macskull

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  1. ^^ It's sad that the good PvPers have been replaced with big-headed carebears like this one.
  2. The patch before yesterday's caused my installation of test on my Mac to die - iPatcher started running, told me "these files already exist, do you want to overwrite them?" and of course I said "Yes, I want to overwrite them, I'm updating." Test refused to start up after that patch (iPatcher gave an error and then quit shortly thereafter). I went to my Windows install and SMB'd into the Mac to copy my Windows test files to the Mac's test install (to bypass having to download all the files again) but discovered that the updater had deleted not only the entire game directory, but the "Windows" directory in the application as well.
  3. Psi will still be the best or will be close to Fiery.
  4. Let's assume Enervating Field as the baseline -res debuff, since that is the only way Defenders/Corruptors will be dealing more damage to their targets outside of Aim or other self-damage buffs (Accelerate Metabolism and Fulcrum Shift are the only two I can think of.

    Corruptor: 0.75/0.75 base melee/range damage, -22.5% res debuff with EF toggled on. 1.225 * 0.75 = 0.92, without factoring in extra damage from Scourge.

    Defender: 0.55/0.65 base melee/range damage, -40% res debuff with EF toggled on. 1.4*0.55 and 1.4*0.65 = 0.77 and 0.91.

    Dominator, old: 0.75/0.65 base melee/range damage. Assuming 75% damage buff from Domination, that becomes 1.31 and 1.14, roughly. New Dominator damage mods are 1.05/0.95 melee/range. The reason Dominator attacks are doing as a whole, greater damage than current base+Domination attacks is because of the damage scale increases in addition to the base damage modifier increase.

    Dominators act more like Blasters compared to Defenders and Corruptors. Despite their lower buff/debuff values, Corruptors come out ahead of Defenders in the damage department both as a base and when factoring in Scourge. Additionally, Corruptors share the 500% damage cap with Blasters, while Defenders have the same 400% damage cap as the other ranged ATs.

    EDIT: Another thing to note is that the Defender version of Aim and similar powers provides a 50% damage and tohit buff while the Corruptor version provides a 42.5% bonus. Elec Assault's Build Up is a 17% tohit and 68% damage buff, and Thorny Assault's Aim is a 42.5% bonus to both.
  5. PvP's a pretty cool guy, eh suppresses your movement and doesn't afraid of anything.
  6. [ QUOTE ]
    Some guy thought it was broadcast worthy to "LOL!" all day when he killed me recently, but I had to say that I wasn't impressed considering I was held by a robot for 6hrs.

    [/ QUOTE ]
    That's when I say "gf heavy"
  7. [ QUOTE ]
    Still sucks that your options are pretty much:

    Roll one of a very small number of ATs and/or powerset combos, and take powers that are next to useless anywhere else (Phase Shift)

    -OR-

    Don't PvP

    [/ QUOTE ]
    Still sucks that that's facts, now more than ever. You can thank the devs for making Phase Shift a required power for zone and team arena because of the retarded travel suppression rules.
  8. Tried zombie's fix, and now I've got a second copy of the live installation.
  9. Because the truth hurts?

    I think they should grey out all damaging powers, because they make me die. Dying isn't fun.
  10. Also, Brutes don't have Hibernate. At all. Ever.
  11. [ QUOTE ]
    Ok, so, looking at these numbers, doms are still in the lowest ranks in terms of damage, right?

    [/ QUOTE ]
    No. In terms of straight-up damage modifiers, Dominators will deal more damage than human-form Kheldians, Tankers, Controllers, Defenders, and Corruptors, and are neck-and-neck with Soldiers and Widows as well as Kheldians in Dwarf form.

    [ QUOTE ]
    So, what, exactly, are we supposed to bring to AV fights?

    [/ QUOTE ]
    Damage with a side of control. You're now a Blaster who happens to have a set dedicated to control.

    [ QUOTE ]
    You still need to perma a dom to sleep the Phalanx, and unless you went crazy enough with +rech that you can hold an AV through the triangles (hi) then you're not bringing any control that a team with patron pools isn't bringing.

    [/ QUOTE ]
    People still sleep the Phalanx? Control is largely irrelevant in AV fights - you now bring damage to the table and that's something teams will seek.
  12. One problem I've been seeing with the progression of things since around I13 (PvP revamp and merits, specifically) is that we are moving closer and closer to normalization and standardization wherever it's possible. It seems like a good idea on the surface but it also means that the unique aspects of certain powers or ATs are being stripped in the name of making everything the same. As someone once said, "once everyone is super, no one will be super."
  13. [ QUOTE ]
    Is it just me or did they buff the hell out of this set....

    [/ QUOTE ]

    [ QUOTE ]
    * Psychic Shockwave: Decreased this powerÂ’s damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.

    [/ QUOTE ]
    No.
  14. He does PvP, but he's not good.

    edit: and lol at those youtube vids, now that is a bad Stalker.
  15. Whoops, I was basing my math off Blaster's ranged damage modifier, not their melee modifier. Incidentally Dominators now have a higher melee modifier than Blasters (1.05 versus 1.0).

    The endurance cost increase still bugs me though.
  16. [ QUOTE ]
    Or complaining because their PSW is the same as Blasters.

    [/ QUOTE ]
    It's not. Check the new numbers again. In addition to dealing less damage than the Blaster version, the new PSW costs almost twice the endurance.
  17. [ QUOTE ]
    That is, I'll try it out when the Mac test client gets fixed.

    [/ QUOTE ]
    My copy of test on my Mac ate itself when I tried to update to the last patch (it somehow managed to delete the actual game and pseudo Windows directory). Probably gonna copy files over from my Windows version if it'll save me time.
  18. You get about 95% from enhancements (assuming fully slotted for damage).
  19. I'd experienced this before, but never on such a large scale. I'd assumed it was just due to me getting lucky and having lots of targets in the cone arc for an attack but this makes sense as well. Seems similar to the "if you fire an AoE attack, it'll check as many targets are in its radius until it hits its max targets" phenomenon. Like, if I trow Fireball into a group of Romans, and there are 30 NPCs in the radius of that power, Fireball will check rolls until it hits 16 targets.
  20. macskull

    Slows in PvP

    [ QUOTE ]
    i agree that -movement needs a buff when people are jumping away but the -recharge as is, is fine IMO. My blaster and troller still end up not being able to have an attack chain when facing a /cold, ice/rad, or ice/storms.

    If -movment were viable i would be using a grav/storm are a disruption toon instead of grav/FF.

    [/ QUOTE ]
    -Rech is largely unchanged since I12, the only major difference being it's subject to DR (but enough stacked can still hurt). -Speed got really screwed over and it's pretty much worthless now.
  21. Hey devs, are you listening? Lower the requirement for this damn badge already, so we don't have to farm to get our accolades (or just lower the badge tier required for Born in Battle).
  22. [ QUOTE ]
    Hahah, you guys crack me up, lol well thanks for the views, I can see why dark would be not very good, but im about picking the slow kid for dodgeball rather than the fast kid lol. What would be a good patron power for my pvp toon. I mainly picked up dark because of the nice self heal, and Im set on sticking with cold lol.

    thanks guys

    [/ QUOTE ]
    If you want Hibernate, Leviathan's the way to go (and Spirit Shark Jaws is a big hitter when you proc it up). However a popular choice seems to be Mace, because of Focused Accuracy (an end hog to be sure, but it somewhat makes up for the lack of an Aim power in Dark Blast) and the -jump and -fly in the immobilize and single-target hold.