macskull

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  1. [ QUOTE ]
    You cant really believe people dueling want to fight you mid duel...

    I dont see what is to be gained other than small chance of a pvp IO and to spoil other peoples fun.

    [/ QUOTE ]
    It's easy, really - anything goes in a PvP zone. If I see someone con orange, I'll attack them (well, most of the time anyways). If people want to duel uninterrupted, Pocket D is only a button click and 15 seconds away.
  2. Currently the Dom damage mods outside of Domination are 0.75 melee/0.65 ranged. Castle's proposed mods are 1.05 melee/0.95 ranged.

    The "confuse buff" isn't so much a buff as it is a standardization of animation times between Deceive from Illusion and Confuse from Mind (they're identical powers except Mind's version has an animation pause at the end that shouldn't be there).
  3. Any "phase" powers (this includes Hibernate) start the NoPhase period. However, during the initial 30-second "phase enabled" period you can activate as many phase powers as you like - for example, I hit Hibernate, wait until I'm at full HP and end, queue up Phase Shift, and then drop out of Hibernate, phasing instantly. Phase will detoggle once that 30-second period (starting when I activated Hibernate) is up.

    Incidentally, NoPhase also disables the GvE Jump Pack. (!?)
  4. All they gotta do is drop the Stalkers outta hide.
  5. [ QUOTE ]
    Changes to AoE & PBAoE Damage
    Changes to damage in and out of PvP
    Change to Movement Suppression

    [/ QUOTE ]
    Those are terrible changes. I mean, I agree with DPA balancing, but it should've been done at launch and not only to PvP, five years after the game launched.
  6. [ QUOTE ]
    I do it all the time in WB. Wait for a impatient stalker to AS, then follow up with a AS. Its going to be crazy in large populated zones like RV:

    Stalker AS's a stalker after the stalker AS's a blaster. Said stalker then gets AS'd after he AS's. Then another Stalkers AS's the last stalker that AS'd.

    One big AS orgy!

    (AS stands for assassin strike, get your mind out of the gutter)

    [/ QUOTE ]
    Yeah, but that's banking on the other Stalker being around for an AS (so you may be waiting around a target for another Stalker that isn't even there). I'm talking about a VEAT as a Stalker-hunter, since they can see a stealth-capped Stalker at significantly more than 10 feet (think it's 200 feet, as VEATs have a much higher perception cap than other ATs).
  7. Incidentally the people getting kills with heavies and then bragging about it in broadcast (God knows there are enough of them) are probably the ones who were terrible in I12 too. I'm not sure how it's possible to be bad in I13 but some people still manage.
  8. also, lol @ Stalker-hunting with another Stalker. What're you gonna do, hide at each other?
  9. [ QUOTE ]
    The puking animation prevents Break Free inspirations from working for a while, too.

    [/ QUOTE ]
    Break Frees don't do jack [censored] against any holds, let alone heavy holds.

    The villain heavies have a PBAoE nuke that can nearly one-shot most squishies and has a hefty stun attached to it, as well as a ranged single target immobilize, sleep, and hold. Compare that to the hero heavy, which has a ranged attack that does -regen, another ranged DoT that is capable of one-shotting low-HP ATs, and an autohit ranged AoE hold. In short, the villain heavy is more dangerous in melee, but since that doesn't happen often, it's laughable compared to the hero one.
  10. Step 1a: Set your "looking for team" flag to... "Looking for any."
    Step 1b: If that nets no results, try sending tells to people in your level range, either teamed or unteamed. Form your own if you don't get invites.

    There is no step 2.
  11. Well, if you slot one of them in Dark Servant, the pet gets the benefit after using a heal power. I'd assume that goes for other pets that heal as well (Medic, Mu Guardian, etc).
  12. Hmm, that's a good question. Just tossing those IOs into random powers in Mids says that you're not over set bonus cap (since it goes by name rather than bonus type or percentage). You should be fine.
  13. macskull

    My turn at last

    [ QUOTE ]
    [ QUOTE ]
    lol. hardy har har.... they aren't needed BUT for some dumb reason everyone wants them. i'm not clueless, just think it's stupid that all these recipes are retardly expensive. to have gone from from 30-200mil is ridiculous to me. i'd actually like to have a couple toons purp'd, but not gonna "play the market" for inf. to afford them and i'm not a lucky enough person i guess to gets tons of them in drops.

    [/ QUOTE ]

    You think they're expensive because you want them without any effort whatsoever.

    Its not the market's fault that you're a lazy, whiny, freeloader.

    [/ QUOTE ]
  14. [ QUOTE ]
    [ QUOTE ]
    Sorry but stalkers have been buffed many times more then they have been nerfed these last 3 years.

    [/ QUOTE ]What stalker have you been playing? 1st off some of the buffs we're resended, but i'm speaking from a pvp standpoint as i can careless about pve it's not what i play for. So if your speaking of pve stuff i wouldn't know they can be the greatest thing since sliced bread if you say so i'm forced to believe you.

    But in pvp not even close!!! really The only notable buff received in 3 years was the damage increase. Which coincidentally comes around the time everyone has resist increases. They got a slight hp increase, but it's all for not because thier hp capp is still the same. That's all i can think of as far as buffs.

    [/ QUOTE ]
    Base resists + changing AS from scale 6 to scale 2 in PvP = pretty much cancelling all the buffs except the HP one (so you have a few more seconds to hit Phase or Hibernate after you fail to kill someone with an AS + followup attack).
  15. macskull

    Farming with MM

    You can but it's slow. Brutes and Doms (or a properly-built Fire/Kin Corruptor) are better.
  16. [ QUOTE ]
    Amd what kinda stuff are you doing to make things better.

    [/ QUOTE ]
    Playing something else. Unfortunately this is the truth - solo I am forced to scrap it out with anything that's not a low-HP squishy, and that doesn't work so well on a build with low-ish defense and HP, and no real resistances to speak of. Right now I don't contribute a heck of a lot to a team - my damage isn't all that wonderful outside of crits and all I give to my teammates is Mind Link and the Leadership toggles (but only if they're in range of me, which doesn't happen often in a team situation).
  17. Anything could work in zones, more or less, in I12. These days, not so much. Some builds are more an annoyance than a real threat, though.
  18. It's only 20 seconds? Feels like twice as long :/
  19. Most of the sets you added in are terrible for dueling, which is what my original list was for.
  20. [ QUOTE ]
    the devs release an update "i13" and completely changed it so that basically any powerset could pvp.

    [/ QUOTE ]
    First, this is incorrect. Now, more than ever (thanks to the changes that were supposed to stamp out this sort of thing), you'll have a hell of a time competing on anything but a FotM build, or slight variations thereof, unless you're really, really good. Thanks to the changes, if you want to survive for any length of time, you're almost required to take Phase or Hibernate.

    [ QUOTE ]
    It is fast paced

    [/ QUOTE ]
    Still probably a bit faster than most other MMOs out there, but compared to the old version, it's a snail's pace. Your movement is constantly suppressed whenever you attack or are attacked, your powers don't work the same way in PvP as they do in PvE (heals are less effective over time, holds last for only a few seconds, all your buffs and IO set bonuses are less effective thanks to diminishing returns, and so forth).

    If you wanna try out PvP, you might have a good time because you didn't get to experience the old system, so you have nothing to compare it to except maybe PvP in other games you may have played.
  21. macskull

    Debbie PvP

    How about this one?

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Dmg/Rchg(40), Dev'n-Acc/Dmg/Rchg(40), FtnHyp-Plct%(43), FtnHyp-Sleep/EndRdx(46)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39)
    Level 2: Levitate -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(34)
    Level 4: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33)
    Level 6: Radiation Infection -- Achilles-ResDeb%(A), HO:Enzym(7), HO:Enzym(7), HO:Enzym(31)
    Level 8: Accelerate Metabolism -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc/Rchg(9), P'Shift-Acc/Rchg(11), Efficacy-EndMod/EndRdx(11), Efficacy-EndMod/Rchg(15)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(50)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
    Level 16: Confuse -- CoPers-Conf%(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19)
    Level 18: Hurdle -- Jump-I(A)
    Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Mrcl-Rcvry+(43)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(29)
    Level 24: Lingering Radiation -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(27), EndRdx-I(50)
    Level 26: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(27)
    Level 28: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29)
    Level 30: Acrobatics -- KBDist-I(A), KBDist-I(31), EndRdx-I(31)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
    Level 38: Vengeance -- LkGmblr-Rchg+(A), Rec'dRet-Pcptn(39)
    Level 41: Ice Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
    Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), Krma-ResKB(46)
    Level 47: Hibernate -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]21% DamageBuff(Smashing)[*]21% DamageBuff(Lethal)[*]21% DamageBuff(Fire)[*]21% DamageBuff(Cold)[*]21% DamageBuff(Energy)[*]21% DamageBuff(Negative)[*]21% DamageBuff(Toxic)[*]21% DamageBuff(Psionic)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]6.25% Defense(Ranged)[*]8% Enhancement(Heal)[*]4% Enhancement(Confused)[*]62.5% Enhancement(RechargeTime)[*]9% Enhancement(Accuracy)[*]10% FlySpeed[*]145 HP (14.3%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -19)[*]Knockup (Mag -19)[*]MezResist(Immobilize) 2.2%[*]MezResist(Terrorized) 4.4%[*]20% Perception[*]13% (0.22 End/sec) Recovery[*]58% (2.46 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]13% RunSpeed[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1411;689;1378;HEX;|
    |78DAA5944953135110C7DF2413423692100810084B0059622 6C9C9ED6095885528C|
    |100CA41853826834C559CA432A1CA5D3F801EDC4FB896FB41 3D5A9EFC1CFA41F060|
    |C55E5E089647A7E0FF7BAF5F77BFEEA9E9E42E1FF50B71FBB 050423365DDB60B331|
    |5AB5EAB94CB46CDBDA0D7376B7A59B88510432D7BD345CB99 56A9B949EC3A3FB2B9|
    |BEAE2DE92553AF9B15AB307BC9B46D5884E7AC0DA3665875A DB9F0E62B9066B96A1|
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    |-------------------------------------------------------------------|</pre><hr />
  22. [ QUOTE ]
    [ QUOTE ]
    Castle at home reading carebear cry mail

    i hear your tears oh mighty carebears i'll nerf ET it's has to be powerful because the datamining says so. Won't fix placate but i'll nerf some stuff :P


    Oh plz nerf gods those ice tankers are unkillible by me and my concept toon plz nerf them some. DONE!!! But i won't fix fury :P


    Oh my you gave the vill side these horrible veats, and not only does my concept toon get wrecked, but they can even kill blasters, this can't be right? Not only am i going to nerf everyone and everything with horrible DR, but i'm a nerf veats and make them widows:lolz.

    Lets see what can i do worse than DR? I'll wreck elustivity so everyone can hit them very easily now, you won't even need any extra tohit when i'm done. Next even though the only toons widows can kill anyway is squishies i'm a give them an added 40% resist to all in pvp in addition to w/e shields they get from their epics. And just incase the widows try and adapt i'm a nerf their damage on top of the buffs i gave their primary targets mwuahahaha mwahahahaha.

    [/ QUOTE ]

    Hmmm...I still play the exact same toons I've always played in pvp: my nrg/nrg blaster, my MA/SR scrapper, my rad/rad defender, my human only PB, my empath/psi defender, my nrg/dev blaster, my fire/nrg tanker, and I just added an ice/storm controller (without hurricane) to the mix.

    I remember the old pvp and how unbalanced it was. The toggle dropping and the unresistable damage. I remember how devastating the old ET was, and it was unfairly overpowered. I remember the old 40 foot range on spines and how everyone would be knocked out of the sky in old pvp (that was soooooooooooooo lame). I remember holds being waaaaaaaaaaaaaaaaaay too long. I remember how unresistable assassin strike and the unresistable blaster damage was. I remember how fallout on my defender was uber, how I messed up 2 MMs, 3 brutes, and 4 stalkers with it (and the Vangaurd Medal FTW!!!) one time, because it was a debuff, hold, huge damage AND was unresistable. I remember how the widows were unhittable, did damage with which most people didn't have any resistance, and how overpowered they were.

    I played through all of this stuff. I remember the times I would get killed over and over and over, by the same three powers on an enemy, and I could still tell the player had no skill, but they thought they were the bomb. I remember the players that I could tell did have skill, and they would be good tough to fight regardless of whether they had a FoTM build or a 'off flavor' build. They were still good; they understood tactics and how move in and out of combat. They didn't always win, but they didn't lose a lot either.

    I also remember something that players like the above guy don't realize or won't accept. When a player on one toon has to do a huge number of things to get a win when another toon simply has to push 3 buttons, that's broken. Toggle-based builds are viable in PvP. In old PvP, players kept toggles to a minimum, because players want to attack and defend themselves against each other NOT attack and defend their power tray. I got killed a lot, I never won more than I lost, but I also refuse to make a spines/regen or an ice/em tanker for pvp, not because I don't want to pvp with them, it's simply taste: I like playing flying characters and with old pvp, I still played flying toons, and I suffered with them. But that's what I wanted to play. And a spiner or ice tank or ice blaster doesn't interest me...I repeat, it just ain't my cup of tea. The players that play them builds love 'em, well, I love my flying scrapper thank you very much.

    Villain Epic ATs are wonderful. The devs did a great job of making them very good. Unfortunately in the old PvP, the hero ATs really stunk in PvP, unless they had an empathy defender with them. The entire heroside was totally dependent on having empaths. Once the empaths left the zone, the heroes were at a marked disadvantage, this too was broken.

    I laughed at all the players that complained about ED and the GDN; because I knew way back then, the devs had something coming that was wonderful: IOs. And now I laugh at the pvp whiners; the devs actually do know what they are doing. PvP is fair now. The players that are complaining are simply the players that had an unfair advantage in pvp, not because they were better (they were definitely NOT better) at pvp, it was simply they got a 'built in' advantage just because they chose certain powers with which to pvp. Players like me, that build their character according to their 'character conception' rather than always taking phase shift, because it allows escape, and always taking hybernate, for the same reason, or taking the sharks pool, just because its 'the pvp thing to do', play a 'notch down' in power because we want to play our characters in pvp the way we want to play, not because we have to have the same sets all the 'clone' pvp players use.

    So, in conclusion, if you make a FoTM, more power too you. But expect players, especially champions pen and paper players, to take your statements with a grain of salt. Because when I see a FoTM in pvp with a toon name that has nothing to do with comic books built just like every other FoTM, I know you aren't very good. Or when a player makes a toon whose name is intended to insult other players, you wouldn't last 15 minutes in my champions campaign, you got nothin'. So the players that are complaining that new pvp is horrible...good for you, there are a lot of other things in the game to do. Have fun.

    But there are players out there that love their characters and love pvp. And those players want to play. They don't care if they win or lose, but they do want a fair fight and know that the outcome is not predetermined before the first shot is even fired. And if you try to put words in my mouth, or flame me for what I'm saying, I'll laugh at you for that too. I know what my toons can do and win or lose I also can tell if another player is any good. Just like Seraph said in the Matrix: "You can never trully know someone, until you fight them."

    [/ QUOTE ]
    lol
  23. There needs to be more warning about the "Sudden Death" feature in the Swiss Draw setup. There's no indication beforehand it will happen, just the timer hits zero and then your health drops (someone usually dies at that time thanks to DoT or other attacks). Not cool.
  24. [ QUOTE ]
    I'm going to roll a stalker and move him heroside for RV. I'm going to go stalker hunting.

    I'm also going to roll some doms and move them heroside...I love doms.

    I'm going to move my rad/rad defender to the villainside but I won't PvP with him...not on freedom...I'll never pvp redside on freedom. I can't stand the players on that side, on that server.

    I'm going to make a MM and move him heroside and play him in RV. And a brute. But no Corrs, I'd rather play a defender.

    [/ QUOTE ]
    That's too bad, some of the best PvPers I know are Freedom redside. You could really learn a lot by playing with them. It seems you don't care to learn though, based on your attitude toward PvP in general in this forum.
  25. [ QUOTE ]
    [ QUOTE ]
    Those numbers make sense and all ingame to what you get... but why does it work like that? Maybe try to get this changed to like at the very least a poertion of it unresisted (so say enervating field does -20 res, make it -10% unresistable and 10% resisted)

    [/ QUOTE ]

    Why change THAT? Are you serious?


    Why not simply REMOVE the retardedly INSANE amount of "pvp passive +res" which most toons get? Why does a damn squishy need more "passive" resistance than a Tanker or Brute who's "running" all his shields!?! The pvp "passive" resistances are what the problem is there, and they have been screwing up pvp since they implimented them.


    They need vastly reduced, or removed altogether, they're ridiculous.

    [/ QUOTE ]
    Because apparently the devs decided that every AT needed to do roughly the same amount of damage and have roughly the same amount of HP, but since they can't change HP based on your zone they decided to go in and add retarded base resists to the squishies.

    For gods sake, why even have different ATs in PvP?