Dom Revamp and PvP?


21stTime

 

Posted

I have a question, if someone could test it that would be great. With the 4 sec capped hold duration now, is there any use for acro? Under the new system, is acro reducing hold duration below 4 secs now for squishies?


 

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Strength mods meaning Enhancements? Or strength mods meaning Powerboost.

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Both.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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I finally got around testing these changes on my doms and all I can say is

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Ok so, if you were to make just one dom for mainly sirens call, what would the combo be? Mind/ what?

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Sirens call is max level 30?
If you ONLY wanted to mess around in Sirens, /elec doesnt get T.Strike until 35, /energy gets T.Focus at 28.


 

Posted

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I have a question, if someone could test it that would be great. With the 4 sec capped hold duration now, is there any use for acro? Under the new system, is acro reducing hold duration below 4 secs now for squishies?

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The max base duration is capped at 4 seconds. Slotting and buffs will allow you to increase that (PB'd holds can often last upwards of 10 seconds). Acro is still good for hold resists because a 10 second hold on a squishy is probably lethal unless you have teammates.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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The chance for the placate is not worth the loss of a good mez, considering if they are effected by the sleep it messes up your chances to land a hold for the next 15 secs. This is especially true vs squishies, where you'll always get the full duration of the 4 sec hold, vs a pidly 2 sec sleep. (since most good builds take health) The KB more than makes up for this though.

On a side note grav still takes the cake, what with having access to KB, hold, and dimention shift though when it comes to dueling. Being able to flat out stop Aim BU everytime its up is a thing of beauty.



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Well I'm not saying you should open up with the sleep, but you can definitely throw in there with the rest of your attack chain. With Confuse and the placate proc going off, your opponent is going to have a hard time targeting you.

Also, while the cage in Grav is nice, TK is just as awesome.


 

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I finally got around testing these changes on my doms and all I can say is

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Ok so, if you were to make just one dom for mainly sirens call, what would the combo be? Mind/ what?

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Mind/Psi


 

Posted

Aight. Looks like I'd be looking at a chain of dominate, levitate, mesmerize, and subdue (with confuse when there's time for it).

Think that would be fine? No reason to take any other attacks, right?

Edit: Actually, with the new changes, it looks like perhaps subdue won't even be needed, since the level 1 attack is going to be a lot more damaging than it is currently.


 

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Aight. Looks like I'd be looking at a chain of dominate, levitate, mesmerize, and subdue (with confuse when there's time for it).

Think that would be fine? No reason to take any other attacks, right?

Edit: Actually, with the new changes, it looks like perhaps subdue won't even be needed, since the level 1 attack is going to be a lot more damaging than it is currently.

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I would use drain psyche after you used levitate, makes it easier to get it off.


 

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Hey kyros...of course I'd use DP....I just meant what actual damage attacks to take. I like to have 4 total, and mind already has 3, so basically I'd just need one total from /psi. Question is which one.


 

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On mine.. I always did.

Dominate, levitate, mind probe, subdue..


 

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Well you guys better not be wrong about this...

Cuz I have a mind/psy now

Mind probe, eh? I definitely wanna get mesmerize, for the placate proc...and it's good damage too.


 

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Well you guys better not be wrong about this...

Cuz I have a mind/psy now

Mind probe, eh? I definitely wanna get mesmerize, for the placate proc...and it's good damage too.

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It's cookie cutter but it works.


 

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What is the advantage to going /energy with earth as opposed to /elec?

I know energy gets powerboost but is that helpful with the way holds work now and on a non-defense armor/non-aid self build?

[/ QUOTE ] Look at the Dom section check out the i15 Buffs that /energy is getting.



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Fight my brute

 

Posted

qr

I'd take a long look at /eng, especially if SC is where you want to be.

By 30 it has, full ranged attack chain that includes a mag 16 kb. It has the most melee damage at that level. And I still really like powerboost.


 

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Different version of the build

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no acro and yet not a permadom build? might be risky especially since you dont have any mez resist uniques helping.

also, i would consider a membrane in QS if it boosts the debuff and recharge but i cant test the theory atm and my highest earth/ was late 30s.

earth/nrg/lev looks like a fun concept on paper, gl with it mac.


 

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qr

I'd take a long look at /eng, especially if SC is where you want to be.

By 30 it has, full ranged attack chain that includes a mag 16 kb. It has the most melee damage at that level. And I still really like powerboost.

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again, without -def, you're gonna have huge issues. otherwise, with psw out of the picture, /psi and /fire are gonna be pretty neat at sc level (blaze doesn't amount to as much damage as it used to in i12).


 

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what game are you playing where anyone needs -def lol. Def is a joke now. With easy access to +global acc and +to hit, the only thing not in a T9 that I ever have trouble hitting is a perfectly IO'd out for def shields tank.


 

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1. find dutchrad.
2. duel him in the arena. i think he's like the only half competent rad left in the game.
3. go duel anyone with scorpion shield well slotted. say power-trips plant/emp.
4. go duel a fort on anything other than an elec dom with build up.


in zones there's enough -def being thrown around that def is kind of a joke, but when you fight a toon that's prepared to make the best of his armors, a dom is gonna have massive issues.

better yet, go find a stormie that made a good +recovery build and was able to pick up rock armor (there must be one somewhere) or a storm corr with mace mastery... you'll see what i'm talking about.


 

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I've dueled Dutchrad several times on my mind/psi, never had a trouble with him. Same with stormies. Mind gets an autohit hold with TK so opponents with -tohit toggles are not a big deal if you know what you're doing. Like someone already said, Shield tanks and elude are the biggest PITA but even then you can hit through their defense reliably with Dominate/Levitate/Mesmerize since those have no positional component.


 

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Different version of the build

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no acro and yet not a permadom build? might be risky especially since you dont have any mez resist uniques helping.

also, i would consider a membrane in QS if it boosts the debuff and recharge but i cant test the theory atm and my highest earth/ was late 30s.

earth/nrg/lev looks like a fun concept on paper, gl with it mac.

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Yeah it's very much a work in progress. Slotting a Microfilament into Quicksand would increase the debuff as well as reduce the recharge but I'm not sure how much it's worth slotting for slow since slows are kinda gutted. I figured I wasn't gonna bother with permadom on that build since with DR in zones (or DR on arena, which will IMO be best when combined with the "no heal decay" option in I15) you need some crazy high global recharge just to barely maintain permadom and I'm not sure that's worth it anymore especially with the damage increase going to the AT modifiers.

Once they add an option to disable base resists I might try again for a permadom build but as of right now I am not really seeing the point.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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1. find dutchrad.
2. duel him in the arena. i think he's like the only half competent rad left in the game.
3. go duel anyone with scorpion shield well slotted. say power-trips plant/emp.
4. go duel a fort on anything other than an elec dom with build up.


in zones there's enough -def being thrown around that def is kind of a joke, but when you fight a toon that's prepared to make the best of his armors, a dom is gonna have massive issues.

better yet, go find a stormie that made a good +recovery build and was able to pick up rock armor (there must be one somewhere) or a storm corr with mace mastery... you'll see what i'm talking about.

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None of these issues apply to SC, so like I said, if you are looking for an SC build I'd take a long look at /eng.

The amount of def you tend to face at the SC level is low.


 

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I've dueled Dutchrad several times on my mind/psi, never had a trouble with him. Same with stormies. Mind gets an autohit hold with TK so opponents with -tohit toggles are not a big deal if you know what you're doing. Like someone already said, Shield tanks and elude are the biggest PITA but even then you can hit through their defense reliably with Dominate/Levitate/Mesmerize since those have no positional component.

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makes perfect sense, but to put it context, my fire/elec who could hit people through pff 25%-35% of the time before the nerf had issues hitting dutchrad (albeit without tactics) when build up or FoN weren't up.

yeah in the end i won those matches, but the same can't be said of my grav/fire. that thing couldn't hit [censored] when toggle'd and facing rock armor.... hence why the people that were initially saying "grav/energy will be great!" need to stop sniffing the glue.

yeah, mind allows you to get away from those issues, but i'd be curious on how a storm plays out against your toon.... :-( i wish my acct was active..

but warhammer and tf2 are actually fun.


 

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None of these issues apply to SC, so like I said, if you are looking for an SC build I'd take a long look at /eng.


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I'm gonna see how I like my new mind/psy. If I really enjoy playing a dom, maybe I'll make another one....a earth/energy or something. I did very much consider /energy even before the changes, simply because it gets the strongest dom attack at sirens level.


 

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None of these issues apply to SC, so like I said, if you are looking for an SC build I'd take a long look at /eng.


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I'm gonna see how I like my new mind/psy. If I really enjoy playing a dom, maybe I'll make another one....a earth/energy or something. I did very much consider /energy even before the changes, simply because it gets the strongest dom attack at sirens level.

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/psi should be a fine choice. It also has a full ranged attack chain and a massive kb attack (albeit melee rather than ranged), but as a mind you already have levitate.

couple good blaps in the set too for SC.

I've personally always found DP to be more suited to arena play rather than zone and really like PB for zone, but aside from that meh.


 

Posted

So. Since Domination won't give a +dmg boost, and mezzes are not that hot anymore. Will it be better to build for mainly +Hp, +Dmg, and little recharge?