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Posts
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Joined
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anyone else with info on stalker vs scrap melee for pvp? pros, cons?
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any information would be appreciated.
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pretty much what the title says hehe, pros and cons if possible for each. Considering KM/SR or KM/Regen for Scrap, KM/SR or KM/Ninj for stalk (Maybe even Shield Defense for scrap but not sure)
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Quote:Personally i would like to see just about all the original powers obtain a fresh new look and i really mean fresh, not animations taken from other powers. I understand this would be a long process but it really needs to be done. If i had to choose one i would honestly plead for Martial arts, the second animations given to it is a bit horrific compared to the old ones it had and even more insulting than the ones given to Kinetics melee, there are plenty of exampls of really good martial arts types on the web, if i had to choose one set i would honestly love to plead for MA's animations.One of the projects we are working on is to create more alternate animations for various powers. The animators asked me which powers I wanted to have this applied to and rather than simply come up with a list myself, I thought it would be interesting to open the discussion to you the fans.
Caveat:
Powers with Alternate Animations will still have nearly the exact same Animation Lengths, so this thread is not about creating shorter animations for various powers.
So, let's hear it! Tired of doing Backflips with Eviscerate? Sick of beating your chest like Tarzan? Eyebeams not your cup of tea? Tell us about it! -
Thank you very much Live, really appreciatiate it. Think mids may be bugged because it says "You can't get this power because it is unavailable in game"
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On mids it says that Mass hypnosis is unavailable to corruptors, is this true or are corruptors able to obtain Mass hypnosis?
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I see, well if anything thank you much for the info. Trust your info and opinion PC Guy thank you much.
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I see, i see. think my mids may be a little busted giving me -50000 on jumpheight from all webgranades. Ok on to my next question. I am looking to do Traps cor for pvp. i know its not idealistic to use traps but honestly it looks like a jack of all trades. (My original ideas were PD cor, FF defender, or MM blaster for secondaries (Prime on def) )
From the numbers mids is giving me a FF defender can go (Without PFF) up to 45% defense (with power boost) on pretty much everything, not sure how much DR hits that, heck i dont even know how much you need to be decent in pvp on defense (Although i know DR hits it like a brick) but i am not sure if defenders have the power damage wise to back up the survivability.
with PFF and Boost power can go anywhere from 200+ defense
but lacks a any form of healing, hella defense but lack of healing. (any ideas on this concept would be loved)
PD i made it to 50 and was really enjoying the set for the most part, but i really disliked when i was dead and came back and had X amount of time left before my WoP was recharged. Personally i could get off 2 heals before getting demolished in zone pvp, and at least for me (maybe because im still scrub) i couldnt fight anything higher than 0x 0+ well maybe just a little higher but id get stomped in regular pve missions which was a little...eeeh.
MM blaster is hella fun, and i loved just about everything about it, the concept seemed very solid and there were a lot of servival tricks, but i do know that Drain psyche wont entirely help you stay alive like PD would, but it is nice to have the accelerated healing the build up is also what caught my attention seeing as my PD had horrible time fighting stalkers and widows.
Traps which i am currently toying around with look pretty much the best of all worlds. Defense i can get up to 35% with power boost , Triage can be placed in a remote location and used as a fall back (with concealment PP for safe healing) caltraps deal a nice amount of damage when worked with web granade/seekers/(Going soul, so soulstorm)/ and poison trap is auto hit so if i can stun them ( can usually get stuns to last 5+ seconds, trap is 2,07 i think) as well as corruptors having scourge for crit hits. Think im having to worry about is webgranade, if it doesnt stop them like the scrapper version does them i may need to go Mace instead of soul which pretty much throws off a few things. Mace however does give scorpion shield which if i remember correctly gave give me 44% vs everything minus the whole Melee/AoE/Range deal.
I know this is a huge little (possibly futile) analysis but kinda having a hard time finding anyone with knowledge on the subject. Would very much appreciate the feedback. my primary (secondary if Defenders) is set in stone so no debating about that please. im asking for a debated secondary ( these four for the most part)
Thank you very much for the time taken to read this and anyone who is willing to help talk about it -
Just curious what is the difference between blaster/cor web granade vs scrapper in pvp? do they do the same thing or is one more powerful than the other due to it being a EPP
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Just curious what is the difference between blaster/cor webgranade vs scrapper in pvp? do they do the same thing or is one more powerful than the other due to it being a EPP
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Would like to see more, and possibly actual feed back on this. Starting a Pistols/MM myself and wondering how good it would do in Pvp/Pve i know it's in the hands of the player but a more generalized and theoretical input would be lovely to have. thinking of mace or soul.
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This would keep me playing for a long time. Devs NEED to really listen to suggestions like this. This would not only bring me back to the game but keep me playing, so many concepts of characters that are not being met even with the good amount of customizations, the game is still limiting players based on it's old ways, Devs need to look outside of the box stop living in the silver age of comics and be bold devs, i dare you to be bold.
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Bit of a contradiction to say "They are not held back" yet say "If they were allowed to they would be nerfed" as i said before you have a lot of ATs that can run wild and have run wild doing things they are not supposed to in the first place and all of this has become the norm now, yet most support players are held down (and i am speaking about solo/Pvp again for the reason that noone is important in team play and all you need is bodies) let support have their powers and not be limited to 2-3 powers. Thought it was City of Heroes/Villains not City of Sidekicks when playing a defender/Corrupter. I enjoy the Corrupter/Defender ATs but not when i'm all but 3 powers are available for solo play.
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Quote:Would agree if i was using pvp as a heavy stand point, but as i said before it's one of the most apperant. Full team in CoH/V =noone is important just a bunch of bodies (thats in both Pvp and pve)If you have to use PvP examples to make your case, then your argument has no merit. PvP has ZERO to do with the rest of the game.
Anywho what im saying is Support characters should be allowed to use their powers to the full extent and stop being held back, i dont see any other AT's being held back from using the full potential of their AT, support should not be forced to do so just because they lack someone to be a slave to. -
Sadly i must use small examples of pvp for more obvious balance issues vs pve due to the fact that in pve you dont need to be a specific role in order to get through missions/TFs you just need bodies. Team wise the game breaks boundaries because anyone can have fun, but solo you find a lot of problems in balance and pvp. with the community as it is your teams are limited dramatically due to AE farmers and regular Farmers (Hero side) villains have TV farms but they are no way as good or as advertised as hero farms. And in a farm you can go from 1-50 without ever having to IO out because youve got a Fire/kin or Elec/shield that can take on level 54 battlemaiden mobs in seconds. If the game had the community it did fine i would agree teaming would be idealistic, but it doesnt
Not anyones fault that it doesnt (contrary to popular belief) the game is just getting outgrown, it's still a huge favorite of mine and i only want to see it succeed, but this balancing act of ATs holding some ATs down while others are allowed to run out of control is a bit of an annoyance, im not asking for super overpowered I win buttons, just allow everyone to use their powers to their full extent and not be limited because youre support.
Heck even in WoW (hate to bring it up and hate the large company it has become) but even in WoW support can hold their own and not be limited, just imagine if a priest could only heal other people and not themselves how completely weak they would be. -
"So you take a squishy AT and allow them to have massive levels of survivability and damage"
I would normally be inclined to agree with you if we didnt already have examples of Tanking squishies/Farming squishies (We all know these squishies). Even in pvp youve got blasters tanking better than tank and dishing out dmg faster than the animations take to complete (those who dont pvp it's psi and fire go to pvp forums and tell me they suggest anything other than those two).Going to toss something else in the mix with Scrappers being Fireblasters that CAN crit, and often, who also have (almost always) regen or SR. People shout and defend that this is balanced "why shouldnt scrappers have ranged?" so why shouldnt scrappers have ranged right? i mean its completely balanced that an AT with regen can spam 80 ft ranged fire attacks with a 1-5 second recharge on it that can crit. I wouldnt have a problem with it if scrappers didnt bypass their primary powers just to spam epic PP -
Quote:Done that, and i enjoy my 3 powers from Secondary/primary, but it's nowhere near enough to fend off a boss or anything remotely close.Play a support set without ally-only buffs.
Radiation, Dark Miasma, Traps, Trick Arrow, Storm. All of those are powerful support sets without any ally-only buffs, with the exception of Storm which has o2 Boost, which is skippable anyway.
I'm curious why just about every other game allows their support characters to be on par with their other classes (solo and pvp) yet CoH/V is very reluctant to do so. If the issue is balance, then shouldn't balance be applied all around? i see power builds up all the time in pve and pvp these End all Be all builds acting like a plague. Where is the balance in Super hero powers? why must a game thats full of freedoms be restricted to old world (Everquest/Final fantasy/D&D) style Fighter/Mage/Cleric style fighting, not to mention the villains get the worst of it in that case because they are hybrids (Versatility is great to have as a villain but you will always be sub-par compared to your hero counterpart) in pve and ESPECIALLY in pvp where this new system promotes raw power over versatility. im not gonna get into pvp on this (at least not yet) -
Don't care about champions, looking for CoH/V to do it. Champions will always be a failed game compared to this game, Freedom has always been the main key behind this games success and i feel that support characters have gotten the worst of the worst, and it's going to get worse as the population goes down. People are already aiming for Be all end all builds to do everyday things and it's sad have a game full of freedoms turn so monotone
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Pretty sure a lot of people are going to decide to flame this threat but i would really like to see all the corruptors/defenders rally behind the idea of making their support powers be able to effect even themselves (Not just Ally, but themselves as well) i understand that support characters are designed to help others, but honestly be it solo or teamed, youre limited to buffing a second person (Which due to the population on the servers is getting kind of scarce) I love my Dp/Pain but being forced to use breakfree on myself when i have a perfectly good power is pretty wrong in my opinion this applies to pve and pvp, it feels very limited and constrictive to a support character, in a city where the entire world can be at your fingertips, can't help but feel like my hands are tied behind my back, anyone else feel that way about their support chars? (FF/Pain dom/Emp/Therm/Cold/player reliant powers)
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Woo another fireblaster regen scrapper! Haha as if heroes don't have enough of those broken pvpers
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Well im not the OP, but i do agree Dark has very little knowledge of what the actual game is about. Im a huge DP fan and support anyone looking to go against the mold of standard "I WIN" button characters.
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^^ and if i am bad in the eyes of powerbuilders then i guess anyone who plays outside of the mold is which in all honesty ive seen a lot of good players who arent bound by the "Go fire Go psi" rulebook. Sorry dark but your input is bad...plain and simple...
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Can't exactly say that DP is the highest ZOMGWTFPEWPEW damager that fire and broken psi is, but it's not bad. i have a Dp/PD Corruptor and i must say even with only a 50 mil build i can keep up with quite a few ATs in Zone. Trouble i have are the powerhouse builds like fireblaster scrappers (Who always choose regen and bypass their primary just to spam fireblast) regen itself isnt a HUGE problem but if you dont have the endurance for it, they will kill you. Psi blasters are known to be broken due to their 3-4 hits before the first hit actually hits you, and the fact that they can do that before travel suppression hits them. Fireblast i dont have too much of a problem (they hurt, they hurt a lot but its understandable to a degree.
If youre looking for something youll enjoy as well as go against the l33t power builders and about 90% of all zone pvper builds then do something other than Psi and fire for a blaster. /EM is fine although EVERYONE uses it.
Ive really got nothing against the players that play these power builds and if you choose so then listen to the posters above, but if you really like Dp get it to 50, IO it out, and enjoy it. im currently making a DP/Mental Manipulations blaster for IO versatility, wont be going Frost for hibernation wont be going concealment for phase because i hate using those types of powers (call me old fashioned but used to play when pvp was meant for fun not "I cant let them kill my online avatar! oh noes! *Smashes face against Hibernation/Phase to run back to base*)
For villains DP/PD is a great combination. For heroes Dp/Em is good, but the numbers and theory coming out of DP/MM im going to bet MM will come out better (No Guarantee but i like to take the road less traveled within reason)
Thats my 5 cents so it is up to you to decide what you really want to do. I for one love Dp and wont play ranged other than DP. Good luck and much respect to everyone on here. -
LOL@Psi/EM *Shoots rubber bullet at Goon* remember meh, yea yea you remember meh *High five goon*