Debbie PvP


Bionic_Flea

 

Posted

I'm posting this for a few ppl to look at. I realize this isn't the PvP forums, but I've looked over those and have realized that asking for feedback on a build there is like sticking a bloody toe in shark infested waters to test the temperature.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Debbie PvP: Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(33), Thundr-Acc/Dmg/EndRdx:50(40)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-Heal:50(43)
Level 2: Dominate -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(7), UbrkCons-Acc/Hold/Rchg:50(31), UbrkCons-Acc/Rchg:50(34), UbrkCons-EndRdx/Hold:50(43), Lock-%Hold:50(46)
Level 4: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc/Rchg:50(7), Efficacy-Acc/Rchg:50(9), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod/EndRdx:50(46)
Level 6: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(9)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Radiation Infection -- HO:Enzym(A), HO:Enzym(11), HO:Enzym(11), Range-I:50(34)
Level 12: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(13), Range-I:50(13)
Level 14: Super Jump -- HO:Micro(A), ULeap-Jump:50(15), ULeap-Stlth:50(15)
Level 16: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(17), Mrcl-Rcvry+:40(17)
Level 18: Confuse -- CoPers-Conf/Rchg:50(A), CoPers-Acc/Conf/Rchg:50(19), CoPers-Acc/Rchg:50(19), CoPers-Conf/EndRdx:50(37), CoPers-Conf%:50(37)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(23), TmpRdns-Rng/Slow:50(23), TmpRdns-EndRdx/Rchg/Slow:50(37), TmpRdns-Acc/Dmg/Slow:50(43)
Level 24: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(25)
Level 26: Levitate -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(27), Entrpc-Dmg/Rchg:35(27), Entrpc-Dmg/EndRdx/Rchg:35(40), Entrpc-Heal%:35(50)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(31), Winter-ResSlow:50(31)
Level 32: Assault -- EndRdx-I:50(A), EndRdx-I:50(33)
Level 35: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(36), AdjTgt-ToHit/EndRdx/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(36), AdjTgt-ToHit/EndRdx:50(40)
Level 38: Terrify -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(39), Abys-Acc/EndRdx:50(39), Abys-Fear/Rng:50(39), Abys-Acc/Fear/Rchg:50(46)
Level 41: Ice Blast -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(42), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Dmg/EndRdx:50(42)
Level 44: Hibernate -- Numna-Heal/Rchg:50(A), Numna-Heal:50(45), Efficacy-EndMod/Rchg:50(45), Efficacy-EndMod:50(45)
Level 47: Frost Breath -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(48)
Level 49: Frozen Armor -- S'fstPrt-ResKB:30(A), ImpArm-ResDam:40(50), ImpArm-ResDam/EndRdx:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]12.5% DamageBuff(Smashing)[*]12.5% DamageBuff(Lethal)[*]12.5% DamageBuff(Fire)[*]12.5% DamageBuff(Cold)[*]12.5% DamageBuff(Energy)[*]12.5% DamageBuff(Negative)[*]12.5% DamageBuff(Toxic)[*]12.5% DamageBuff(Psionic)[*]1.56% Defense(Energy)[*]1.56% Defense(Negative)[*]3.13% Defense(Ranged)[*]3.15% Max End[*]2.75% Enhancement(Terrorized)[*]1.5% Enhancement(RunSpeed)[*]1.5% Enhancement(JumpSpeed)[*]1.5% Enhancement(FlySpeed)[*]4% Enhancement(Confused)[*]1.5% Enhancement(JumpHeight)[*]42% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]58.8% Enhancement(RechargeTime)[*]5% FlySpeed[*]95.4 HP (9.38%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.75%[*]MezResist(Terrorized) 2.2%[*]18% (0.3 End/sec) Recovery[*]72% (3.06 HP/sec) Regeneration[*]20% ResEffect(FlySpeed)[*]20% ResEffect(RechargeTime)[*]20% ResEffect(RunSpeed)[*]5.36% Resistance(Fire)[*]5.36% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]


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Posted

[ QUOTE ]
Brawl -- Empty
Rest -- Empty

[/ QUOTE ]

Well, there's your problem. You're not six-slotting them like you should.


 

Posted

How about this one?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Mesmerize -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Dmg/Rchg(40), Dev'n-Acc/Dmg/Rchg(40), FtnHyp-Plct%(43), FtnHyp-Sleep/EndRdx(46)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(39), Dct'dW-Heal(39)
Level 2: Levitate -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(3), KinCrsh-Rechg/EndRdx(34), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(34)
Level 4: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(33), Lock-Acc/EndRdx/Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33)
Level 6: Radiation Infection -- Achilles-ResDeb%(A), HO:Enzym(7), HO:Enzym(7), HO:Enzym(31)
Level 8: Accelerate Metabolism -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(9), P'Shift-EndMod/Acc/Rchg(9), P'Shift-Acc/Rchg(11), Efficacy-EndMod/EndRdx(11), Efficacy-EndMod/Rchg(15)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15)
Level 16: Confuse -- CoPers-Conf%(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Mrcl-Rcvry+(43)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(23), P'Shift-End%(29)
Level 24: Lingering Radiation -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(27), EndRdx-I(50)
Level 26: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(27)
Level 28: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(29)
Level 30: Acrobatics -- KBDist-I(A), KBDist-I(31), EndRdx-I(31)
Level 32: Assault -- EndRdx-I(A)
Level 35: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
Level 38: Vengeance -- LkGmblr-Rchg+(A), Rec'dRet-Pcptn(39)
Level 41: Ice Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), Krma-ResKB(46)
Level 47: Hibernate -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]21% DamageBuff(Smashing)[*]21% DamageBuff(Lethal)[*]21% DamageBuff(Fire)[*]21% DamageBuff(Cold)[*]21% DamageBuff(Energy)[*]21% DamageBuff(Negative)[*]21% DamageBuff(Toxic)[*]21% DamageBuff(Psionic)[*]3.13% Defense(Energy)[*]3.13% Defense(Negative)[*]6.25% Defense(Ranged)[*]8% Enhancement(Heal)[*]4% Enhancement(Confused)[*]62.5% Enhancement(RechargeTime)[*]9% Enhancement(Accuracy)[*]10% FlySpeed[*]145 HP (14.3%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -19)[*]Knockup (Mag -19)[*]MezResist(Immobilize) 2.2%[*]MezResist(Terrorized) 4.4%[*]20% Perception[*]13% (0.22 End/sec) Recovery[*]58% (2.46 HP/sec) Regeneration[*]2.5% Resistance(Smashing)[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]13% RunSpeed[/list]


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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Here is what I would most likely be using Merms. As always, I tend to focus on recharge, +rec, and damage. I'd play this toon like a blaster who can land the debuffs when possible.

My attack chain would go something like:

mesmerize&gt;levitate&gt;flurry&gt;dominate&gt;rep eat.

I'd most likely be tweaking this a bit after playing it but I'd start here.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Build Sugesstion: Level 50 Science Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), FtnHyp-Plct%(7)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11)
Level 2: Levitate -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(13), Apoc-Dmg/Rchg(13), Apoc-Dmg/EndRdx(15), Apoc-Dam%(15), KinCrsh-Dmg/EndRdx/KB(17)
Level 4: Dominate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21), HO:Perox(21)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod/EndRdx(27)
Level 8: Radiation Infection -- UndDef-DefDeb/Rchg(A), UndDef-Rchg(11), UndDef-DefDeb/Rchg/EndRdx(27), UndDef-Rchg/EndRdx(29), UndDef-DefDeb/EndRdx(29), Achilles-ResDeb%(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 12: Hurdle -- Jump-I(A)
Level 14: Enervating Field -- EndRdx-I(A), EndRdx-I(33)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(33), Mrcl-Rcvry+(33), Mrcl-Heal/EndRdx(34)
Level 18: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A)
Level 22: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def/EndRdx(48)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(37)
Level 32: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(39), RechRdx-I(39), RechRdx-I(39)
Level 35: Terrify -- Abys-Acc/Rchg(A), Abys-Acc/EndRdx(40), Abys-Fear/Rng(40), Abys-Acc/Fear/Rchg(40), Abys-EndRdx/Fear(42)
Level 38: Confuse -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(42), CoPers-Acc/Rchg(42), CoPers-Conf/EndRdx(43), CoPers-Conf%(43)
Level 41: Mass Hypnosis -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Sleep/Rchg(45), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(45)
Level 44: Flurry -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(46), Hectmb-Dmg/EndRdx(46), Hectmb-Dmg/Rchg(46), Hectmb-Dam%(48)
Level 47: Hibernate -- RechRdx-I(A), RechRdx-I(48)
Level 49: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14.5% DamageBuff(Smashing)[*]14.5% DamageBuff(Lethal)[*]14.5% DamageBuff(Fire)[*]14.5% DamageBuff(Cold)[*]14.5% DamageBuff(Energy)[*]14.5% DamageBuff(Negative)[*]14.5% DamageBuff(Toxic)[*]14.5% DamageBuff(Psionic)[*]6.3% Max End[*]4% Enhancement(Confused)[*]2.75% Enhancement(Terrorized)[*]64% Enhancement(Accuracy)[*]96.3% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]5% FlySpeed[*]160.2 HP (15.8%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 5.5%[*]MezResist(Terrorized) 2.2%[*]20% (0.33 End/sec) Recovery[*]46% (1.95 HP/sec) Regeneration[*]6.3% Resistance(Fire)[*]6.3% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Decimation[u]
(Mesmerize)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Radiant Aura)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Apocalypse[u]
(Levitate)<ul type="square">[*] 16% (0.68 HP/sec) Regeneration[*] 30.5 HP (3%) HitPoints[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Decimation[u]
(Dominate)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 11.4 HP (1.13%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Accelerate Metabolism)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Undermined Defenses[u]
(Radiation Infection)<ul type="square">[*] 2% DamageBuff(All)[*] 1.8% Max End[*] 7% Enhancement(Accuracy)[*] 15.3 HP (1.5%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 19.1 HP (1.88%) HitPoints[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 19.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Luck of the Gambler[u]
(Maneuvers)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Adjusted Targeting[u]
(Tactics)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
(Lingering Radiation)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[/list][u]Glimpse of the Abyss[u]
(Terrify)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Coercive Persuasion[u]
(Confuse)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 4% Enhancement(Confused)[*] 4% DamageBuff(All)[*] 10% Enhancement(RechargeTime)[/list][u]Fortunata Hypnosis[u]
(Mass Hypnosis)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Hecatomb[u]
(Flurry)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Frozen Armor)<ul type="square">[*] 10% (0.42 HP/sec) Regeneration[*] 11.4 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] 7.5% Enhancement(RechargeTime)[/list]


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Posted

A few things I would change for pvp:

In dominate, I would exchange the Unbr Hold IO for the damage proc, and the chance of +2 mag hold for a pure damage IO. Mag is meaningless in pvp now, and the hold duration is going to increase very little with that much hold enhancement already.

The placate proc in mez is a big deal for messing with peoples targeting.

I'd rework the AM slotting some, to get more +rech from enhancers into it, frankenslotting if need be.

I'd juggle the KB and stealth IO's a little, moving them out of the high end cost travel powers into CJ and sprint.

Would definitely work the dmg proc into ice blast, and slot the other acc piece in place of the dmg/rech or dmg/end. The purple procs are a big deal on anything in pvp, esp lower damage scale AT's.

Terrify is kind of iffy imo, but if you have fun with it, you can find a few uses for it, like MM's. Flurry is good to have instead X(

re: mac
Slotting Acro is wasteful, imo. You can fit another KB IO (zep) in CJ, and one in manuvers (which I'd try and slot a bit for +def), and wind up way ahead in kb resist mag. Slotting frozen armor is iffy when you get up to ~24ish ranged, I'm having trouble even justifying taking it on my fire/dev rebuild (for pve), because its not really adding anything, given the kinds of positional defense numbers you can come up with using sets easily now. It actually seems more worth while as a dr power in pvp if you really crank ranged def using sets. (general thing, the def with it on your build is a lot better via frozen armor).
OCD jumped me, one I like better below, but it could use more damage in dominate.

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Posted

That much +rech will probably get DR'd fairly heavily, Merc. I'd try and work assault in to go along with the +dmg as well.


 

Posted

BlasphemY! But yeah she could easily switch maneuvres for assault for the damage boost and move the slots somewhere else to boost her HPs or something else somewhere else.


 

Posted

No, its just a sad fact of i13 pvp
FinalValue = OriginalValue * (1 - ATAN(A * OriginalValue) * 2/pi * B)
makes the hurting start


 

Posted

Excuse my stupidity . . .

What do A and B represent?


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

[ QUOTE ]
No, its just a sad fact of i13 pvp
FinalValue = OriginalValue * (1 - ATAN(A * OriginalValue) * 2/pi * B)
makes the hurting start

[/ QUOTE ]

I thought I broke your calculator?!?!


 

Posted

A and B are constants that vary depending on AT and what originalvalue is refering to (damage res, tohit, defense, etc etc)


 

Posted

[ QUOTE ]
A and B are constants that vary . . . .

[/ QUOTE ]

My head hurts.

I know what you mean, though. Thanks, Q!


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

[ QUOTE ]
[ QUOTE ]
A and B are constants that vary . . . .

[/ QUOTE ]

My head hurts.

I know what you mean, though. Thanks, Q!

[/ QUOTE ]

just have to put it into a format you understand. ah, the joys of software design / implementation (read: making things that are painful to process easier to understand)

I'd like to call my job a dumbing down process