Ill/Therm
Don't need Spectral Terror, and I'd take Phase/Primal over Hibernate (PB'd heals and Forge mostly).
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
is phase worth dropping tactics and hiber for?
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Maybe not on a dueling build, but I'd certainly do it on a team build.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
well all i had planned this toon for was small KB and dueling. would use a blaster for team zone stuff.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
You're going to want Spectral Wounds for dueling and you don't really need Superior Invisibility. I'd swap out Maneuvers for Assault and move the LotGs in SI to there. Pick up Cauterize over Forge (IMO of course) if you have room for a spare power after that.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
alright how about this
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(5), FtnHyp-Plct%(21)
Level 1: Warmth -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(11)
Level 2: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(19)
Level 4: Cauterize -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(23)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Spectral Wounds -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg(23), Decim-Acc/Dmg/Rchg(25), Apoc-Dam%(45)
Level 12: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(27), LkGmblr-Rchg+(36)
Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-ResKB(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), RgnTis-Regen+(17)
Level 18: Phantom Army -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(29), S'bndAl-Acc/Rchg(31), C'Arms-Acc/Dmg/Rchg(31), C'Arms-Dmg/EndRdx(31), C'Arms-EndRdx/Dmg/Rchg(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(33), P'Shift-EndMod/Rchg(34)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(25), LkGmblr-Def/EndRdx(36)
Level 24: Super Jump -- EndRdx-I(A), Zephyr-ResKB(36)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(37), Abys-Fear/Rng(37), Abys-Acc/Fear/Rchg(37)
Level 28: Forge -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit(48)
Level 30: Acrobatics -- KBDist-I(A)
Level 32: Phantasm -- C'Arms-Acc/Rchg(A), S'bndAl-Build%(33), C'Arms-Acc/Dmg(34), C'Arms-Dmg/EndRdx(40), S'bndAl-Dmg/EndRdx(40), S'bndAl-Acc/Dmg/Rchg(42)
Level 35: Heat Exhaustion -- RechRdx-I(A), Acc-I(39), RechRdx-I(43), Acc-I(46)
Level 38: Melt Armor -- Achilles-ResDeb%(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(40), AnWeak-DefDeb(43), AnWeak-Acc/Rchg/EndRdx(48)
Level 41: Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), ImpSwft-Dam%(46), Apoc-Dmg/EndRdx(48)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(45), Rec'dRet-Pcptn(46)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Frozen Armor -- Krma-ResKB(A), S'fstPrt-ResKB(50), LkGmblr-Rchg+(50), Ksmt-ToHit+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 44% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 58.8% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 6% Enhancement(Heal)
- 10% FlySpeed
- 240.3 HP (23.6%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -28)
- Knockup (Mag -28)
- MezResist(Stun) 2.2%
- 20% Perception
- 15.5% (0.26 End/sec) Recovery
- 104% (4.42 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I cant seem to be able to read both builds but this is my ill/therm build
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Spectral Wounds -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg(5), Apoc-Dam%(7)
Level 1: Warmth -- Numna-Heal(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Mrcl-Heal(9), Mrcl-Heal/Rchg(11), Mrcl-Heal/EndRdx/Rchg(11)
Level 2: Blind -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(15)
Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Conf/EndRdx(19), CoPers-Conf%(19), CoPers-Acc/Rchg(21)
Level 6: Thermal Shield -- S'fstPrt-ResKB(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(21), Zephyr-ResKB(23)
Level 12: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(23), ULeap-Jump(25)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 18: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(29), Clrty-RunSpd(29)
Level 20: Acrobatics -- KBDist-I(A)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(31), P'Shift-EndMod(31), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 24: Phantom Army -- S'bndAl-Dmg(A), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(33), CmdPres-Acc/Dmg(34), CmdPres-Acc/Dmg/EndRdx(34), CmdPres-Acc/EndRdx(34)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(37), Abys-Acc/EndRdx(39), Abys-Fear/Rng(39), Abys-Acc/Fear/Rchg(39)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(46)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(43), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46), Rec'dRet-Pcptn(46)
Level 32: Vengeance -- Krma-ResKB(A), LkGmblr-Rchg+(43)
Level 35: Phantasm -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Dmg/Rchg(36), S'bndAl-Build%(36), CmdPres-Acc/Dmg(36), CmdPres-Acc/Dmg/EndRdx(37), CmdPres-Acc/EndRdx(37)
Level 38: Heat Exhaustion -- Acc-I(A), Acc-I(40), RechRdx-I(40), RechRdx-I(40)
Level 41: Melt Armor -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(42), Achilles-ResDeb%(42), LdyGrey-DefDeb(42), LdyGrey-DefDeb/Rchg(43)
Level 44: Hibernate -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(45)
Level 47: Frozen Armor -- S'fstPrt-ResKB(A), Krma-ResKB(48), LkGmblr-Rchg+(48), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Ice Storm -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1411;694;1388;HEX;| |78DAA5934B53526118C7DFC34540502050512113302F28C8AECB4C9674A3D119468| |92EA3D2098F7A1A02E2E04CEDFA002EAA45AD4CADD1B6D5AE7151EDEA2394545FA3| |4D43CFE54569DD19F8FFCEFBBCCFF53DE7CC3EBCE812E2F194503CA9A26A18F954B| |954AB968B45AD6A9D5557F582B009212247D6A6433C5D2CAE1B7AB9D4340CB6F84C| |AFAFACC4B36B5AF5BE5ACCCFA9CBBA5A034F6FBA0426AD548B376F5C993264BAACD| |74A9A61F06246532B7A69B59D16F3154D5B7637EDCB5AD558D32B9E4B15BD104F17| |B4FCAC6AD4B4EAA30074380AFF2D45C8AB6115AF014961DA63EC122C0913619CD09| |624E8AD51D715DA9927D8B38C346058B45F615C256C837260C3A2E42891EB06E326| |A1F316E33661077CCDB28879814C9E45C612E1D81D864AF0E709F720CACA51C21A8| |04548B4C1E3B0296CB28DD054DD6072B097C9F147A097BF8B3AEFAE539A1E707072| |8CC9F9DDD4B21330116CE0D0C10E4A478E4203D768CC30ECB865A83B46E5FAFE410| |41CBCB2B89773073977D0CE25C0C1271BF68D528C1D4C5D6CB2746D90D7F1A78C67| |8CE784132F08BBE0DA23CFAEE71CEF9C675C200C7EA3A107EB8C03C21E44F5CA07D| |47B403345EB84933F183F19BF085EE8A95F1E413F9FDEC46F4AE4839D10EF58432F| |A9E0D816617C9BB1439878C5D804F8841FA206B8BC32C089C638ED1BD0B01C273C4| |D319129468AC1E344799C288F5381A8218E320FF5D1310E4BC45AF100FC46E4D823| |1FA995D14F8CCF8C2F3CC257C25B782963B2CD183F8AF1278477B0139763C7F9DD4| |BF01C099E23E127243D0C1FE13D444DCA7C93DC519211B41C7E66F0834BCCA045BE| |19C241453396C3AF4A281C173A8AFBAFEB83AB59CD31D70E9A45C9802839BC5B405| |9C4E512DEA928777159C0BBC6BEABD985FB1436741AE50CCA59940D74B239419C28| |2E940E944E14378A07C587D28DD287B289D2F80B64F5FD7F| |-------------------------------------------------------------------|
the placate proc placated the psuedo pet blind creates...so there is no real benefit if slotting it in blind...better off slotting with a lil acc/dam/hold and maybe a few procs
spectral terror is actually good.
it's the only reason roman was able to utterly **** me whenever i fought his ill/therm.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
the placate proc placated the psuedo pet blind creates...so there is no real benefit if slotting it in blind...better off slotting with a lil acc/dam/hold and maybe a few procs
|
This would be incorrect good sir.
Duel me.
I will work on my sig pic more when I have time.

What use does Spectral Terror have? Because i wasn't sure whether to include it in my build or not for dueling. Is the fear duration like blaster Scare (Hopes :P)
"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"
Mortilance - Elec/WP Stalker
It's also a heavy -tohit debuff.
What use does Spectral Terror have? Because i wasn't sure whether to include it in my build or not for dueling. Is the fear duration like blaster Scare (Hopes :P)
|
think of it as a pet that spams confuse with controller mods on people.
I have an Ill/Therm I used to use for Test PvP. But thermals aren't what they used to be for team pvp, so I recently respeced him into a PvE build/TF beast (with purples and what not). The other day I decided to take him into RV just for kicks. While in RV, this purpled out brute wanted to duel me. Understand that I don't have a travel power besides ninja run and I have no KB protection. We dueled and the brute got wrecked (he was a Fire/WP/GW). Which totally surprised. But with ST and maneuvers + Ice armor + SI + steadfast unique + group invis, the brute could barely land a blow on me (40% s/l def.)--not to mention if he did, I had a quick recharging heal and Hibernoob, which I never even came close to using. All in all, melee toons got seriously buffed in i13 for pvp--but ill/thermal can definitely make them whimper.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
No, not for zone. for duels, sure they're harder to kill but they certainly didn't get a buff with i13. regen aside, i've been able to kill pretty much any other melee character with ease on my blaster. duel's they aren't *that* good and zone/arena its all about taunt. I left regen out since i haven't been able to kill a decent regen that knows what he/she is doing with said blaster, i usually bust out the therm corr for regen's. But my point is that I can't think of any point where i would rather be on a melee than ranged.
|
No, not for zone. for duels, sure they're harder to kill but they certainly didn't get a buff with i13. regen aside, i've been able to kill pretty much any other melee character with ease on my blaster. duel's they aren't *that* good and zone/arena its all about taunt. I left regen out since i haven't been able to kill a decent regen that knows what he/she is doing with said blaster, i usually bust out the therm corr for regen's. But my point is that I can't think of any point where i would rather be on a melee than ranged.
|
This is not a call out or challenge to show off. This is perhaps to show, in practice, how blasters vs other melee, IMO, do not have that much of an advantage if they want to play for the win and not for the draw.
Repeat Offenders forever !
Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.
having not really made a controller before(especially for pvp) I'm not really sure what i'm doing but i've thrown this together and looking for some critique. For instance im not really sure if i should take more therm and go the buffing route i.e. pick up forge and cauterize. but im really looking for advice on power choice and slotting (for instance should i even bother with SI?)
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Thermal Radiation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(5), FtnHyp-Plct%(21)
Level 1: Warmth -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(9), Mrcl-Heal/Rchg(9), Mrcl-Heal/EndRdx(11)
Level 2: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/EndRdx(19)
Level 4: Thermal Shield -- S'fstPrt-ResKB(A), ResDam-I(23)
Level 6: Swift -- Run-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 10: Superior Invisibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(25)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), ResDam-I(27)
Level 14: Super Speed -- Clrty-Stlth(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), RgnTis-Regen+(17)
Level 18: Phantom Army -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(29), S'bndAl-Acc/Rchg(31), C'Arms-Acc/Dmg/Rchg(31), C'Arms-Dmg/EndRdx(31), C'Arms-EndRdx/Dmg/Rchg(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(33), P'Shift-EndMod/Rchg(34)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 24: Combat Jumping -- Krma-ResKB(A), Zephyr-ResKB(36), LkGmblr-Rchg+(36), Winter-ResSlow(36)
Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(37), Abys-Fear/Rng(37), Abys-Acc/Fear/Rchg(37)
Level 28: Super Jump -- Zephyr-ResKB(A), EndRdx-I(29)
Level 30: Acrobatics -- KBDist-I(A)
Level 32: Phantasm -- C'Arms-Acc/Rchg(A), S'bndAl-Build%(33), C'Arms-Acc/Dmg(34), C'Arms-Dmg/EndRdx(40), S'bndAl-Dmg/EndRdx(40), S'bndAl-Acc/Dmg/Rchg(42)
Level 35: Heat Exhaustion -- RechRdx-I(A), Acc-I(39), RechRdx-I(43), Acc-I(46)
Level 38: Melt Armor -- Achilles-ResDeb%(A), AnWeak-Acc/DefDeb(39), AnWeak-Acc/Rchg(39), AnWeak-DefDeb/EndRdx/Rchg(40), AnWeak-DefDeb(43), AnWeak-Acc/Rchg/EndRdx(48)
Level 41: Ice Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), ImpSwft-Dam%(46), Apoc-Dmg/EndRdx(48)
Level 44: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/EndRdx/Rchg(45), Rec'dRet-Pcptn(46)
Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48)
Level 49: Frozen Armor -- Krma-ResKB(A), S'fstPrt-ResKB(50), LkGmblr-Rchg+(50), Ksmt-ToHit+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.