kharnstalker

Informant
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  1. Riot temp power: cause all "citizen" NPCs to attack and be targetable for several seconds targeted AOE "citizen" NPCs will attack any target in the center of the AOE or near the AOE if no one else is available, you could use it to pop a mob on friends or foes, they would all be either pets or minions at an equal level to the caster
  2. i have a friend who is dyslexic and has trouble reading, it would be cool to have a read feature for certain people, it would just be a robotic voice like in the old read feature in Microsoft word back in the mid 90s, but i dont really care about what the NPCs say i just want to whack random citizens
  3. the only thing that would make the stalker AT better is a PBAOE placate
  4. i was playing my L50 nin/nin stalker last night and since i never bot my staff fighting stalker to a high enough lvl on beta to notice the fast out of hide AS it surprised me when on a mish i noticed the circle around my AS and when i used my AS i was pleasantly surprised at how fast the attack was and how close in dmg it was to my hidden AS
  5. i float between a G and an F depending on weather i have done any power leveling recently so that i need to spend a few million on slotting my toon or getting IOs to make some sets for a specific power
  6. i just started playing this game less than a year ago, and brutes are crawling into one of my favorite ATs at first i though MMs were the best, but they were too fragile for my play style, i also like stalkers over scrappers because i can hide in the middle of a mob and they wont see me 95% of the time, i really like a titian weapon/dark armor brute because of the massive AOE attacks that allow me to level mobs with insane speed, i have never any other power set get rid of mobs as fast as titan weapons, the dark armors self res is just impressive as a self res power
  7. here is a detailed list of each attack and its abilities at a lvl 50 brute
    i left off the synergy it gets from firey embrace because not every one will use FA
    Defensive Sweep
    avg dmg- 30.40
    dmg per activation cycle- 13.82
    dmg per cast cycle- 6.75
    activation time- 2.20s
    recharge time- 2.30s
    endurance cost- 2.71
    accuracy 1.00x
    range 10ft
    cone 120degree arc 5 targets max

    +17.72% str to melee on self 10s
    +5% rage on self
    +400% taunt for 13.60s on target
    --------------------
    Crushing Blow
    avg dmg- 112.31
    dmg per activation cycle- 56.15
    dmg per cast cycle- 20.62
    activation time- 2.00s
    recharge time- 3.45s
    endurance cost- 4.06
    accuracy 1.23x
    range 9ft
    single target

    +5% rage on self
    +400% taunt for 13.60s on target
    ---------------------------
    Follow Through
    avg dmg- 101.22
    dmg per activation cycle- 101.22
    dmg per cast cycle- 9.20
    activation time- 1.00s
    recharge time- 10.00s
    endurance cost- 7.81
    accuracy 1.00x
    range 9ft
    single target
    available lvl 2

    4 ticks of 85.00% chance for 4.17 leathal over 1.60s
    0.67 mag knockback on target
    33.00% chance for 3.00 mag stun for 4.77s on target

    +5% rage on self
    +400% taunt for 13.60s on target

    requires momentium to use
    momentium is granted by other attacks
    -----------------
    Build Momentum
    activation time 1.17s
    recharge time 1m30s
    end cost 3.90
    accuracy 1.00x
    available lvl 6
    self target
    +20.00% to hit for 10.00s on self
    +50.00% strength to all dmg for 10.00s on self
    --------------------------
    Titan Sweep
    avg dmg- 59.60
    dmg per activation cycle- 24.53
    dmg per cast cycle- 6.00
    activation time- 2.43s
    recharge time- 7.50s
    endurance cost- 7.87
    accuracy 1.00x
    range 10ft
    cone 120degree arc 5 targets max
    available lvl 8

    66.00% chance for mag 0.67 knockback on target

    +5% rage on self
    +400% taunt for 13.60s on target
    ------------------------
    Taunt
    activation time 1.93s
    recgharge time 10.00s
    available lvl 12

    range 70.00ft
    AoE -- 15.00ft radius 5 targets max

    +400% taunt for 41.00s on target
    -75.00% strength to range for 12.00s on target
    ----------------------
    Rend Armor
    avg dmg- 269.89
    dmg per activation cycle- 117.34
    dmg per cast cycle- 22.92
    activation time- 2.30s
    recharge time- 9.47s
    endurance cost- 9.26
    accuracy 1.69x
    range 9.00ft
    single target
    available lvl 18

    -7.50% defence on target for 10s
    -7.50% resistance to all dmg for 8.00s

    +5% rage on self
    +400% taunt for 13.60s on target
    -----------------------------
    Whirling Smash
    avg dmg- 57.08
    dmg per activation cycle- 57.08
    dmg per cast cycle- 4.96
    activation time- 1.00s
    recharge time- 10.50s
    endurance cost- 10.44
    accuracy 1.00x
    PBAoE 15.00ft rad 10targets max
    available lvl 26

    3 ticks of 85.00% chance for 4.17 letheal over 2.10s on target
    75.00% chance for mag 0.67 knockback on target

    +5% rage on self
    +400% taunt for 13.60s on target
    ---------------------
    Arc Of Destruction
    avg dmg- 108.27
    dmg per activation cycle- 40.10
    dmg per cast cycle- 4.77
    activation time- 2.70s
    recharge time- 20.00s
    endurance cost- 14.30
    accuracy 1.00x
    range 10.00ft
    cone 120.00 degree arc 5 targets max
    available lvl 32

    75.00% chance for mag 67.00 knockback on target

    +5% rage on self
    +400% taunt for 13.60s on target

    i hope this helps every one that reads this, this is the first time i have done anything this helpful for the CoH community
  8. Quote:
    Originally Posted by Dechs Kaison View Post
    End issues? Sweet.

    This is going to make it a great example when I roll a Titan/Dark Armor scrapper.
    i rolled a titan/ dark armor brute, the end issues are crazy without the right slotting i have him at lvl 50 and taking out a mob of 24 minions and 4 lts is no problem with all the AOE dmg, and the momentum and rage bonuses combined when this set goes live i will make sure i have the points to buy the set i love it so much that im willing to play beta till it goes live.
  9. i want to get to the DR kane event but i have no idea where it is at is it in a certain zone or somthing, i know it says the team teleporter but where is that at?
  10. need critique- stalker build PvE/PvP - ninja/ninja build included

    right now i am 11 levels short of getting to lvl 50 and this is my highest lvl character at the moment, at the moment i can fight at -1/1 to +1/1 with little to no difficulties but i want to fight at +4/8 but im not sure it will work out, is there any way to get my ninja that powerful, any advice on my incarnate choices when i get there and as a rouge who should my patron be, i was thinking ghost widow myself, advice is helpful criticism will be taken as well


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sta1ker: Level 50 Natural Stalker
    Primary Power Set: Ninja Blade
    Secondary Power Set: Ninjitsu
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Sting of the Wasp
    • (A) Damage Increase IO: Level 25
    • (3) Recharge Reduction
    • (3) Accuracy
    • (43) Defense Debuff
    • (50) Recharge Reduction
    Level 1: Hide
    • (A) Defense Buff
    • (5) Defense Buff
    • (5) Defense Buff
    Level 2: Gambler's Cut
    • (A) Damage Increase
    • (7) Recharge Reduction
    • (7) Accuracy
    • (43) Defense Debuff
    • (50) Defense Debuff
    Level 4: Ninja Reflexes
    • (A) Defense Buff
    • (9) Defense Buff
    • (9) Defense Buff IO: Level 25
    • (11) Red Fortune - Defense/Endurance/Recharge: Level 34
    • (11) Endurance Reduction
    • (13) Endurance Reduction
    Level 6: Danger Sense
    • (A) Red Fortune - Endurance: Level 42
    • (13) Red Fortune - Defense/Recharge: Level 28
    • (15) Red Fortune - Defense/Endurance/Recharge: Level 42
    • (15) Endurance Reduction
    • (17) Endurance Reduction
    • (17) Endurance Reduction
    Level 8: Assassin's Blade
    • (A) Damage Increase
    • (19) Mako's Bite - Damage/Endurance: Level 35
    • (19) Endurance Reduction IO: Level 35
    • (21) Recharge Reduction IO: Level 40
    • (21) Accuracy
    • (23) Accuracy
    Level 10: Build Up
    • (A) To Hit Buff
    • (23) Recharge Reduction
    • (25) Adjusted Targeting - To Hit Buff/Recharge: Level 35
    • (40) To Hit Buff
    Level 12: Flashing Steel
    • (A) Cleaving Blow - Accuracy/Recharge: Level 22
    • (25) Recharge Reduction
    • (27) Accuracy
    • (42) Defense Debuff
    • (50) Defense Debuff
    Level 14: Placate
    • (A) Recharge Reduction IO: Level 30
    • (27) Recharge Reduction
    • (29) Recharge Reduction
    Level 16: Kuji-In Rin
    • (A) Recharge Reduction
    • (29) Endurance Reduction
    • (31) Endurance Reduction
    Level 18: Divine Avalanche
    • (A) Damage Increase
    • (31) Endurance Reduction
    • (31) Accuracy
    Level 20: Kuji-In Sha
    • (A) Aegis - Resistance/Recharge: Level 27
    • (33) Miracle - Heal/Endurance/Recharge: Level 23
    • (33) Triage - Heal/Recharge: Level 24
    Level 22: Fly
    • (A) Flight Speed
    Level 24: Assault
    • (A) Endurance Reduction
    • (40) Endurance Reduction
    • (46) Endurance Reduction
    Level 26: Soaring Dragon
    • (A) Damage Increase
    • (33) Endurance Reduction
    • (34) Recharge Reduction
    • (34) Accuracy
    • (34) Knockback Distance
    • (43) Defense Debuff
    Level 28: Tactics
    • (A) Endurance Reduction
    • (42) To Hit Buff
    • (46) Endurance Reduction
    Level 30: Air Superiority
    • (A) Endurance Reduction
    • (45) Damage Increase
    Level 32: Golden Dragonfly
    • (A) Damage Increase
    • (36) Accuracy IO: Level 25
    • (36) Recharge Reduction
    • (36) Accuracy
    • (37) Knockback Distance
    • (45) Defense Debuff
    Level 35: Superior Conditioning
    • (A) Endurance Modification
    • (40) Endurance Modification
    Level 38: Kuji-In Retsu
    • (A) Endurance Modification
    • (39) Endurance Reduction
    Level 41: Maneuvers
    • (A) Endurance Reduction
    • (42) Defense Buff
    • (46) Defense Buff
    Level 44: Focused Accuracy
    • (A) Endurance Reduction
    • (45) To Hit Buff
    Level 47: Physical Perfection
    • (A) Endurance Modification
    • (48) Healing
    • (48) Healing
    • (48) Healing
    Level 49: Laser Beam Eyes
    • (A) Accuracy
    ------------
    Level 1: Brawl
    • (A) Recharge Reduction
    Level 1: Sprint
    • (A) Run Speed
    Level 2: Rest
    • (A) Recharge Reduction
    Level 2: Swift
    • (A) Flight Speed
    Level 2: Hurdle
    • (A) Jumping
    Level 2: Health
    • (A) Healing IO: Level 40
    • (37) Healing
    • (37) Healing
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 40
    • (39) Endurance Modification IO: Level 35
    • (39) Endurance Modification IO: Level 35
    Level 1: Assassination
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    ------------
    Set Bonuses:
    Red Fortune
    (Danger Sense)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
  11. kharnstalker

    Time Overpowered

    Quote:
    Originally Posted by Arcanaville View Post
    I'm still trying to decide what to roll for my first *live* TM character. I tested my brains out on TM, so I have the luxury of backing off a bit and deciding what I actually want to play, not what would be good to test. Energy/Time did cross my mind as a "what if" on my main.

    But to be honest, I'm currently trying to decide between:

    - Gravity/Time controller. Love the concept. Gravity, time - PhysicsGirl would probably be interesting. Not the most powerful combo, but definitely ... swirly.

    - Bots/Time mastermind. Another concept combo, but it has the significant disadvantage that I'll probably fall asleep while playing it. That would probably be ludicrous to solo.

    - Sonic/Time corruptor. Probably an awesome soloing combo, without quite the somnolence of bots. Speaking of overpowered, I still have no idea what anyone was thinking when they gave squishies Siren's Song. You might as well practically give blasters Elude.

    - Electric/Time controller. Honestly, I have no concept for this. The idea popped into my head, and it just seemed so weird it had a certain charm to it.
    i like your ideas, i made a rad/time corrupter myself and its good for soloing and for teams but since i didnt play time in beta due to some account issues i dont really know what all it can do if properly slotted
  12. kharnstalker

    Bodyguard mode?

    one thing i use is the advanced controls for my MM pets and i tell then to attack my target while keeping them in defensive mode. it works great
  13. this is my plan for my current nin/nin stalker and it includes all the sets that i want hope you like it


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sta1ker: Level 50 Natural Stalker
    Primary Power Set: Ninja Blade
    Secondary Power Set: Ninjitsu
    Power Pool: Flight
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Sting of the Wasp
    • (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (5) Crushing Impact - Damage/Endurance: Level 50
    • (5) Crushing Impact - Accuracy/Damage: Level 50
    • (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (34) Crushing Impact - Damage/Recharge: Level 50
    • (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    Level 1: Hide
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 40
    • (3) Shield Wall - Defense: Level 50
    • (3) Shield Wall - Defense/Endurance: Level 50
    • (7) Shield Wall - Defense/Recharge: Level 50
    • (7) Shield Wall - Endurance/Recharge: Level 50
    • (15) Shield Wall - Defense/Endurance/Recharge: Level 50
    Level 2: Gambler's Cut
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (9) Crushing Impact - Damage/Endurance: Level 50
    • (9) Crushing Impact - Damage/Recharge: Level 50
    • (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (34) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 4: Ninja Reflexes
    • (A) Endurance Reduction IO: Level 50
    • (17) Defense Buff IO: Level 50
    • (17) Defense Buff IO: Level 50
    • (23) Endurance Reduction IO: Level 50
    • (45) Endurance Reduction IO: Level 50
    • (45) Defense Buff IO: Level 50
    Level 6: Danger Sense
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (19) Luck of the Gambler - Defense: Level 50
    • (19) Luck of the Gambler - Defense/Recharge: Level 50
    • (23) Luck of the Gambler - Defense/Endurance: Level 50
    • (43) Luck of the Gambler - Endurance/Recharge: Level 50
    • (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 8: Flashing Steel
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (21) Scirocco's Dervish - Damage/Endurance: Level 50
    • (21) Scirocco's Dervish - Damage/Recharge: Level 50
    • (25) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (25) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    Level 10: Assassin's Blade
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (11) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (13) Mako's Bite - Damage/Endurance: Level 50
    • (13) Mako's Bite - Damage/Recharge: Level 50
    • (15) Mako's Bite - Accuracy/Damage: Level 50
    Level 12: Build Up
    • (A) Recharge Reduction IO: Level 50
    Level 14: Placate
    • (A) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    • (31) Recharge Reduction IO: Level 50
    • (43) Recharge Reduction IO: Level 50
    • (43) Recharge Reduction IO: Level 50
    Level 16: Kuji-In Rin
    • (A) Endurance Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    • (42) Endurance Reduction IO: Level 50
    Level 18: Divine Avalanche
    • (A) Damage Increase IO: Level 50
    Level 20: Kuji-In Sha
    • (A) Healing IO: Level 50
    • (36) Healing IO: Level 50
    • (40) Resist Damage IO: Level 50
    • (42) Endurance Reduction IO: Level 50
    Level 22: Hover
    • (A) Flight Speed IO: Level 50
    Level 24: Fly
    • (A) Flight Speed IO: Level 50
    Level 26: Soaring Dragon
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (27) Mako's Bite - Accuracy/Damage: Level 50
    • (40) Mako's Bite - Damage/Endurance: Level 50
    • (40) Mako's Bite - Damage/Recharge: Level 50
    • (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 28: Caltrops
    • (A) Slow IO: Level 50
    Level 30: Stealth
    • (A) Defense Buff IO: Level 50
    Level 32: Golden Dragonfly
    • (A) Fury of the Gladiator - Chance for Res Debuff: Level 50
    • (33) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
    • (33) Fury of the Gladiator - Accuracy/Damage: Level 50
    • (33) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
    • (34) Fury of the Gladiator - Damage/Recharge: Level 50
    • (36) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
    Level 35: Blinding Powder
    • (A) Confuse Duration IO: Level 50
    Level 38: Kuji-In Retsu
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (39) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (46) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (46) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50
    • (46) Winter's Gift - Slow Resistance (20%): Level 50
    Level 41: Focused Accuracy
    • (A) Encouraged Accuracy - To Hit Buff: Level 20
    • (48) Encouraged Accuracy - To Hit Buff/Recharge: Level 20
    • (50) Encouraged Accuracy - To Hit Buff/Recharge/Endurance: Level 20
    Level 44: Superior Conditioning
    • (A) Endurance Modification IO: Level 50
    • (48) Endurance Modification IO: Level 50
    • (50) Endurance Modification IO: Level 50
    Level 47: Physical Perfection
    • (A) Triage - Heal/Endurance/Recharge: Level 30
    • (48) Triage - Heal/Endurance: Level 30
    • (50) Triage - Heal/Recharge: Level 30
    Level 49: Invisibility
    • (A) Defense Buff IO: Level 50
    ------------
    Level 1: Assassination
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Healing IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Healing IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 5.63% Defense(Fire)
    • 5.63% Defense(Cold)
    • 4.38% Defense(Energy)
    • 4.38% Defense(Negative)
    • 3.13% Defense(Psionic)
    • 8.75% Defense(Ranged)
    • 6.56% Defense(AoE)
    • 32.5% Enhancement(RechargeTime)
    • 39% Enhancement(Accuracy)
    • 6% FlySpeed
    • 140.1 HP (11.6%) HitPoints
    • 6% JumpHeight
    • 6% JumpSpeed
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Confused) 5%
    • MezResist(Held) 14.4%
    • MezResist(Immobilize) 16%
    • MezResist(Repel) 2000% (8% chance)
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 5%
    • 2.5% (0.04 End/sec) Recovery
    • 34% (1.71 HP/sec) Regeneration
    • 40% ResEffect(FlySpeed)
    • 40% ResEffect(RechargeTime)
    • 40% ResEffect(RunSpeed)
    • 3% Resistance(Smashing)
    • 4.89% Resistance(Fire)
    • 9.89% Resistance(Cold)
    • 4.89% Resistance(Energy)
    • 8.02% Resistance(Negative)
    • 6.15% Resistance(Toxic)
    • 14.3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 6% RunSpeed
    • 1.5% XPDebtProtection
    ------------
    Set Bonuses:
    Crushing Impact
    (Sting of the Wasp)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Shield Wall
    (Hide)
    • 10% (0.5 HP/sec) Regeneration
    • 2.5% (0.04 End/sec) Recovery
    • 27.1 HP (2.25%) HitPoints
    • MezResist(Repel) 1000% (8% chance)
    • 1.89% Resistance(Energy,Negative)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Crushing Impact
    (Gambler's Cut)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Luck of the Gambler
    (Danger Sense)
    • 10% (0.5 HP/sec) Regeneration
    • 13.6 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Flashing Steel)
    • 10% (0.5 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Mako's Bite
    (Assassin's Blade)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Mako's Bite
    (Soaring Dragon)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Fury of the Gladiator
    (Golden Dragonfly)
    • 1.89% Resistance(Fire,Cold)
    • 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
    • Knockback,Knockup protection (Mag 3)
    • MezResist(Repel) 1000% (8% chance)
    • 2.5% DamageBuff(All)
    Blessing of the Zephyr
    (Kuji-In Retsu)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Winter's Gift
    (Kuji-In Retsu)
    • 5% Resistance(Cold)
    • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Encouraged Accuracy
    (Focused Accuracy)
    • 1.5% XPDebtProtection
    • 1.5% DamageBuff(All)
    Triage
    (Physical Perfection)
    • 4% (0.2 HP/sec) Regeneration
    • 9.04 HP (0.75%) HitPoints
  14. I just fought GoS in a team of 8 villains i was using my lvl 23 nin/nin stalker one character was a lvl 50 but almost every one else was lvl 40 or less, i died twice while fighting and we managed to get GoS away from his mob entirely so we didnt even have to face the mob, and as a stalker my biggest problem with that fight was either running out of end or his awesome knockback this was the first time i ever took down a GM, i tried once before with my lvl 32 Necro/Dark MM and a friends lvl 22 demon/pain dominator, it didnt work at all.
  15. i have a lvl 50 nin/nin in the beta server and against almost anything i can scrap it out, against a single target i am GOD use AS then placate, wait for both to recharge then repeat again, and as long as placate works you can AS anything to death, against pairs kill one then placate the other then kill him, trios or more kill the heavy hitters first, heal, then blind the rest and take them out while they fight each other, on the normal CoH i have a lvl 22 nin/nin and i have taken down a few elite bosses that were lvl 25 in bloody bay, granted i have never seen another player there but that might just be because i play champion all the time

    my favorite combo is blinding powder, AS, placate, caltrops, repeat as necessary
  16. i Play a Nin/Nin stalker that i am setting up for PvP right now im doing bloody bay, i play on champion all the time so i dont see many players, but i have noticed that almost all the crabs that i hav seen are still villians so i dont have to worry about them spotting me, but what i like to do to targets that are either by them selves or in pairs is AS one then placate the AS again, usually that will kill anything i come across, but what hero type class should i worry about since ive never fought a spider/VEAT (im assuming this is a term for all crab spiders)
  17. here is a build of mine please let me know what you think
    ---------------------------

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    sta1ker (alternate): Level 50 Magic Stalker
    Primary Power Set: Ninja Blade
    Secondary Power Set: Ninjitsu
    Power Pool: Concealment
    Power Pool: Flight
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Sting of the Wasp
    • (A) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (3) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (3) Crushing Impact - Accuracy/Damage: Level 50
    Level 1: Hide
    • (A) Defense Buff IO: Level 50
    • (9) Defense Buff IO: Level 50
    • (9) Defense Buff IO: Level 50
    Level 2: Ninja Reflexes
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    • (11) Shield Wall - Defense/Recharge: Level 50
    • (25) Shield Wall - Defense: Level 50
    • (34) Shield Wall - Endurance/Recharge: Level 50
    • (34) Shield Wall - Defense/Endurance: Level 50
    • (34) Shield Wall - Defense/Endurance/Recharge: Level 50
    Level 4: Gambler's Cut
    • (A) Gladiator's Strike - Accuracy/Damage: Level 50
    • (5) Gladiator's Strike - Damage/Recharge: Level 50
    • (5) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
    Level 6: Assassin's Blade
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (7) Touch of Death - Damage/Endurance: Level 40
    • (7) Touch of Death - Damage/Endurance/Recharge: Level 40
    • (29) Touch of Death - Chance of Damage(Negative): Level 40
    • (29) Touch of Death - Damage/Recharge: Level 40
    • (31) Touch of Death - Accuracy/Damage/Endurance: Level 40
    Level 8: Danger Sense
    • (A) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (11) Red Fortune - Endurance/Recharge: Level 50
    • (25) Red Fortune - Defense/Endurance: Level 50
    • (46) Red Fortune - Defense/Recharge: Level 50
    Level 10: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    Level 12: Flashing Steel
    • (A) Fury of the Gladiator - Damage/Recharge: Level 50
    • (13) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
    • (13) Fury of the Gladiator - Chance for Res Debuff: Level 50
    • (31) Fury of the Gladiator - Accuracy/Damage: Level 50
    • (31) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
    • (46) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
    Level 14: Placate
    • (A) Recharge Reduction
    • (15) Recharge Reduction
    • (15) Recharge Reduction
    Level 16: Kuji-In Rin
    • (A) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 50
    • (40) Endurance Reduction IO: Level 50
    Level 18: Caltrops
    • (A) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
    • (37) Pacing of the Turtle - Chance of -Recharge: Level 50
    • (37) Pacing of the Turtle - Damage/Slow: Level 50
    Level 20: Divine Avalanche
    • (A) Shield Wall - Endurance/Recharge: Level 50
    • (21) Shield Wall - Defense/Recharge: Level 50
    • (21) Shield Wall - Defense/Endurance/Recharge: Level 50
    • (33) Accuracy IO: Level 50
    • (40) Accuracy
    Level 22: Kuji-In Sha
    • (A) Panacea - Heal/Endurance: Level 50
    • (23) Panacea - Endurance/Recharge: Level 50
    • (23) Panacea - Hea/Recharge: Level 50
    • (40) Panacea - Heal/Endurance/Recharge: Level 50
    • (43) Panacea - +Hit Points/Endurance: Level 50
    • (50) Panacea - Heal: Level 50
    Level 24: Stealth
    • (A) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
    Level 26: Soaring Dragon
    • (A) Crushing Impact - Damage/Recharge: Level 50
    • (27) Crushing Impact - Damage/Endurance/Recharge: Level 50
    • (27) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (43) Crushing Impact - Damage/Endurance: Level 50
    • (50) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (50) Crushing Impact - Accuracy/Damage: Level 50
    Level 28: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 30: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 32: Golden Dragonfly
    • (A) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
    • (33) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
    • (33) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
    • (37) Fury of the Gladiator - Damage/Recharge: Level 50
    Level 35: Blinding Powder
    • (A) Malaise's Illusions - Accuracy/Recharge: Level 50
    • (36) Malaise's Illusions - Chance of Damage(Psionic): Level 50
    • (36) Malaise's Illusions - Accuracy/Confused/Recharge: Level 50
    • (36) Malaise's Illusions - Endurance/Confused: Level 50
    Level 38: Kuji-In Retsu
    • (A) Defense Buff IO: Level 50
    • (39) Defense Buff IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    • (43) Recharge Reduction IO: Level 50
    • (48) Endurance Modification IO: Level 50
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End: Level 50
    • (42) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (42) Performance Shifter - EndMod/Accuracy: Level 50
    • (42) Performance Shifter - Accuracy/Recharge: Level 50
    • (48) Performance Shifter - EndMod/Recharge: Level 50
    Level 44: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (45) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (45) Numina's Convalescence - Heal: Level 50
    • (45) Numina's Convalescence - Heal/Endurance: Level 50
    • (48) Numina's Convalescence - Heal/Recharge: Level 50
    Level 47: Invisibility
    • (A) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
    Level 49: Phase Shift
    • (A) Endurance Reduction IO: Level 50
    ------------
    Level 1: Assassination
    Level 1: Brawl
    • (A) Gladiator's Strike - Chance for Smashing Damage: Level 50
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 2: Rest
    • (A) Healing
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Titan:Selenite Shard
    Level 2: Health
    • (A) Triage - Heal/Endurance/Recharge: Level 30
    Level 2: Hurdle
    • (A) Titan:Selenite Shard
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 1.88% Defense(Smashing)
    • 1.88% Defense(Lethal)
    • 3.75% Defense(Melee)
    • 14% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(JumpHeight)
    • 12% Enhancement(Heal)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(RunSpeed)
    • 12.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(Confused)
    • 10% FlySpeed
    • 198.8 HP (16.5%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -6)
    • Knockup (Mag -6)
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 9.35%
    • MezResist(Sleep) 2.75%
    • 12.5% (0.21 End/sec) Recovery
    • 42% (2.11 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 8.04% Resistance(Fire)
    • 8.04% Resistance(Cold)
    • 4.89% Resistance(Energy)
    • 4.89% Resistance(Negative)
    • 6.15% Resistance(Toxic)
    • 8.65% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Crushing Impact
    (Sting of the Wasp)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    Shield Wall
    (Ninja Reflexes)
    • 10% (0.5 HP/sec) Regeneration
    • 2.5% (0.04 End/sec) Recovery
    • 27.1 HP (2.25%) HitPoints
    • MezResist(Repel) 1000% (8% chance)
    • 1.89% Resistance(Energy,Negative)
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Gladiator's Strike
    (Gambler's Cut)
    • 2.5% (0.04 End/sec) Recovery
    • 2.25% Max End
    Touch of Death
    (Assassin's Blade)
    • MezResist(Immobilize) 2.75%
    • 18.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Red Fortune
    (Danger Sense)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Fury of the Gladiator
    (Flashing Steel)
    • 1.89% Resistance(Fire,Cold)
    • 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
    • Knockback,Knockup protection (Mag 3)
    • MezResist(Repel) 1000% (8% chance)
    • 2.5% DamageBuff(All)
    Pacing of the Turtle
    (Caltrops)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    Shield Wall
    (Divine Avalanche)
    • 10% (0.5 HP/sec) Regeneration
    • 2.5% (0.04 End/sec) Recovery
    Panacea
    (Kuji-In Sha)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Smashing,Lethal)
    • 10% (0.5 HP/sec) Regeneration
    • MezResist(Repel) 1000% (10% chance)
    • 18.1 HP (1.5%) HitPoints
    Crushing Impact
    (Soaring Dragon)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Fury of the Gladiator
    (Golden Dragonfly)
    • 1.89% Resistance(Fire,Cold)
    • 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
    • Knockback,Knockup protection (Mag 3)
    Malaise's Illusions
    (Blinding Powder)
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% Enhancement(Confused)
    • 2.5% DamageBuff(All)
    Performance Shifter
    (Superior Conditioning)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Numina's Convalescence
    (Physical Perfection)
    • 12% (0.6 HP/sec) Regeneration
    • 22.6 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
  18. wondering what every one thinks of this build
    im fairly new to COH and i have a few other toons but i want to play a stalker and could use some advice on whats best


    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Ninja Blade
    Secondary Power Set: Ninjitsu
    Power Pool: Concealment
    Power Pool: Flight
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Sting of the Wasp
    • (A) Pulverizing Fisticuffs - Accuracy/Damage/Endurance/Recharge: Level 25
    • (5) Pulverizing Fisticuffs - Accuracy/Damage/Recharge: Level 25
    • (43) Pulverizing Fisticuffs - Accuracy/Damage: Level 25
    Level 1: Hide
    • (A) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
    • (3) Gift of the Ancients - Endurance/Recharge: Level 40
    • (3) Gift of the Ancients - Defense/Recharge: Level 40
    • (9) Gift of the Ancients - Defense/Endurance: Level 40
    • (34) Gift of the Ancients - Run Speed +7.5%: Level 40
    • (37) Gift of the Ancients - Defense: Level 40
    Level 2: Ninja Reflexes
    • (A) Karma - Defense/Recharge: Level 30
    • (7) Karma - Defense/Endurance: Level 30
    • (42) Karma - Knockback Protection: Level 30
    Level 4: Gambler's Cut
    • (A) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (5) Touch of Death - Chance of Damage(Negative): Level 40
    • (42) Touch of Death - Damage/Endurance/Recharge: Level 40
    Level 6: Danger Sense
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    • (7) Shield Wall - Defense/Endurance/Recharge: Level 50
    • (17) Shield Wall - Defense/Endurance: Level 50
    Level 8: Flashing Steel
    • (A) Cleaving Blow - Accuracy/Recharge: Level 50
    • (9) Cleaving Blow - Accuracy/Damage: Level 50
    • (43) Cleaving Blow - Damage/Recharge: Level 50
    Level 10: Assassin's Blade
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (11) Touch of Death - Damage/Endurance: Level 40
    • (11) Touch of Death - Damage/Recharge: Level 40
    • (15) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (15) Touch of Death - Chance of Damage(Negative): Level 40
    • (31) Touch of Death - Damage/Endurance/Recharge: Level 40
    Level 12: Build Up
    • (A) Rectified Reticle - To Hit Buff: Level 20
    • (13) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (13) Rectified Reticle - Increased Perception: Level 20
    Level 14: Stealth
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (17) Luck of the Gambler - Defense/Recharge: Level 50
    • (34) Luck of the Gambler - Endurance/Recharge: Level 50
    • (36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (37) Luck of the Gambler - Defense: Level 50
    • (37) Luck of the Gambler - Recharge Speed: Level 50
    Level 16: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 18: Kuji-In Rin
    • (A) Endurance Reduction IO: Level 50
    • (19) Recharge Reduction IO: Level 50
    • (19) Endurance Reduction IO: Level 50
    • (25) Recharge Reduction IO: Level 50
    • (46) Recharge Reduction IO: Level 50
    • (40) Endurance Reduction IO: Level 50
    Level 20: Divine Avalanche
    • (A) Bruising Blow - Accuracy/Damage: Level 30
    • (21) Bruising Blow - Damage/Endurance: Level 30
    • (21) Bruising Blow - Damage/Recharge: Level 30
    Level 22: Kuji-In Sha
    • (A) Impervium Armor - Resistance/Endurance: Level 40
    • (23) Impervium Armor - Resistance/Recharge: Level 40
    • (23) Impervium Armor - Endurance/Recharge: Level 40
    • (25) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    • (40) Impervium Armor - Resistance: Level 40
    • (48) Impervium Armor - Psionic Resistance: Level 40
    Level 24: Fly
    • (A) Flight Speed
    Level 26: Soaring Dragon
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (27) Crushing Impact - Damage/Endurance: Level 50
    • (27) Crushing Impact - Damage/Recharge: Level 50
    • (31) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (31) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (50) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 28: Smoke Flash
    • (A) Hydra:Graviton Particles
    Level 30: Kick
    • (A) Explosive Strike - Chance for Smashing Damage: Level 20
    • (34) Explosive Strike - Damage/Knockback: Level 20
    Level 32: Golden Dragonfly
    • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (33) Scirocco's Dervish - Accuracy/Recharge: Level 50
    • (33) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (33) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
    • (45) Scirocco's Dervish - Damage/Endurance: Level 50
    • (46) Scirocco's Dervish - Damage/Recharge: Level 50
    Level 35: Tough
    • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (36) Gladiator's Armor - Resistance/Rech/End: Level 50
    • (36) Gladiator's Armor - Resistance: Level 50
    Level 38: Kuji-In Retsu
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    • (39) Luck of the Gambler - Defense/Recharge: Level 50
    • (40) Luck of the Gambler - Endurance/Recharge: Level 50
    • (46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 41: Weave
    • (A) Karma - Defense/Endurance: Level 30
    • (42) Karma - Defense/Recharge: Level 30
    • (43) Karma - Knockback Protection: Level 30
    Level 44: Superior Conditioning
    • (A) Performance Shifter - Chance for +End: Level 50
    • (45) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (45) Performance Shifter - EndMod/Accuracy: Level 50
    Level 47: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (48) Numina's Convalescence - Heal/Recharge: Level 50
    • (48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    Level 49: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    ------------
    Level 1: Assassination
    Level 1: Brawl
    • (A) Accuracy
    Level 1: Sprint
    • (A) Run Speed
    Level 2: Rest
    • (A) Endurance Modification
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Hydra:Theta Particles
    Level 2: Health
    • (A) Triage - Heal/Endurance: Level 30
    • (29) Triage - Heal/Recharge: Level 30
    • (29) Triage - Heal/Endurance/Recharge: Level 30
    Level 2: Hurdle
    • (A) Hydra:Theta Particles
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 4.56% Defense(Fire)
    • 4.56% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 8% Defense(Psionic)
    • 7.69% Defense(Melee)
    • 4.25% Defense(Ranged)
    • 6.13% Defense(AoE)
    • 4.05% Max End
    • 34% Enhancement(Accuracy)
    • 20% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 225.9 HP (18.8%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -11)
    • Knockup (Mag -11)
    • MezResist(Held) 13.2%
    • MezResist(Immobilize) 7.7%
    • MezResist(Sleep) 2.2%
    • 20% Perception
    • 9% (0.15 End/sec) Recovery
    • 62% (3.11 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 5.5% Resistance(Fire)
    • 3% Resistance(Cold)
    • 3% Resistance(Energy)
    • 6.13% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 20.4% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 17.5% RunSpeed
    • 3% XPDebtProtection
    ------------
    Set Bonuses:
    Pulverizing Fisticuffs
    (Sting of the Wasp)
    • MezResist(Sleep) 2.2%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Gift of the Ancients
    (Hide)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    • MezResist(Held) 2.2%
    • 2.5% Resistance(Psionic)
    • 7.5% RunSpeed
    Karma
    (Ninja Reflexes)
    • 1.5% XPDebtProtection
    • 18.1 HP (1.5%) HitPoints
    • Knockback (Mag -4), Knockup (Mag -4)
    Touch of Death
    (Gambler's Cut)
    • MezResist(Immobilize) 2.75%
    • 18.1 HP (1.5%) HitPoints
    Shield Wall
    (Danger Sense)
    • 10% (0.5 HP/sec) Regeneration
    • 2.5% (0.04 End/sec) Recovery
    • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
    Cleaving Blow
    (Flashing Steel)
    • 1% (0.02 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Touch of Death
    (Assassin's Blade)
    • MezResist(Immobilize) 2.75%
    • 18.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Rectified Reticle
    (Build Up)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 6% (0.3 HP/sec) Regeneration
    • 20% Perception
    Luck of the Gambler
    (Stealth)
    • 10% (0.5 HP/sec) Regeneration
    • 13.6 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
    Bruising Blow
    (Divine Avalanche)
    • 1% (0.02 End/sec) Recovery
    • 9.04 HP (0.75%) HitPoints
    Impervium Armor
    (Kuji-In Sha)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • MezResist(Held) 2.75%
    • 3.13% Resistance(Psionic)
    • 3% Resistance(Psionic)
    Crushing Impact
    (Soaring Dragon)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Explosive Strike
    (Kick)
    • 1.5% DamageBuff(All)
    Scirocco's Dervish
    (Golden Dragonfly)
    • 10% (0.5 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Gladiator's Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 2.25% Max End
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Kuji-In Retsu)
    • 10% (0.5 HP/sec) Regeneration
    • 13.6 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
    Karma
    (Weave)
    • 1.5% XPDebtProtection
    • 18.1 HP (1.5%) HitPoints
    • Knockback (Mag -4), Knockup (Mag -4)
    Performance Shifter
    (Superior Conditioning)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.88%) HitPoints
    Numina's Convalescence
    (Physical Perfection)
    • 12% (0.6 HP/sec) Regeneration
    • 22.6 HP (1.88%) HitPoints
    Gaussian's Synchronized Fire-Control
    (Focused Accuracy)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.88%) HitPoints
    Triage
    (Health)
    • 4% (0.2 HP/sec) Regeneration
    • 9.04 HP (0.75%) HitPoints