarded because nothing would ever kill anything.
  13. macskull

    Base Raiding

    Base raids under the current PvP ruleset would be absolute ****.
  14. Doesn't matter whether it's a teammate, as long as you get some credit for the kill.
  15. Quote:
    Originally Posted by GavinRuneblade View Post
    Just the extra mez strength on primary abilities, mez resist, and the free endurance refill?
    Just? You are the only squishy AT with mez and KB protection as an inherent power. The endurance refill is just icing on the cake (though it enabled my Fire/Psi to go Stamina-less, as I'm sitting pretty good between Drain Psyche almost perma and Domination every 75-80 seconds).
  16. Quote:
    Originally Posted by IanTheM1 View Post
    And the fact that you can skip over the defense debuff sounds like another design flaw.
    The ability to negate the defense debuff is, as far as I'm aware, intentional, left in by Castle after he last "looked at" Rage so as to not unfairly penalize defense-based sets. To be honest, if Rage is to get "looked at" again (I don't think it needs to be for Tankers or Brutes, but the +100% dam it would give to Scrappers, on top of their critical ability, might be an issue), it should simply be changed so that you cannot activate any temp powers during the duration of the crash. Ten seconds of not being able to deal any damage is penalty enough, but even that can be circumvented by using temp powers or vet powers.

    EDIT: Could also remove the ability to stack the power, though it's generally not an effective use of Rage to cycle it as often as it's up (as it means more crashes over time than if you'd wait until the power starts blinking to click it again).
  17. Quote:
    Originally Posted by PC_guy View Post
    frozen armor and maneuvers are ok to run since the DR'd defense they give will provide you *some* protection (not much) but they're nice set mules as well.
    I wouldn't bother running Maneuvers at all, but I'd certainly keep Frozen Armor up. It gives you a bit of elusivity, which while not helpful if fighting well-buffed enemies or someone with Aim/BU running, can keep random attacks from hitting you (oftentimes you'll see unbuffed players rolling anywhere from 60s to 80s against you, instead of 95s you'd see every time from a buffed player).
  18. Confuse isn't immune, it just uses a different timer than the rest of the mezzes.

    The critical portion of Spirit Shark doing more damage than Dark Blast (including the crit) from hide is retarded and goes completely against the "there should not be any FotM powers or sets" mantra that seemed to get tossed around as I13 hit.
  19. I would take a damage reduction on ET if its activation time could be reduced to something like 1.5 or 1.67 seconds (still more than the 1 second it used to be, but), because having your two heavy hitters be really long-animating powers in a game that's all about speed and efficiency seems counterproductive.
  20. You won't be getting any solo kills unless your target is half-braindead, so you're going to want to get a team. Be as annoying as possible, basically - webnade people in pools, set up lots of traps around yourself to bait people into attacking you, and let your teammates finish them off. You're not very mobile as a Mastermind so you need to play within that confine.
  21. Footstomp's radius is larger than Frozen Aura's (15 feet vs 10 feet).
  22. Quote:
    Originally Posted by Murdok View Post
    I wonder how much money NC Soft has lost due to the virtual extermination of the PvP community with i13? Enough to account for Castle's annual salary perhaps?
    Not even close. If PvP were something which had the potential to bring in a decent chunk of money for this game, I don't think I13 would've happened in the first place.
  23. Quote:
    Originally Posted by Dr_HR View Post
    Hell even WoW has better pvp
    Sure, if you like sticking your feet into buckets of cement and shuffling around.
  24. dUmb vs EP:

    14-7 dUmb
    5-1 dUmb
    12-3 EP