All I want for Christmas


Alloric

 

Posted

Just one thing, I'm sure it has been said many times and many ways, but it's something I'm certain we can all agree upon. I keep hoping the Devs will hear us out, seeing that they are clearly interested in 'balancing' PvP.

Please reduce Longbow Heavy holds in Recluse's Victory. 20 seconds is massively overpowered and completely nonconducive to the zone.

Thank you.


 

Posted

It's only 20 seconds? Feels like twice as long :/


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

The villain heavies are overpowered. The hero heavies are massively overpowered compared to the villains.

20 seconds held is far more than enough time to kill ANY toon.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Goes to show how often the devs pvp.


 

Posted

[ QUOTE ]
Goes to show how often the devs play this game.

[/ QUOTE ]

fxt


 

Posted

Wish they would get rid of heavies and all the npcs.


Shenanigans

LotD - JaL - POWT/SMD - SoCo - AJs

 

Posted

I wouldn't be surprised if more than 50% of my villain deaths in RV have come from chain puking for 10+ seconds. Hero heavies are beyond broken. The puking animation prevents Break Free inspirations from working for a while, too.

As for my heroes, the villain heavies are mostly a joke. Their most damaging attack is a PBAoE, and their mez in an immobilize.


 

Posted

[ QUOTE ]
The puking animation prevents Break Free inspirations from working for a while, too.

[/ QUOTE ]
Break Frees don't do jack [censored] against any holds, let alone heavy holds.

The villain heavies have a PBAoE nuke that can nearly one-shot most squishies and has a hefty stun attached to it, as well as a ranged single target immobilize, sleep, and hold. Compare that to the hero heavy, which has a ranged attack that does -regen, another ranged DoT that is capable of one-shotting low-HP ATs, and an autohit ranged AoE hold. In short, the villain heavy is more dangerous in melee, but since that doesn't happen often, it's laughable compared to the hero one.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

i'm killed while heavy held more often than not.


it's stupid.


 

Posted

Incidentally the people getting kills with heavies and then bragging about it in broadcast (God knows there are enough of them) are probably the ones who were terrible in I12 too. I'm not sure how it's possible to be bad in I13 but some people still manage.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I like how wp SoW and t3 Break Free (just cuz i had it on tray on ocasion) don't do ANYTHING to reduce hero heavy hold ..LOL