Dom Revamp and PvP?


21stTime

 

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In case you missed it: Link

Has anyone had a chance to test how these changes will affect doms in PvP?


 

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Gravity Control

* Lift: Increased this power’s damage scale from .8 to 1.32.


wow...just wow.


 

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Icy Assault

* Ice Sword Circle: Decreased this power’s damage scale from 1.55 to 1.19, increased its recharge from 20 seconds to 22 seconds, increased its endurance cost from 18.5 to 20.2 and increased its radius from 10 feet to 15 feet.

w00t.....


 

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* Thunder Strike: Decreased the damage scale of single target portion of this power from 2.56 to 2.04, reduced its recharge from 20 seconds to 16 seconds and reduced its endurance cost from 18.5 to 15.2. Reduced the area of effect portion of this power’s damage scale from .42 to .31.

i feel for all you /elec dom's out there.


 

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Psionic Assault

* Psionic Dart: Increased this power’s damage scale from .6 to 1.32, increased its recharge from 1.5 seconds to 6 seconds and increased its endurance cost from 3.12 to 6.86.
* Mind Probe: Increased this power’s damage scale from 1.64 to 1.96, increased its recharge from 8 to 10.
* Telekinetic Thrust: Increased this power’s damage scale from .8 to 1.64, increased its recharge from 6 to 8 and decreased its endurance cost from 10.2 to 8.53.
* Mental Blast: Increased this power’s damage scale from 1 to 1.64, increased its recharge from 4 to 8 seconds and increased its endurance cost from 5.2 to 8.528.
* Psychic Scream: Increased this power’s damage scale from 1.04 to 1.3, increased its recharge from 12 to 16 seconds and increased its endurance cost from 11.9 to 15.18.
* Psionic Lance: Increased this power’s damage scale from 2.76 to 3.56, increased its recharge from 12 to 20 seconds and increased its endurance cost from 14.4 to 18.51.
* Psychic Shockwave: Decreased this power’s damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.

Is it just me or did they buff the hell out of this set....


 

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Is it just me or did they buff the hell out of this set....

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* Psychic Shockwave: Decreased this power’s damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.

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No.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Does anyone know how these changes will apply to PvP tho? I'm updating test as I type so I should have some answers soon, at least for /psi and /elec doms. Has anyone with other dom secondaries tested these changes?


 

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Is it just me or did they buff the hell out of this set....

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* Psychic Shockwave: Decreased this power’s damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.

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No.

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They upped the dmg for the single dmg attacks..and that [censored] is going to be end heavy as hell too...i was kinda being sarcastic and being serous at the same time..did not work out. lol. I'm just so freaking happy they buffed ice sword circle...it truly made my day.....


 

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[ QUOTE ]
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Is it just me or did they buff the hell out of this set....

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* Psychic Shockwave: Decreased this power’s damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.

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No.

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They upped the dmg for the single dmg attacks..and that [censored] is going to be end heavy as hell too...i was kinda being sarcastic and being serous at the same time..did not work out. lol. I'm just so freaking happy they buffed ice sword circle...it truly made my day.....

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thornburst is the new PSW


 

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Gravity Control

* Lift: Increased this power’s damage scale from .8 to 1.32.


wow...just wow.

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YEAH GRAV IS gOOD NOW.


actually... i saw that coming, it's more like a bug fix, lift does less damage than levitate with the same animation. some retard put in the wrong activation time into the real numbers thingy.


 

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Is it just me or did they buff the hell out of this set....

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* Psychic Shockwave: Decreased this power’s damage scale from 1.96 to 1.21, increased its recharge from 10 seconds to 20 seconds, increased its endurance cost from 10.2 to 18.51 and decreased its radius from 25 feet to 15 feet.

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No.

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the villain market is so [censored].


 

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energy kinda looks sexy now too.....


 

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Hmm....I just made a dom that I was planning to level up, pretty much just for sirens call.

A mind/thorn. Mind cuz it's the most damage at sirens level, and thorn pretty much for the same reason and also Aim.

With these changes, what do you guys think? Would /energy maybe be better? Can get total focus by sirens level, unlike elec's thunderstrike.


 

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I don't do dom's or SC so...can't help you on this one. Although Energy does look alot more viable with the new changes.


 

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and Psi is going to be really end heavy now.


 

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and Psi is going to be really end heavy now.

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i think it was balanced around DS.


 

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do you get DS by sirens???


 

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Yup


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

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does changing those damage scales affect both pve and pvp damage?

Castle:
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Psychic Shockwave was a 25' area effect power that did single target damage instead of Area damage. That *was* a bug that we allowed to stand until this point, since we were not happy with Dominator Performance as a whole. Now that we have the wherewithal to make the scale of changes seen here, it was time to fix that particular issue.

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thats so bs, psw has been this way since i6 and doms have been "looked at" several times in the meantime. its a shame how it takes something getting popular for supposed "bugs" to get "fixed".

1 less reason to come back for me.


 

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PvP psi doms will have to drop shock wave now, and run dart, blast, subdue, and mind probe for attack chain. Stinks that we'll be losing the big -rech we used to be able to dish out. However, the massive damage increase on the chain will more than make up for it me thinks. I absolutely eat regen scrappers now, cant wait to see how bad it is after the changes.


 

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1 less reason to come back for me.

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buh bye


 

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^^ It's sad that the good PvPers have been replaced with big-headed carebears like this one.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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PvP psi doms will have to drop shock wave now, and run dart, blast, subdue, and mind probe for attack chain. Stinks that we'll be losing the big -rech we used to be able to dish out. However, the massive damage increase on the chain will more than make up for it me thinks. I absolutely eat regen scrappers now, cant wait to see how bad it is after the changes.

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Your gonna need that dom buff too hehehehe.


 

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Okay, heres some numbers I pulled from the detailed info on test.


PVP/PVE

Charged Brawl: 125/77
Havoc Punch: 190/114
Zapp: 303/188
T.Strike: 336/137

PowerBolt: 121/69
BoneSmasher: 185/114
PowerBlast: 179/103
Hands: 169/64
T.Focus: 360/226
Sniper: 343/188
P.Burst: 214/137

Flares: 130/52
Incinerate: 189/123
FireBlast: 146/105
Combustion: 159/75
B.Bolt: 371/216
Blaze: 175/152

Dart: 142/69
Probe: 162/114
Thrust: 218/95
M.Blast: 171/86
PsyScream: 96/68
Lance: 343/188
PsyShock: 134/63

Darts: 145/67
Skewer: 208/128
T.Burst: 196/69

Lift: 123/69

Flurry 268/66



So T.Strike is doing 336 versus Energy's 360; not too much of a change plus /elec still gets build up. I'm not a knowitall in pvp but should still be viable...just a [censored] to level in pve haw haw.


 

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Hey macskull, do you like my new Super Sig?




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Super Sig

The_Reactor

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Hmmm...I still play the exact same toons I've always played in pvp: my nrg/nrg blaster, my MA/SR scrapper, my rad/rad defender, my human only PB, my empath/psi defender, my nrg/dev blaster, my fire/nrg tanker, and I just added an ice/storm controller (without hurricane) to the mix.

I remember the old pvp and how unbalanced it was. The toggle dropping and the unresistable damage. I remember how devastating the old ET was, and it was unfairly overpowered. I remember the old 40 foot range on spines and how everyone would be knocked out of the sky in old pvp (that was soooooooooooooo lame). I remember holds being waaaaaaaaaaaaaaaaaay too long. I remember how unresistable assassin strike and the unresistable blaster damage was. I remember how fallout on my defender was uber, how I messed up 2 MMs, 3 brutes, and 4 stalkers with it (and the Vangaurd Medal FTW!!!) one time, because it was a debuff, hold, huge damage AND was unresistable. I remember how the widows were unhittable, did damage with which most people didn't have any resistance, and how overpowered they were.

I played through all of this stuff. I remember the times I would get killed over and over and over, by the same three powers on an enemy, and I could still tell the player had no skill, but they thought they were the bomb. I remember the players that I could tell did have skill, and they would be good tough to fight regardless of whether they had a FoTM build or a 'off flavor' build. They were still good; they understood tactics and how move in and out of combat. They didn't always win, but they didn't lose a lot either.

I also remember something that players like the above guy don't realize or won't accept. When a player on one toon has to do a huge number of things to get a win when another toon simply has to push 3 buttons, that's broken. Toggle-based builds are viable in PvP. In old PvP, players kept toggles to a minimum, because players want to attack and defend themselves against each other NOT attack and defend their power tray. I got killed a lot, I never won more than I lost, but I also refuse to make a spines/regen or an ice/em tanker for pvp, not because I don't want to pvp with them, it's simply taste: I like playing flying characters and with old pvp, I still played flying toons, and I suffered with them. But that's what I wanted to play. And a spiner or ice tank or ice blaster doesn't interest me...I repeat, it just ain't my cup of tea. The players that play them builds love 'em, well, I love my flying scrapper thank you very much.

Villain Epic ATs are wonderful. The devs did a great job of making them very good. Unfortunately in the old PvP, the hero ATs really stunk in PvP, unless they had an empathy defender with them. The entire heroside was totally dependent on having empaths. Once the empaths left the zone, the heroes were at a marked disadvantage, this too was broken.

I laughed at all the players that complained about ED and the GDN; because I knew way back then, the devs had something coming that was wonderful: IOs. And now I laugh at the pvp whiners; the devs actually do know what they are doing. PvP is fair now. The players that are complaining are simply the players that had an unfair advantage in pvp, not because they were better (they were definitely NOT better) at pvp, it was simply they got a 'built in' advantage just because they chose certain powers with which to pvp. Players like me, that build their character according to their 'character conception' rather than always taking phase shift, because it allows escape, and always taking hybernate, for the same reason, or taking the sharks pool, just because its 'the pvp thing to do', play a 'notch down' in power because we want to play our characters in pvp the way we want to play, not because we have to have the same sets all the 'clone' pvp players use.

So, in conclusion, if you make a FoTM, more power too you. But expect players, especially champions pen and paper players, to take your statements with a grain of salt. Because when I see a FoTM in pvp with a toon name that has nothing to do with comic books built just like every other FoTM, I know you aren't very good. Or when a player makes a toon whose name is intended to insult other players, you wouldn't last 15 minutes in my champions campaign, you got nothin'. So the players that are complaining that new pvp is horrible...good for you, there are a lot of other things in the game to do. Have fun.

But there are players out there that love their characters and love pvp. And those players want to play. They don't care if they win or lose, but they do want a fair fight and know that the outcome is not predetermined before the first shot is even fired. And if you try to put words in my mouth, or flame me for what I'm saying, I'll laugh at you for that too. I know what my toons can do and win or lose I also can tell if another player is any good. Just like Seraph said in the Matrix: "You can never trully know someone, until you fight them."

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A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670

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Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...