Warshade or Peacebringer Pvp?


ConFlict

 

Posted

I hear both are really good and i love both of them, im just curious which you all would prefer for:
Zone:
Arena:
Duels:
thank you all very much for the info.
If possible please give a reason why they are good in your opinion and for each specific area of combat. Thank you very much!


 

Posted

pb > ws in any pvp scenario. Warshades are a pve monster because they are very aoecentric. In pvp (for the most part) aoes are worthless. This would be the key difference.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Well from what i here (and this is just asking people around) Peacebringers have up front brute force damage, but Warshades make up for the lack of brute force with their debuffs and the ability to go into Nova form with capped Resistance


 

Posted

You should stick to them for advice then. They probably have a better grasp on the pvp scene than me.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Im not trying to offend you Conflict, im a returning player, i try and get info from all sources. I am very sorry if i offended you, I just like to get as much info as i possibly can. So far from what i get from some peacers "PB Is better because its single target damage" or "It has Dull pain and human heal" but noone really goes into detail to help me understand WHY its better. I understand it plays like a scrapper blaster mix, and i know by fighting vs Ice blasters and controllers that -recharge on attacks really hurt. Im not looking for videos or solid evidence like that, im just looking for a reasonable reason why Peacers are better than Shades when to a degree both can play as equals.

From what Im told Eclipse can be put on perma and with the range that nova has, who wouldnt want a blaster that can take hits with that much resistance (it looks doable, but again im no expert, i can count on you to give me a lot of useful info and everyone else does too, i just feel it might be more than just black and white peacers are better because they are up front damage) Again i apologize for any offense i may have caused, im just the type of person that gathers all info then makes a definitive choice, or at least tries to


 

Posted

Like con said, WS's are all AoE damage, which does nothing in PvP. PB's are mostly ST and have better PvP powers like a heal, dull pain, BU, etc.

Nova form is the same for both.....except one can use BU before going into nova, and the other can't.

There really is no argument at all. WS's are horrible, and PB's are pretty good.


 

Posted

Quote:
Originally Posted by Solistion View Post
Im not trying to offend you Conflict, im a returning player, i try and get info from all sources. I am very sorry if i offended you, I just like to get as much info as i possibly can. So far from what i get from some peacers "PB Is better because its single target damage" or "It has Dull pain and human heal" but noone really goes into detail to help me understand WHY its better. I understand it plays like a scrapper blaster mix, and i know by fighting vs Ice blasters and controllers that -recharge on attacks really hurt. Im not looking for videos or solid evidence like that, im just looking for a reasonable reason why Peacers are better than Shades when to a degree both can play as equals.

From what Im told Eclipse can be put on perma and with the range that nova has, who wouldnt want a blaster that can take hits with that much resistance (it looks doable, but again im no expert, i can count on you to give me a lot of useful info and everyone else does too, i just feel it might be more than just black and white peacers are better because they are up front damage) Again i apologize for any offense i may have caused, im just the type of person that gathers all info then makes a definitive choice, or at least tries to
ok well think about this..on a pb u clock essence boost and blast away...on a shade u willneed at minimum 3 targets to get capped res...if u can find 3 players standing close enough together long enough for you to pull off an eclipse, than you are A. lucky to find some afk peeps or B. found super downies that are 2v1 fiteclubbin...the odds are against you that you can make eclipse work in anything other than zone...believe me I tried working my warshade and without the npc's in zone I was almost completely useless...


 

Posted

Quote:
Originally Posted by Solistion View Post
Im not trying to offend you Conflict, im a returning player, i try and get info from all sources. I am very sorry if i offended you, I just like to get as much info as i possibly can. So far from what i get from some peacers "PB Is better because its single target damage" or "It has Dull pain and human heal" but noone really goes into detail to help me understand WHY its better. I understand it plays like a scrapper blaster mix, and i know by fighting vs Ice blasters and controllers that -recharge on attacks really hurt. Im not looking for videos or solid evidence like that, im just looking for a reasonable reason why Peacers are better than Shades when to a degree both can play as equals.

From what Im told Eclipse can be put on perma and with the range that nova has, who wouldnt want a blaster that can take hits with that much resistance (it looks doable, but again im no expert, i can count on you to give me a lot of useful info and everyone else does too, i just feel it might be more than just black and white peacers are better because they are up front damage) Again i apologize for any offense i may have caused, im just the type of person that gathers all info then makes a definitive choice, or at least tries to
Alright, here's a quick bit of explanation on the difference:

* Peacebringers are self-contained. Their buffs do not require targets, and always provide the same amount of effectiveness.

* Warshades require targets (both living and dead) to fuel their buffs, which means you will need to be in melee range of many targets to get effective numbers on buffs (Eclipse, the mires, etc.). In short, it just won't happen in regular PvP.

The biggest reason PB's are better is because they've got Build Up, two Reconstruction clones, a Dull Pain clone, in-set phase, Taunt, and Nova form which deals almost Blaster-level damage from 100 feet base.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Im not trying to offend you Conflict, im a returning player

Not offended, just don't care much for people asking for input then having them not take it.



Quote:
. So far from what i get from some peacers "PB Is better because its single target damage" or "It has Dull pain and human heal" but noone really goes into detail to help me understand WHY its better.

More heals, more range. It also has build up. Better built in travel as well.


Quote:
understand it plays like a scrapper blaster mix, and i know by fighting vs Ice blasters and controllers that -recharge on attacks really hurt.

If you play it anything like a scrapper you are probably doing it wrong. If you use anything in melee besides a drive by incandescent strike you are doing it wrong.


also , lol ice blast



Quote:
Im not looking for videos or solid evidence like that, im just looking for a reasonable reason why Peacers are better than Shades when to a degree both can play as equals.
I gave you enough reasons in my first post. One of the best ways to know something will be bad in pvp is if it a pve god. They can be useful sometimes but are seldom the powerhouse they are in pve.


Quote:
but again im no expert, i can count on you to give me a lot of useful info

pb > ws in any pvp scenario.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by ConFlict View Post
Not offended, just don't care much for people asking for input then having them not take it.






More heals, more range. It also has build up. Better built in travel as well.





If you play it anything like a scrapper you are probably doing it wrong. If you use anything in melee besides a drive by incandescent strike you are doing it wrong.


also , lol ice blast





I gave you enough reasons in my first post. One of the best ways to know something will be bad in pvp is if it a pve god. They can be useful sometimes but are seldom the powerhouse they are in pve.





pb > ws in any pvp scenario.

Makes sense to me, sorry again for making it sound like i wasn't taking your advice, i was just trying to gather the info for the most part. Other than that i believe i know what you're saying and for the most part makes sense. Thank you much for all the info.


 

Posted

Even if you could find 3 baddos that are standing within 5 feet of eachother for long enough to eclipse them, you still wouldn't ever get capped resists because of DR.

PB's = self contained, ST damage based. You'll have 3 heals, which makes you very survivable, and phase which is very useful.

WS's = enemy-reliant, AoE damage based. You can drone people and still have 4 other power pools. Woo hoo?

Also, PB's attacks can be slotted with all those nice Defense Debuff procs. Procs are king.

I'll say this, though: it will be mighty impressive if you could make a viable Shade for PvP.


 

Posted

I would go for PB . . WS do require enemies present for their AoE's . .which are useless in pvp.

Plus you gets heals/phase. Nifty.


 

Posted

note that the peacebringer phase activates instantly..making it a much more viable power than every other phase in the game other than Ethreal Shift which is also instant


 

Posted

QFly has the same activation time as every other phase power (again, except the temp phase which is quite a bit longer), 0.5 seconds.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Ignore advice from people in game. Always.


 

Posted

I wouldn't say that, there are some knowledgeable people in-game who don't frequent the forums. It is, however, a good idea to run builds by people here before you actually go and spend the money on them (lol Louie Kaboom).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Thanks Mac, really appreciate the response from everyone here. I finally found a good name (or at least i feel its a good name) so im going to level both of them with equal names see which one i prefer. One mistake i made was i though Stygian circle Required only live players, i had no idea it needed dead ones (i could have sworn it was live) so i can see the lack in heals. I know its not the only thing but i can more or less see how it can be even more difficult.

I like kheldians, always have, just never thought id play one till now. Thank you all for the input once again !


 

Posted

Quote:
Originally Posted by Solistion View Post
im going to level both of them with equal names see which one i prefer.
sigh...

Hope you like PvE'ing, since that's all the WS will be good for.


 

Posted

Quote:
so im going to level both of them with equal names see which one i prefer.
Why? The case has already been made for PB > WS T_T


 

Posted

PBs are more or less scrappers with less effective taunts, but more survivability, ranged damage, and funfactor.

WS actually do more ranged damage than PBs, but lack of Heals and BU is wacky in any remotely serious PvP. Killing someone with a WS is possibly one of the most rewarding things in the game, though. So having an SOd WS has its benefits.