A Request to all PVPers...
We had somewhere between two and four threads during closed beta dedicated specifically to PvP bugfixes and QoL wishlists. Somehow I don't think this'll make any difference, but I'll repost what I remember.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Oh, devs know about bugs, they don't get payed to fix them though.
Rumor has it that i13 is a bug. They jus haven't gotten around to fixing it yet.
Operating System (Vista, XP, OS X version): n/a
User Client (Mac, PC, Linux): n/a Server: All live servers & test servers Zone: Recluse's Victory / Siren's Call / Bloody Bay / Warburg / Arena Matches Character name: n/a Time: 24/7 Location: Aforementioned Zones Archetype: Blaster(I think, didn't do blaster damage) Level: n/a Power: All Confuse Powers Badge: n/a Mission: n/a Mission Contact: n/a Mission ID #: n/a Bug Description: I go into rv, and all the sudden, for no exact reason, my defense that I IOd for, goes from 45 to 19. Flurry does more damage then almost all my primaries Hitting my slowing powers slows me more then the target this travel suppression thing is taking away from my regen rate hitting heals magically makes them less effective. I get held through acrobatics, it provides mag 2 hold res Link to Forum Discussions: n/a |
Heh, nice.
Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.
As you can tell from the latest patch notes; the developers are making PVP changes.
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They have the bug reports and complied lists that have been done and they have prioritized them to the order of taking no action at this current juncture.
This isn't meant to dissuade anyone from trying to improve pvp, but rather just a reminder to keep your expectations and even your hopes set extremely low.
I encourage everyone to cancel their subscriptions monthly (and resub at some point prior to losing access) and take the time to fill out the customer evaluation form. Voice your concerns about pvp there (in addition to what you are doing now). If Paragon is like most businesses then exiting customer feedback is given very high value. Likely much higher value than our tiny voice can generate on the forums.
They may at some point flag your account feedback as spam, but I doubt it will happen very quickly. If at all.
*I'm aware the dual pistol corrections are technically bug fixes, but hopefully everyone understands what I'm saying.
They may at some point flag your account feedback as spam, but I doubt it will happen very quickly. If at all.
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Also consider that a lot gets lost in the shuffle. Those bug reports may no longer be around.
The only problem would be a lot of people writing in "LOL I13 IS A BUG HAHA NOUB" - if that happens too much then all of the PVP bug reports will be typecast as angry spammers and will be ignored.
They can't do that until the acknowledge that these game bugs exist. If they acknowledge them then the bugs get put on the team schedule. We win.
Also consider that a lot gets lost in the shuffle. Those bug reports may no longer be around. The only problem would be a lot of people writing in "LOL I13 IS A BUG HAHA NOUB" - if that happens too much then all of the PVP bug reports will be typecast as angry spammers and will be ignored. |
Xanatos, many people wrote huge reports to devs, based on numbers and tests w/o "lol i13 noob bug ****". Even if devs agree that certain issues are bugs they are not gonna fix it. As i stated prior devs don't get payed for working on pvp anymore. If something ever gets fixed it is just because some software tech got bored and decided to do something in his lunch break.
Surely, we could all cancel subs and spam CS but as long as we don't get at least 10K people to do so nothing will change.
At PAX East I remember Posi talking about PvP being looked at sometime soon. Something about it on the slate, but not being an immediate priority (because GR is immediate priority)? So it's possible that they'll fix some of the bugs.
Not to single you out, Eps, but the more people who create posts like those on that thread, the less seriously they'll tale the PvP community. I admire your intentions, I just think that we should take a different route. The "my powers don't work, I'm slow, etc" drum has been beaten ad nauseum. I express my "i13 is a bug" feelings here, but I'm going to put together a fairly nice, constructive post for THAT thread.
Again, I don't mean to single you out; I just see what might be a golden opportunity, and I don't want to create an environment over there where they see an i13/PvP post and immediately dismiss it as an upset or disgruntled PvP'er who is pestering them, thus closing our possible window of opportunity.
I honestly don't think that the players have any power to accomplish anything here. The devs have shown very clearly that they do not care about the players, but only about their own personal "goal".
It's been a year, and they still refuse to admit that I13 was a mistake. A year later, they're still lying. No need to call it anything else. They're lying, just like they always have. Every word they say is PR bs. Which is why I13 is still a "success", and why they're "happy" with PvP in the game. Everybody with half a brain knows that's bs, and they cannot possibly be stupid enough to actually believe that. But they keep on lying.
Until they can at least be honest with the playerbase, I guarantee nothing will change. And all of you will just be wasting your time. Just like you did before, and just like others did for YEARS before you. Keep in mind...since the release of PvP in CoH, what did the YEARS of player input accomplish? That's right, I13.
I agree with all of you. But there's no harm in trying.
DP damage was lowered in PvP har, har, har!
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
I honestly don't think that the players have any power to accomplish anything here. The devs have shown very clearly that they do not care about the players, but only about their own personal "goal".
It's been a year, and they still refuse to admit that I13 was a mistake. A year later, they're still lying. No need to call it anything else. They're lying, just like they always have. Every word they say is PR bs. Which is why I13 is still a "success", and why they're "happy" with PvP in the game. Everybody with half a brain knows that's bs, and they cannot possibly be stupid enough to actually believe that. But they keep on lying. Until they can at least be honest with the playerbase, I guarantee nothing will change. And all of you will just be wasting your time. Just like you did before, and just like others did for YEARS before you. Keep in mind...since the release of PvP in CoH, what did the YEARS of player input accomplish? That's right, I13. |
The devs know PvP i13 was a mistake and they know the majority of the PvP community hate the changes that were implemented. Unfortunately for you and the rest of the majority of the PvP community, even with a vocal PvP majority being against the changes you are still a very, very, very small minority. A minority too small for the Devs to care about.
The demand for PVP is low because the PVP system is bad. All successful MMORPG's have active PVP communities regardless of niche or theme. If the PVP system was better then more people would PVP. As the PVP system is so bad, few players bother with it. This in turn puts it as low priority on the developers "to fix" scale.
Unfortunately for the devs, PVP is integral to MMORPG's. Good luck competing with Blizzard & Bioware when you have a PVP system your players don't want to use.
All of this is irrelevant anyway. The thread I linked to is about bugged powers. Powers that don't work as they should. Issue 13 was a deliberate change and sending bug reports about that is pointless. (Although I did laugh at the "my slow powers slow me more than my enemies" comment. Too true.)
old non-vocal pvper here... aparently pvp changes are coming within the next few issues, so end of the year/early next year. Can't say where I heared this because my search-fu is weak but it was right around when the pax info for gr came out. Anyways I'm lazy so I'm hoping that you all can get the list together to make sure the devs hear about whatever bugs they mightve missed. If they can get them done with and focus on fixing the broke system asap, it might result in changes that don't completely screw things up. Call me an optomist but I think the devs want to avoid destroying pvp twice. they need you smart folks to help them implement something resembling competitive pvp. I know the task is daunting and they crossed most of you by ignoring calls for change when it mightve made a difference, but changes are coming (however late they may be) and it'd help things go smoothly if we you all point out what's got to be done. Just tryin to help even if I probably didn't. Be good folks -dill
I disagree. I think Castle actually believes I13 PVP was an improvement to the PVP system. The problem with the developers thinking is that they believe COH doesn't have the potential for great PVP, nor do they think PVP is one of the things the COH population wants. "City of heroes caters more towards the PVE crowd" is the mantra the dev team live by.
The demand for PVP is low because the PVP system is bad. All successful MMORPG's have active PVP communities regardless of niche or theme. If the PVP system was better then more people would PVP. As the PVP system is so bad, few players bother with it. This in turn puts it as low priority on the developers "to fix" scale. Unfortunately for the devs, PVP is integral to MMORPG's. Good luck competing with Blizzard & Bioware when you have a PVP system your players don't want to use. All of this is irrelevant anyway. The thread I linked to is about bugged powers. Powers that don't work as they should. Issue 13 was a deliberate change and sending bug reports about that is pointless. (Although I did laugh at the "my slow powers slow me more than my enemies" comment. Too true.) |
anyway, good luck with getting devs to fix anything related to pvp.
Just keep running TFs and farm pinatas in RV more with us. ;D
I think getting Castle to admit that i13 was a mistake probably isn't going to happen. The best you can hope for is an admission that it isn't working as well as they had hoped (which I'm pretty sure he has said).
Getting them to roll back or reverse changes to a pre i13 state is a pipe dream. Unfortunately for us, while i12 was a lot more fun, it also didn't attract many players (albeit, more than now).
They won't go from one unsuccessful state back to another.
I also don't see them doing another massive overhaul akin to pvp3.0, which is probably required to make the system successful. I believe the best that can be hoped for (note I didn't say expected) is specific bug fixes within the i13 ruleset.
When I talked about filling out the customer feedback form upon cancellation every month I didn't mean fill it with "roll teh game back to i12 pvp". I mean list the specific bugs within the system that are present. I know the last one I filled out was something like:
-many pvp powers are bugged within the current system and make the game unenjoyable and even unplayable in some cases.
then I list off 10 of so things like the purple placate bug, various powers that (were) rooting that shouldn't and such.
When you send a PM to Castle their is no accountablility. You can get a read reciept and an "ill look into it" and the issue will disappear completely.
When customer service says "we lost 150 accounts this month because people are unhappy about fortunata hypnosis in pvp". And then next month "we just lost another 150 accounts because of fortunata hypnosis".
*150 is just used as a demonstrative number
This is how you create accountability within an organization. The more departments and people that know about an issue and may inquire about an issue raises the priority of an issue. When only a few people know about the problem it isn't really a problem.
I encourage people to continue posting articulate pvp improvement threads and sending them off to paragon staff. Unfortunately the only thing they have accomplished was getting Lighthouse canned because he was honest with us.
I believe if change is to occur (again only bug fixes within the current ruleset are likely) then you need to get some other departments involved. Approaching Castle directly has gotten us where?
I dunno, it's just a thought I had a while ago and I've been doing it for some time. I've watched quite a few people dump everything they have into seeking improvements via the forums and direct with Castle only to be ignored entirely. I can spend 5 min a month a likely have a larger voice than a 50 page thread when it comes to pvp. And the more people that used that voice the louder it would be.
Dominator Poison Ray does not get dr'd.
Corruptor Lingering Rad does not get dr'd
Corruptor Entagling Arrow has no immob duration.
Indom Will on veats does not protect against kb when mezzed.
Fortunata hypnosis proc has a 100% to trigger
Devastation hold proc is unresistable and holds longer than most holds(not sure if wai)
Heats also has the same problems as veats. Gets kb´d when mezzed in dwarf.
Confuse is immune to mez suppression
Defender TK is the old TK and still repels.
Fossilize on tankers do more damage than most other blaster blasts(not sure if its using the correct scale).
Corruptor ball lightning is using the wrong scale.
Is there anything more or something wrong on this list?
Confuse isn't immune, it just uses a different timer than the rest of the mezzes.
The critical portion of Spirit Shark doing more damage than Dark Blast (including the crit) from hide is retarded and goes completely against the "there should not be any FotM powers or sets" mantra that seemed to get tossed around as I13 hit.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
ok any more ->bugs<- or corrections to that list?
Stalker's thunder strike doing insane dam.
u r all wasteing ur time, havok did a good long thing
bitter did 1 too i think
they dont care, what u have is what u get
lf new game like coh except actually fun
http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3
As you know Issue #17 is now in open beta on the test server.
All of the current PVP bugs are still there. I think the Devs might not know about them. (I just noticed that none of the stickied threads here actually mention any of the bugged powers.)
As you can tell from the latest patch notes; the developers are making PVP changes.
Please post all of the PVP bugs you know about in this thread.
The content of these threads are delivered directly to the developers so it is our best chance to get the powers fixed, or an acknowledgement from the development team that these bugs exist. As it stands, we can only assume they don't yet know about broken powers in PVP.
N.b. It will help if you mention how these bugs affect characters that can use them in conjunction with the following powers:
-Dual Pistols
-Demon Summoning